Agnerix
Bête
40% d'Augmentation de la Vitesse d'attaque
30% d'Augmentation de la Vitesse de déplacement
SpectreN
Tagsanimal_claw_weapon, beast, bone_armour, Lanceur de sorts, extra_small_height, insect, is_unarmed, lightning_affinity, ranged, red_blood, very_fast_movement
Vie
1280%
Ailment Threshold
1280%
Résistance
0 0 75 0
Damage
360%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 10
Attack Time
0.99 Second
Damage Spread
±20%
Expérience
200%
Model Size
150%
Type
SandLeaperBossVinktars
Metadata
SandLeaperBossVinktars2
Niveau
68
Vie
82,347
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
1,345
Dégâts des sorts
1,345
Précision
290
Attack Time
0.99
Expérience
20,510
Ailment Threshold
82,347
Chill
260
Shock
260
Brittle
1,473
Scorch
260
Sap
719
VinktarsBallLightning2
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Boule de foudre
Chances de coup critique: 5%
Efficacité des Dégâts supplémentaires: 20%
Temps d'incantation: 0.8 sec.
Temps de recharge: 2 sec.
Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
SandLeaperDodgeLeftNoCost
monster dodge distance [22]
SandLeaperDodgeRightNoCost
monster dodge direction [1]
monster dodge distance [22]
SandLeaperDodgeBack
Temps de recharge: 5 sec.
monster dodge direction [3]
monster dodge distance [26]
VinktarLightningBond
Spell, Lightning, Duration, DamageOverTime
Lien de foudre de Vinktar
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.
WIP

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SandLeaper/SandLeaperBossVinktars2"] = {
    name = "Agnerix",
    life = 12.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 3.6,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "SandLeaperDodgeLeftNoCost",
        "SandLeaperDodgeRightNoCost",
        "SandLeaperDodgeBack",
        "VinktarsBallLightning2",
        "VinktarLightningBond",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SandLeaperDodgeLeftNoCost"] = {
    name = "SandLeaperDodgeLeftNoCost",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandLeaperDodgeRightNoCost"] = {
    name = "SandLeaperDodgeRightNoCost",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandLeaperDodgeBack"] = {
    name = "SandLeaperDodgeBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 26, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VinktarsBallLightning2"] = {
    name = "Ball Lightning",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, -65, 18, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VinktarLightningBond"] = {
    name = "Vinktar Lightning Bond",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "WIP",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Lightning] = true,
        [SkillType.Duration] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_to_deal_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, 30000, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
    },
}
40% d'Augmentation de la Vitesse d'attaque
IdMonsterImplicitFastAttack1
FamilyIncreasedAttackSpeed
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • attack speed +% Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    30% d'Augmentation de la Vitesse de déplacement
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    Edit

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