影の潜伏者
Spectre | Y |
---|---|
Area | 邸宅別館, 邸宅別館, 邸宅通路, 邸宅通路, 邸宅ホール, 邸宅ホール, 邸宅ホール, 邸宅ホール, 邸宅アトリウム, 邸宅アトリウム, 邸宅アトリウム, 邸宅ホール, 私有地内庭, 私有地内庭, 私有地小道, 私有地小道, 私有地歩道, 私有地歩道, 私有地歩道, 私有地歩道, 私有地交差路, 私有地交差路, 私有地交差路, 邸宅別館, 邸宅別館, 邸宅通路, 邸宅通路, 邸宅ホール, 邸宅ホール, 邸宅ホール, 邸宅ホール, 邸宅アトリウム, 邸宅アトリウム, 邸宅アトリウム, 私有地内庭, 私有地内庭, 私有地小道, 私有地小道, 私有地歩道, 私有地歩道, 私有地歩道, 私有地歩道, 私有地交差路, 私有地交差路, 私有地交差路, 邸宅別館, 邸宅別館, 邸宅通路, 邸宅通路, 邸宅ホール, 邸宅ホール, 邸宅ホール, 邸宅ホール, 邸宅アトリウム, 邸宅アトリウム, 邸宅アトリウム, 私有地内庭, 私有地内庭, 私有地小道, 私有地小道, 私有地歩道, 私有地歩道, 私有地歩道, 私有地歩道, 私有地交差路, 私有地交差路, 私有地交差路, 邸宅別館, 邸宅別館, 邸宅通路, 邸宅通路, 邸宅ホール, 邸宅ホール, 邸宅ホール, 邸宅ホール, 邸宅アトリウム, 邸宅アトリウム, 邸宅アトリウム, 私有地内庭, 私有地内庭, 私有地小道, 私有地小道, 私有地歩道, 私有地歩道, 私有地歩道, 私有地歩道, 私有地交差路, 私有地交差路, 私有地交差路 |
Tags | demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, undying |
ライフ
100%
回避力
+30%
Ailment Threshold
100%
耐性
20 20 20 0
Damage
125%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
経験値
100%
Model Size
115%
Type
CityStalker
Metadata
GrapplerLabyrinth
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
75
ライフ
13,493
アーマー
49,865
回避力
7,838
エナジーシールド
0
Damage
708
スペルダメージ
708
命中
381
Attack Time
1.245
経験値
11,804
Ailment Threshold
13,493
Chill
43
Shock
43
Brittle
241
Scorch
43
Sap
118
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 567–850
クリティカル率: 5%
Attack Time: 1.245 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
フリッカーストライク
Base Damage: 567–850
クリティカル率: 5%
Attack Time: 1.245 秒
クールダウン時間: 2 秒
近くの敵へテレポートし、近接武器で攻撃する。対象が選択されていない場合は、ランダムに選択される。持続時間中、移動スピードが増加するバフを付与する。フレンジーチャージを消費することで、クールダウンを回避することができる。
ダメージが10%上昇する
アタックスピードが30%増加する
フレンジーチャージ1個ごとにアタックスピードが10%増加する
ignores proximity shield [1]
melee defer damage prediction [1]
アタックスピードが30%増加する
フレンジーチャージ1個ごとにアタックスピードが10%増加する
ignores proximity shield [1]
melee defer damage prediction [1]
MonsterDischarge
Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
ディスチャージ
クリティカル率: 4%
追加ダメージ効率: 150%
キャストタイム: 1 秒
使用者の全てのチャージを解放し、近くの敵全てに元素ダメージを与える。
取り除かれたパワーチャージ1個ごとに335から999.6の基礎雷ダメージを与える
取り除かれたエンデュランスチャージ1個ごとに475.5から713.2の基礎火ダメージを与える
取り除かれたフレンジーチャージ1個ごとに389から583.5の基礎冷気ダメージを与える
disable skill repeats [1]
is area damage [1]
spell maximum action distance +% [-75]
取り除かれたエンデュランスチャージ1個ごとに475.5から713.2の基礎火ダメージを与える
取り除かれたフレンジーチャージ1個ごとに389から583.5の基礎冷気ダメージを与える
disable skill repeats [1]
is area damage [1]
spell maximum action distance +% [-75]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Grappler/GrapplerLabyrinth"] = { name = "Shadow Lurker", life = 1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterDischarge", "MonsterFlickerStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDischarge"] = { name = "Discharge", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage_per_removable_power_charge", "spell_maximum_base_lightning_damage_per_removable_power_charge", "spell_minimum_base_fire_damage_per_removable_endurance_charge", "spell_maximum_base_fire_damage_per_removable_endurance_charge", "spell_minimum_base_cold_damage_per_removable_frenzy_charge", "spell_maximum_base_cold_damage_per_removable_frenzy_charge", "spell_maximum_action_distance_+%", "is_area_damage", "disable_skill_repeats", }, levels = { [1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, -75, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, }, [2] = {0.62000000476837, 1.8500000238419, 0.87999999523163, 1.3200000524521, 0.72000002861023, 1.0800000429153, -75, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {}, cost = { }, }, }, }
monster gain power charge on kin death [1]
Id | MonsterGainsPowerChargeOnKinDeath |
---|---|
Family | MonsterGainsPowerChargeOnKinDeath |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | power_charge |
monster uses flicker strike text [1]
Id | MonsterUsesFlickerStrikeText |
---|---|
Family | MonsterUsesFlickerStrikeText |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster casts discharge text [1]
Id | MonsterCastsDischargeText |
---|---|
Family | MonsterCastsDischargeText |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |