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南方守卫
人形
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
移动速度加快 30%
Guardian of the South
幽魂
地区维克塔广场, 维克塔广场
标签施法, human, humanoid, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_int, plate_armour, red_blood
生命
2400%
护甲
+25%
异常状态临界值
2400%
抗性
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
0.855 秒
伤害分布
±20%
经验值
200%
Model Size
120%
类型
VinktarSquareBoss1
Metadata
VinktarSquareBoss1
等级
77
生命
396,552
护甲
72,806
闪避值
6,448
伤害
1,274
法术伤害
1,274
命中
824
攻击间隔
0.855
经验值
24,384
召唤物生命
79,534
召唤物伤害
1,051
异常状态临界值
396,552
冰缓
1,254
Shock
1,254
Brittle
7,094
Scorch
1,254
Sap
3,464
Phys Convert Ele
285%
VinktarBossStormCall
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 法术可重复, 闪电, 可秘能爆发, 可齐射, 范围法术
风暴呼唤
暴击几率: 5%
施放间隔: 0.5 秒
在目标区域设置一个标记。经过一小段时间后,闪电会攻击那个标记,对其周围造成伤害,同时使闪电攻击你施放的其他标记。
造成 564 - 1692 闪电伤害
基础持续时间为 2 秒
active skill area of effect radius +% final [-31]
is area damage [1]
stormcall
VinktarBossVaalStormCall
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 瓦尔, 闪电, 范围法术, 法术可重复
瓦尔:风暴呼唤
施放间隔: 0.5 秒
冷却时间: 15 秒
在目标区域设置一个标记. 当标记存在时, 闪电将会随机攻击标记附近的敌人, 对其造成伤害. 该技能的持续时间也会影响闪电发射的间隔。经过一小段时间后, 强力的闪电会攻击那个标记, 并对该标记周围的敌人造成伤害, 同时其他的标记也会陆续受到闪电攻击.
造成 242.9 - 728.7 闪电伤害
基础持续时间为 5 秒
每 0.25 秒攻击敌人一次
active skill area of effect radius +% final [-13]
is area damage [1]
stormcall
VinktarSummonIonCannonSingleEnemy
法术, 法术可重复, 可触发
施放间隔: 1 秒
冷却时间: 4 秒
alternate minion [53]
number of monsters to summon [2]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VinktarBosses/VinktarSquareBoss1"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Guardian of the South",
    life = 24,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 0.855,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "VinktarBossVaalStormCall",
        "VinktarBossStormCall",
        "VinktarSummonIonCannonSingleEnemy",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VinktarBossVaalStormCall"] = {
    name = "Vaal Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Vaal] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Multicastable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "vaal_storm_call_base_delay_ms",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 5000, 250, -13, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VinktarBossStormCall"] = {
    name = "Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, -31, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VinktarSummonIonCannonSingleEnemy"] = {
    name = "VinktarSummonIonCannonSingleEnemy",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {53, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
移动速度加快 30%
FamilyMovementVelocity
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base movement velocity +% 30 — 30 全域
  • Craft Tags速度
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