Wiederbelebter Wächter
Humanoid
30% erhöhte Bewegungsgeschwindigkeit
monster no drops or experience [1]
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Revived Guardian
Spectre | N |
---|---|
Tags | Zauberer, human, humanoid, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_int, plate_armour, red_blood |
Leben
1600%
Rüstung
+25%
Ailment Threshold
1600%
Widerstand
40 40 40 25
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
120%
Type
VinktarSquareBoss1Revived
Metadata
VinktarSquareBossRevive1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
102,934
Rüstung
35,988
Ausweichen
4,739
Energieschild
0
Damage
747
Zauberschaden
747
Genauigkeit
290
Attack Time
0.855
Erfahrung
20,510
Ailment Threshold
102,934
Chill
325
Shock
325
Brittle
1,841
Scorch
325
Sap
899
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VinktarBossStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Gewitterbeschwörung
Kritische Trefferchance: 5%
Zauberzeit: 0.5 Sek.
Setzt am Ziel eine Markierung. Nach einer kurzen Dauer trifft ein Blitzschlag die Markierung und verursacht in seiner Umgebung Schaden. Wenn das passiert, werden ebenso andere von Euch gesetzte Markierungen aktiviert und von Blitzschlägen getroffen.
Verursacht 371.9 bis 1116 Blitzschaden
Basisdauer beträgt 2 Sekunden
active skill area of effect radius +% final [-31]
is area damage [1]
Basisdauer beträgt 2 Sekunden
active skill area of effect radius +% final [-31]
is area damage [1]
VinktarBossVaalStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
Vaal-Gewitterbeschwörung
Zauberzeit: 0.5 Sek.
Abklingzeit: 15 Sek.
Setzt am Ziel eine Markierung. Über die Dauer der Fertigkeit werden zufällige Gegner um die Markierung herum wiederholt von Blitzschlägen getroffen, die Schaden in einem Bereich um den Einschlag verursachen. Modifikatoren für die Fertigkeitsdauer beeinflussen die Dauer zwischen diesen Einschlägen. Wenn die Dauer endet, trifft ein riesiger Blitzschlag auf der Markierung ein und verursacht in seiner Umgebung Schaden.
Verursacht 164.4 bis 493.2 Blitzschaden
Basisdauer beträgt 5 Sekunden
Trifft einen Gegner alle 0.25 Sekunden
active skill area of effect radius +% final [-13]
is area damage [1]
Basisdauer beträgt 5 Sekunden
Trifft einen Gegner alle 0.25 Sekunden
active skill area of effect radius +% final [-13]
is area damage [1]
VinktarSummonIonCannonSingleEnemy
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
Abklingzeit: 4 Sek.
alternate minion [53]
number of monsters to summon [2]
summoned monsters no drops or experience [1]
number of monsters to summon [2]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VinktarBosses/VinktarSquareBossRevive1"] = { name = "Revived Guardian", life = 16, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, skillList = { "VinktarBossVaalStormCall", "VinktarBossStormCall", "VinktarSummonIonCannonSingleEnemy", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VinktarBossVaalStormCall"] = { name = "Vaal Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "vaal_storm_call_base_delay_ms", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 5000, 250, -13, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VinktarBossStormCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 2000, -31, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VinktarSummonIonCannonSingleEnemy"] = { name = "VinktarSummonIonCannonSingleEnemy", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {53, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% erhöhte Bewegungsgeschwindigkeit
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Wiederbelebter Wächter
Humanoid
30% erhöhte Bewegungsgeschwindigkeit
monster no drops or experience [1]
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Revived Guardian
Spectre | N |
---|---|
Tags | Zauberer, human, humanoid, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_int, plate_armour, ranged, red_blood |
Leben
1600%
Rüstung
+25%
Ailment Threshold
1600%
Widerstand
40 40 40 25
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
120%
Type
VinktarSquareBoss2Revived
Metadata
VinktarSquareBossRevive2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
102,934
Rüstung
35,988
Ausweichen
4,739
Energieschild
0
Damage
747
Zauberschaden
747
Genauigkeit
290
Attack Time
0.855
Erfahrung
20,510
Ailment Threshold
102,934
Chill
325
Shock
325
Brittle
1,841
Scorch
325
Sap
899
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
OrbOfStormsVinktarsSquareBoss
Spell, Damage, Lightning, Area, Chains, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Cooldown, Orb
Gewittersphäre
Zauberzeit: 0.5 Sek.
