Gardien de l'Ouest
HumanoïdeZone : La Place de Vinktar
30% d'Augmentation de la Vitesse de déplacement
50% des Dégâts physiques sont Convertis en Dégâts de foudre
25% d'Augmentation de la Vitesse de déplacement
20% d'Augmentation de la Vitesse d'attaque
50% des Dégâts physiques sont Convertis en Dégâts de foudre
25% d'Augmentation de la Vitesse de déplacement
20% d'Augmentation de la Vitesse d'attaque
Guardian of the West
| Spectre | |
|---|---|
| Area | La Place de Vinktar, La Place de Vinktar |
| Tags | Lanceur de sorts, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, lightning_affinity, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Vie
2400%
Armure
+50%
Ailment Threshold
2400%
Résistance
Damage
220%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Expérience
200%
Model Size
120%
Type
VinktarSquareBoss3
Metadata
VinktarSquareBoss3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
77
Vie
396,552
Armure
87,368
Score d'Évasion
6,448
Damage
1,401
Dégâts des sorts
1,401
Précision
824
Attack Time
0.855
Expérience
24,384
Minion Life
79,534
Minion Damage
1,156
Ailment Threshold
396,552
Chill
1,254
Shock
1,254
Brittle
7,094
Scorch
1,254
Sap
3,464
Phys Convert Ele
285%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LivingBombLightning
Spell, Damage, Area, Trappable, Totemable, Mineable, AreaSpell
Temps d'incantation: 4 sec.
Temps de recharge: 10 sec.
Inflige 9170 à 13755 Dégâts de foudre
25% d'Augmentation de la Vitesse d'incantation
100% de chances d'Électrocuter les Ennemis
active skill area of effect radius +% final [150]
is area damage [1]
SummonStormsVinktarBoss
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 1 sec.
Temps de recharge: 10 sec.
Inflige 327.2 à 981.7 Dégâts de foudre
La Durée de base est de 8 secondes
active skill area of effect radius +% final [90]
is area damage [1]
number of monsters to summon [32]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1121—1682
Chances de coup critique: 5%
Attack Time: 0.855 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
VinktarBossCharge
Attack
Base Damage: 1121—1682
Chances de coup critique: 5%
Attack Time: 0.855 sec.
Temps de recharge: 4 sec.
80% d'Augmentation de la Vitesse d'attaque
MonsterFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Frappe fulgurante
Base Damage: 1121—1682
Chances de coup critique: 5%
Attack Time: 0.855 sec.
Temps de recharge: 2 sec.
Une téléportation du personnage jusqu'à un monstre à proximité suivie d'une attaque avec une arme de mêlée. Si aucun monstre n'est spécifiquement ciblé, la cible est choisie aléatoirement. Octroie un Effet bénéfique temporaire qui augmente la Vitesse de déplacement. Le temps de recharge peut être ignoré en dépensant une charge de frénésie.
10% Davantage de Dégâts
30% d'Augmentation de la Vitesse d'attaque
10% d'Augmentation de la Vitesse d'attaque par Charge de frénésie
ignores proximity shield [1]
melee defer damage prediction [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VinktarBosses/VinktarSquareBoss3"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Guardian of the West",
life = 24,
damage = 2.2,
damageSpread = 0.2,
attackTime = 0.855,
attackRange = 8,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"Melee",
"MonsterFlickerStrike",
"VinktarBossCharge",
"SummonStormsVinktarBoss",
"LivingBombLightning",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlickerStrike"] = {
name = "Flicker Strike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Movement] = true,
[SkillType.Duration] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%",
"base_attack_speed_+%_per_frenzy_charge",
"active_skill_damage_+%_final",
"ignores_proximity_shield",
"melee_defer_damage_prediction",
},
levels = {
[1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VinktarBossCharge"] = {
name = "VinktarBossCharge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.75,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%",
},
levels = {
[1] = {80, levelRequirement = 80, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonStormsVinktarBoss"] = {
name = "SummonStormsVinktarBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"number_of_monsters_to_summon",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 8000, 32, 90, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LivingBombLightning"] = {
name = "LivingBombLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"base_cast_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 25, 150, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, },
},
}
30% d'Augmentation de la Vitesse de déplacement
| Family | MovementVelocity |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
50% des Dégâts physiques sont Convertis en Dégâts de foudre
| Family | LightningDamageAsPortionOfDamage |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Dégâts Physique Élémentaire Foudre |
25% d'Augmentation de la Vitesse de déplacement
| Family | MovementVelocity |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
20% d'Augmentation de la Vitesse d'attaque
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Attaque Vitesse |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





















