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Vollendeter Chayulas(Chayula's Perfected)

SpectreY
Spectre OverrideMetadata/Monsters/Revenant/RevenantCommanderBreachSpectre
Area
Modmonster_dropped_item_quantity_+% [700]
monster_dropped_item_rarity_+% [1000]
monster_beyond_portal_chance_+%_final [-66]
Tagsno_bloodlines, hidden_monster, breach_commander, red_blood, demon, large_model
Damage120%
Leben300%
Ailment Threshold300%
Kritische Trefferchance5%
TypeBreachRevenantCommander
Attack Distance6 ~ 10
Attack Time1.5 Second
Damage Spread20%
Ausweichen+50%
Genauigkeit+100%

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

BreachFlickerStrike
iconblinkstrike
Flimmerschlag
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 5 Second

BreachMortarInLine
Verursacht 565.7 bis 848.5 physischen Schaden
projectile_spread_radius [125]
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 2.5 Second
Abklingzeit: 5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Vollendeter Chayulas431291716.31.5228571616112822030303020

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

BreachFlickerStrike
iconblinkstrike
Flimmerschlag
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 5 Second

BreachMortarInLine
Verursacht 521.9 bis 782.8 physischen Schaden
projectile_spread_radius [125]
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 2.5 Second
Abklingzeit: 5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Vollendeter Chayulas386281530.81.5190021419811918030303020

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

BreachFlickerStrike
iconblinkstrike
Flimmerschlag
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 5 Second

BreachMortarInLine
Verursacht 443.5 bis 665.2 physischen Schaden
projectile_spread_radius [125]
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 2.5 Second
Abklingzeit: 5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Vollendeter Chayulas298901215.71.5128041094010278030303020

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

BreachFlickerStrike
iconblinkstrike
Flimmerschlag
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 5 Second

BreachMortarInLine
Verursacht 360.7 bis 541.1 physischen Schaden
projectile_spread_radius [125]
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 2.5 Second
Abklingzeit: 5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
73Vollendeter Chayulas22207907.21.5814778728514030303020

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

BreachFlickerStrike
iconblinkstrike
Flimmerschlag
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 5 Second

BreachMortarInLine
Verursacht 292.4 bis 438.6 physischen Schaden
projectile_spread_radius [125]
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 2.5 Second
Abklingzeit: 5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
68Vollendeter Chayulas16152673.21.5516656427022030303020
Melee12TargetNear OnlyLastTarget
Melee 4
Flee8NoRepeat TargetMediumNear TargetIsEnemy
MonsterProjectileSpell RevenantSpellProjectile20TargetNotNear
BreachFlickerStrike50TargetNotMediumNear
Mortar100TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Render
{
     //turn_duration = 0.4
     visual_size_index = 1
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk ); "
	on_death = "RemoveEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk );"
}

Transitionable
{
	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/chaos/chaos_teleport.ao );"
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/chaos/chaos_teleport.ao"
}
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Revenant/RevenantCommanderBreach"] = {
    name = "Chayula's Perfected",
    life = 3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "BreachFlickerStrike",
        "BreachMortarInLine",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {levelRequirement = 10, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachMortarInLine"] = {
    name = "BreachMortarInLine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.8,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "mortar_distance_in_front_of_target",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 125, 20, 25, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/Revenant/RevenantCommanderBreachSpectre
Area[80] Chayulas Reich [81] Chayulas Reich [82] Chayulas Reich [83] Chayulas Reich
Modmonster_dropped_item_quantity_+% [700]
monster_dropped_item_rarity_+% [1000]
monster_beyond_portal_chance_+%_final [-66]
Tagsno_bloodlines, hidden_monster, breach_commander, red_blood, demon, large_model
Damage120%
Leben300%
Ailment Threshold300%
Kritische Trefferchance5%
TypeBreachRevenantCommander
Attack Distance6 ~ 10
Attack Time1.5 Second
Damage Spread20%
Ausweichen+50%
Genauigkeit+100%

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

BreachFlickerStrike
iconblinkstrike
Flimmerschlag
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 5 Second

BreachMortarInLine
Verursacht 565.7 bis 848.5 physischen Schaden
projectile_spread_radius [125]
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 2.5 Second
Abklingzeit: 5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Vollendeter Chayulas431291716.31.5228571616112822030303020

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

BreachFlickerStrike
iconblinkstrike
Flimmerschlag
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 5 Second

BreachMortarInLine
Verursacht 543.4 bis 815 physischen Schaden
projectile_spread_radius [125]
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 2.5 Second
Abklingzeit: 5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
83Vollendeter Chayulas411691620.81.5210171514912362030303020
Melee12TargetNear OnlyLastTarget
Melee 4
Flee8NoRepeat TargetMediumNear TargetIsEnemy
MonsterProjectileSpell RevenantSpellProjectile20TargetNotNear
BreachFlickerStrike50TargetNotMediumNear
Mortar100TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Render
{
     //turn_duration = 0.4
     visual_size_index = 1
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk ); "
	on_death = "RemoveEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk );"
}

Transitionable
{
	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/chaos/chaos_teleport.ao );"
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/chaos/chaos_teleport.ao"
}
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Revenant/RevenantCommanderBreachMap"] = {
    name = "Chayula's Perfected",
    life = 3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "BreachFlickerStrike",
        "BreachMortarInLine",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {levelRequirement = 10, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachMortarInLine"] = {
    name = "BreachMortarInLine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.8,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "mortar_distance_in_front_of_target",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 125, 20, 25, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
SpectreY
Area
Modmonster_dropped_item_quantity_+% [700]
monster_dropped_item_rarity_+% [1000]
monster_beyond_portal_chance_+%_final [-66]
Tagsno_bloodlines, breach_commander, red_blood, demon, large_model
Damage120%
Leben300%
Ailment Threshold300%
Kritische Trefferchance5%
TypeBreachRevenantCommander
Attack Distance6 ~ 10
Attack Time1.5 Second
Damage Spread20%
Ausweichen+50%
Genauigkeit+100%

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

BreachFlickerStrike
iconblinkstrike
Flimmerschlag
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 5 Second

BreachMortarInLine
Verursacht 565.7 bis 848.5 physischen Schaden
projectile_spread_radius [125]
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 2.5 Second
Abklingzeit: 5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Vollendeter Chayulas431291716.31.5228571616112822030303020

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

BreachFlickerStrike
iconblinkstrike
Flimmerschlag
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 5 Second

BreachMortarInLine
Verursacht 521.9 bis 782.8 physischen Schaden
projectile_spread_radius [125]
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 2.5 Second
Abklingzeit: 5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Vollendeter Chayulas386281530.81.5190021419811918030303020

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

BreachFlickerStrike
iconblinkstrike
Flimmerschlag
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 5 Second

BreachMortarInLine
Verursacht 443.5 bis 665.2 physischen Schaden
projectile_spread_radius [125]
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 2.5 Second
Abklingzeit: 5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Vollendeter Chayulas298901215.71.5128041094010278030303020

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

BreachFlickerStrike
iconblinkstrike
Flimmerschlag
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 5 Second

BreachMortarInLine
Verursacht 360.7 bis 541.1 physischen Schaden
projectile_spread_radius [125]
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 2.5 Second
Abklingzeit: 5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
73Vollendeter Chayulas22207907.21.5814778728514030303020

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

BreachFlickerStrike
iconblinkstrike
Flimmerschlag
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 5 Second

BreachMortarInLine
Verursacht 292.4 bis 438.6 physischen Schaden
projectile_spread_radius [125]
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 2.5 Second
Abklingzeit: 5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
68Vollendeter Chayulas16152673.21.5516656427022030303020
Melee12TargetNear OnlyLastTarget
Melee 4
Flee8NoRepeat TargetMediumNear TargetIsEnemy
MonsterProjectileSpell RevenantSpellProjectile20TargetNotNear
BreachFlickerStrike50TargetNotMediumNear
Mortar100TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre"

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre"

Render
{
     //turn_duration = 0.4
     visual_size_index = 1
}
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Revenant/RevenantCommanderBreachSpectre"] = {
    name = "Chayula's Perfected",
    life = 3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "BreachFlickerStrike",
        "BreachMortarInLine",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {levelRequirement = 10, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachMortarInLine"] = {
    name = "BreachMortarInLine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.8,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "mortar_distance_in_front_of_target",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 125, 20, 25, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
SpectreN
Area
Modmonster_no_drops_or_experience [1]
cannot_be_used_as_minion [1]
Tagsno_bloodlines, unusable_corpse, hidden_monster, ghost_blood, demon, large_model
Damage120%
Leben300%
Ailment Threshold300%
Kritische Trefferchance5%
TypeBreachRevenantCommander
Attack Distance6 ~ 10
Attack Time1.5 Second
Damage Spread20%
Ausweichen+50%
Genauigkeit+100%

BreachRevenantSpellProjectile
Verursacht 841 bis 1261 physischen Schaden
monster_projectile_variation [17]
Feuert Projektile in einer Spirale
projectile_spiral_nova_time_ms [150]
projectile_spiral_nova_starting_angle_offset [-10]
monster_reverse_point_blank_damage_-%_at_minimum_range [60]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Zauberzeit: 1 Second
Abklingzeit: 2 Second

DeathProjectileSpell
monster_projectile_variation [14]
Feuert 9 zusätzliche Projektile
Verursacht 1113 bis 1670 physischen Schaden
100% Chance, diesen Zauber bei Tod auszulösen
25% des physischen Schadens werden in Chaosschaden umgewandelt

projectiles_nova base_is_projectile projectile_uses_contact_position visual_hit_effect_chaos_is_green Spell Projectile Triggerable
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Vollendeter Chayulas431291716.31.5228571616112822030303020

BreachRevenantSpellProjectile
Verursacht 760.9 bis 1141 physischen Schaden
monster_projectile_variation [17]
Feuert Projektile in einer Spirale
projectile_spiral_nova_time_ms [150]
projectile_spiral_nova_starting_angle_offset [-10]
monster_reverse_point_blank_damage_-%_at_minimum_range [60]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Zauberzeit: 1 Second
Abklingzeit: 2 Second

DeathProjectileSpell
monster_projectile_variation [14]
Feuert 9 zusätzliche Projektile
Verursacht 997.5 bis 1496 physischen Schaden
100% Chance, diesen Zauber bei Tod auszulösen
25% des physischen Schadens werden in Chaosschaden umgewandelt

projectiles_nova base_is_projectile projectile_uses_contact_position visual_hit_effect_chaos_is_green Spell Projectile Triggerable
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Vollendeter Chayulas386281530.81.5190021419811918030303020

BreachRevenantSpellProjectile
Verursacht 622.1 bis 933.1 physischen Schaden
monster_projectile_variation [17]
Feuert Projektile in einer Spirale
projectile_spiral_nova_time_ms [150]
projectile_spiral_nova_starting_angle_offset [-10]
monster_reverse_point_blank_damage_-%_at_minimum_range [60]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Zauberzeit: 1 Second
Abklingzeit: 2 Second

DeathProjectileSpell
monster_projectile_variation [14]
Feuert 9 zusätzliche Projektile
Verursacht 800 bis 1200 physischen Schaden
100% Chance, diesen Zauber bei Tod auszulösen
25% des physischen Schadens werden in Chaosschaden umgewandelt

projectiles_nova base_is_projectile projectile_uses_contact_position visual_hit_effect_chaos_is_green Spell Projectile Triggerable
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Vollendeter Chayulas298901215.71.5128041094010278030303020

BreachRevenantSpellProjectile
Verursacht 482.2 bis 723.3 physischen Schaden
monster_projectile_variation [17]
Feuert Projektile in einer Spirale
projectile_spiral_nova_time_ms [150]
projectile_spiral_nova_starting_angle_offset [-10]
monster_reverse_point_blank_damage_-%_at_minimum_range [60]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Zauberzeit: 1 Second
Abklingzeit: 2 Second

DeathProjectileSpell
monster_projectile_variation [14]
Feuert 9 zusätzliche Projektile
Verursacht 605.4 bis 908.1 physischen Schaden
100% Chance, diesen Zauber bei Tod auszulösen
25% des physischen Schadens werden in Chaosschaden umgewandelt

projectiles_nova base_is_projectile projectile_uses_contact_position visual_hit_effect_chaos_is_green Spell Projectile Triggerable
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
73Vollendeter Chayulas22207907.21.5814778728514030303020

BreachRevenantSpellProjectile
Verursacht 372.4 bis 558.6 physischen Schaden
monster_projectile_variation [17]
Feuert Projektile in einer Spirale
projectile_spiral_nova_time_ms [150]
projectile_spiral_nova_starting_angle_offset [-10]
monster_reverse_point_blank_damage_-%_at_minimum_range [60]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Zauberzeit: 1 Second
Abklingzeit: 2 Second

DeathProjectileSpell
monster_projectile_variation [14]
Feuert 9 zusätzliche Projektile
Verursacht 456.5 bis 684.7 physischen Schaden
100% Chance, diesen Zauber bei Tod auszulösen
25% des physischen Schadens werden in Chaosschaden umgewandelt

projectiles_nova base_is_projectile projectile_uses_contact_position visual_hit_effect_chaos_is_green Spell Projectile Triggerable
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
68Vollendeter Chayulas16152673.21.5516656427022030303020
MonsterProjectileSpell 100

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
}

Stats
{
	set_is_breach_monster = 1
	set_monster_ignores_delve_darkness_mechanic = 1
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.4
}

Animated
{
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Revenant/RevenantCommanderBreachClone"] = {
    name = "Chayula's Perfected",
    life = 3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "BreachRevenantSpellProjectile",
        "DeathProjectileSpell",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachRevenantSpellProjectile"] = {
    name = "BreachRevenantSpellProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.2,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "projectile_spiral_nova_starting_angle_offset",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 17, 3, 150, 20, -10, 60, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeathProjectileSpell"] = {
    name = "DeathProjectileSpell",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.0667,
    incrementalEffectiveness = 0.045,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "cast_on_death_%",
        "skill_physical_damage_%_to_convert_to_chaos",
        "projectiles_nova",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {14, 0, 9, 0.8, 1.2, 100, 25, levelRequirement = 68, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  },
    },
}
SpectreN
Area
Modmonster_dropped_item_quantity_+% [700]
monster_dropped_item_rarity_+% [1000]
cannot_be_used_as_minion [1]
monster_beyond_portal_chance_+%_final [-66]
Tagsno_bloodlines, unusable_corpse, hidden_monster, breach_commander, red_blood, demon, large_model
Damage120%
Leben300%
Ailment Threshold300%
Kritische Trefferchance5%
TypeBreachRevenantCommanderAvatar
Attack Distance6 ~ 10
Attack Time1.5 Second
Damage Spread20%
Ausweichen+50%
Genauigkeit+100%

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

BreachFlickerStrike
iconblinkstrike
Flimmerschlag
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 5 Second

BreachMortarInLine
Verursacht 565.7 bis 848.5 physischen Schaden
projectile_spread_radius [125]
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 2.5 Second
Abklingzeit: 5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Vollendeter Chayulas431291716.31.5228571616112822030303020

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

BreachFlickerStrike
iconblinkstrike
Flimmerschlag
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 5 Second

BreachMortarInLine
Verursacht 521.9 bis 782.8 physischen Schaden
projectile_spread_radius [125]
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 2.5 Second
Abklingzeit: 5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Vollendeter Chayulas386281530.81.5190021419811918030303020

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

BreachFlickerStrike
iconblinkstrike
Flimmerschlag
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 5 Second

BreachMortarInLine
Verursacht 443.5 bis 665.2 physischen Schaden
projectile_spread_radius [125]
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 2.5 Second
Abklingzeit: 5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Vollendeter Chayulas298901215.71.5128041094010278030303020

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

BreachFlickerStrike
iconblinkstrike
Flimmerschlag
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 5 Second

BreachMortarInLine
Verursacht 360.7 bis 541.1 physischen Schaden
projectile_spread_radius [125]
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 2.5 Second
Abklingzeit: 5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
73Vollendeter Chayulas22207907.21.5814778728514030303020

Melee
iconbasicattack
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

BreachFlickerStrike
iconblinkstrike
Flimmerschlag
ignores_proximity_shield summoned_monsters_are_minions minion_dies_when_parent_dies Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill
Zauberzeit: 1 Second
Abklingzeit: 5 Second

BreachMortarInLine
Verursacht 292.4 bis 438.6 physischen Schaden
projectile_spread_radius [125]
mortar_distance_in_front_of_target [20]
25% des physischen Schadens werden in Chaosschaden umgewandelt

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 2.5 Second
Abklingzeit: 5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
68Vollendeter Chayulas16152673.21.5516656427022030303020
Melee12TargetNear OnlyLastTarget
Melee 4
Flee8NoRepeat TargetMediumNear TargetIsEnemy
MonsterProjectileSpell RevenantSpellProjectile20TargetNotNear
BreachFlickerStrike50TargetNotMediumNear
Mortar100TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"

Render
{
     //turn_duration = 0.4
}

Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Revenant/RevenantCommanderBreachAvatar"] = {
    name = "Chayula's Perfected",
    life = 3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "BreachFlickerStrike",
        "BreachMortarInLine",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {levelRequirement = 10, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachMortarInLine"] = {
    name = "BreachMortarInLine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.8,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "mortar_distance_in_front_of_target",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 125, 20, 25, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
SpectreN
Area
Modmonster_no_drops_or_experience [1]
cannot_be_used_as_minion [1]
Tagsno_bloodlines, unusable_corpse, hidden_monster, ghost_blood, demon, large_model
Damage120%
Leben300%
Ailment Threshold300%
Kritische Trefferchance5%
TypeBreachRevenantCommanderAvatar
Attack Distance6 ~ 10
Attack Time1.5 Second
Damage Spread20%
Ausweichen+50%
Genauigkeit+100%

BreachRevenantSpellProjectile
Verursacht 841 bis 1261 physischen Schaden
monster_projectile_variation [17]
Feuert Projektile in einer Spirale
projectile_spiral_nova_time_ms [150]
projectile_spiral_nova_starting_angle_offset [-10]
monster_reverse_point_blank_damage_-%_at_minimum_range [60]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Zauberzeit: 1 Second
Abklingzeit: 2 Second

DeathProjectileSpell
monster_projectile_variation [14]
Feuert 9 zusätzliche Projektile
Verursacht 1113 bis 1670 physischen Schaden
100% Chance, diesen Zauber bei Tod auszulösen
25% des physischen Schadens werden in Chaosschaden umgewandelt

projectiles_nova base_is_projectile projectile_uses_contact_position visual_hit_effect_chaos_is_green Spell Projectile Triggerable
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Vollendeter Chayulas431291716.31.5228571616112822030303020

BreachRevenantSpellProjectile
Verursacht 760.9 bis 1141 physischen Schaden
monster_projectile_variation [17]
Feuert Projektile in einer Spirale
projectile_spiral_nova_time_ms [150]
projectile_spiral_nova_starting_angle_offset [-10]
monster_reverse_point_blank_damage_-%_at_minimum_range [60]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Zauberzeit: 1 Second
Abklingzeit: 2 Second

DeathProjectileSpell
monster_projectile_variation [14]
Feuert 9 zusätzliche Projektile
Verursacht 997.5 bis 1496 physischen Schaden
100% Chance, diesen Zauber bei Tod auszulösen
25% des physischen Schadens werden in Chaosschaden umgewandelt

projectiles_nova base_is_projectile projectile_uses_contact_position visual_hit_effect_chaos_is_green Spell Projectile Triggerable
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Vollendeter Chayulas386281530.81.5190021419811918030303020

BreachRevenantSpellProjectile
Verursacht 622.1 bis 933.1 physischen Schaden
monster_projectile_variation [17]
Feuert Projektile in einer Spirale
projectile_spiral_nova_time_ms [150]
projectile_spiral_nova_starting_angle_offset [-10]
monster_reverse_point_blank_damage_-%_at_minimum_range [60]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Zauberzeit: 1 Second
Abklingzeit: 2 Second

DeathProjectileSpell
monster_projectile_variation [14]
Feuert 9 zusätzliche Projektile
Verursacht 800 bis 1200 physischen Schaden
100% Chance, diesen Zauber bei Tod auszulösen
25% des physischen Schadens werden in Chaosschaden umgewandelt

projectiles_nova base_is_projectile projectile_uses_contact_position visual_hit_effect_chaos_is_green Spell Projectile Triggerable
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Vollendeter Chayulas298901215.71.5128041094010278030303020

BreachRevenantSpellProjectile
Verursacht 482.2 bis 723.3 physischen Schaden
monster_projectile_variation [17]
Feuert Projektile in einer Spirale
projectile_spiral_nova_time_ms [150]
projectile_spiral_nova_starting_angle_offset [-10]
monster_reverse_point_blank_damage_-%_at_minimum_range [60]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Zauberzeit: 1 Second
Abklingzeit: 2 Second

DeathProjectileSpell
monster_projectile_variation [14]
Feuert 9 zusätzliche Projektile
Verursacht 605.4 bis 908.1 physischen Schaden
100% Chance, diesen Zauber bei Tod auszulösen
25% des physischen Schadens werden in Chaosschaden umgewandelt

projectiles_nova base_is_projectile projectile_uses_contact_position visual_hit_effect_chaos_is_green Spell Projectile Triggerable
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
73Vollendeter Chayulas22207907.21.5814778728514030303020

BreachRevenantSpellProjectile
Verursacht 372.4 bis 558.6 physischen Schaden
monster_projectile_variation [17]
Feuert Projektile in einer Spirale
projectile_spiral_nova_time_ms [150]
projectile_spiral_nova_starting_angle_offset [-10]
monster_reverse_point_blank_damage_-%_at_minimum_range [60]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Zauberzeit: 1 Second
Abklingzeit: 2 Second

DeathProjectileSpell
monster_projectile_variation [14]
Feuert 9 zusätzliche Projektile
Verursacht 456.5 bis 684.7 physischen Schaden
100% Chance, diesen Zauber bei Tod auszulösen
25% des physischen Schadens werden in Chaosschaden umgewandelt

projectiles_nova base_is_projectile projectile_uses_contact_position visual_hit_effect_chaos_is_green Spell Projectile Triggerable
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
68Vollendeter Chayulas16152673.21.5516656427022030303020
MonsterProjectileSpell 100

Object Type

version 2
extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"

Render
{
     //turn_duration = 0.4
}

Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Revenant/RevenantCommanderBreachCloneAvatar"] = {
    name = "Chayula's Perfected",
    life = 3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "BreachRevenantSpellProjectile",
        "DeathProjectileSpell",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachRevenantSpellProjectile"] = {
    name = "BreachRevenantSpellProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.2,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "projectile_spiral_nova_starting_angle_offset",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 17, 3, 150, 20, -10, 60, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeathProjectileSpell"] = {
    name = "DeathProjectileSpell",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.0667,
    incrementalEffectiveness = 0.045,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "cast_on_death_%",
        "skill_physical_damage_%_to_convert_to_chaos",
        "projectiles_nova",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {14, 0, 9, 0.8, 1.2, 100, 25, levelRequirement = 68, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  },
    },
}