Erzeugt eine stationäre elektrische Sphäre, die auf Gegner in ihrem Wirkungsbereich Blitzschläge entfesselt, die sich aufteilen können, um weitere Gegner zu treffen. Modifikatoren für Zaubergeschwindigkeit beeinflussen die Häufigkeit der Einschläge. Ein erneutes Zaubern dieser Fertigkeit ersetzt die vorherige Sphäre.
Verursacht 131.6 bis 394.9 Blitzschaden
'Sturmwolke' lädt sich auf, wenn Ihr 3 Blitz-Fertigkeiten in Reichweite benutzt
Geladene 'Sturmwolke' verursacht 200 mehr Schaden
Basisdauer beträgt 60 Sekunden
Schlägt jede 1 Sekunde ein, und wenn Ihr eine Blitz-Fertigkeit im Umkreis der Sphäre benutzt
Blitzschlag teilt sich und trifft 3 weitere Ziele
number of additional storm clouds allowed [8]
storm cloud destroy when caster dies [1]
'Sturmwolke' lädt sich auf, wenn Ihr 3 Blitz-Fertigkeiten in Reichweite benutzt
Geladene 'Sturmwolke' verursacht 200 mehr Schaden
Basisdauer beträgt 60 Sekunden
Schlägt jede 1 Sekunde ein, und wenn Ihr eine Blitz-Fertigkeit im Umkreis der Sphäre benutzt
Blitzschlag teilt sich und trifft 3 weitere Ziele
number of additional storm clouds allowed [8]
storm cloud destroy when caster dies [1]
StormCloudLightningWarp
Spell, Damage, Area, Duration, Movement, Lightning, AreaSpell
Sturmwolken-Blitzwarp
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 3 Sek.
WIP
Verursacht 190.4 bis 571.1 Blitzschaden
30% verkürzte Fertigkeitseffektdauer
is area damage [1]
30% verkürzte Fertigkeitseffektdauer
is area damage [1]
VinktarSquareSpellProjectileLightning
Spell, Projectile, ProjectilesFromUser, Triggerable, Lightning
Zauberzeit: 1 Sek.
Verursacht 668.7 bis 2006 Blitzschaden
Feuert 3 Projektile in einer Spirale
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
Feuert 3 Projektile in einer Spirale
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
VinktarBossLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Blitzteleportation
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 3 Sek.
Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
Verursacht 190.4 bis 571.1 Blitzschaden
30% verkürzte Dauer
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
30% verkürzte Dauer
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VinktarBosses/VinktarSquareBossRevive2"] = { name = "Revived Guardian", life = 16, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, skillList = { "VinktarBossLightningWarp", "VinktarSquareSpellProjectileLightning", "OrbOfStormsVinktarsSquareBoss", "StormCloudLightningWarp", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VinktarBossLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_override_pvp_scaling_time_ms", "skill_effect_duration_+%", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 1000, -30, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VinktarSquareSpellProjectileLightning"] = { name = "VinktarSquareSpellProjectileLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 7, 3, 150, 20, -10, 60, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OrbOfStormsVinktarsSquareBoss"] = { name = "Orb of Storms", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Lightning] = true, [SkillType.Area] = true, [SkillType.Chains] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, [SkillType.Orb] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "orb_of_storms_base_bolt_frequency_ms", "projectile_number_to_split", "storm_cloud_charged_damage_+%_final", "number_of_additional_storm_clouds_allowed", "storm_cloud_charge_count", "storm_cloud_destroy_when_caster_dies", }, levels = { [1] = {0.5, 1.5, 60000, 1000, 3, 200, 8, 3, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StormCloudLightningWarp"] = { name = "Storm Cloud Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "WIP", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -30, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, }
30% erhöhte Bewegungsgeschwindigkeit
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Wiederbelebter Wächter
Humanoid
30% erhöhte Bewegungsgeschwindigkeit
50% des physischen Schadens werden in Blitzschaden umgewandelt
monster no drops or experience [1]
25% erhöhte Bewegungsgeschwindigkeit
20% erhöhte Angriffsgeschwindigkeit
50% des physischen Schadens werden in Blitzschaden umgewandelt
monster no drops or experience [1]
25% erhöhte Bewegungsgeschwindigkeit
20% erhöhte Angriffsgeschwindigkeit
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Revived Guardian
Spectre | N |
---|---|
Tags | Zauberer, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, lightning_affinity, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Leben
1600%
Rüstung
+50%
Ailment Threshold
1600%
Widerstand
40 40 40 25
Damage
220%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
120%
Type
VinktarSquareBoss3Revived
Metadata
VinktarSquareBossRevive3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
102,934
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
822
Zauberschaden
822
Genauigkeit
290
Attack Time
0.855
Erfahrung
20,510
Ailment Threshold
102,934
Chill
325
Shock
325
Brittle
1,841
Scorch
325
Sap
899
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LivingBombLightning
Spell, Damage, Area, Trappable, Totemable, Mineable, AreaSpell
Zauberzeit: 4 Sek.
Abklingzeit: 10 Sek.
Verursacht 4865 bis 7297 Blitzschaden
25% erhöhte Zaubergeschwindigkeit
100% Chance, Gegner zu schocken
active skill area of effect radius +% final [150]
is area damage [1]
25% erhöhte Zaubergeschwindigkeit
100% Chance, Gegner zu schocken
active skill area of effect radius +% final [150]
is area damage [1]
SummonStormsVinktarBoss
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
Verursacht 206.1 bis 618.2 Blitzschaden
Basisdauer beträgt 8 Sekunden
active skill area of effect radius +% final [90]
is area damage [1]
number of monsters to summon [32]
Basisdauer beträgt 8 Sekunden
active skill area of effect radius +% final [90]
is area damage [1]
number of monsters to summon [32]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 657–986
Kritische Trefferchance: 5%
Attack Time: 0.855 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
VinktarBossCharge
Attack
Base Damage: 657–986
Kritische Trefferchance: 5%
Attack Time: 0.855 Sek.
Abklingzeit: 4 Sek.
80% erhöhte Angriffsgeschwindigkeit
MonsterFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flimmerschlag
Base Damage: 657–986
Kritische Trefferchance: 5%
Attack Time: 0.855 Sek.
Abklingzeit: 2 Sek.
Teleportiert den Charakter zu einem Monster im Umkreis und greift dieses mit einer Nahkampfwaffe an. Falls kein Monster anvisiert ist, wird ein zufälliges gewählt. Gewährt eine Stärkung, die die Bewegungsgeschwindigkeit für eine Dauer erhöht. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
Verursacht 10% mehr Schaden
30% erhöhte Angriffsgeschwindigkeit
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
ignores proximity shield [1]
melee defer damage prediction [1]
30% erhöhte Angriffsgeschwindigkeit
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
ignores proximity shield [1]
melee defer damage prediction [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VinktarBosses/VinktarSquareBossRevive3"] = { name = "Revived Guardian", life = 16, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", "MonsterFlickerStrike", "VinktarBossCharge", "SummonStormsVinktarBoss", "LivingBombLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VinktarBossCharge"] = { name = "VinktarBossCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", }, levels = { [1] = {80, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonStormsVinktarBoss"] = { name = "SummonStormsVinktarBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "number_of_monsters_to_summon", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 8000, 32, 90, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LivingBombLightning"] = { name = "LivingBombLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 25, 150, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, }
30% erhöhte Bewegungsgeschwindigkeit
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
50% des physischen Schadens werden in Blitzschaden umgewandelt
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
25% erhöhte Bewegungsgeschwindigkeit
Id | MonsterImplicitFastRunVinktars |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
20% erhöhte Angriffsgeschwindigkeit
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Wiederbelebter Wächter
Humanoid
30% erhöhte Bewegungsgeschwindigkeit
monster no drops or experience [1]
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Revived Guardian
Spectre | N |
---|---|
Tags | Zauberer, human, humanoid, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_int, plate_armour, ranged, red_blood |
Leben
1600%
Rüstung
+50%
Ailment Threshold
1600%
Widerstand
40 40 40 25
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
120%
Type
VinktarSquareBoss4Revived
Metadata
VinktarSquareBossRevive4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
102,934
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
747
Zauberschaden
747
Genauigkeit
290
Attack Time
0.855
Erfahrung
20,510
Ailment Threshold
102,934
Chill
325
Shock
325
Brittle
1,841
Scorch
325
Sap
899
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SummonSandLeaperVinktars1
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1 Sek.
Abklingzeit: 600 Sek.
alternate minion [71]
number of monsters to summon [1]
summoned monster rarity [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summoned monster rarity [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
SummonSandLeaperVinktars2
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1 Sek.
