Agnerix
Bestia
Velocidad de ataque aumentada un 40%
Velocidad de movimiento aumentada un 30%
Velocidad de movimiento aumentada un 30%
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, bone_armour, Lanzador de hechizos, extra_small_height, insect, is_unarmed, lightning_affinity, ranged, red_blood, very_fast_movement |
Vida
1280%
Ailment Threshold
1280%
Resistencia
0 0 75 0
Damage
360%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 10
Attack Time
0.99 Second
Damage Spread
±20%
Experiencia
200%
Model Size
150%
Type
SandLeaperBossVinktars
Metadata
SandLeaperBossVinktars2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
82,347
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
1,345
Daño de hechizos
1,345
Precisión
290
Attack Time
0.99
Experiencia
20,510
Ailment Threshold
82,347
Chill
260
Shock
260
Brittle
1,473
Scorch
260
Sap
719
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VinktarsBallLightning2
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Bola de rayos
Probabilidad de golpe crítico: 5%
Efectividad del daño agregado: 20%
Tiempo de lanzamiento: 0.8 seg
Tiempo de recarga: 2 seg
Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
Inflige de 69.27 a 207.8 de daño de rayo
El radio base es de 1.8 metros
active skill area of effect radius +% final [-65]
base is projectile [1]
El radio base es de 1.8 metros
active skill area of effect radius +% final [-65]
base is projectile [1]
SandLeaperDodgeLeftNoCost
monster dodge distance [22]
SandLeaperDodgeRightNoCost
monster dodge direction [1]
monster dodge distance [22]
monster dodge distance [22]
SandLeaperDodgeBack
Tiempo de recarga: 5 seg
monster dodge direction [3]
monster dodge distance [26]
monster dodge distance [26]
VinktarLightningBond
Spell, Lightning, Duration, DamageOverTime
Atadura de rayo de Vinktar
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 5 seg
WIP
La duración base es de 30 segundos
base lightning damage to deal per minute [120973]
base lightning damage to deal per minute [120973]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandLeaper/SandLeaperBossVinktars2"] = { name = "Agnerix", life = 12.8, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 3.6, damageSpread = 0.2, attackTime = 0.99, attackRange = 10, accuracy = 1, skillList = { "SandLeaperDodgeLeftNoCost", "SandLeaperDodgeRightNoCost", "SandLeaperDodgeBack", "VinktarsBallLightning2", "VinktarLightningBond", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SandLeaperDodgeLeftNoCost"] = { name = "SandLeaperDodgeLeftNoCost", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandLeaperDodgeRightNoCost"] = { name = "SandLeaperDodgeRightNoCost", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SandLeaperDodgeBack"] = { name = "SandLeaperDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 26, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VinktarsBallLightning2"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, -65, 18, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VinktarLightningBond"] = { name = "Vinktar Lightning Bond", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "WIP", skillTypes = { [SkillType.Spell] = true, [SkillType.Lightning] = true, [SkillType.Duration] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1, 30000, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, }, }
Velocidad de ataque aumentada un 40%
Id | MonsterImplicitFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
Velocidad de movimiento aumentada un 30%
Id | MonsterImplicitFastRun5 |
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Family | MovementVelocity |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |