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迷失的水手
人形
区域: 幽寂湾谷
stance movement speed +% final [112]
Lost Mariner
幽魂
地区幽寂湾谷
标签bandit, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, very_slow_movement
Packs
  • 幽寂湾谷: 迷失的海盗, 迷失的水手, 迷失的海贼
  • 生命
    115%
    闪避值
    +20%
    异常状态临界值
    115%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    伤害
    140%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 11
    攻击间隔
    1.35 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    Bandit
    Metadata
    Pirate2Master
    等级
    12
    生命
    112
    护甲
    152
    闪避值
    373
    伤害
    19
    法术伤害
    19
    命中
    50
    攻击间隔
    1.35
    经验值
    250
    召唤物生命
    47
    召唤物伤害
    16
    异常状态临界值
    112
    冰缓
    0
    Shock
    0
    Brittle
    2
    Scorch
    0
    Sap
    1
    Phys Convert Ele
    0%
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 15—23
    暴击几率: 5%
    攻击间隔: 1.35 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterFlickerStrikeExtraRange
    攻击, 近战, 近战单一目标, 攻击可重复, 位移, 持续时间, 冷却
    闪现打击
    基本伤害: 15—23
    暴击几率: 5%
    攻击间隔: 1.35 秒
    冷却时间: 2 秒
    传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
    伤害总增 10%
    攻击速度加快 30%
    每个狂怒球使攻击速度加快 10%
    近战打击范围 +0.5 米
    ignores proximity shield [1]
    melee defer damage prediction [1]
    iconblinkstrike
    EASBanditTaunt
    法术
    施放间隔: 1.1 秒
    冷却时间: 6 秒
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    
    StateMachine
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandit/Pirate2Master"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost Mariner",
        life = 1.15,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterFlickerStrikeExtraRange",
            "EASBanditTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlickerStrikeExtraRange"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_damage_+%_final",
            "melee_range_+",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {30, 10, 10, 5, levelRequirement = 13, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBanditTaunt"] = {
        name = "EASBanditTaunt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [112]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 112 — 112 全域
  • Craft Tags速度
    迷失的水手
    人形
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    stance movement speed +% final [112]
    Lost Mariner
    幽魂
    地区幽寂湾谷
    标签bandit, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, very_slow_movement
    生命
    375%
    闪避值
    +20%
    异常状态临界值
    375%
    抗性
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    伤害
    125%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 7
    攻击间隔
    1.35 秒
    伤害分布
    ±20%
    经验值
    125%
    Model Size
    100%
    类型
    BanditChestGuard
    Metadata
    Pirate2MasterChestGuard_
    等级
    12
    生命
    364
    护甲
    152
    闪避值
    373
    伤害
    17
    法术伤害
    17
    命中
    50
    攻击间隔
    1.35
    经验值
    313
    召唤物生命
    154
    召唤物伤害
    15
    异常状态临界值
    364
    冰缓
    1
    Shock
    1
    Brittle
    7
    Scorch
    1
    Sap
    3
    Phys Convert Ele
    0%
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 14—20
    暴击几率: 5%
    攻击间隔: 1.35 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterFlickerStrikeExtraRange
    攻击, 近战, 近战单一目标, 攻击可重复, 位移, 持续时间, 冷却
    闪现打击
    基本伤害: 14—20
    暴击几率: 5%
    攻击间隔: 1.35 秒
    冷却时间: 2 秒
    传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
    伤害总增 10%
    攻击速度加快 30%
    每个狂怒球使攻击速度加快 10%
    近战打击范围 +0.5 米
    ignores proximity shield [1]
    melee defer damage prediction [1]
    iconblinkstrike

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    
    StateMachine
    {
    }
    
    Transitionable
    {
    }
    
    NPC
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandit/Pirate2MasterChestGuard_"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Lost Mariner",
        life = 3.75,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterFlickerStrikeExtraRange",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlickerStrikeExtraRange"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_damage_+%_final",
            "melee_range_+",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {30, 10, 10, 5, levelRequirement = 13, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [112]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final 112 — 112 全域
  • Craft Tags速度
    Edit

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