Искажённый хвататель
Демон
monster uses flicker strike text [1]
monster casts discharge text [1]
monster casts conductivity text [1]
monster gain power charge on kin death [1]
Augmented Grappler
SpectreY
Spectre OverrideMetadata/Monsters/Grappler/Grappler3Spectre
Tagscursing_monster, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, undying
Здоровье
100%
Броня
+25%
Уклонение
+30%
Ailment Threshold
100%
Сопротивление
20 20 20 0
Damage
125%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
100%
Model Size
115%
Type
CityStalker2
Metadata
Grappler3
Уровень
68
Здоровье
6,433
Броня
35,988
Уклонение
6,161
Энергетический щит
0
Damage
467
Урон от чар
467
Точность
290
Attack Time
1.245
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 374–560
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Внезапный удар
Base Damage: 374–560
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Перезарядка: 2 сек.
Герой переносится к находящемуся рядом врагу и бьет его оружием ближнего боя. Если враг не выбран, герой перенесется к случайному врагу. Дарует положительный эффект, временно увеличивающий скорость передвижения. Умение можно мгновенно перезарядить, потратив заряд ярости.
Наносит на 10% больше урона
30% повышение скорости атаки
10% повышение скорости атаки за заряд ярости
ignores proximity shield [1]
melee defer damage prediction [1]
MonsterDischarge
Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
Разряд
Шанс критического удара: 4%
Эффективность добавленного урона: 150%
Время применения: 1 сек.
Герой теряет все накопленные заряды и наносит всем окружающим врагам урон от стихий.
Наносит от 252.5 до 753.3 базового урона от молнии за каждый снятый заряд энергии
Наносит от 358.3 до 537.5 базового урона от огня за каждый снятый заряд выносливости
Наносит от 293.2 до 439.8 базового урона от холода за каждый снятый заряд ярости
disable skill repeats [1]
is area damage [1]
spell maximum action distance +% [-75]
MonsterConductivityOnDeath
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Проводимость
Время применения: 0.5 сек.
Герой проклинает всех врагов в области, cнижая их сопротивление молнии и повышая шанс наложить на них шок при ударе.
Базовая длительность - 6 секунд(-ы)
75% шанс вызвать срабатывание этих чар при смерти
Проклятые враги имеют -30% к сопротивлению молнии
Удары по проклятым врагам имеют +25% шанс наложить шок
active skill area of effect radius +% final [9]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Grappler/Grappler3"] = {
    name = "Augmented Grappler",
    life = 1,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterDischarge",
        "MonsterFlickerStrike",
        "MonsterConductivityOnDeath",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDischarge"] = {
    name = "Discharge",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cold] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage_per_removable_power_charge",
        "spell_maximum_base_lightning_damage_per_removable_power_charge",
        "spell_minimum_base_fire_damage_per_removable_endurance_charge",
        "spell_maximum_base_fire_damage_per_removable_endurance_charge",
        "spell_minimum_base_cold_damage_per_removable_frenzy_charge",
        "spell_maximum_base_cold_damage_per_removable_frenzy_charge",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "disable_skill_repeats",
    },
    levels = {
        [1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, -75, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
        [2] = {0.62000000476837, 1.8500000238419, 0.87999999523163, 1.3200000524521, 0.72000002861023, 1.0800000429153, -75, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_attack_speed_+%_per_frenzy_charge",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterConductivityOnDeath"] = {
    name = "Conductivity",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_lightning_damage_resistance_%",
        "chance_to_be_shocked_%",
        "cast_on_death_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {6000, -30, 25, 75, 9, levelRequirement = 55, statInterpolation = {},  cost = { }, },
    },
}
monster uses flicker strike text [1]
IdMonsterUsesFlickerStrikeText
FamilyMonsterUsesFlickerStrikeText
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster uses flicker strike text Min: 1 Max: 1 Global
  • monster casts discharge text [1]
    IdMonsterCastsDischargeText
    FamilyMonsterCastsDischargeText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster casts discharge text Min: 1 Max: 1 Global
  • monster casts conductivity text [1]
    IdMonsterCastsConductivityText
    FamilyMonsterCastsConductivityText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster casts conductivity text Min: 1 Max: 1 Global
