阿格莉斯
野獸
增加 40% 攻擊速度
增加 30% 移動速度
增加 30% 移動速度
Agnerix
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, beast, bone_armour, 法術, extra_small_height, insect, is_unarmed, lightning_affinity, ranged, red_blood, very_fast_movement |
生命
1280%
異常狀態臨界值
1280%
抗性
0 0 75 0
傷害
360%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 10
攻擊間隔
0.99 秒
傷害分佈
±20%
經驗值
200%
Model Size
150%
類型
SandLeaperBossVinktars
Metadata
SandLeaperBossVinktars2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
82,347
護甲
28,790
閃避
4,739
能量護盾
0
傷害
1,345
法術傷害
1,345
命中
290
攻擊間隔
0.99
經驗值
20,510
異常狀態臨界值
82,347
冰緩
260
感電
260
易碎
1,473
焦灼
260
殘喘
719
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
VinktarsBallLightning2
法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
天雷之珠
暴擊率: 5%
附加傷害效用: 20%
施放時間: 0.8 秒
冷卻時間: 2 秒
射出一個移動緩慢的投射物,對區域中的每個敵人持續雷擊造成傷害。
造成 69.27 至 207.8 閃電傷害
基礎範圍為 1.8 米
active skill area of effect radius +% final [-65]
base is projectile [1]
基礎範圍為 1.8 米
active skill area of effect radius +% final [-65]
base is projectile [1]
SandLeaperDodgeLeftNoCost
monster dodge distance [22]
SandLeaperDodgeRightNoCost
monster dodge direction [1]
monster dodge distance [22]
monster dodge distance [22]
SandLeaperDodgeBack
冷卻時間: 5 秒
monster dodge direction [3]
monster dodge distance [26]
monster dodge distance [26]
VinktarLightningBond
法術, 閃電, 持續時間, DoT
閃電鏈結
施放時間: 1 秒
冷卻時間: 5 秒
WIP
+30 秒基礎持續時間
base lightning damage to deal per minute [120973]
base lightning damage to deal per minute [120973]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandLeaper/SandLeaperBossVinktars2"] = { name = "Agnerix", life = 12.8, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 3.6, damageSpread = 0.2, attackTime = 0.99, attackRange = 10, accuracy = 1, skillList = { "SandLeaperDodgeLeftNoCost", "SandLeaperDodgeRightNoCost", "SandLeaperDodgeBack", "VinktarsBallLightning2", "VinktarLightningBond", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SandLeaperDodgeLeftNoCost"] = { name = "SandLeaperDodgeLeftNoCost", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandLeaperDodgeRightNoCost"] = { name = "SandLeaperDodgeRightNoCost", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandLeaperDodgeBack"] = { name = "SandLeaperDodgeBack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 26, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VinktarsBallLightning2"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, -65, 18, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VinktarLightningBond"] = { name = "Vinktar Lightning Bond", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "WIP", skillTypes = { [SkillType.Spell] = true, [SkillType.Lightning] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1, 30000, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, }, }
增加 40% 攻擊速度
Id | MonsterImplicitFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
增加 30% 移動速度
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |