La Place de Vinktar

La Place de Vinktar
Cour, Carte
Carte
Palier de Carte: 5, 8, 12, 16, 16
Éditeur de tag: 4
20% Davantage de Vie des Monstres
Les Monstres sont Insensibles à l'Électrocution
20% d'Augmentation des Dégâts des Monstres
+35% à la Résistance à la foudre des Monstres
Les Monstres Rajoutent 35% de leurs Dégâts physiques sous forme de Dégâts de foudre
(100–150)% d'Augmentation de la Quantité d'Objets cédés dans cette Zone
(100–150)% d'Augmentation de la Rareté des Objets cédés dans cette Zone
(30–50)% d'Augmentation de la Taille des Groupes de Monstres
(Les Effets néfastes auxquels vous êtes Insensible peuvent s'appliquer à vous, mais vous n'en subirez pas les effets)
À l'est,
on ne peut la voir.
À l'ouest,
on ne peut la toucher.
Au sud,
on ne peut s'en souvenir.
Et au nord,
on ne peut la contenir.
Rendez-vous dans cette Carte en l'utilisant dans votre Dispositif cartographique. Les Cartes se consomment à l'utilisation.
The Vinktar Square
La Place de Vinktar Attr /6
NomDescriptions détaillées
Le MarchéLe Marché
IconArt/2DItems/Maps/TheVinktarSquare
Icon
Release VersionTalisman
BaseTypeCour, Carte
Referencepoe.ninja, Community Wiki
+35% à la Résistance à la foudre des Monstres
FamilyMapMonsterLightningResistance
DomainsArea (5)
GenerationTypeUnique (3)
Req. level1
Stats
  • map item drop rarity +% Min: 0 Max: 0 Global
  • map item drop quantity +% Min: 0 Max: 0 Global
  • map monsters additional lightning resistance Min: 35 Max: 35 Global
  • Craft Tagselemental lightning resistance
    20% Davantage de Vie des Monstres
    FamilyMapMonsterLife
    DomainsArea (5)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • map monsters life +% Min: 20 Max: 20 Global
  • map item drop rarity +% Min: 0 Max: 0 Global
  • map item drop quantity +% Min: 0 Max: 0 Global
  • Craft Tagsresource life
    20% d'Augmentation des Dégâts des Monstres
    FamilyMapMonsterDamage
    DomainsArea (5)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • map monsters damage +% Min: 20 Max: 20 Global
  • map item drop rarity +% Min: 0 Max: 0 Global
  • map item drop quantity +% Min: 0 Max: 0 Global
  • Craft Tagsdamage
    Les Monstres Rajoutent 35% de leurs Dégâts physiques sous forme de Dégâts de foudre
    FamilyMapMonsterLightningDamage
    DomainsArea (5)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • map item drop rarity +% Min: 0 Max: 0 Global
  • map item drop quantity +% Min: 0 Max: 0 Global
  • map monsters % physical damage to add as lightning Min: 35 Max: 35 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Les Monstres sont Insensibles à l'Électrocution
    (100–150)% d'Augmentation de la Quantité d'Objets cédés dans cette Zone
    (100–150)% d'Augmentation de la Rareté des Objets cédés dans cette Zone
    (30–50)% d'Augmentation de la Taille des Groupes de Monstres
    FamilyMapMonsterStatusAilmentImmunity
    DomainsArea (5)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • map pack size +% Min: 30 Max: 50 Global
  • map item drop rarity +% Min: 100 Max: 150 Global
  • map item drop quantity +% Min: 100 Max: 150 Global
  • map monster unaffected by shock Min: 1 Max: 1 Global
  • Craft Tagselemental lightning ailment
    { "w": 1, "h": 1, "icon": "https://web.poecdn.com/gen/image/WzI4LDE0LHsiZiI6IjJESXRlbXMvTWFwcy9UaGVWaW5rdGFyU3F1YXJlIiwidyI6MSwiaCI6MSwic2NhbGUiOjF9XQ/d26b82ca56/TheVinktarSquare.png", "league": "Affliction", "name": "The Vinktar Square", "typeLine": "Courtyard Map", "baseType": "Courtyard Map", "rarity": "Unique", "ilvl": 1, "properties": [ { "name": "Map Tier", "values": [ [ "5", 0 ] ], "displayMode": 0, "type": 1 }, { "name": "Item Quantity", "values": [ [ "+113%", 1 ] ], "displayMode": 0, "type": 2 }, { "name": "Item Rarity", "values": [ [ "+125%", 1 ] ], "displayMode": 0, "type": 3 }, { "name": "Monster Pack Size", "values": [ [ "+32%", 1 ] ], "displayMode": 0, "type": 4 } ], "explicitMods": [ "20% more Monster Life", "Monsters are Unaffected by Shock", "20% increased Monster Damage", "+35% Monster Lightning Resistance", "Monsters deal 35% extra Physical Damage as Lightning" ], "descrText": "Travel to this Map by using it in a personal Map Device. Maps can only be used once.", "flavourText": [ "To the east, \r", "it cannot be seen.\r", "To the west, \r", "it cannot be touched.\r", "To the south, \r", "it cannot be remembered.\r", "And to the north, \r", "it cannot be contained." ], "frameType": 3, "extended": { "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_162742068", "min": 35, "max": 35 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_95249895", "min": 20, "max": 20 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1890519597", "min": 20, "max": 20 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3416853625", "min": 35, "max": 35 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2453321622", "min": 1, "max": 1 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_95249895", [ 1 ] ], [ "explicit.stat_2453321622", [ 4 ] ], [ "explicit.stat_1890519597", [ 2 ] ], [ "explicit.stat_162742068", [ 0 ] ], [ "explicit.stat_3416853625", [ 3 ] ] ] }, "text": "Item Class: Maps
    Rarity: Unique
    The Vinktar Square
    Courtyard Map
    --------
    Map Tier: 5
    Item Quantity: +113% (augmented)
    Item Rarity: +125% (augmented)
    Monster Pack Size: +32% (augmented)
    --------
    Item Level: 1
    --------
    20% more Monster Life
    Monsters are Unaffected by Shock
    20% increased Monster Damage
    +35% Monster Lightning Resistance
    Monsters deal 35% extra Physical Damage as Lightning
    --------
    To the east,
    it cannot be seen.
    To the west,
    it cannot be touched.
    To the south,
    it cannot be remembered.
    And to the north,
    it cannot be contained.
    --------
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    --------
    Note: ~price 5 chaos
    " } }
    Objet
    Main secondaire · Carquois · Boucliers
    Pièces d'armure · Gants · Bottes · Armures · Casques
    Accessoires · Amulettes · Bagues · Ceintures · Babioles

    La Place de Vinktar

    La Place de Vinktar
    Id: MapWorldsCourtyardUnique
    Act: 11
    Area Niveau : 72
    Combats de boss: Avatar du Tonnerre
    The Vinktar Square
    La Place de Vinktar Attr /7
    NomDescriptions détaillées
    Act11
    Niveau des Monstres72
    BossAvatar du Tonnerre
    Tagsforest, swamp, urban, unique_map, Cartes, limited_tempests, area_with_water, map_drops_can_upgrade_to_citadel
    Divination CardLe Barde rouillé
    TopologiesEndGameVinktarSquare1
    Loading
    Niveau NomExpérienceDamageAttack TimeVieArmureÉvasionBouclier d'énergie
    72Avatar du Tonnerre122,8706491.105520,972,87649,3115,444040404025
    Vendor recipe
    Unique Objet Recipe /1

    Community Wiki

    Edit

    The Vinktar Square

    The Vinktar Square is a unique Courtyard Map.

    Layout

    The shape of the map is a large square. In each corner, there is a guardian boss of a cardinal direction. After all four guardians are killed, a gate in the center of the map will open. The gate leads to a room with the final boss, the Avatar of Thunder.

    Bosses

    Item acquisition

    Vendor the staves to a NPC. The lowest item levels of the staves determine the map tier.

    1xAgnerod North + 1xAgnerod East + 1xAgnerod South + 1xAgnerod West

    Lowest Agnerod Staff Item Level Resultant Map Tier Resultant Map Area Level
    1-82 13 80
    83 or above 16 83

    Version history

    VersionChanges
    3.18.0
  • Doryani's Machinarium and The Vinktar Square have been removed from the Atlas of Worlds as they cannot be found as natural Map drops. As a result, the total number of Maps on the atlas is now 115.
  • Atlas Passive Skill Points from completing Doryani's Machinarium and The Vinktar Square have been moved to rewards for defeating The Infinite Hunger and The Black Star.
  • 3.16.0
  • Map tiers and locations have been shuffled. Most maps are now initially found at a different tier.
  • 3.15.0
  • Map tiers and locations have been shuffled (though the "pin" locations for maps have not changed). Most maps are now initially found at a different tier.
  • 3.13.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
  • 3.12.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. {{efn|name=uniquemap}}
  • 3.11.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.
  • 3.10.0
  • The bosses of page=Caer Blaidd, Wolfpack's Den, page=Poorjoy's Asylum, page=Acton's Nightmare, Maelström of Chaos, Mao Kun, page=Olmec's Sanctum, Whakawairua Tuahu, '''The Vinktar Square''', page=The Perandus Manor, page=The Putrid Cloister, page=The Twilight Temple, page=Doryani's Machinarium, page=Hallowed Ground, and page=Pillars of Arun have had their Life significantly increased.
  • 3.9.2b
  • The Map Tier of '''The Vinktar Square''' unique map is now determined by the minimum item level of the Agnerod staves used in the vendor recipe.
  • (Not in patch notes) '''The Vinktar Square''' now has T15, T13, T11, T8 and T4 variants
  • 3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
  • Unique Maps that previously had monster level overrides (such as Hallowed Ground) now instead rely on the variable tier.
  • 3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • (Not in patch notes) The Atlas will now be shuffled every league.
  • 3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
  • 2.4.2
  • Fixed a bug where The Vinktar Square map item had no sell value.
  • 2.4.0
  • Atlas of worlds version page=Courtyard Map (Atlas of Worlds) replaced the old one
  • 2.2.0
  • Fixed a rare bug where the boss room in the Vinktar Square wasn't accessible.
  • 2.1.1d
  • Fixed a client crash related to Agnerax and Agnerix in The Vinktar Square.
  • 2.1.0
  • Initial version (basemap: page=Courtyard Map (The Awakening)) introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.