Rôdeur de l'ombre
Démon
Zone : Annexe du manoir, Galeries du manoir, Chambres du manoir, Atrium du manoir, Parc de la propriété, Sentier de la propriété, Esplanade de la propriété, Parvis de la propriété
monster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
Shadow Lurker
Vie
100%
Évasion
+30%
Ailment Threshold
100%
Résistance
20 20 20 0
Damage
125%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
100%
Model Size
115%
Type
CityStalker
Metadata
GrapplerLabyrinth
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
75
Vie
13,493
Armure
49,865
Évasion
7,838
Bouclier d'énergie
0
Damage
708
Dégâts des sorts
708
Précision
381
Attack Time
1.245
Expérience
11,804
Ailment Threshold
13,493
Chill
43
Shock
43
Brittle
241
Scorch
43
Sap
118
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 567–850
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Frappe fulgurante
Base Damage: 567–850
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Temps de recharge: 2 sec.
Une téléportation du personnage jusqu'à un monstre à proximité suivie d'une attaque avec une arme de mêlée. Si aucun monstre n'est spécifiquement ciblé, la cible est choisie aléatoirement. Octroie un Effet bénéfique temporaire qui augmente la Vitesse de déplacement. Le temps de recharge peut être ignoré en dépensant une charge de frénésie.
10% Davantage de Dégâts
30% d'Augmentation de la Vitesse d'attaque
10% d'Augmentation de la Vitesse d'attaque par Charge de frénésie
ignores proximity shield [1]
melee defer damage prediction [1]
30% d'Augmentation de la Vitesse d'attaque
10% d'Augmentation de la Vitesse d'attaque par Charge de frénésie
ignores proximity shield [1]
melee defer damage prediction [1]
MonsterDischarge
Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
Décharge
Chances de coup critique: 4%
Efficacité des Dégâts supplémentaires: 150%
Temps d'incantation: 1 sec.
Une décharge qui consomme toutes les charges du personnage pour infliger des dégâts élémentaires à tous les monstres à proximité.
Inflige 335 à 999.6 Dégâts de foudre de base par Charge de pouvoir retirée
Inflige 475.5 à 713.2 Dégâts de feu de base par Charge d'endurance retirée
Inflige 389 à 583.5 Dégâts de froid de base par Charge de frénésie retirée
disable skill repeats [1]
is area damage [1]
spell maximum action distance +% [-75]
Inflige 475.5 à 713.2 Dégâts de feu de base par Charge d'endurance retirée
Inflige 389 à 583.5 Dégâts de froid de base par Charge de frénésie retirée
disable skill repeats [1]
is area damage [1]
spell maximum action distance +% [-75]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Grappler/GrapplerLabyrinth"] = { name = "Shadow Lurker", life = 1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterDischarge", "MonsterFlickerStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDischarge"] = { name = "Discharge", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage_per_removable_power_charge", "spell_maximum_base_lightning_damage_per_removable_power_charge", "spell_minimum_base_fire_damage_per_removable_endurance_charge", "spell_maximum_base_fire_damage_per_removable_endurance_charge", "spell_minimum_base_cold_damage_per_removable_frenzy_charge", "spell_maximum_base_cold_damage_per_removable_frenzy_charge", "spell_maximum_action_distance_+%", "is_area_damage", "disable_skill_repeats", }, levels = { [1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, -75, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, }, [2] = {0.62000000476837, 1.8500000238419, 0.87999999523163, 1.3200000524521, 0.72000002861023, 1.0800000429153, -75, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {}, cost = { }, }, }, }
monster gain power charge on kin death [1]
Id | MonsterGainsPowerChargeOnKinDeath |
---|---|
Family | MonsterGainsPowerChargeOnKinDeath |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | power_charge |
monster uses flicker strike text [1]
Id | MonsterUsesFlickerStrikeText |
---|---|
Family | MonsterUsesFlickerStrikeText |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster casts discharge text [1]
Id | MonsterCastsDischargeText |
---|---|
Family | MonsterCastsDischargeText |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |