復活した守護者
人型
移動スピードが30%増加する
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Revived Guardian
SpectreN
Tagsキャスター, human, humanoid, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_int, plate_armour, red_blood
ライフ
1600%
アーマー
+25%
Ailment Threshold
1600%
耐性
40 40 40 25
Damage
200%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
経験値
200%
Model Size
120%
Type
VinktarSquareBoss1Revived
Metadata
VinktarSquareBossRevive1
レベル
68
ライフ
102,934
アーマー
35,988
回避力
4,739
エナジーシールド
0
Damage
747
スペルダメージ
747
命中
290
Attack Time
0.855
経験値
20,510
Ailment Threshold
102,934
Chill
325
Shock
325
Brittle
1,841
Scorch
325
Sap
899
VinktarBossStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
ストームコール
クリティカル率: 5%
キャストタイム: 0.5 秒
指定地点にマーカーを設置する。短い時間の後に雷がそのマーカーに落ち、周囲にダメージを与える。このとき、すでに設置した他のマーカーにも雷が落ちる。
371.9から1116の雷ダメージを与える
基礎持続時間は2
active skill area of effect radius +% final [-31]
is area damage [1]
VinktarBossVaalStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
ヴァールストームコール
キャストタイム: 0.5 秒
クールダウン時間: 15 秒
指定地点にマーカーを設置する。スキル持続時間中、雷がマーカーの近くのランダムな敵に繰り返し落ち、その周囲の敵にダメージを与える。スキルの持続時間のモッドは、落雷の間の間隔にも影響する。スキルの持続時間が終わると、巨大な稲妻がマーカーを襲い、周囲にダメージを与える。
164.4から493.2の雷ダメージを与える
基礎持続時間は5
0.25秒ごとに敵に雷を放つ
active skill area of effect radius +% final [-13]
is area damage [1]
VinktarSummonIonCannonSingleEnemy
Spell, Multicastable, Triggerable
キャストタイム: 1 秒
クールダウン時間: 4 秒
alternate minion [53]
number of monsters to summon [2]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VinktarBosses/VinktarSquareBossRevive1"] = {
    name = "Revived Guardian",
    life = 16,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 0.855,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "VinktarBossVaalStormCall",
        "VinktarBossStormCall",
        "VinktarSummonIonCannonSingleEnemy",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VinktarBossVaalStormCall"] = {
    name = "Vaal Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Vaal] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "vaal_storm_call_base_delay_ms",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 5000, 250, -13, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VinktarBossStormCall"] = {
    name = "Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, -31, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VinktarSummonIonCannonSingleEnemy"] = {
    name = "VinktarSummonIonCannonSingleEnemy",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {53, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
移動スピードが30%増加する
IdMonsterImplicitFastRun5
FamilyMovementVelocity
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • 復活した守護者
    人型
    移動スピードが30%増加する
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Revived Guardian
    SpectreN
    Tagsキャスター, human, humanoid, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_int, plate_armour, ranged, red_blood
    ライフ
    1600%
    アーマー
    +25%
    Ailment Threshold
    1600%
    耐性
    40 40 40 25
    Damage
    200%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.855 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    120%
    Type
    VinktarSquareBoss2Revived
    Metadata
    VinktarSquareBossRevive2
    レベル
    68
    ライフ
    102,934
    アーマー
    35,988
    回避力
    4,739
    エナジーシールド
    0
    Damage
    747
    スペルダメージ
    747
    命中
    290
    Attack Time
    0.855
    経験値
    20,510
    Ailment Threshold
    102,934
    Chill
    325
    Shock
    325
    Brittle
    1,841
    Scorch
    325
    Sap
    899
    OrbOfStormsVinktarsSquareBoss
    Spell, Damage, Lightning, Area, Chains, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Cooldown, Orb
    オーブオブストーム
    キャストタイム: 0.5 秒
    範囲内の敵に頻繁に稲妻を放つ固定式の電気のオーブを作成する。稲妻は敵に当たった際に分裂しより多くの敵を攻撃する。キャストスピードのモッドによりオーブが稲妻を放つ頻度が増加する。オーブの雲の中で雷スキルを使うことにより追加の稲妻を放つことができる。このスキルをもう一度唱えると既存のオーブと入れ替わりで新しいオーブを作成する。
    131.6から394.9の雷ダメージを与える
    プレイヤーが範囲内で雷スキルを3回使うと雷雲がチャージ状態になる
    チャージ状態の雷雲のダメージが200%上昇する
    基礎持続時間は60
    オーブの近くで雷スキルを使用した時に1秒ごとに雷を放つ
    ビームは追加で3体の対象に向かって分裂する
    number of additional storm clouds allowed [8]
    storm cloud destroy when caster dies [1]
    StormCloudLightningWarp
    Spell, Damage, Area, Duration, Movement, Lightning, AreaSpell
    ストームクラウドライトニングワープ
    クリティカル率: 5%
    キャストタイム: 1 秒
    クールダウン時間: 3 秒
    WIP
