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Защитник запада
Гуманоид
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
30% повышение скорости передвижения
50% физического урона становится уроном от молнии
25% повышение скорости передвижения
20% повышение скорости атаки
Guardian of the West
Spectre
Area{Площади Винктара}{Площадь Винктара}, {Площади Винктара}{Площадь Винктара}
TagsЧародейский, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, lightning_affinity, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Здоровье
2400%
Броня
+50%
Ailment Threshold
2400%
Сопротивление
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
220%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Опыт
200%
Model Size
120%
Type
VinktarSquareBoss3
Metadata
VinktarSquareBoss3
Уровень
77
Здоровье
396,552
Броня
87,368
Уклонение
6,448
Damage
1,401
Урон от чар
1,401
Точность
824
Attack Time
0.855
Опыт
24,384
Minion Life
79,534
Minion Damage
1,156
Ailment Threshold
396,552
Chill
1,254
Shock
1,254
Brittle
7,094
Scorch
1,254
Sap
3,464
Phys Convert Ele
285%
LivingBombLightning
Spell, Damage, Area, Trappable, Totemable, Mineable, AreaSpell
Время применения: 4 сек.
Перезарядка: 10 сек.
Наносит от 9170 до 13755 урона от молнии
25% повышение скорости сотворения чар
100% шанс наложить шок на врагов
active skill area of effect radius +% final [150]
is area damage [1]
SummonStormsVinktarBoss
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Время применения: 1 сек.
Перезарядка: 10 сек.
Наносит от 327.2 до 981.7 урона от молнии
Базовая длительность - 8 секунд(-ы)
active skill area of effect radius +% final [90]
is area damage [1]
number of monsters to summon [32]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1121—1682
Шанс критического удара: 5%
Attack Time: 0.855 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
VinktarBossCharge
Attack
Base Damage: 1121—1682
Шанс критического удара: 5%
Attack Time: 0.855 сек.
Перезарядка: 4 сек.
80% повышение скорости атаки
MonsterFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Внезапный удар
Base Damage: 1121—1682
Шанс критического удара: 5%
Attack Time: 0.855 сек.
Перезарядка: 2 сек.
Герой переносится к находящемуся рядом врагу и бьёт его оружием ближнего боя. Если враг не выбран, герой перенесется к случайному врагу. Дарует положительный эффект, временно увеличивающий скорость передвижения. Умение можно мгновенно перезарядить, потратив заряд ярости.
Наносит на 10% больше урона
30% повышение скорости атаки
10% повышение скорости атаки за заряд ярости
ignores proximity shield [1]
melee defer damage prediction [1]
iconblinkstrike

Object Type

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VinktarBosses/VinktarSquareBoss3"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Guardian of the West",
    life = 24,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 0.855,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "Melee",
        "MonsterFlickerStrike",
        "VinktarBossCharge",
        "SummonStormsVinktarBoss",
        "LivingBombLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_attack_speed_+%_per_frenzy_charge",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VinktarBossCharge"] = {
    name = "VinktarBossCharge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
    },
    levels = {
        [1] = {80, levelRequirement = 80, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonStormsVinktarBoss"] = {
    name = "SummonStormsVinktarBoss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 8000, 32, 90, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LivingBombLightning"] = {
    name = "LivingBombLightning",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 25, 150, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
    },
}
30% повышение скорости передвижения
FamilyMovementVelocity
Domainsмонстр (3)
GenerationTypeуник (3)
Req. level1
Stats
  • base movement velocity +% 30 — 30 Global
  • Craft TagsСкорость
    50% физического урона становится уроном от молнии
    FamilyLightningDamageAsPortionOfDamage
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning 50 — 50 Global
  • Craft Tagsphysical_damage elemental_damage Урон Физический Стихийный Молния
    25% повышение скорости передвижения
    FamilyMovementVelocity
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • base movement velocity +% 25 — 25 Global
  • Craft TagsСкорость
    20% повышение скорости атаки
    FamilyIncreasedAttackSpeed
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • attack speed +% 20 — 20 Global
  • Craft TagsАтака Скорость
    Edit

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