夏乌拉的完美
恶魔
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Chayula's Perfected
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/Revenant/RevenantCommanderBreachSpectre |
End Game | 获得额外混沌伤害,其数值等同于物理伤害的 40% |
标签 | breach_commander, breach_monster_chaos, 施法, chaos_affinity, demon, fast_movement, flesh_armour, hidden_monster, is_unarmed, large_model, melee, no_bloodlines, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood, slashing_weapon, small_height |
Packs |
生命
300%
闪避值
+50%
异常状态临界值
300%
抗性
30 30 30 20
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
BreachRevenantCommander
Metadata
RevenantCommanderBreach
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
28,790
闪避值
7,109
能量护盾
0
伤害
672
法术伤害
672
命中
290
攻击间隔
1.5
经验值
15,383
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BreachFlickerStrike
攻击, 近战, 近战单一目标, 攻击可重复, 位移
闪现打击
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 5 秒
ignores proximity shield [1]
minion dies when parent dies [1]
summoned monsters are minions [1]
minion dies when parent dies [1]
summoned monsters are minions [1]
BreachMortarInLine
投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 2.5 秒
冷却时间: 5 秒
造成 292.4 - 438.6 物理伤害
将物理伤害的 25% 转化为混沌伤害
base is projectile [1]
is area damage [1]
mortar distance in front of target [20]
projectile spread radius [125]
将物理伤害的 25% 转化为混沌伤害
base is projectile [1]
is area damage [1]
mortar distance in front of target [20]
projectile spread radius [125]
Object Type
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster" Render { //turn_duration = 0.4 visual_size_index = 1 } Transitionable { on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/chaos/chaos_teleport.ao );" } SoundParameterBreach { parameter = "BreachEdgeDist" distance_start = 0.0 distance_end = 10.0 value_start = 0.0 value_end = 10.0 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/chaos/chaos_teleport.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Revenant/RevenantCommanderBreach"] = { name = "Chayula's Perfected", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BreachFlickerStrike", "BreachMortarInLine", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachMortarInLine"] = { name = "BreachMortarInLine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "mortar_distance_in_front_of_target", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, 20, 25, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
夏乌拉的完美
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/Revenant/RevenantCommanderBreachSpectre |
地区 | 夏乌拉领域, 夏乌拉之域, 夏乌拉之域, 夏乌拉之域 |
End Game | 获得额外混沌伤害,其数值等同于物理伤害的 40% |
标签 | breach_commander, 施法, chaos_affinity, demon, fast_movement, flesh_armour, hidden_monster, is_unarmed, large_model, melee, no_bloodlines, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood, slashing_weapon, small_height |
Packs |
生命
300%
闪避值
+50%
异常状态临界值
300%
抗性
30 30 30 20
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
BreachRevenantCommander
Metadata
RevenantCommanderBreachMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
83
生命
96,050
护甲
92,477
闪避值
11,790
能量护盾
0
伤害
1,621
法术伤害
1,621
命中
518
攻击间隔
1.5
经验值
19,698
异常状态临界值
96,050
冰缓
304
Shock
304
Brittle
1,718
Scorch
304
Sap
839
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1297–1945
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BreachFlickerStrike
攻击, 近战, 近战单一目标, 攻击可重复, 位移
闪现打击
基本伤害: 1297–1945
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 5 秒
ignores proximity shield [1]
minion dies when parent dies [1]
summoned monsters are minions [1]
minion dies when parent dies [1]
summoned monsters are minions [1]
BreachMortarInLine
投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 2.5 秒
冷却时间: 5 秒
造成 455.5 - 683.3 物理伤害
将物理伤害的 25% 转化为混沌伤害
base is projectile [1]
is area damage [1]
mortar distance in front of target [20]
projectile spread radius [125]
将物理伤害的 25% 转化为混沌伤害
base is projectile [1]
is area damage [1]
mortar distance in front of target [20]
projectile spread radius [125]
Object Type
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster" Render { //turn_duration = 0.4 visual_size_index = 1 } Transitionable { on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/chaos/chaos_teleport.ao );" } SoundParameterBreach { parameter = "BreachEdgeDist" distance_start = 0.0 distance_end = 10.0 value_start = 0.0 value_end = 10.0 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/chaos/chaos_teleport.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Revenant/RevenantCommanderBreachMap"] = { name = "Chayula's Perfected", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BreachFlickerStrike", "BreachMortarInLine", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachMortarInLine"] = { name = "BreachMortarInLine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "mortar_distance_in_front_of_target", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, 20, 25, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
