复活的守卫
人形
移动速度加快 30%
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Revived Guardian
幽魂 | N |
---|---|
标签 | 施法, human, humanoid, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_int, plate_armour, red_blood |
生命
1600%
护甲
+25%
异常状态临界值
1600%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
0.855 秒
伤害分布
±20%
经验值
200%
Model Size
120%
类型
VinktarSquareBoss1Revived
Metadata
VinktarSquareBossRevive1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
102,934
护甲
35,988
闪避值
4,739
能量护盾
0
伤害
747
法术伤害
747
命中
290
攻击间隔
0.855
经验值
20,510
异常状态临界值
102,934
冰缓
325
Shock
325
Brittle
1,841
Scorch
325
Sap
899
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VinktarBossStormCall
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 法术可重复, 闪电, 可秘能爆发, 可齐射, 范围法术
风暴呼唤
暴击几率: 5%
施放间隔: 0.5 秒
在目标区域设置一个标记。经过一小段时间后,闪电会攻击那个标记,对其周围造成伤害,同时使闪电攻击你施放的其他标记。
造成 371.9 - 1116 闪电伤害
基础持续时间为 2 秒
active skill area of effect radius +% final [-31]
is area damage [1]
基础持续时间为 2 秒
active skill area of effect radius +% final [-31]
is area damage [1]
VinktarBossVaalStormCall
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 瓦尔, 闪电, 范围法术
瓦尔.风暴呼唤
施放间隔: 0.5 秒
冷却时间: 15 秒
在目标区域设置一个标记. 当标记存在时, 闪电将会随机攻击标记附近的敌人, 对其造成伤害. 该技能的持续时间也会影响闪电发射的间隔。经过一小段时间后, 强力的闪电会攻击那个标记, 并对该标记周围的敌人造成伤害, 同时其他的标记也会陆续受到闪电攻击.
造成 164.4 - 493.2 闪电伤害
基础持续时间为 5 秒
每 0.25 秒攻击敌人一次
active skill area of effect radius +% final [-13]
is area damage [1]
基础持续时间为 5 秒
每 0.25 秒攻击敌人一次
active skill area of effect radius +% final [-13]
is area damage [1]
VinktarSummonIonCannonSingleEnemy
法术, 法术可重复, 可触发
施放间隔: 1 秒
冷却时间: 4 秒
alternate minion [53]
number of monsters to summon [2]
summoned monsters no drops or experience [1]
number of monsters to summon [2]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VinktarBosses/VinktarSquareBossRevive1"] = { name = "Revived Guardian", life = 16, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, skillList = { "VinktarBossVaalStormCall", "VinktarBossStormCall", "VinktarSummonIonCannonSingleEnemy", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VinktarBossVaalStormCall"] = { name = "Vaal Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "vaal_storm_call_base_delay_ms", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 5000, 250, -13, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VinktarBossStormCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 2000, -31, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VinktarSummonIonCannonSingleEnemy"] = { name = "VinktarSummonIonCannonSingleEnemy", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {53, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
移动速度加快 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
复活的守卫
人形
移动速度加快 30%
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Revived Guardian
幽魂 | N |
---|---|
标签 | 施法, human, humanoid, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_int, plate_armour, ranged, red_blood |
生命
1600%
护甲
+25%
异常状态临界值
1600%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
0.855 秒
伤害分布
±20%
经验值
200%
Model Size
120%
类型
VinktarSquareBoss2Revived
Metadata
VinktarSquareBossRevive2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
102,934
护甲
35,988
闪避值
4,739
能量护盾
0
伤害
747
法术伤害
747
命中
290
攻击间隔
0.855
经验值
20,510
异常状态临界值
102,934
冰缓
325
Shock
325
Brittle
1,841
Scorch
325
Sap
899
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
OrbOfStormsVinktarsSquareBoss
法术, 伤害, 闪电, 范围, 连锁, 可触发, 陷阱技能, 地雷技能, 图腾技能, 范围法术, 冷却, Orb
风暴漩涡
施放间隔: 0.5 秒
产生一个静止的电球,用闪电束打击它效果区域内的敌人,随后分裂的闪电束会击中更多敌人。施法速度词缀可以提高其攻击频率。重新施放该法术会取代原有的电球。
造成 131.6 - 394.9 闪电伤害
当你在范围内使用 3 个闪电技能时,【暴雨之弦】会充能
充能的【暴雨之弦】的伤害总增 200
基础持续时间为 60 秒
每 1 秒打击一次,你在法球周围使用闪电技能时也会发动打击
光线分裂并射向 3 个额外目标
number of additional storm clouds allowed [8]
storm cloud destroy when caster dies [1]
当你在范围内使用 3 个闪电技能时,【暴雨之弦】会充能
充能的【暴雨之弦】的伤害总增 200
基础持续时间为 60 秒
每 1 秒打击一次,你在法球周围使用闪电技能时也会发动打击
光线分裂并射向 3 个额外目标
number of additional storm clouds allowed [8]
storm cloud destroy when caster dies [1]
StormCloudLightningWarp
法术, 伤害, 范围, 持续时间, 位移, 闪电, 范围法术
暴雨云闪电传送
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 3 秒
WIP
造成 190.4 - 571.1 闪电伤害
技能效果持续时间缩短 30%
is area damage [1]
技能效果持续时间缩短 30%
is area damage [1]
VinktarSquareSpellProjectileLightning
法术, 投射物, 玩家投射物, 可触发, 闪电
施放间隔: 1 秒
造成 668.7 - 2006 闪电伤害
螺旋发射 3 个投射物
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
螺旋发射 3 个投射物
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
VinktarBossLightningWarp
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 位移, 闪电, 范围法术, 快行, 法术可重复, 可齐射
闪电传送
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 3 秒
指定一个传送目的地,等待一段时间,该时间由距离和你的移动速度决定。传送发生时,对玩家原本所在位置和传送目的地周围同时造成闪电伤害。重复释放会按照顺序连续进行传送。
造成 190.4 - 571.1 闪电伤害
持续时间缩短 30%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
持续时间缩短 30%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VinktarBosses/VinktarSquareBossRevive2"] = { name = "Revived Guardian", life = 16, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, skillList = { "VinktarBossLightningWarp", "VinktarSquareSpellProjectileLightning", "OrbOfStormsVinktarsSquareBoss", "StormCloudLightningWarp", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VinktarBossLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_override_pvp_scaling_time_ms", "skill_effect_duration_+%", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 1000, -30, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VinktarSquareSpellProjectileLightning"] = { name = "VinktarSquareSpellProjectileLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 7, 3, 150, 20, -10, 60, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OrbOfStormsVinktarsSquareBoss"] = { name = "Orb of Storms", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Lightning] = true, [SkillType.Area] = true, [SkillType.Chains] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, [SkillType.Orb] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "orb_of_storms_base_bolt_frequency_ms", "projectile_number_to_split", "storm_cloud_charged_damage_+%_final", "number_of_additional_storm_clouds_allowed", "storm_cloud_charge_count", "storm_cloud_destroy_when_caster_dies", }, levels = { [1] = {0.5, 1.5, 60000, 1000, 3, 200, 8, 3, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StormCloudLightningWarp"] = { name = "Storm Cloud Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "WIP", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -30, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, }
移动速度加快 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
复活的守卫
人形
移动速度加快 30%
物理伤害的 50% 转换为闪电伤害
monster no drops or experience [1]
移动速度加快 25%
攻击速度加快 20%
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
物理伤害的 50% 转换为闪电伤害
monster no drops or experience [1]
移动速度加快 25%
攻击速度加快 20%
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Revived Guardian
幽魂 | N |
---|---|
标签 | 施法, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, lightning_affinity, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
生命
1600%
护甲
+50%
异常状态临界值
1600%
抗性
40 40 40 25
伤害
220%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
0.855 秒
伤害分布
±20%
经验值
200%
Model Size
120%
类型
VinktarSquareBoss3Revived
Metadata
VinktarSquareBossRevive3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
102,934
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
822
法术伤害
822
命中
290
攻击间隔
0.855
经验值
20,510
异常状态临界值
102,934
冰缓
325
Shock
325
Brittle
1,841
Scorch
325
Sap
899
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LivingBombLightning
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 范围法术
施放间隔: 4 秒
冷却时间: 10 秒
造成 4865 - 7297 闪电伤害
施法速度加快 25%
100% 的几率使敌人感电
active skill area of effect radius +% final [150]
is area damage [1]
施法速度加快 25%
100% 的几率使敌人感电
active skill area of effect radius +% final [150]
is area damage [1]
SummonStormsVinktarBoss
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
冷却时间: 10 秒
造成 206.1 - 618.2 闪电伤害
基础持续时间为 8 秒
active skill area of effect radius +% final [90]
is area damage [1]
number of monsters to summon [32]
基础持续时间为 8 秒
active skill area of effect radius +% final [90]
is area damage [1]
number of monsters to summon [32]
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 657–986
暴击几率: 5%
攻击间隔: 0.855 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
VinktarBossCharge
攻击
基本伤害: 657–986
暴击几率: 5%
攻击间隔: 0.855 秒
冷却时间: 4 秒
攻击速度加快 80%
MonsterFlickerStrike
攻击, 近战, 近战单一目标, 攻击可重复, 位移, 持续时间, 冷却
闪现打击
基本伤害: 657–986
暴击几率: 5%
攻击间隔: 0.855 秒
冷却时间: 2 秒
传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
伤害总增 10%
攻击速度加快 30%
每个狂怒球使攻击速度加快 10%
ignores proximity shield [1]
melee defer damage prediction [1]
攻击速度加快 30%
每个狂怒球使攻击速度加快 10%
ignores proximity shield [1]
melee defer damage prediction [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VinktarBosses/VinktarSquareBossRevive3"] = { name = "Revived Guardian", life = 16, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", "MonsterFlickerStrike", "VinktarBossCharge", "SummonStormsVinktarBoss", "LivingBombLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VinktarBossCharge"] = { name = "VinktarBossCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", }, levels = { [1] = {80, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonStormsVinktarBoss"] = { name = "SummonStormsVinktarBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "number_of_monsters_to_summon", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 8000, 32, 90, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LivingBombLightning"] = { name = "LivingBombLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 25, 150, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, }
移动速度加快 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
物理伤害的 50% 转换为闪电伤害
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
移动速度加快 25%
Id | MonsterImplicitFastRunVinktars |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
攻击速度加快 20%
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
复活的守卫
人形
移动速度加快 30%
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Revived Guardian
幽魂 | N |
---|---|
标签 | 施法, human, humanoid, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_int, plate_armour, ranged, red_blood |
生命
1600%
护甲
+50%
异常状态临界值
1600%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
0.855 秒
伤害分布
±20%
经验值
200%
Model Size
120%
类型
VinktarSquareBoss4Revived
Metadata
VinktarSquareBossRevive4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
102,934
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
747
法术伤害
747
命中
290
攻击间隔
0.855
经验值
20,510
异常状态临界值
102,934
冰缓
325
Shock
325
Brittle
1,841
Scorch
325
Sap
899
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SummonSandLeaperVinktars1
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 600 秒
alternate minion [71]
number of monsters to summon [1]
summoned monster rarity [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summoned monster rarity [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
SummonSandLeaperVinktars2
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 600 秒
alternate minion [72]
number of monsters to summon [1]
summoned monster rarity [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summoned monster rarity [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
LightningBombVinktars
法术, 范围, 持续时间, 冰冷, 伤害, 法术可重复, 图腾技能, 陷阱技能, 地雷技能, 可触发, 可秘能爆发, 范围法术, 冷却, Orb
寒霜爆
暴击几率: 6%
施放间隔: 0.5 秒
冷却时间: 4 秒
创造一个冰晶,在一段时间内脉冲冰霜能量。每次脉冲都会给周围敌人施加一个有单独持续时间的减益效果,降低其生命回复速度,同时给它们施加冰霜曝露。冰晶持续时间结束后会爆炸,对周围敌人造成大量冰霜伤害。
造成 969.8 - 2909 闪电伤害
基础持续时间为 12 秒
基础额外效果持续时间 2 秒
生命回复速度减慢 50%
基础范围为 2.4 米
【弱电】 -30% 闪电抗性
is area damage [1]
基础持续时间为 12 秒
基础额外效果持续时间 2 秒
生命回复速度减慢 50%
基础范围为 2.4 米
【弱电】 -30% 闪电抗性
is area damage [1]
LightningBombShortVinktars
法术, 范围, 持续时间, 冰冷, 伤害, 法术可重复, 图腾技能, 陷阱技能, 地雷技能, 可触发, 可秘能爆发, 范围法术, 冷却, Orb
寒霜爆
暴击几率: 6%
施放间隔: 0.5 秒
冷却时间: 4 秒
创造一个冰晶,在一段时间内脉冲冰霜能量。每次脉冲都会给周围敌人施加一个有单独持续时间的减益效果,降低其生命回复速度,同时给它们施加冰霜曝露。冰晶持续时间结束后会爆炸,对周围敌人造成大量冰霜伤害。
造成 969.8 - 2909 闪电伤害
基础持续时间为 4 秒
基础额外效果持续时间 2 秒
生命回复速度减慢 50%
基础范围为 2.4 米
【弱电】 -30% 闪电抗性
is area damage [1]
基础持续时间为 4 秒
基础额外效果持续时间 2 秒
生命回复速度减慢 50%
基础范围为 2.4 米
【弱电】 -30% 闪电抗性
is area damage [1]
LightningBombMediumVinktars
法术, 范围, 持续时间, 冰冷, 伤害, 法术可重复, 图腾技能, 陷阱技能, 地雷技能, 可触发, 可秘能爆发, 范围法术, 冷却, Orb
寒霜爆
暴击几率: 6%
施放间隔: 0.5 秒
冷却时间: 4 秒
创造一个冰晶,在一段时间内脉冲冰霜能量。每次脉冲都会给周围敌人施加一个有单独持续时间的减益效果,降低其生命回复速度,同时给它们施加冰霜曝露。冰晶持续时间结束后会爆炸,对周围敌人造成大量冰霜伤害。
造成 969.8 - 2909 闪电伤害
基础持续时间为 8 秒
基础额外效果持续时间 2 秒
生命回复速度减慢 50%
基础范围为 2.4 米
【弱电】 -30% 闪电抗性
is area damage [1]
基础持续时间为 8 秒
基础额外效果持续时间 2 秒
生命回复速度减慢 50%
基础范围为 2.4 米
【弱电】 -30% 闪电抗性
is area damage [1]
LightningBombLongVinktars
法术, 范围, 持续时间, 冰冷, 伤害, 法术可重复, 图腾技能, 陷阱技能, 地雷技能, 可触发, 可秘能爆发, 范围法术, 冷却, Orb
寒霜爆
暴击几率: 6%
施放间隔: 0.5 秒
冷却时间: 4 秒
创造一个冰晶,在一段时间内脉冲冰霜能量。每次脉冲都会给周围敌人施加一个有单独持续时间的减益效果,降低其生命回复速度,同时给它们施加冰霜曝露。冰晶持续时间结束后会爆炸,对周围敌人造成大量冰霜伤害。
造成 969.8 - 2909 闪电伤害
基础持续时间为 16 秒
基础额外效果持续时间 2 秒
生命回复速度减慢 50%
基础范围为 2.4 米
【弱电】 -30% 闪电抗性
is area damage [1]
基础持续时间为 16 秒
基础额外效果持续时间 2 秒
生命回复速度减慢 50%
基础范围为 2.4 米
【弱电】 -30% 闪电抗性
is area damage [1]
VinktarsBallLightning
法术, 伤害, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术
天雷之珠
暴击几率: 5%
伤害效用: 20%
施放间隔: 0.8 秒
射出一个移动缓慢的天雷之珠,对周围的每个敌人反复施放闪电并造成伤害。
造成 159.8 - 479.5 闪电伤害
施法速度加快 30%
基础范围为 1.8 米
active skill area of effect radius +% final [-11]
base is projectile [1]
施法速度加快 30%
基础范围为 1.8 米
active skill area of effect radius +% final [-11]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VinktarBosses/VinktarSquareBossRevive4"] = { name = "Revived Guardian", life = 16, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, skillList = { "SummonSandLeaperVinktars1", "SummonSandLeaperVinktars2", "VinktarsBallLightning", "LightningBombVinktars", "LightningBombShortVinktars", "LightningBombMediumVinktars", "LightningBombLongVinktars", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SummonSandLeaperVinktars1"] = { name = "SummonSandLeaperVinktars1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monster_rarity", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {71, 1, 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandLeaperVinktars2"] = { name = "SummonSandLeaperVinktars2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monster_rarity", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {72, 1, 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VinktarsBallLightning"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 30, -11, 18, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LightningBombVinktars"] = { name = "Frost Bomb", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Cold] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, [SkillType.Orb] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_lightning_damage_resistance_%", "life_regeneration_rate_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 24, 12000, 2000, -30, -50, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LightningBombShortVinktars"] = { name = "Frost Bomb", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Cold] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, [SkillType.Orb] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_lightning_damage_resistance_%", "life_regeneration_rate_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 24, 4000, 2000, -30, -50, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LightningBombMediumVinktars"] = { name = "Frost Bomb", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Cold] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, [SkillType.Orb] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_lightning_damage_resistance_%", "life_regeneration_rate_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 24, 8000, 2000, -30, -50, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LightningBombLongVinktars"] = { name = "Frost Bomb", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Cold] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, [SkillType.Orb] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_lightning_damage_resistance_%", "life_regeneration_rate_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 24, 16000, 2000, -30, -50, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, }
移动速度加快 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |