Vollendeter Chayulas
Dämon
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Chayula's Perfected
SpectreY
Spectre OverrideMetadata/Monsters/Revenant/RevenantCommanderBreachSpectre
End GameVerursacht 40% des physischen Schadens als extra Chaosschaden
Tagsbreach_commander, breach_monster_chaos, Zauberer, chaos_affinity, demon, fast_movement, flesh_armour, hidden_monster, is_unarmed, large_model, melee, no_bloodlines, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood, slashing_weapon, small_height
Packs
  • Vollendeter Chayulas, Chayulas Ideal, Chayulas Ideal
  • Leben
    300%
    Ausweichen
    +50%
    Ailment Threshold
    300%
    Widerstand
    30 30 30 20
    Damage
    180%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    BreachRevenantCommander
    Metadata
    RevenantCommanderBreach
    Stufe
    68
    Leben
    19,300
    Rüstung
    28,790
    Ausweichen
    7,109
    Energieschild
    0
    Damage
    672
    Zauberschaden
    672
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 538–807
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement
    Flimmerschlag
    Base Damage: 538–807
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 5 Sek.
    ignores proximity shield [1]
    minion dies when parent dies [1]
    summoned monsters are minions [1]
    BreachMortarInLine
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Zauberzeit: 2.5 Sek.
    Abklingzeit: 5 Sek.
    Verursacht 292.4 bis 438.6 physischen Schaden
    25% des physischen Schadens werden in Chaosschaden umgewandelt
    base is projectile [1]
    is area damage [1]
    mortar distance in front of target [20]
    projectile spread radius [125]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Render
    {
         //turn_duration = 0.4
         visual_size_index = 1
    }
    
    Transitionable
    {
    	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/chaos/chaos_teleport.ao );"
    }
    
    SoundParameterBreach
    {
    parameter = "BreachEdgeDist"
    distance_start = 0.0
    distance_end = 10.0
    value_start = 0.0
    value_end = 10.0
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/chaos/chaos_teleport.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Revenant/RevenantCommanderBreach"] = {
        name = "Chayula's Perfected",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachFlickerStrike",
            "BreachMortarInLine",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachMortarInLine"] = {
        name = "BreachMortarInLine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_distance_in_front_of_target",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 125, 20, 25, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Vollendeter Chayulas
    Dämon
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Chayula's Perfected
    SpectreY
    Spectre OverrideMetadata/Monsters/Revenant/RevenantCommanderBreachSpectre
    AreaChayulas Reich, Chayulas Reich, Chayulas Reich, Chayulas Reich
    End GameVerursacht 40% des physischen Schadens als extra Chaosschaden
    Tagsbreach_commander, Zauberer, chaos_affinity, demon, fast_movement, flesh_armour, hidden_monster, is_unarmed, large_model, melee, no_bloodlines, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood, slashing_weapon, small_height
    Packs
  • Chayulas Reich, Chayulas Reich, Chayulas Reich, Chayulas Reich: Vollendeter Chayulas, Chayulas Ideal, Chayulas Ideal
  • Leben
    300%
    Ausweichen
    +50%
    Ailment Threshold
    300%
    Widerstand
    30 30 30 20
    Damage
    180%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    BreachRevenantCommander
    Metadata
    RevenantCommanderBreachMap
    Stufe
    83
    Leben
    96,050
    Rüstung
    92,477
    Ausweichen
    11,790
    Energieschild
    0
    Damage
    1,621
    Zauberschaden
    1,621
    Genauigkeit
    518
    Attack Time
    1.5
    Erfahrung
    19,698
    Ailment Threshold
    96,050
    Chill
    304
    Shock
    304
    Brittle
    1,718
    Scorch
    304
    Sap
    839
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1297–1945
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement
    Flimmerschlag
    Base Damage: 1297–1945
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 5 Sek.
    ignores proximity shield [1]
    minion dies when parent dies [1]
    summoned monsters are minions [1]
    BreachMortarInLine
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Zauberzeit: 2.5 Sek.
    Abklingzeit: 5 Sek.
    Verursacht 455.5 bis 683.3 physischen Schaden
    25% des physischen Schadens werden in Chaosschaden umgewandelt
    base is projectile [1]
    is area damage [1]
    mortar distance in front of target [20]
    projectile spread radius [125]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Render
    {
         //turn_duration = 0.4
         visual_size_index = 1
    }
    
    Transitionable
    {
    	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/chaos/chaos_teleport.ao );"
    }
    
    SoundParameterBreach
    {
    parameter = "BreachEdgeDist"
    distance_start = 0.0
    distance_end = 10.0
    value_start = 0.0
    value_end = 10.0
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/chaos/chaos_teleport.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Revenant/RevenantCommanderBreachMap"] = {
        name = "Chayula's Perfected",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachFlickerStrike",
            "BreachMortarInLine",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachMortarInLine"] = {
        name = "BreachMortarInLine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_distance_in_front_of_target",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 125, 20, 25, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Vollendeter Chayulas
    Dämon
    Chayula's Perfected
    SpectreY
    Spectre OverrideMetadata/Monsters/Revenant/RevenantCommanderBreachSpectre
    End GameVerursacht 40% des physischen Schadens als extra Chaosschaden
    Tagsbreach_commander, Zauberer, chaos_affinity, demon, fast_movement, flesh_armour, hidden_monster, is_unarmed, large_model, melee, no_bloodlines, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood, slashing_weapon, small_height
    Packs
  • Vollendeter Chayulas, Chayulas Ideal, Chayulas Ideal
  • Leben
    300%
    Ausweichen
    +50%
    Ailment Threshold
    300%
    Widerstand
    30 30 30 20
    Damage
    180%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    BreachRevenantCommander
    Metadata
    RevenantCommanderBreachMapStandalone
    Stufe
    68
    Leben
    19,300
    Rüstung
    28,790
    Ausweichen
    7,109
    Energieschild
    0
    Damage
    672
    Zauberschaden
    672
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 538–807
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement
    Flimmerschlag
    Base Damage: 538–807
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 5 Sek.
    ignores proximity shield [1]
    minion dies when parent dies [1]
    summoned monsters are minions [1]
    BreachMortarInLine
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Zauberzeit: 2.5 Sek.
    Abklingzeit: 5 Sek.
    Verursacht 292.4 bis 438.6 physischen Schaden
    25% des physischen Schadens werden in Chaosschaden umgewandelt
    base is projectile [1]
    is area damage [1]
    mortar distance in front of target [20]
    projectile spread radius [125]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterStandalone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterStandalone"
    
    Render
    {
         //turn_duration = 0.4
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Revenant/RevenantCommanderBreachMapStandalone"] = {
        name = "Chayula's Perfected",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachFlickerStrike",
            "BreachMortarInLine",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachMortarInLine"] = {
        name = "BreachMortarInLine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_distance_in_front_of_target",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 125, 20, 25, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Vollendeter Chayulas
    Dämon
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Chayula's Perfected
    SpectreY
    Spectre OverrideMetadata/Monsters/Revenant/RevenantCommanderBreachSpectre
    AreaChayulas Reich
    End GameVerursacht 40% des physischen Schadens als extra Chaosschaden
    Tagsbreach_commander, Zauberer, chaos_affinity, demon, fast_movement, flesh_armour, hidden_monster, is_unarmed, large_model, melee, no_bloodlines, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood, slashing_weapon
    Packs
  • Chayulas Reich: Vollendeter Chayulas, Chayulas Ideal, Chayulas Ideal
  • Leben
    675%
    Ausweichen
    +50%
    Ailment Threshold
    675%
    Widerstand
    30 30 30 20
    Damage
    180%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    BreachRevenantCommanderUber
    Metadata
    RevenantCommanderBreachMapUber
    Stufe
    84
    Leben
    238,242
    Rüstung
    99,834
    Ausweichen
    12,180
    Energieschild
    0
    Damage
    1,716
    Zauberschaden
    1,716
    Genauigkeit
    538
    Attack Time
    1.5
    Erfahrung
    19,875
    Ailment Threshold
    238,242
    Chill
    753
    Shock
    753
    Brittle
    4,262
    Scorch
    753
    Sap
    2,081
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1373–2059
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement
    Flimmerschlag
    Base Damage: 1373–2059
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 5 Sek.
    ignores proximity shield [1]
    minion dies when parent dies [1]
    summoned monsters are minions [1]
    BreachMortarInLine
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Zauberzeit: 2.5 Sek.
    Abklingzeit: 5 Sek.
    Verursacht 469.2 bis 703.8 physischen Schaden
    25% des physischen Schadens werden in Chaosschaden umgewandelt
    base is projectile [1]
    is area damage [1]
    mortar distance in front of target [20]
    projectile spread radius [125]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Render
    {
         //turn_duration = 0.4
         visual_size_index = 1
    }
    