夏乌拉的完美
恶魔
Chayula's Perfected
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/Revenant/RevenantCommanderBreachSpectre |
End Game | 获得额外混沌伤害,其数值等同于物理伤害的 40% |
标签 | breach_commander, 施法, chaos_affinity, demon, fast_movement, flesh_armour, hidden_monster, is_unarmed, large_model, melee, no_bloodlines, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood, slashing_weapon, small_height |
Packs |
生命
300%
闪避值
+50%
异常状态临界值
300%
抗性
30 30 30 20
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
BreachRevenantCommander
Metadata
RevenantCommanderBreachMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
28,790
闪避值
7,109
能量护盾
0
伤害
672
法术伤害
672
命中
290
攻击间隔
1.5
经验值
15,383
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BreachFlickerStrike
攻击, 近战, 近战单一目标, 攻击可重复, 位移
闪现打击
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 5 秒
ignores proximity shield [1]
minion dies when parent dies [1]
summoned monsters are minions [1]
minion dies when parent dies [1]
summoned monsters are minions [1]
BreachMortarInLine
投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 2.5 秒
冷却时间: 5 秒
造成 292.4 - 438.6 物理伤害
将物理伤害的 25% 转化为混沌伤害
base is projectile [1]
is area damage [1]
mortar distance in front of target [20]
projectile spread radius [125]
将物理伤害的 25% 转化为混沌伤害
base is projectile [1]
is area damage [1]
mortar distance in front of target [20]
projectile spread radius [125]
Object Type
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonsterStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonsterStandalone" Render { //turn_duration = 0.4 visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Revenant/RevenantCommanderBreachMapStandalone"] = { name = "Chayula's Perfected", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BreachFlickerStrike", "BreachMortarInLine", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachMortarInLine"] = { name = "BreachMortarInLine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "mortar_distance_in_front_of_target", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, 20, 25, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
夏乌拉的完美
Chayula's Perfected
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/Revenant/RevenantCommanderBreachSpectre |
地区 | 夏乌拉之域 |
End Game | 获得额外混沌伤害,其数值等同于物理伤害的 40% |
标签 | breach_commander, 施法, chaos_affinity, demon, fast_movement, flesh_armour, hidden_monster, is_unarmed, large_model, melee, no_bloodlines, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood, slashing_weapon |
Packs |
生命
675%
闪避值
+50%
异常状态临界值
675%
抗性
30 30 30 20
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
BreachRevenantCommanderUber
Metadata
RevenantCommanderBreachMapUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
84
生命
238,242
护甲
99,834
闪避值
12,180
能量护盾
0
伤害
1,716
法术伤害
1,716
命中
538
攻击间隔
1.5
经验值
19,875
异常状态临界值
238,242
冰缓
753
Shock
753
Brittle
4,262
Scorch
753
Sap
2,081
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1373–2059
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BreachFlickerStrike
攻击, 近战, 近战单一目标, 攻击可重复, 位移
闪现打击
基本伤害: 1373–2059
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 5 秒
ignores proximity shield [1]
minion dies when parent dies [1]
summoned monsters are minions [1]
minion dies when parent dies [1]
summoned monsters are minions [1]
BreachMortarInLine
投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 2.5 秒
冷却时间: 5 秒
造成 469.2 - 703.8 物理伤害
将物理伤害的 25% 转化为混沌伤害
base is projectile [1]
is area damage [1]
mortar distance in front of target [20]
projectile spread radius [125]
将物理伤害的 25% 转化为混沌伤害
base is projectile [1]
is area damage [1]
mortar distance in front of target [20]
projectile spread radius [125]
Object Type
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonster" Render { //turn_duration = 0.4 visual_size_index = 1 } Transitionable { on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/chaos/chaos_teleport.ao );" } SoundParameterBreach { parameter = "BreachEdgeDist" distance_start = 0.0 distance_end = 10.0 value_start = 0.0 value_end = 10.0 } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/chaos/chaos_teleport.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Revenant/RevenantCommanderBreachMapUber"] = { name = "Chayula's Perfected", life = 6.75, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BreachFlickerStrike", "BreachMortarInLine", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachMortarInLine"] = { name = "BreachMortarInLine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "mortar_distance_in_front_of_target", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, 20, 25, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
