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Guardián del oeste
Humanoide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
Velocidad de movimiento aumentada un 30%
El 50% del daño físico se convierte en daño de rayo
Velocidad de movimiento aumentada un 25%
Velocidad de ataque aumentada un 20%
Guardian of the West
Spectre
AreaLa plaza de Vinktar, La plaza de Vinktar
TagsLanzador de hechizos, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, lightning_affinity, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Vida
2400%
Armadura
+50%
Ailment Threshold
2400%
Resistencia
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
220%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Experiencia
200%
Model Size
120%
Type
VinktarSquareBoss3
Metadata
VinktarSquareBoss3
Nivel
77
Vida
396,552
Armadura
87,368
Evasión
6,448
Damage
1,401
Daño de hechizos
1,401
Precisión
824
Attack Time
0.855
Experiencia
24,384
Minion Life
79,534
Minion Damage
1,156
Ailment Threshold
396,552
Chill
1,254
Shock
1,254
Brittle
7,094
Scorch
1,254
Sap
3,464
Phys Convert Ele
285%
LivingBombLightning
Spell, Damage, Area, Trappable, Totemable, Mineable, AreaSpell
Tiempo de lanzamiento: 4 seg
Tiempo de recarga: 10 seg
Inflige de 9170 a 13755 de daño de rayo
Velocidad de lanzamiento de hechizos aumentada un 25%
100% de probabilidad de electrocutar a los enemigos
active skill area of effect radius +% final [150]
is area damage [1]
SummonStormsVinktarBoss
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
Inflige de 327.2 a 981.7 de daño de rayo
La duración base es de 8 segundos
active skill area of effect radius +% final [90]
is area damage [1]
number of monsters to summon [32]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1121—1682
Probabilidad de golpe crítico: 5%
Attack Time: 0.855 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
VinktarBossCharge
Attack
Base Damage: 1121—1682
Probabilidad de golpe crítico: 5%
Attack Time: 0.855 seg
Tiempo de recarga: 4 seg
Velocidad de ataque aumentada un 80%
MonsterFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Golpe repentino
Base Damage: 1121—1682
Probabilidad de golpe crítico: 5%
Attack Time: 0.855 seg
Tiempo de recarga: 2 seg
Teletransporta al personaje a un monstruo cercano y lo ataca con un arma cuerpo a cuerpo. Si no seleccionas un monstruo específico, elige uno al azar. Otorga un efecto beneficioso que aumenta la velocidad de movimiento durante un tiempo. Puedes ignorar su tiempo de recarga consumiendo una carga de frenesí.
Inflige un 10% más de daño
Velocidad de ataque aumentada un 30%
Velocidad de ataque aumentada un 10% por cada carga de frenesí
ignores proximity shield [1]
melee defer damage prediction [1]
iconblinkstrike

Object Type

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VinktarBosses/VinktarSquareBoss3"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Guardian of the West",
    life = 24,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 0.855,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "Melee",
        "MonsterFlickerStrike",
        "VinktarBossCharge",
        "SummonStormsVinktarBoss",
        "LivingBombLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_attack_speed_+%_per_frenzy_charge",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VinktarBossCharge"] = {
    name = "VinktarBossCharge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
    },
    levels = {
        [1] = {80, levelRequirement = 80, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonStormsVinktarBoss"] = {
    name = "SummonStormsVinktarBoss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 8000, 32, 90, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LivingBombLightning"] = {
    name = "LivingBombLightning",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 25, 150, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
    },
}
Velocidad de movimiento aumentada un 30%
FamilyMovementVelocity
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • base movement velocity +% 30 — 30 Global
  • Craft TagsVelocidad
    El 50% del daño físico se convierte en daño de rayo
    FamilyLightningDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning 50 — 50 Global
  • Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Rayo
    Velocidad de movimiento aumentada un 25%
    FamilyMovementVelocity
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base movement velocity +% 25 — 25 Global
  • Craft TagsVelocidad
    Velocidad de ataque aumentada un 20%
    FamilyIncreasedAttackSpeed
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • attack speed +% 20 — 20 Global
  • Craft TagsAtaque Velocidad
    Edit

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