Schattenlauerer
Dämon
monster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
Shadow Lurker
SpectreY
AreaHerrenhausanbau, Herrenhausanbau, Herrenhausdurchgang, Herrenhausdurchgang, Herrenhaushallen, Herrenhaushallen, Herrenhaushallen, Herrenhaushallen, Herrenhaushof, Herrenhaushof, Herrenhaushof, Herrenhaushallen, Besitzeinfriedung, Besitzeinfriedung, Besitzweg, Besitzweg, Besitzpfade, Besitzpfade, Besitzpfade, Besitzpfade, Besitzkreuzung, Besitzkreuzung, Besitzkreuzung, Herrenhausanbau, Herrenhausanbau, Herrenhausdurchgang, Herrenhausdurchgang, Herrenhaushallen, Herrenhaushallen, Herrenhaushallen, Herrenhaushallen, Herrenhaushof, Herrenhaushof, Herrenhaushof, Besitzeinfriedung, Besitzeinfriedung, Besitzweg, Besitzweg, Besitzpfade, Besitzpfade, Besitzpfade, Besitzpfade, Besitzkreuzung, Besitzkreuzung, Besitzkreuzung, Herrenhausanbau, Herrenhausanbau, Herrenhausdurchgang, Herrenhausdurchgang, Herrenhaushallen, Herrenhaushallen, Herrenhaushallen, Herrenhaushallen, Herrenhaushof, Herrenhaushof, Herrenhaushof, Besitzeinfriedung, Besitzeinfriedung, Besitzweg, Besitzweg, Besitzpfade, Besitzpfade, Besitzpfade, Besitzpfade, Besitzkreuzung, Besitzkreuzung, Besitzkreuzung, Herrenhausanbau, Herrenhausanbau, Herrenhausdurchgang, Herrenhausdurchgang, Herrenhaushallen, Herrenhaushallen, Herrenhaushallen, Herrenhaushallen, Herrenhaushof, Herrenhaushof, Herrenhaushof, Besitzeinfriedung, Besitzeinfriedung, Besitzweg, Besitzweg, Besitzpfade, Besitzpfade, Besitzpfade, Besitzpfade, Besitzkreuzung, Besitzkreuzung, Besitzkreuzung
Tagsdemon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, undying
Leben
100%
Ausweichen
+30%
Ailment Threshold
100%
Widerstand
20 20 20 0
Damage
125%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
115%
Type
CityStalker
Metadata
GrapplerLabyrinth
Stufe
75
Leben
13,493
Rüstung
49,865
Ausweichen
7,838
Energieschild
0
Damage
708
Zauberschaden
708
Genauigkeit
381
Attack Time
1.245
Erfahrung
11,804
Ailment Threshold
13,493
Chill
43
Shock
43
Brittle
241
Scorch
43
Sap
118
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 567–850
Kritische Trefferchance: 5%
Attack Time: 1.245 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flimmerschlag
Base Damage: 567–850
Kritische Trefferchance: 5%
Attack Time: 1.245 Sek.
Abklingzeit: 2 Sek.
Teleportiert den Charakter zu einem Monster im Umkreis und greift dieses mit einer Nahkampfwaffe an. Falls kein Monster anvisiert ist, wird ein zufälliges gewählt. Gewährt eine Stärkung, die die Bewegungsgeschwindigkeit für eine Dauer erhöht. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
Verursacht 10% mehr Schaden
30% erhöhte Angriffsgeschwindigkeit
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
ignores proximity shield [1]
melee defer damage prediction [1]
MonsterDischarge
Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
Entladung
Kritische Trefferchance: 4%
Effektivität zusätzlichen Schadens: 150%
Zauberzeit: 1 Sek.
Entlädt alle Ladungen des Charakters, um allen Gegnern im Umkreis Elementarschaden zuzufügen.
Verursacht 335 bis 999.6 Basis-Blitzschaden pro verbrauchter Energie-Ladung
Verursacht 475.5 bis 713.2 Basis-Feuerschaden pro verbrauchter Widerstands-Ladung
Verursacht 389 bis 583.5 Basis-Kälteschaden pro verbrauchter Raserei-Ladung
disable skill repeats [1]
is area damage [1]
spell maximum action distance +% [-75]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Grappler/GrapplerLabyrinth"] = {
    name = "Shadow Lurker",
    life = 1,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterDischarge",
        "MonsterFlickerStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDischarge"] = {
    name = "Discharge",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cold] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage_per_removable_power_charge",
        "spell_maximum_base_lightning_damage_per_removable_power_charge",
        "spell_minimum_base_fire_damage_per_removable_endurance_charge",
        "spell_maximum_base_fire_damage_per_removable_endurance_charge",
        "spell_minimum_base_cold_damage_per_removable_frenzy_charge",
        "spell_maximum_base_cold_damage_per_removable_frenzy_charge",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "disable_skill_repeats",
    },
    levels = {
        [1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, -75, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
        [2] = {0.62000000476837, 1.8500000238419, 0.87999999523163, 1.3200000524521, 0.72000002861023, 1.0800000429153, -75, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_attack_speed_+%_per_frenzy_charge",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {},  cost = { }, },
    },
}
monster gain power charge on kin death [1]
IdMonsterGainsPowerChargeOnKinDeath
FamilyMonsterGainsPowerChargeOnKinDeath
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster gain power charge on kin death Min: 1 Max: 1 Global
  • Craft Tagspower_charge
    monster uses flicker strike text [1]
    IdMonsterUsesFlickerStrikeText
    FamilyMonsterUsesFlickerStrikeText
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster uses flicker strike text Min: 1 Max: 1 Global
  • monster casts discharge text [1]
    IdMonsterCastsDischargeText
    FamilyMonsterCastsDischargeText
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster casts discharge text Min: 1 Max: 1 Global