책략의 인형
악마
monster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
명중 시 50%의 확률로 권능 충전 획득
물리 피해의 25%를 추가 화염 피해로 획득
Effigy of Artifice
SpectreN
Tagsdemon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, medium_movement, melee, not_dex, physical_affinity, red_blood, undying
생명력
320%
Energy Shield From Life
25%
방어도
+25%
Ailment Threshold
320%
저항
30 30 30 20
Damage
134%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
140%
Type
GrapplerBossLake
Metadata
GrapplerBossLake_
레벨
68
생명력
20,587
방어도
35,988
회피
4,739
에너지 보호막
1,532
Damage
501
주문 피해
501
정확도
290
Attack Time
1.5
경험치
20,510
Ailment Threshold
20,587
Chill
65
Shock
65
Brittle
368
Scorch
65
Sap
180
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 400–601
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterFlickerStrikeInvasion
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
점멸 타격
Base Damage: 400–601
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 2 초
주변의 몬스터에게 순간이동하여 근접 무기로 공격합니다. 적을 선택하지 않으면 무작위로 하나를 골라 공격합니다. 일정 시간 동안 이동 속도를 증가시키는 버프를 부여합니다. 격분 충전을 소모하면 해당 스킬을 즉시 사용할 수 있습니다.
주는 피해 10% 증폭
공격 속도 30% 증가
격분 충전 하나당 공격 속도 10% 증가
ignores proximity shield [1]
MonsterDischargeInvasion
Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
방출
치명타 확률: 4%
시전 속도: 1 초
시전자의 모든 충전을 방출하여 주변의 모든 적에게 원소 피해를 줍니다.
권능 충전을 소모할 때마다 주는 기본 번개 피해 118.1~356.5
인내 충전을 소모할 때마다 주는 기본 화염 피해 168.8~253.1
격분 충전을 소모할 때마다 주는 기본 냉기 피해 137.1~206.7
disable skill repeats [1]
is area damage [1]
spell maximum action distance +% [-75]
MonsterPunctureInvasion
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
관통상
Base Damage: 400–601
치명타 확률: 5%
공격 피해: 120%
Attack Time: 1.5 초
적들에게 구멍을 뚫어 출혈 디버프를 일으키며, 이는 스킬 지속시간 관련 속성 부여에 영향을 받습니다. 관통상은 활과 단검, 클로, 검으로 사용할 수 있습니다.
주는 공격 피해 20% 증폭
출혈 피해 +57% 증폭
출혈 유발
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "DetachAllContainingText( lightning_head );"
	on_spawned_dead = "DetachAllContainingText( lightning_head );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueLake/GrapplerBossLake_"] = {
    name = "Effigy of Artifice",
    life = 3.2,
    energyShield = 0.25,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterDischargeInvasion",
        "MonsterFlickerStrikeInvasion",
        "MonsterPunctureInvasion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDischargeInvasion"] = {
    name = "Discharge",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cold] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage_per_removable_power_charge",
        "spell_maximum_base_lightning_damage_per_removable_power_charge",
        "spell_minimum_base_fire_damage_per_removable_endurance_charge",
        "spell_maximum_base_fire_damage_per_removable_endurance_charge",
        "spell_minimum_base_cold_damage_per_removable_frenzy_charge",
        "spell_maximum_base_cold_damage_per_removable_frenzy_charge",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "disable_skill_repeats",
    },
    levels = {
        [1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, -75, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlickerStrikeInvasion"] = {
    name = "Flicker Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_attack_speed_+%_per_frenzy_charge",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterPunctureInvasion"] = {
    name = "Puncture",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "skill_can_fire_arrows",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {57, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {},  cost = { }, },
    },
}
monster gain power charge on kin death [1]
IdMonsterGainsPowerChargeOnKinDeath
FamilyMonsterGainsPowerChargeOnKinDeath
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster gain power charge on kin death Min: 1 Max: 1 Global
  • Craft Tagspower_charge
    monster uses flicker strike text [1]
    IdMonsterUsesFlickerStrikeText
    FamilyMonsterUsesFlickerStrikeText
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster uses flicker strike text Min: 1 Max: 1 Global
  • monster casts discharge text [1]
    IdMonsterCastsDischargeText
    FamilyMonsterCastsDischargeText
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster casts discharge text Min: 1 Max: 1 Global
  • 명중 시 50%의 확률로 권능 충전 획득
    IdMonsterImplicitGainsPowerChargeOnHit1
    FamilyMonsterGrantsCharges
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • add power charge on skill hit % Min: 50 Max: 50 Global
  • Craft Tagspower_charge
    물리 피해의 25%를 추가 화염 피해로 획득
    IdMonsterImplicitFire1
    FamilyFireDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Edit

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