夏乌拉的完美
恶魔
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Chayula's Perfected
幽魂 | Y |
---|---|
End Game | 获得额外混沌伤害,其数值等同于物理伤害的 40% |
标签 | breach_commander, 施法, chaos_affinity, demon, fast_movement, flesh_armour, is_unarmed, large_model, melee, no_bloodlines, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood, slashing_weapon |
生命
300%
闪避值
+50%
异常状态临界值
300%
抗性
30 30 30 20
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
BreachRevenantCommander
Metadata
RevenantCommanderBreachSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
28,790
闪避值
7,109
能量护盾
0
伤害
672
法术伤害
672
命中
290
攻击间隔
1.5
经验值
15,383
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BreachFlickerStrike
攻击, 近战, 近战单一目标, 攻击可重复, 位移
闪现打击
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 5 秒
ignores proximity shield [1]
minion dies when parent dies [1]
summoned monsters are minions [1]
minion dies when parent dies [1]
summoned monsters are minions [1]
BreachMortarInLine
投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 2.5 秒
冷却时间: 5 秒
造成 292.4 - 438.6 物理伤害
将物理伤害的 25% 转化为混沌伤害
base is projectile [1]
is area damage [1]
mortar distance in front of target [20]
projectile spread radius [125]
将物理伤害的 25% 转化为混沌伤害
base is projectile [1]
is area damage [1]
mortar distance in front of target [20]
projectile spread radius [125]
Object Type
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre"
Object Type Codes
version 2 extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre" Render { //turn_duration = 0.4 visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Revenant/RevenantCommanderBreachSpectre"] = { name = "Chayula's Perfected", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BreachFlickerStrike", "BreachMortarInLine", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachMortarInLine"] = { name = "BreachMortarInLine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "mortar_distance_in_front_of_target", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, 20, 25, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
夏乌拉的完美
恶魔
monster no drops or experience [1]
cannot be used as minion [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be used as minion [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Chayula's Perfected
幽魂 | N |
---|---|
End Game | 获得额外混沌伤害,其数值等同于物理伤害的 40% |
标签 | 施法, chaos_affinity, demon, flesh_armour, ghost_blood, hidden_monster, immobile, is_unarmed, large_model, no_bloodlines, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, slashing_weapon, small_height, unusable_corpse |
生命
300%
闪避值
+50%
异常状态临界值
300%
抗性
30 30 30 20
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
BreachRevenantCommander
Metadata
RevenantCommanderBreachClone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
28,790
闪避值
7,109
能量护盾
0
伤害
672
法术伤害
672
命中
290
攻击间隔
1.5
经验值
15,383
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BreachRevenantSpellProjectile
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
冷却时间: 2 秒
造成 372.4 - 558.6 物理伤害
螺旋发射 3 个投射物
base is projectile [1]
monster projectile variation [17]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
螺旋发射 3 个投射物
base is projectile [1]
monster projectile variation [17]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
DeathProjectileSpell
法术, 投射物, 可触发
施放间隔: 1 秒
造成 456.5 - 684.7 物理伤害
额外发射 9 个投射物
将物理伤害的 25% 转化为混沌伤害
环状发射投射物
死亡时有 100% 的几率触发该法术
base is projectile [1]
monster projectile variation [14]
projectile uses contact position [1]
visual hit effect chaos is green [1]
额外发射 9 个投射物
将物理伤害的 25% 转化为混沌伤害
环状发射投射物
死亡时有 100% 的几率触发该法术
base is projectile [1]
monster projectile variation [14]
projectile uses contact position [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { set_is_breach_monster = 1 set_monster_ignores_delve_darkness_mechanic = 1 } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 } Animated { } SoundParameterBreach { parameter = "BreachEdgeDist" distance_start = 0.0 distance_end = 10.0 value_start = 0.0 value_end = 10.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Revenant/RevenantCommanderBreachClone"] = { name = "Chayula's Perfected", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "BreachRevenantSpellProjectile", "DeathProjectileSpell", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BreachRevenantSpellProjectile"] = { name = "BreachRevenantSpellProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 17, 3, 150, 20, -10, 60, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeathProjectileSpell"] = { name = "DeathProjectileSpell", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "number_of_additional_projectiles", "cast_on_death_%", "skill_physical_damage_%_to_convert_to_chaos", "projectiles_nova", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 14, 9, 100, 25, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
