Агнерикс
Зверь
40% повышение скорости атаки
30% повышение скорости передвижения
Agnerix
SpectreN
Tagsanimal_claw_weapon, beast, bone_armour, Чародейский, extra_small_height, insect, is_unarmed, lightning_affinity, ranged, red_blood, very_fast_movement
Здоровье
1280%
Ailment Threshold
1280%
Сопротивление
0 0 75 0
Damage
360%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 10
Attack Time
0.99 Second
Damage Spread
±20%
Опыт
200%
Model Size
150%
Type
SandLeaperBossVinktars
Metadata
SandLeaperBossVinktars2
Уровень
68
Здоровье
82,347
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
1,345
Урон от чар
1,345
Точность
290
Attack Time
0.99
Опыт
20,510
Ailment Threshold
82,347
Chill
260
Shock
260
Brittle
1,473
Scorch
260
Sap
719
VinktarsBallLightning2
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Шаровая молния
Шанс критического удара: 5%
Эффективность добавленного урона: 20%
Время применения: 0.8 сек.
Перезарядка: 2 сек.
Герой выпускает снаряд, который медленно движется и бьёт молниями врагов в области действия.
SandLeaperDodgeLeftNoCost
monster dodge distance [22]
SandLeaperDodgeRightNoCost
monster dodge direction [1]
monster dodge distance [22]
SandLeaperDodgeBack
Перезарядка: 5 сек.
monster dodge direction [3]
monster dodge distance [26]
VinktarLightningBond
Spell, Lightning, Duration, DamageOverTime
Время применения: 1 сек.
Перезарядка: 5 сек.
WIP

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SandLeaper/SandLeaperBossVinktars2"] = {
    name = "Agnerix",
    life = 12.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 3.6,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "SandLeaperDodgeLeftNoCost",
        "SandLeaperDodgeRightNoCost",
        "SandLeaperDodgeBack",
        "VinktarsBallLightning2",
        "VinktarLightningBond",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SandLeaperDodgeLeftNoCost"] = {
    name = "SandLeaperDodgeLeftNoCost",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandLeaperDodgeRightNoCost"] = {
    name = "SandLeaperDodgeRightNoCost",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SandLeaperDodgeBack"] = {
    name = "SandLeaperDodgeBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 26, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VinktarsBallLightning2"] = {
    name = "Ball Lightning",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, -65, 18, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VinktarLightningBond"] = {
    name = "Vinktar Lightning Bond",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "WIP",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Lightning] = true,
        [SkillType.Duration] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_to_deal_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, 30000, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
    },
}
40% повышение скорости атаки
IdMonsterImplicitFastAttack1
FamilyIncreasedAttackSpeed
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • attack speed +% Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    30% повышение скорости передвижения
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    Edit

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