    190.4から571.1の雷ダメージを与える
    スキル効果持続時間が30%減少する
    is area damage [1]
    VinktarSquareSpellProjectileLightning
    Spell, Projectile, ProjectilesFromUser, Triggerable, Lightning
    キャストタイム: 1 秒
    668.7から2006の雷ダメージを与える
    螺旋状に投射物を3個放つ
    base is projectile [1]
    monster projectile variation [7]
    monster reverse point blank damage -% at minimum range [60]
    projectile spiral nova starting angle offset [-10]
    projectile spiral nova time ms [150]
    VinktarBossLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    ライトニングワープ
    クリティカル率: 5%
    キャストタイム: 1 秒
    クールダウン時間: 3 秒
    しばらく待機してから、対象地点までテレポートする。その待機時間は距離と移動スピードによって決まる。テレポートが起きる際、テレポートの出発点と到達点の両方のエリアの周囲に、雷ダメージを与える。このスキルを複数回唱えると、各テレポートが予約され、順番に連続して起きるようになる。
    190.4から571.1の雷ダメージを与える
    持続時間が30%減少する
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill override pvp scaling time ms [1000]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VinktarBosses/VinktarSquareBossRevive2"] = {
        name = "Revived Guardian",
        life = 16,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 0.855,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "VinktarBossLightningWarp",
            "VinktarSquareSpellProjectileLightning",
            "OrbOfStormsVinktarsSquareBoss",
            "StormCloudLightningWarp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VinktarBossLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_override_pvp_scaling_time_ms",
            "skill_effect_duration_+%",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1000, -30, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VinktarSquareSpellProjectileLightning"] = {
        name = "VinktarSquareSpellProjectileLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "projectile_spiral_nova_starting_angle_offset",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 7, 3, 150, 20, -10, 60, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["OrbOfStormsVinktarsSquareBoss"] = {
        name = "Orb of Storms",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Lightning] = true,
            [SkillType.Area] = true,
            [SkillType.Chains] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "orb_of_storms_base_bolt_frequency_ms",
            "projectile_number_to_split",
            "storm_cloud_charged_damage_+%_final",
            "number_of_additional_storm_clouds_allowed",
            "storm_cloud_charge_count",
            "storm_cloud_destroy_when_caster_dies",
        },
        levels = {
            [1] = {0.5, 1.5, 60000, 1000, 3, 200, 8, 3, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StormCloudLightningWarp"] = {
        name = "Storm Cloud Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "WIP",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -30, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    移動スピードが30%増加する
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • 復活した守護者
    人型
    移動スピードが30%増加する
    物理ダメージの50%を雷ダメージに変換する
    monster no drops or experience [1]
    移動スピードが25%増加する
    アタックスピードが20%増加する
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Revived Guardian
    SpectreN
    Tagsキャスター, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, lightning_affinity, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    ライフ
    1600%
    アーマー
    +50%
    Ailment Threshold
    1600%
    耐性
    40 40 40 25
    Damage
    220%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.855 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    120%
    Type
    VinktarSquareBoss3Revived
    Metadata
    VinktarSquareBossRevive3
    レベル
    68
    ライフ
    102,934
    アーマー
    43,185
    回避力
    4,739
    エナジーシールド
    0
    Damage
    822
    スペルダメージ
    822
    命中
    290
    Attack Time
    0.855
    経験値
    20,510
    Ailment Threshold
    102,934
    Chill
    325
    Shock
    325
    Brittle
    1,841
    Scorch
    325
    Sap
    899
    LivingBombLightning
    Spell, Damage, Area, Trappable, Totemable, Mineable, AreaSpell
    キャストタイム: 4 秒
    クールダウン時間: 10 秒
    4865から7297の雷ダメージを与える
    キャストスピードが25%増加する
    100%の確率で敵を感電させる
    active skill area of effect radius +% final [150]
    is area damage [1]
    SummonStormsVinktarBoss
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    キャストタイム: 1 秒
    クールダウン時間: 10 秒
    206.1から618.2の雷ダメージを与える
    基礎持続時間は8
    active skill area of effect radius +% final [90]
    is area damage [1]
    number of monsters to summon [32]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 657–986
    クリティカル率: 5%
    Attack Time: 0.855 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    VinktarBossCharge
    Attack
    Base Damage: 657–986
    クリティカル率: 5%
    Attack Time: 0.855 秒
    クールダウン時間: 4 秒
    アタックスピードが80%増加する
    MonsterFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    フリッカーストライク
    Base Damage: 657–986
    クリティカル率: 5%
    Attack Time: 0.855 秒
    クールダウン時間: 2 秒
    近くの敵へテレポートし、近接武器で攻撃する。対象が選択されていない場合は、ランダムに選択される。持続時間中、移動スピードが増加するバフを付与する。フレンジーチャージを消費することで、クールダウンを回避することができる。
    ダメージが10%上昇する
    アタックスピードが30%増加する
    フレンジーチャージ1個ごとにアタックスピードが10%増加する
    ignores proximity shield [1]
    melee defer damage prediction [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VinktarBosses/VinktarSquareBossRevive3"] = {
        name = "Revived Guardian",
        life = 16,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 0.855,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
            "MonsterFlickerStrike",
            "VinktarBossCharge",
            "SummonStormsVinktarBoss",
            "LivingBombLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VinktarBossCharge"] = {
        name = "VinktarBossCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
        },
        levels = {
            [1] = {80, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonStormsVinktarBoss"] = {
        name = "SummonStormsVinktarBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 8000, 32, 90, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LivingBombLightning"] = {
        name = "LivingBombLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 25, 150, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    移動スピードが30%増加する
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    物理ダメージの50%を雷ダメージに変換する
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 移動スピードが25%増加する
    IdMonsterImplicitFastRunVinktars
    FamilyMovementVelocity
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 25 Max: 25 Global
  • Craft Tagsspeed
    アタックスピードが20%増加する
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • 復活した守護者
    人型
    移動スピードが30%増加する
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Revived Guardian
    SpectreN
    Tagsキャスター, human, humanoid, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_int, plate_armour, ranged, red_blood
    ライフ
    1600%
    アーマー
    +50%
    Ailment Threshold
    1600%
    耐性
    40 40 40 25
    Damage
    200%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.855 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    120%
    Type
    VinktarSquareBoss4Revived
    Metadata
    VinktarSquareBossRevive4
    レベル
    68
    ライフ
    102,934
    アーマー
    43,185
    回避力
    4,739
    エナジーシールド
    0
    Damage
    747
    スペルダメージ
    747
    命中
    290
    Attack Time
    0.855
    経験値
    20,510
    Ailment Threshold
    102,934
    Chill
    325
    Shock
    325
    Brittle
    1,841
    Scorch
    325
    Sap
    899
    SummonSandLeaperVinktars1
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    キャストタイム: 1 秒
    クールダウン時間: 600 秒
    alternate minion [71]
    number of monsters to summon [1]
    summoned monster rarity [3]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    SummonSandLeaperVinktars2
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    キャストタイム: 1 秒
    クールダウン時間: 600 秒
    alternate minion [72]
    number of monsters to summon [1]
    summoned monster rarity [3]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    LightningBombVinktars
    Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
    フロストボム
    クリティカル率: 6%
    キャストタイム: 0.5 秒
    クールダウン時間: 4 秒
    持続時間中冷気のパルスを放つクリスタルを作成する。それぞれのパルスは近くの敵に副次的持続時間の間ライフ自動回復速度を減少させるデバフを付与し、さらに曝露(冷気)も付与する。クリスタルの持続時間が終わると、クリスタルは爆発し、周囲の敵に大きな冷気ダメージを与える。
    969.8から2909の雷ダメージを与える
    基礎持続時間は12
    サブの基礎持続時間は2
    ライフ自動回復レートが50%減少する
    基礎半径は2.4m
    曝露(雷)は冷気耐性-30%を付与する
    is area damage [1]
    LightningBombShortVinktars
    Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
    フロストボム
    クリティカル率: 6%
    キャストタイム: 0.5 秒
    クールダウン時間: 4 秒
    持続時間中冷気のパルスを放つクリスタルを作成する。それぞれのパルスは近くの敵に副次的持続時間の間ライフ自動回復速度を減少させるデバフを付与し、さらに曝露(冷気)も付与する。クリスタルの持続時間が終わると、クリスタルは爆発し、周囲の敵に大きな冷気ダメージを与える。
    969.8から2909の雷ダメージを与える
    基礎持続時間は4
    サブの基礎持続時間は2
    ライフ自動回復レートが50%減少する
    基礎半径は2.4m
    曝露(雷)は冷気耐性-30%を付与する
    is area damage [1]
    LightningBombMediumVinktars
    Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
    フロストボム
    クリティカル率: 6%
    キャストタイム: 0.5 秒
    クールダウン時間: 4 秒
    持続時間中冷気のパルスを放つクリスタルを作成する。それぞれのパルスは近くの敵に副次的持続時間の間ライフ自動回復速度を減少させるデバフを付与し、さらに曝露(冷気)も付与する。クリスタルの持続時間が終わると、クリスタルは爆発し、周囲の敵に大きな冷気ダメージを与える。
    969.8から2909の雷ダメージを与える
    基礎持続時間は8
    サブの基礎持続時間は2
    ライフ自動回復レートが50%減少する
    基礎半径は2.4m
    曝露(雷)は冷気耐性-30%を付与する
    is area damage [1]
    LightningBombLongVinktars
    Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
    フロストボム
    クリティカル率: 6%
    キャストタイム: 0.5 秒
    クールダウン時間: 4 秒
    持続時間中冷気のパルスを放つクリスタルを作成する。それぞれのパルスは近くの敵に副次的持続時間の間ライフ自動回復速度を減少させるデバフを付与し、さらに曝露(冷気)も付与する。クリスタルの持続時間が終わると、クリスタルは爆発し、周囲の敵に大きな冷気ダメージを与える。
    969.8から2909の雷ダメージを与える
    基礎持続時間は16
    サブの基礎持続時間は2
    ライフ自動回復レートが50%減少する
    基礎半径は2.4m
    曝露(雷)は冷気耐性-30%を付与する
    is area damage [1]
    VinktarsBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    ボールライトニング
    クリティカル率: 5%
    追加ダメージ効率: 20%
    キャストタイム: 0.8 秒
    動きの遅い投射物を発射し、稲妻で範囲内の敵に繰り返しダメージを与える。
    159.8から479.5の雷ダメージを与える
    キャストスピードが30%増加する
    基礎半径は1.8m
    active skill area of effect radius +% final [-11]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VinktarBosses/VinktarSquareBossRevive4"] = {
        name = "Revived Guardian",
        life = 16,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 0.855,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SummonSandLeaperVinktars1",
            "SummonSandLeaperVinktars2",
            "VinktarsBallLightning",
            "LightningBombVinktars",
            "LightningBombShortVinktars",
            "LightningBombMediumVinktars",
            "LightningBombLongVinktars",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSandLeaperVinktars1"] = {
        name = "SummonSandLeaperVinktars1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monster_rarity",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {71, 1, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSandLeaperVinktars2"] = {
        name = "SummonSandLeaperVinktars2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monster_rarity",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {72, 1, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VinktarsBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 30, -11, 18, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LightningBombVinktars"] = {
        name = "Frost Bomb",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Cold] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "base_lightning_damage_resistance_%",
            "life_regeneration_rate_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 24, 12000, 2000, -30, -50, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LightningBombShortVinktars"] = {
        name = "Frost Bomb",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Cold] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "base_lightning_damage_resistance_%",
            "life_regeneration_rate_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 24, 4000, 2000, -30, -50, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LightningBombMediumVinktars"] = {
        name = "Frost Bomb",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Cold] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "base_lightning_damage_resistance_%",
            "life_regeneration_rate_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 24, 8000, 2000, -30, -50, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LightningBombLongVinktars"] = {
        name = "Frost Bomb",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Cold] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "base_lightning_damage_resistance_%",
            "life_regeneration_rate_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 24, 16000, 2000, -30, -50, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    移動スピードが30%増加する
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global