Gardien de l'Est
Humanoïde
30% d'Augmentation de la Vitesse de déplacement
Guardian of the East
Spectre | N |
---|---|
Tags | Lanceur de sorts, human, humanoid, is_unarmed, lightning_affinity, medium_height, medium_movement, plate_armour, ranged, red_blood |
Vie
2400%
Ailment Threshold
2400%
Résistance
40 40 40 25
Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Expérience
200%
Model Size
120%
Type
VinktarSquareBoss4
Metadata
VinktarSquareBoss4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
154,400
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
747
Dégâts des sorts
747
Précision
290
Attack Time
0.855
Expérience
20,510
Ailment Threshold
154,400
Chill
488
Shock
488
Brittle
2,762
Scorch
488
Sap
1,349
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SummonSandLeaperVinktars1
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Temps d'incantation: 1 sec.
Temps de recharge: 600 sec.
alternate minion [71]
number of monsters to summon [1]
summoned monster rarity [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summoned monster rarity [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
SummonSandLeaperVinktars2
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Temps d'incantation: 1 sec.
Temps de recharge: 600 sec.
alternate minion [72]
number of monsters to summon [1]
summoned monster rarity [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summoned monster rarity [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
LightningBombVinktars
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Bombe de givre
Chances de coup critique: 6%
Temps d'incantation: 0.5 sec.
Temps de recharge: 4 sec.
Crée un cristal qui inflige des dégâts de froid à chacune de ses pulsations pendant une certaine durée. Ces pulsations appliquent également un effet néfaste aux ennemis pendant une durée secondaire. Cet effet néfaste réduit leur régénération de vie et de bouclier d'énergie, en plus d'appliquer Exposition au froid. Une fois que la durée du cristal se termine, il explose et inflige de lourds dégâts de froid aux ennemis à proximité.
LightningBombShortVinktars
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Bombe de givre
Chances de coup critique: 6%
Temps d'incantation: 0.5 sec.
Temps de recharge: 4 sec.
Crée un cristal qui inflige des dégâts de froid à chacune de ses pulsations pendant une certaine durée. Ces pulsations appliquent également un effet néfaste aux ennemis pendant une durée secondaire. Cet effet néfaste réduit leur régénération de vie et de bouclier d'énergie, en plus d'appliquer Exposition au froid. Une fois que la durée du cristal se termine, il explose et inflige de lourds dégâts de froid aux ennemis à proximité.
LightningBombMediumVinktars
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Bombe de givre
Chances de coup critique: 6%
Temps d'incantation: 0.5 sec.
Temps de recharge: 4 sec.
Crée un cristal qui inflige des dégâts de froid à chacune de ses pulsations pendant une certaine durée. Ces pulsations appliquent également un effet néfaste aux ennemis pendant une durée secondaire. Cet effet néfaste réduit leur régénération de vie et de bouclier d'énergie, en plus d'appliquer Exposition au froid. Une fois que la durée du cristal se termine, il explose et inflige de lourds dégâts de froid aux ennemis à proximité.
LightningBombLongVinktars
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Bombe de givre
Chances de coup critique: 6%
Temps d'incantation: 0.5 sec.
Temps de recharge: 4 sec.
Crée un cristal qui inflige des dégâts de froid à chacune de ses pulsations pendant une certaine durée. Ces pulsations appliquent également un effet néfaste aux ennemis pendant une durée secondaire. Cet effet néfaste réduit leur régénération de vie et de bouclier d'énergie, en plus d'appliquer Exposition au froid. Une fois que la durée du cristal se termine, il explose et inflige de lourds dégâts de froid aux ennemis à proximité.
VinktarsBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Boule de foudre
Chances de coup critique: 5%
Efficacité des Dégâts supplémentaires: 20%
Temps d'incantation: 0.8 sec.
Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VinktarBosses/VinktarSquareBoss4"] = { name = "Guardian of the East", life = 24, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, skillList = { "SummonSandLeaperVinktars1", "SummonSandLeaperVinktars2", "VinktarsBallLightning", "LightningBombVinktars", "LightningBombShortVinktars", "LightningBombMediumVinktars", "LightningBombLongVinktars", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SummonSandLeaperVinktars1"] = { name = "SummonSandLeaperVinktars1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monster_rarity", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {71, 1, 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandLeaperVinktars2"] = { name = "SummonSandLeaperVinktars2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monster_rarity", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {72, 1, 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VinktarsBallLightning"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 30, -11, 18, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LightningBombVinktars"] = { name = "Frost Bomb", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Cold] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, [SkillType.Orb] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_lightning_damage_resistance_%", "life_regeneration_rate_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 24, 12000, 2000, -30, -50, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LightningBombShortVinktars"] = { name = "Frost Bomb", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Cold] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, [SkillType.Orb] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_lightning_damage_resistance_%", "life_regeneration_rate_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 24, 4000, 2000, -30, -50, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LightningBombMediumVinktars"] = { name = "Frost Bomb", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Cold] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, [SkillType.Orb] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_lightning_damage_resistance_%", "life_regeneration_rate_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 24, 8000, 2000, -30, -50, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LightningBombLongVinktars"] = { name = "Frost Bomb", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Cold] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, [SkillType.Orb] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_lightning_damage_resistance_%", "life_regeneration_rate_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 24, 16000, 2000, -30, -50, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, }
30% d'Augmentation de la Vitesse de déplacement
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.