Защитник востока
Гуманоид
30% повышение скорости передвижения
Guardian of the East
SpectreN
TagsЧародейский, human, humanoid, is_unarmed, lightning_affinity, medium_height, medium_movement, plate_armour, ranged, red_blood
Здоровье
2400%
Ailment Threshold
2400%
Сопротивление
40 40 40 25
Damage
200%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Опыт
200%
Model Size
120%
Type
VinktarSquareBoss4
Metadata
VinktarSquareBoss4
Уровень
68
Здоровье
154,400
Броня
28,790
Уклонение
4,739
Энерг. щит
0
Damage
747
Урон от чар
747
Точность
290
Attack Time
0.855
Опыт
20,510
Ailment Threshold
154,400
Chill
488
Shock
488
Brittle
2,762
Scorch
488
Sap
1,349
SummonSandLeaperVinktars1
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Время применения: 1 сек.
Перезарядка: 600 сек.
alternate minion [71]
number of monsters to summon [1]
summoned monster rarity [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
SummonSandLeaperVinktars2
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Время применения: 1 сек.
Перезарядка: 600 сек.
alternate minion [72]
number of monsters to summon [1]
summoned monster rarity [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
LightningBombVinktars
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Морозная бомба
Шанс критического удара: 6%
Время применения: 0.5 сек.
Перезарядка: 4 сек.
Герой на некоторое время создаёт пульсирующий холодом кристалл. Каждый импульс на вторичный промежуток времени накладывает отрицательный эффект на ближайших врагов, который снижает их скорость регенерации здоровья, а также накладывает восприимчивость к холоду. По окончании действия кристалл взрывается, нанося мощный урон от холода всем врагам вокруг.
LightningBombShortVinktars
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Морозная бомба
Шанс критического удара: 6%
Время применения: 0.5 сек.
Перезарядка: 4 сек.
Герой на некоторое время создаёт пульсирующий холодом кристалл. Каждый импульс на вторичный промежуток времени накладывает отрицательный эффект на ближайших врагов, который снижает их скорость регенерации здоровья, а также накладывает восприимчивость к холоду. По окончании действия кристалл взрывается, нанося мощный урон от холода всем врагам вокруг.
LightningBombMediumVinktars
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Морозная бомба
Шанс критического удара: 6%
Время применения: 0.5 сек.
Перезарядка: 4 сек.
Герой на некоторое время создаёт пульсирующий холодом кристалл. Каждый импульс на вторичный промежуток времени накладывает отрицательный эффект на ближайших врагов, который снижает их скорость регенерации здоровья, а также накладывает восприимчивость к холоду. По окончании действия кристалл взрывается, нанося мощный урон от холода всем врагам вокруг.
LightningBombLongVinktars
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Морозная бомба
Шанс критического удара: 6%
Время применения: 0.5 сек.
Перезарядка: 4 сек.
Герой на некоторое время создаёт пульсирующий холодом кристалл. Каждый импульс на вторичный промежуток времени накладывает отрицательный эффект на ближайших врагов, который снижает их скорость регенерации здоровья, а также накладывает восприимчивость к холоду. По окончании действия кристалл взрывается, нанося мощный урон от холода всем врагам вокруг.
VinktarsBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Шаровая молния
Шанс критического удара: 5%
Эффективность добавленного урона: 20%
Время применения: 0.8 сек.
Герой выпускает снаряд, который медленно движется и бьёт молниями врагов в области действия.

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VinktarBosses/VinktarSquareBoss4"] = {
    name = "Guardian of the East",
    life = 24,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 0.855,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "SummonSandLeaperVinktars1",
        "SummonSandLeaperVinktars2",
        "VinktarsBallLightning",
        "LightningBombVinktars",
        "LightningBombShortVinktars",
        "LightningBombMediumVinktars",
        "LightningBombLongVinktars",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSandLeaperVinktars1"] = {
    name = "SummonSandLeaperVinktars1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monster_rarity",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {71, 1, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSandLeaperVinktars2"] = {
    name = "SummonSandLeaperVinktars2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monster_rarity",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {72, 1, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VinktarsBallLightning"] = {
    name = "Ball Lightning",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 30, -11, 18, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LightningBombVinktars"] = {
    name = "Frost Bomb",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Cold] = true,
        [SkillType.Damage] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Orb] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "base_lightning_damage_resistance_%",
        "life_regeneration_rate_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 24, 12000, 2000, -30, -50, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LightningBombShortVinktars"] = {
    name = "Frost Bomb",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Cold] = true,
        [SkillType.Damage] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Orb] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "base_lightning_damage_resistance_%",
        "life_regeneration_rate_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 24, 4000, 2000, -30, -50, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LightningBombMediumVinktars"] = {
    name = "Frost Bomb",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Cold] = true,
        [SkillType.Damage] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Orb] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "base_lightning_damage_resistance_%",
        "life_regeneration_rate_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 24, 8000, 2000, -30, -50, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LightningBombLongVinktars"] = {
    name = "Frost Bomb",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Cold] = true,
        [SkillType.Damage] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Orb] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "base_lightning_damage_resistance_%",
        "life_regeneration_rate_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 24, 16000, 2000, -30, -50, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
    },
}
30% повышение скорости передвижения
IdMonsterImplicitFastRun5
FamilyMovementVelocity
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
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