    Transitionable
    {
    	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/chaos/chaos_teleport.ao );"
    }
    
    SoundParameterBreach
    {
    parameter = "BreachEdgeDist"
    distance_start = 0.0
    distance_end = 10.0
    value_start = 0.0
    value_end = 10.0
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/chaos/chaos_teleport.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Revenant/RevenantCommanderBreachMapUber"] = {
        name = "Chayula's Perfected",
        life = 6.75,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachFlickerStrike",
            "BreachMortarInLine",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachMortarInLine"] = {
        name = "BreachMortarInLine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_distance_in_front_of_target",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 125, 20, 25, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Vollendeter Chayulas
    Dämon
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Chayula's Perfected
    SpectreY
    End GameVerursacht 40% des physischen Schadens als extra Chaosschaden
    Tagsbreach_commander, Zauberer, chaos_affinity, demon, fast_movement, flesh_armour, is_unarmed, large_model, melee, no_bloodlines, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood, slashing_weapon
    Leben
    300%
    Ausweichen
    +50%
    Ailment Threshold
    300%
    Widerstand
    30 30 30 20
    Damage
    180%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    BreachRevenantCommander
    Metadata
    RevenantCommanderBreachSpectre
    Stufe
    68
    Leben
    19,300
    Rüstung
    28,790
    Ausweichen
    7,109
    Energieschild
    0
    Damage
    672
    Zauberschaden
    672
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 538–807
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement
    Flimmerschlag
    Base Damage: 538–807
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 5 Sek.
    ignores proximity shield [1]
    minion dies when parent dies [1]
    summoned monsters are minions [1]
    BreachMortarInLine
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Zauberzeit: 2.5 Sek.
    Abklingzeit: 5 Sek.
    Verursacht 292.4 bis 438.6 physischen Schaden
    25% des physischen Schadens werden in Chaosschaden umgewandelt
    base is projectile [1]
    is area damage [1]
    mortar distance in front of target [20]
    projectile spread radius [125]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre"
    
    Render
    {
         //turn_duration = 0.4
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Revenant/RevenantCommanderBreachSpectre"] = {
        name = "Chayula's Perfected",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachFlickerStrike",
            "BreachMortarInLine",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachMortarInLine"] = {
        name = "BreachMortarInLine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_distance_in_front_of_target",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 125, 20, 25, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Vollendeter Chayulas
    Dämon
    monster no drops or experience [1]
    cannot be used as minion [1]
    Chayula's Perfected
    SpectreN
    End GameVerursacht 40% des physischen Schadens als extra Chaosschaden
    TagsZauberer, chaos_affinity, demon, flesh_armour, ghost_blood, hidden_monster, immobile, is_unarmed, large_model, no_bloodlines, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, slashing_weapon, small_height, unusable_corpse
    Leben
    300%
    Ausweichen
    +50%
    Ailment Threshold
    300%
    Widerstand
    30 30 30 20
    Damage
    180%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    BreachRevenantCommander
    Metadata
    RevenantCommanderBreachClone
    Stufe
    68
    Leben
    19,300
    Rüstung
    28,790
    Ausweichen
    7,109
    Energieschild
    0
    Damage
    672
    Zauberschaden
    672
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    BreachRevenantSpellProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Zauberzeit: 1 Sek.
    Abklingzeit: 2 Sek.
    Verursacht 372.4 bis 558.6 physischen Schaden
    Feuert 3 Projektile in einer Spirale
    base is projectile [1]
    monster projectile variation [17]
    monster reverse point blank damage -% at minimum range [60]
    projectile spiral nova starting angle offset [-10]
    projectile spiral nova time ms [150]
    DeathProjectileSpell
    Spell, Projectile, Triggerable
    Zauberzeit: 1 Sek.
    Verursacht 456.5 bis 684.7 physischen Schaden
    Feuert 9 zusätzliche Projektile
    25% des physischen Schadens werden in Chaosschaden umgewandelt
    Feuert Projektile in einem Kreis
    100% Chance, diesen Zauber bei Tod auszulösen
    base is projectile [1]
    monster projectile variation [14]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	set_is_breach_monster = 1
    	set_monster_ignores_delve_darkness_mechanic = 1
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
    }
    
    Animated
    {
    }
    
    SoundParameterBreach
    {
    parameter = "BreachEdgeDist"
    distance_start = 0.0
    distance_end = 10.0
    value_start = 0.0
    value_end = 10.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Revenant/RevenantCommanderBreachClone"] = {
        name = "Chayula's Perfected",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "BreachRevenantSpellProjectile",
            "DeathProjectileSpell",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachRevenantSpellProjectile"] = {
        name = "BreachRevenantSpellProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 17, 3, 150, 20, -10, 60, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathProjectileSpell"] = {
        name = "DeathProjectileSpell",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "cast_on_death_%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "projectiles_nova",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 14, 9, 100, 25, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Vollendeter Chayulas
    Dämon
    cannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Chayula's Perfected
    SpectreN
    End GameVerursacht 40% des physischen Schadens als extra Chaosschaden
    Tagsbreach_commander, Zauberer, chaos_affinity, demon, fast_movement, flesh_armour, hidden_monster, is_unarmed, large_model, melee, no_bloodlines, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, small_height, unusable_corpse
    Leben
    300%
    Ausweichen
    +50%
    Ailment Threshold
    300%
    Widerstand
    30 30 30 20
    Damage
    180%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    BreachRevenantCommanderAvatar
    Metadata
    RevenantCommanderBreachAvatar
    Stufe
    68
    Leben
    19,300
    Rüstung
    28,790
    Ausweichen
    7,109
    Energieschild
    0
    Damage
    672
    Zauberschaden
    672
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 538–807
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement
    Flimmerschlag
    Base Damage: 538–807
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 5 Sek.
    ignores proximity shield [1]
    minion dies when parent dies [1]
    summoned monsters are minions [1]
    BreachMortarInLine
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Zauberzeit: 2.5 Sek.
    Abklingzeit: 5 Sek.
    Verursacht 292.4 bis 438.6 physischen Schaden
    25% des physischen Schadens werden in Chaosschaden umgewandelt
    base is projectile [1]
    is area damage [1]
    mortar distance in front of target [20]
    projectile spread radius [125]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"
    
    Render
    {
         //turn_duration = 0.4
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Revenant/RevenantCommanderBreachAvatar"] = {
        name = "Chayula's Perfected",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachFlickerStrike",
            "BreachMortarInLine",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachMortarInLine"] = {
        name = "BreachMortarInLine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "mortar_distance_in_front_of_target",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 125, 20, 25, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Vollendeter Chayulas
    Dämon
    monster no drops or experience [1]
    cannot be used as minion [1]
    Chayula's Perfected
    SpectreN
    End GameVerursacht 40% des physischen Schadens als extra Chaosschaden
    TagsZauberer, chaos_affinity, demon, flesh_armour, ghost_blood, hidden_monster, immobile, is_unarmed, large_model, no_bloodlines, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, slashing_weapon, small_height, unusable_corpse
    Leben
    300%
    Ausweichen
    +50%
    Ailment Threshold
    300%
    Widerstand
    30 30 30 20
    Damage
    180%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    BreachRevenantCommanderAvatar
    Metadata
    RevenantCommanderBreachCloneAvatar
    Stufe
    68
    Leben
    19,300
    Rüstung
    28,790
    Ausweichen
    7,109
    Energieschild
    0
    Damage
    672
    Zauberschaden
    672
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    BreachRevenantSpellProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Zauberzeit: 1 Sek.
    Abklingzeit: 2 Sek.
    Verursacht 372.4 bis 558.6 physischen Schaden
    Feuert 3 Projektile in einer Spirale
    base is projectile [1]
    monster projectile variation [17]
    monster reverse point blank damage -% at minimum range [60]
    projectile spiral nova starting angle offset [-10]
    projectile spiral nova time ms [150]
    DeathProjectileSpell
    Spell, Projectile, Triggerable
    Zauberzeit: 1 Sek.
    Verursacht 456.5 bis 684.7 physischen Schaden
    Feuert 9 zusätzliche Projektile
    25% des physischen Schadens werden in Chaosschaden umgewandelt
    Feuert Projektile in einem Kreis
    100% Chance, diesen Zauber bei Tod auszulösen
    base is projectile [1]
    monster projectile variation [14]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"
    
    Render
    {
         //turn_duration = 0.4
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Revenant/RevenantCommanderBreachCloneAvatar"] = {
        name = "Chayula's Perfected",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "BreachRevenantSpellProjectile",
            "DeathProjectileSpell",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachRevenantSpellProjectile"] = {
        name = "BreachRevenantSpellProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 17, 3, 150, 20, -10, 60, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeathProjectileSpell"] = {
        name = "DeathProjectileSpell",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "cast_on_death_%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "projectiles_nova",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 14, 9, 100, 25, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Edit

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