  • monster gain power charge on kin death [1]
    IdMonsterGainsPowerChargeOnKinDeath
    FamilyMonsterGainsPowerChargeOnKinDeath
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster gain power charge on kin death Min: 1 Max: 1 Global
  • Craft Tagspower_charge
    Искажённый хвататель
    Демон
    monster uses flicker strike text [1]
    monster casts discharge text [1]
    monster casts conductivity text [1]
    monster gain power charge on kin death [1]
    Augmented Grappler
    SpectreY
    Tagscursing_monster, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, undying
    Здоровье
    100%
    Броня
    +25%
    Уклонение
    +30%
    Ailment Threshold
    100%
    Сопротивление
    20 20 20 0
    Damage
    125%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    115%
    Type
    CityStalker2
    Metadata
    Grappler3Spectre
    Уровень
    68
    Здоровье
    6,433
    Броня
    35,988
    Уклонение
    6,161
    Энергетический щит
    0
    Damage
    467
    Урон от чар
    467
    Точность
    290
    Attack Time
    1.245
    Опыт
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 374–560
    Шанс критического удара: 5%
    Attack Time: 1.245 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Внезапный удар
    Base Damage: 374–560
    Шанс критического удара: 5%
    Attack Time: 1.245 сек.
    Перезарядка: 2 сек.
    Герой переносится к находящемуся рядом врагу и бьет его оружием ближнего боя. Если враг не выбран, герой перенесется к случайному врагу. Дарует положительный эффект, временно увеличивающий скорость передвижения. Умение можно мгновенно перезарядить, потратив заряд ярости.
    Наносит на 10% больше урона
    30% повышение скорости атаки
    10% повышение скорости атаки за заряд ярости
    ignores proximity shield [1]
    melee defer damage prediction [1]
    MonsterDischarge
    Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
    Разряд
    Шанс критического удара: 4%
    Эффективность добавленного урона: 150%
    Время применения: 1 сек.
    Герой теряет все накопленные заряды и наносит всем окружающим врагам урон от стихий.
    Наносит от 252.5 до 753.3 базового урона от молнии за каждый снятый заряд энергии
    Наносит от 358.3 до 537.5 базового урона от огня за каждый снятый заряд выносливости
    Наносит от 293.2 до 439.8 базового урона от холода за каждый снятый заряд ярости
    disable skill repeats [1]
    is area damage [1]
    spell maximum action distance +% [-75]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Grappler/Grappler3Spectre"] = {
        name = "Augmented Grappler",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterDischarge",
            "MonsterFlickerStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDischarge"] = {
        name = "Discharge",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage_per_removable_power_charge",
            "spell_maximum_base_lightning_damage_per_removable_power_charge",
            "spell_minimum_base_fire_damage_per_removable_endurance_charge",
            "spell_maximum_base_fire_damage_per_removable_endurance_charge",
            "spell_minimum_base_cold_damage_per_removable_frenzy_charge",
            "spell_maximum_base_cold_damage_per_removable_frenzy_charge",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "disable_skill_repeats",
        },
        levels = {
            [1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, -75, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
            [2] = {0.62000000476837, 1.8500000238419, 0.87999999523163, 1.3200000524521, 0.72000002861023, 1.0800000429153, -75, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster uses flicker strike text [1]
    IdMonsterUsesFlickerStrikeText
    FamilyMonsterUsesFlickerStrikeText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster uses flicker strike text Min: 1 Max: 1 Global
  • monster casts discharge text [1]
    IdMonsterCastsDischargeText
    FamilyMonsterCastsDischargeText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster casts discharge text Min: 1 Max: 1 Global
  • monster casts conductivity text [1]
    IdMonsterCastsConductivityText
    FamilyMonsterCastsConductivityText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster casts conductivity text Min: 1 Max: 1 Global
  • monster gain power charge on kin death [1]
    IdMonsterGainsPowerChargeOnKinDeath
    FamilyMonsterGainsPowerChargeOnKinDeath
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster gain power charge on kin death Min: 1 Max: 1 Global
  • Craft Tagspower_charge
    Edit

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