夏乌拉的完美
恶魔
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Chayula's Perfected
幽魂 | N |
---|---|
End Game | 获得额外混沌伤害,其数值等同于物理伤害的 40% |
标签 | breach_commander, 施法, chaos_affinity, demon, fast_movement, flesh_armour, hidden_monster, is_unarmed, large_model, melee, no_bloodlines, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, small_height, unusable_corpse |
生命
300%
闪避值
+50%
异常状态临界值
300%
抗性
30 30 30 20
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
BreachRevenantCommanderAvatar
Metadata
RevenantCommanderBreachAvatar
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
28,790
闪避值
7,109
能量护盾
0
伤害
672
法术伤害
672
命中
290
攻击间隔
1.5
经验值
15,383
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BreachFlickerStrike
攻击, 近战, 近战单一目标, 攻击可重复, 位移
闪现打击
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 5 秒
ignores proximity shield [1]
minion dies when parent dies [1]
summoned monsters are minions [1]
minion dies when parent dies [1]
summoned monsters are minions [1]
BreachMortarInLine
投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 2.5 秒
冷却时间: 5 秒
造成 292.4 - 438.6 物理伤害
将物理伤害的 25% 转化为混沌伤害
base is projectile [1]
is area damage [1]
mortar distance in front of target [20]
projectile spread radius [125]
将物理伤害的 25% 转化为混沌伤害
base is projectile [1]
is area damage [1]
mortar distance in front of target [20]
projectile spread radius [125]
Object Type
version 2 extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Revenant/RevenantCommanderBreachAvatar"] = { name = "Chayula's Perfected", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BreachFlickerStrike", "BreachMortarInLine", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachMortarInLine"] = { name = "BreachMortarInLine", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "mortar_distance_in_front_of_target", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 125, 20, 25, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
夏乌拉的完美
恶魔
monster no drops or experience [1]
cannot be used as minion [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be used as minion [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Chayula's Perfected
幽魂 | N |
---|---|
End Game | 获得额外混沌伤害,其数值等同于物理伤害的 40% |
标签 | 施法, chaos_affinity, demon, flesh_armour, ghost_blood, hidden_monster, immobile, is_unarmed, large_model, no_bloodlines, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, slashing_weapon, small_height, unusable_corpse |
生命
300%
闪避值
+50%
异常状态临界值
300%
抗性
30 30 30 20
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
BreachRevenantCommanderAvatar
Metadata
RevenantCommanderBreachCloneAvatar
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
28,790
闪避值
7,109
能量护盾
0
伤害
672
法术伤害
672
命中
290
攻击间隔
1.5
经验值
15,383
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BreachRevenantSpellProjectile
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
冷却时间: 2 秒
造成 372.4 - 558.6 物理伤害
螺旋发射 3 个投射物
base is projectile [1]
monster projectile variation [17]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
螺旋发射 3 个投射物
base is projectile [1]
monster projectile variation [17]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
DeathProjectileSpell
法术, 投射物, 可触发
施放间隔: 1 秒
造成 456.5 - 684.7 物理伤害
额外发射 9 个投射物
将物理伤害的 25% 转化为混沌伤害
环状发射投射物
死亡时有 100% 的几率触发该法术
base is projectile [1]
monster projectile variation [14]
projectile uses contact position [1]
visual hit effect chaos is green [1]
额外发射 9 个投射物
将物理伤害的 25% 转化为混沌伤害
环状发射投射物
死亡时有 100% 的几率触发该法术
base is projectile [1]
monster projectile variation [14]
projectile uses contact position [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Revenant/RevenantCommanderBreachCloneAvatar"] = { name = "Chayula's Perfected", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "BreachRevenantSpellProjectile", "DeathProjectileSpell", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BreachRevenantSpellProjectile"] = { name = "BreachRevenantSpellProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 17, 3, 150, 20, -10, 60, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeathProjectileSpell"] = { name = "DeathProjectileSpell", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "number_of_additional_projectiles", "cast_on_death_%", "skill_physical_damage_%_to_convert_to_chaos", "projectiles_nova", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 14, 9, 100, 25, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |