Gardien du Sud
Humanoïde
30% d'Augmentation de la Vitesse de déplacement
Guardian of the South
SpectreN
TagsLanceur de sorts, human, humanoid, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_int, plate_armour, red_blood
Vie
2400%
Armure
+25%
Ailment Threshold
2400%
Résistance
40 40 40 25
Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Expérience
200%
Model Size
120%
Type
VinktarSquareBoss1
Metadata
VinktarSquareBoss1
Niveau
68
Vie
154,400
Armure
35,988
Évasion
4,739
Bouclier d'énergie
0
Damage
747
Dégâts des sorts
747
Précision
290
Attack Time
0.855
Expérience
20,510
Ailment Threshold
154,400
Chill
488
Shock
488
Brittle
2,762
Scorch
488
Sap
1,349
VinktarBossStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Appel de la foudre
Chances de coup critique: 5%
Temps d'incantation: 0.5 sec.
Un sort qui place un marqueur à un emplacement. Après une courte durée, un éclair foudroie le marqueur, infligeant des dégâts aux alentours, tous les autres marqueurs placés sont également foudroyés.
Inflige 371.9 à 1116 Dégâts de foudre
La Durée de base est de 2 secondes
active skill area of effect radius +% final [-31]
is area damage [1]
VinktarBossVaalStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
Appel de la foudre vaal
Temps d'incantation: 0.5 sec.
Temps de recharge: 15 sec.
Un sort qui dépose un marqueur à un emplacement. La foudre s'abat aléatoirement sur les ennemis à proximité pendant toute la durée, infligeant des dégâts de zone. Les modificateurs à la durée de l'aptitude affecteront la fréquence à laquelle la foudre s'abat. Lorsque la durée du marqueur s'achève, un immense éclair de foudre frappe le marqueur, infligeant des dégâts aux alentours.
Inflige 164.4 à 493.2 Dégâts de foudre
La Durée de base est de 5 secondes
Foudroie un Ennemi toutes les 0.25 seconde
active skill area of effect radius +% final [-13]
is area damage [1]
VinktarSummonIonCannonSingleEnemy
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
Temps de recharge: 4 sec.
alternate minion [53]
number of monsters to summon [2]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VinktarBosses/VinktarSquareBoss1"] = {
    name = "Guardian of the South",
    life = 24,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 0.855,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "VinktarBossVaalStormCall",
        "VinktarBossStormCall",
        "VinktarSummonIonCannonSingleEnemy",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VinktarBossVaalStormCall"] = {
    name = "Vaal Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Vaal] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "vaal_storm_call_base_delay_ms",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 5000, 250, -13, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VinktarBossStormCall"] = {
    name = "Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, -31, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VinktarSummonIonCannonSingleEnemy"] = {
    name = "VinktarSummonIonCannonSingleEnemy",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {53, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
30% d'Augmentation de la Vitesse de déplacement
IdMonsterImplicitFastRun5
FamilyMovementVelocity
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed