Lutteur amélioré
Démon
monster uses flicker strike text [1]
monster casts discharge text [1]
monster casts conductivity text [1]
monster gain power charge on kin death [1]
Augmented Grappler
SpectreY
Spectre OverrideMetadata/Monsters/Grappler/Grappler3Spectre
Tagscursing_monster, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, undying
Vie
100%
Armure
+25%
Évasion
+30%
Ailment Threshold
100%
Résistance
20 20 20 0
Damage
125%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
100%
Model Size
115%
Type
CityStalker2
Metadata
Grappler3
Niveau
68
Vie
6,433
Armure
35,988
Évasion
6,161
Bouclier d'énergie
0
Damage
467
Dégâts des sorts
467
Précision
290
Attack Time
1.245
Expérience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 374–560
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Frappe fulgurante
Base Damage: 374–560
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Temps de recharge: 2 sec.
Une téléportation du personnage jusqu'à un monstre à proximité suivie d'une attaque avec une arme de mêlée. Si aucun monstre n'est spécifiquement ciblé, la cible est choisie aléatoirement. Octroie un Effet bénéfique temporaire qui augmente la Vitesse de déplacement. Le temps de recharge peut être ignoré en dépensant une charge de frénésie.
10% Davantage de Dégâts
30% d'Augmentation de la Vitesse d'attaque
10% d'Augmentation de la Vitesse d'attaque par Charge de frénésie
ignores proximity shield [1]
melee defer damage prediction [1]
MonsterDischarge
Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
Décharge
Chances de coup critique: 4%
Efficacité des Dégâts supplémentaires: 150%
Temps d'incantation: 1 sec.
Une décharge qui consomme toutes les charges du personnage pour infliger des dégâts élémentaires à tous les monstres à proximité.
Inflige 252.5 à 753.3 Dégâts de foudre de base par Charge de pouvoir retirée
Inflige 358.3 à 537.5 Dégâts de feu de base par Charge d'endurance retirée
Inflige 293.2 à 439.8 Dégâts de froid de base par Charge de frénésie retirée
disable skill repeats [1]
is area damage [1]
spell maximum action distance +% [-75]
MonsterConductivityOnDeath
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Conductivité
Temps d'incantation: 0.5 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit la Résistance à la foudre de ces ennemis et leur donne des Chances d'être Électrocutés lorsqu'ils sont touchés.
La Durée de base est de 6 secondes
75% de chances de déclencher ce Sort en Mourant
Les Ennemis Maudits ont -30% à la Résistance à la foudre
Les Ennemis Maudits ont +25% de chances d'être Électrocutés au Toucher
active skill area of effect radius +% final [9]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Grappler/Grappler3"] = {
    name = "Augmented Grappler",
    life = 1,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterDischarge",
        "MonsterFlickerStrike",
        "MonsterConductivityOnDeath",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDischarge"] = {
    name = "Discharge",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cold] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage_per_removable_power_charge",
        "spell_maximum_base_lightning_damage_per_removable_power_charge",
        "spell_minimum_base_fire_damage_per_removable_endurance_charge",
        "spell_maximum_base_fire_damage_per_removable_endurance_charge",
        "spell_minimum_base_cold_damage_per_removable_frenzy_charge",
        "spell_maximum_base_cold_damage_per_removable_frenzy_charge",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "disable_skill_repeats",
    },
    levels = {
        [1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, -75, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
        [2] = {0.62000000476837, 1.8500000238419, 0.87999999523163, 1.3200000524521, 0.72000002861023, 1.0800000429153, -75, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_attack_speed_+%_per_frenzy_charge",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterConductivityOnDeath"] = {
    name = "Conductivity",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_lightning_damage_resistance_%",
        "chance_to_be_shocked_%",
        "cast_on_death_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {6000, -30, 25, 75, 9, levelRequirement = 55, statInterpolation = {},  cost = { }, },
    },
}
monster uses flicker strike text [1]
IdMonsterUsesFlickerStrikeText
FamilyMonsterUsesFlickerStrikeText
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster uses flicker strike text Min: 1 Max: 1 Global
  • monster casts discharge text [1]
    IdMonsterCastsDischargeText
    FamilyMonsterCastsDischargeText
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster casts discharge text Min: 1 Max: 1 Global
  • monster casts conductivity text [1]
    IdMonsterCastsConductivityText
    FamilyMonsterCastsConductivityText
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster casts conductivity text Min: 1 Max: 1 Global
  • monster gain power charge on kin death [1]
    IdMonsterGainsPowerChargeOnKinDeath
    FamilyMonsterGainsPowerChargeOnKinDeath
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster gain power charge on kin death Min: 1 Max: 1 Global
  • Craft Tagspower_charge
    Lutteur amélioré
    Démon
    monster uses flicker strike text [1]
    monster casts discharge text [1]
    monster casts conductivity text [1]
    monster gain power charge on kin death [1]
    Augmented Grappler
    SpectreY
    Tagscursing_monster, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, undying
    Vie
    100%
    Armure
    +25%
    Évasion
    +30%
    Ailment Threshold
    100%
    Résistance
    20 20 20 0
    Damage
    125%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    115%
    Type
    CityStalker2
    Metadata
    Grappler3Spectre
    Niveau
    68
    Vie
    6,433
    Armure
    35,988
    Évasion
    6,161
    Bouclier d'énergie
    0
    Damage
    467
    Dégâts des sorts
    467
    Précision
    290
    Attack Time
    1.245
    Expérience
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 374–560
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Frappe fulgurante
    Base Damage: 374–560
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Temps de recharge: 2 sec.
    Une téléportation du personnage jusqu'à un monstre à proximité suivie d'une attaque avec une arme de mêlée. Si aucun monstre n'est spécifiquement ciblé, la cible est choisie aléatoirement. Octroie un Effet bénéfique temporaire qui augmente la Vitesse de déplacement. Le temps de recharge peut être ignoré en dépensant une charge de frénésie.
    10% Davantage de Dégâts
    30% d'Augmentation de la Vitesse d'attaque
    10% d'Augmentation de la Vitesse d'attaque par Charge de frénésie
    ignores proximity shield [1]
    melee defer damage prediction [1]
    MonsterDischarge
    Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
    Décharge
    Chances de coup critique: 4%
    Efficacité des Dégâts supplémentaires: 150%
    Temps d'incantation: 1 sec.
    Une décharge qui consomme toutes les charges du personnage pour infliger des dégâts élémentaires à tous les monstres à proximité.
    Inflige 252.5 à 753.3 Dégâts de foudre de base par Charge de pouvoir retirée
    Inflige 358.3 à 537.5 Dégâts de feu de base par Charge d'endurance retirée
    Inflige 293.2 à 439.8 Dégâts de froid de base par Charge de frénésie retirée
    disable skill repeats [1]
    is area damage [1]
    spell maximum action distance +% [-75]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Grappler/Grappler3Spectre"] = {
        name = "Augmented Grappler",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterDischarge",
            "MonsterFlickerStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDischarge"] = {
        name = "Discharge",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage_per_removable_power_charge",
            "spell_maximum_base_lightning_damage_per_removable_power_charge",
            "spell_minimum_base_fire_damage_per_removable_endurance_charge",
            "spell_maximum_base_fire_damage_per_removable_endurance_charge",
            "spell_minimum_base_cold_damage_per_removable_frenzy_charge",
            "spell_maximum_base_cold_damage_per_removable_frenzy_charge",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "disable_skill_repeats",
        },
        levels = {
            [1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, -75, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
            [2] = {0.62000000476837, 1.8500000238419, 0.87999999523163, 1.3200000524521, 0.72000002861023, 1.0800000429153, -75, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster uses flicker strike text [1]
    IdMonsterUsesFlickerStrikeText
    FamilyMonsterUsesFlickerStrikeText
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster uses flicker strike text Min: 1 Max: 1 Global
  • monster casts discharge text [1]
    IdMonsterCastsDischargeText
    FamilyMonsterCastsDischargeText
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster casts discharge text Min: 1 Max: 1 Global
  • monster casts conductivity text [1]
    IdMonsterCastsConductivityText
    FamilyMonsterCastsConductivityText
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster casts conductivity text Min: 1 Max: 1 Global
  • monster gain power charge on kin death [1]
    IdMonsterGainsPowerChargeOnKinDeath
    FamilyMonsterGainsPowerChargeOnKinDeath
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster gain power charge on kin death Min: 1 Max: 1 Global
  • Craft Tagspower_charge
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.