DeepwaterCursedTreasureMirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Guardián del este
Humanoide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
Velocidad de movimiento aumentada un 30%
Guardian of the East
Spectre
AreaLa plaza de Vinktar, La plaza de Vinktar
TagsLanzador de hechizos, human, humanoid, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_int, plate_armour, ranged, red_blood
Vida
2400%
Armadura
+50%
Ailment Threshold
2400%
Resistencia
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Experiencia
200%
Model Size
120%
Type
VinktarSquareBoss4
Metadata
VinktarSquareBoss4
Nivel
77
Vida
396,552
Armadura
87,368
Evasión
6,448
Damage
1,274
Daño de hechizos
1,274
Precisión
824
Attack Time
0.855
Experiencia
24,384
Minion Life
79,534
Minion Damage
1,051
Ailment Threshold
396,552
Chill
1,254
Shock
1,254
Brittle
7,094
Scorch
1,254
Sap
3,464
Phys Convert Ele
285%
SummonSandLeaperVinktars1
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 600 seg
alternate minion [71]
number of monsters to summon [1]
summoned monster rarity [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
SummonSandLeaperVinktars2
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 600 seg
alternate minion [72]
number of monsters to summon [1]
summoned monster rarity [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
LightningBombVinktars
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Bomba de escarcha
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 4 seg
Crea un cristal que emite pulsos de hielo durante un tiempo. Cada pulso aplica una efecto nocivo a los enemigos cercanos durante un período de tiempo secundario que reduce su velocidad de regeneración de vida y también aplica exposición al hielo. Cuando finaliza la duración del cristal, este explota e inflige un gran daño de hielo a los enemigos que están a su alrededor.
Inflige de 1540 a 4620 de daño de rayo
La duración base es de 12 segundos
La duración secundaria base es de 2 segundos
Velocidad de regeneración de vida reducida un 50%
El radio base es de 2.4 metros
La exposición al rayo aplica -30% a la resistencia al rayo
is area damage [1]
FrostBomb
LightningBombShortVinktars
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Bomba de escarcha
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 4 seg
Crea un cristal que emite pulsos de hielo durante un tiempo. Cada pulso aplica una efecto nocivo a los enemigos cercanos durante un período de tiempo secundario que reduce su velocidad de regeneración de vida y también aplica exposición al hielo. Cuando finaliza la duración del cristal, este explota e inflige un gran daño de hielo a los enemigos que están a su alrededor.
Inflige de 1540 a 4620 de daño de rayo
La duración base es de 4 segundos
La duración secundaria base es de 2 segundos
Velocidad de regeneración de vida reducida un 50%
El radio base es de 2.4 metros
La exposición al rayo aplica -30% a la resistencia al rayo
is area damage [1]
FrostBomb
LightningBombMediumVinktars
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Bomba de escarcha
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 4 seg
Crea un cristal que emite pulsos de hielo durante un tiempo. Cada pulso aplica una efecto nocivo a los enemigos cercanos durante un período de tiempo secundario que reduce su velocidad de regeneración de vida y también aplica exposición al hielo. Cuando finaliza la duración del cristal, este explota e inflige un gran daño de hielo a los enemigos que están a su alrededor.
Inflige de 1540 a 4620 de daño de rayo
La duración base es de 8 segundos
La duración secundaria base es de 2 segundos
Velocidad de regeneración de vida reducida un 50%
El radio base es de 2.4 metros
La exposición al rayo aplica -30% a la resistencia al rayo
is area damage [1]
FrostBomb
LightningBombLongVinktars
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Bomba de escarcha
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 4 seg
Crea un cristal que emite pulsos de hielo durante un tiempo. Cada pulso aplica una efecto nocivo a los enemigos cercanos durante un período de tiempo secundario que reduce su velocidad de regeneración de vida y también aplica exposición al hielo. Cuando finaliza la duración del cristal, este explota e inflige un gran daño de hielo a los enemigos que están a su alrededor.
Inflige de 1540 a 4620 de daño de rayo
La duración base es de 16 segundos
La duración secundaria base es de 2 segundos
Velocidad de regeneración de vida reducida un 50%
El radio base es de 2.4 metros
La exposición al rayo aplica -30% a la resistencia al rayo
is area damage [1]
FrostBomb
VinktarsBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Bola de rayos
Probabilidad de golpe crítico: 5%
Efectividad del daño agregado: 20%
Tiempo de lanzamiento: 0.8 seg
Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
Inflige de 249.4 a 748.3 de daño de rayo
Velocidad de lanzamiento de hechizos aumentada un 30%
El radio base es de 1.8 metros
active skill area of effect radius +% final [-11]
base is projectile [1]
balllightning

Object Type

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VinktarBosses/VinktarSquareBoss4"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Guardian of the East",
    life = 24,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 0.855,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "SummonSandLeaperVinktars1",
        "SummonSandLeaperVinktars2",
        "VinktarsBallLightning",
        "LightningBombVinktars",
        "LightningBombShortVinktars",
        "LightningBombMediumVinktars",
        "LightningBombLongVinktars",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSandLeaperVinktars1"] = {
    name = "SummonSandLeaperVinktars1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monster_rarity",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {71, 1, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSandLeaperVinktars2"] = {
    name = "SummonSandLeaperVinktars2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monster_rarity",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {72, 1, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VinktarsBallLightning"] = {
    name = "Ball Lightning",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 30, -11, 18, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LightningBombVinktars"] = {
    name = "Frost Bomb",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Cold] = true,
        [SkillType.Damage] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Orb] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "base_lightning_damage_resistance_%",
        "life_regeneration_rate_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 24, 12000, 2000, -30, -50, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LightningBombShortVinktars"] = {
    name = "Frost Bomb",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Cold] = true,
        [SkillType.Damage] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Orb] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "base_lightning_damage_resistance_%",
        "life_regeneration_rate_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 24, 4000, 2000, -30, -50, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LightningBombMediumVinktars"] = {
    name = "Frost Bomb",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Cold] = true,
        [SkillType.Damage] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Orb] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "base_lightning_damage_resistance_%",
        "life_regeneration_rate_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 24, 8000, 2000, -30, -50, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LightningBombLongVinktars"] = {
    name = "Frost Bomb",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Cold] = true,
        [SkillType.Damage] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Orb] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "base_lightning_damage_resistance_%",
        "life_regeneration_rate_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 24, 16000, 2000, -30, -50, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
    },
}
Velocidad de movimiento aumentada un 30%
FamilyMovementVelocity
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • base movement velocity +% 30 — 30 Global
  • Craft TagsVelocidad
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.