Abklingzeit: 600 Sek.
alternate minion [72]
number of monsters to summon [1]
summoned monster rarity [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summoned monster rarity [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
LightningBombVinktars
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Frostbombe
Kritische Trefferchance: 6%
Zauberzeit: 0.5 Sek.
Abklingzeit: 4 Sek.
Erzeugt einen Kristall, der für eine Dauer mit Kälte pulsiert. Jeder Impuls wendet bei Gegnern im Umkreis für eine sekundäre Dauer eine Schwächung an, die die Lebensregenerations-Rate verringert und Kälte-Anfälligkeit verursacht. Nach Ablauf der Dauer explodiert der Kristall und fügt Gegnern im Umkreis schweren Kälteschaden zu.
Verursacht 969.8 bis 2909 Blitzschaden
Basisdauer beträgt 12 Sekunden
Die sekundäre Basisdauer beträgt 2 Sekunden
50% verringerte Lebensregenerations-Rate
Basisradius beträgt 2.4 Meter
Blitz-Anfälligkeit wendet -30% zu Blitzwiderstand an
is area damage [1]
Basisdauer beträgt 12 Sekunden
Die sekundäre Basisdauer beträgt 2 Sekunden
50% verringerte Lebensregenerations-Rate
Basisradius beträgt 2.4 Meter
Blitz-Anfälligkeit wendet -30% zu Blitzwiderstand an
is area damage [1]
LightningBombShortVinktars
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Frostbombe
Kritische Trefferchance: 6%
Zauberzeit: 0.5 Sek.
Abklingzeit: 4 Sek.
Erzeugt einen Kristall, der für eine Dauer mit Kälte pulsiert. Jeder Impuls wendet bei Gegnern im Umkreis für eine sekundäre Dauer eine Schwächung an, die die Lebensregenerations-Rate verringert und Kälte-Anfälligkeit verursacht. Nach Ablauf der Dauer explodiert der Kristall und fügt Gegnern im Umkreis schweren Kälteschaden zu.
Verursacht 969.8 bis 2909 Blitzschaden
Basisdauer beträgt 4 Sekunden
Die sekundäre Basisdauer beträgt 2 Sekunden
50% verringerte Lebensregenerations-Rate
Basisradius beträgt 2.4 Meter
Blitz-Anfälligkeit wendet -30% zu Blitzwiderstand an
is area damage [1]
Basisdauer beträgt 4 Sekunden
Die sekundäre Basisdauer beträgt 2 Sekunden
50% verringerte Lebensregenerations-Rate
Basisradius beträgt 2.4 Meter
Blitz-Anfälligkeit wendet -30% zu Blitzwiderstand an
is area damage [1]
LightningBombMediumVinktars
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Frostbombe
Kritische Trefferchance: 6%
Zauberzeit: 0.5 Sek.
Abklingzeit: 4 Sek.
Erzeugt einen Kristall, der für eine Dauer mit Kälte pulsiert. Jeder Impuls wendet bei Gegnern im Umkreis für eine sekundäre Dauer eine Schwächung an, die die Lebensregenerations-Rate verringert und Kälte-Anfälligkeit verursacht. Nach Ablauf der Dauer explodiert der Kristall und fügt Gegnern im Umkreis schweren Kälteschaden zu.
Verursacht 969.8 bis 2909 Blitzschaden
Basisdauer beträgt 8 Sekunden
Die sekundäre Basisdauer beträgt 2 Sekunden
50% verringerte Lebensregenerations-Rate
Basisradius beträgt 2.4 Meter
Blitz-Anfälligkeit wendet -30% zu Blitzwiderstand an
is area damage [1]
Basisdauer beträgt 8 Sekunden
Die sekundäre Basisdauer beträgt 2 Sekunden
50% verringerte Lebensregenerations-Rate
Basisradius beträgt 2.4 Meter
Blitz-Anfälligkeit wendet -30% zu Blitzwiderstand an
is area damage [1]
LightningBombLongVinktars
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Frostbombe
Kritische Trefferchance: 6%
Zauberzeit: 0.5 Sek.
Abklingzeit: 4 Sek.
Erzeugt einen Kristall, der für eine Dauer mit Kälte pulsiert. Jeder Impuls wendet bei Gegnern im Umkreis für eine sekundäre Dauer eine Schwächung an, die die Lebensregenerations-Rate verringert und Kälte-Anfälligkeit verursacht. Nach Ablauf der Dauer explodiert der Kristall und fügt Gegnern im Umkreis schweren Kälteschaden zu.
Verursacht 969.8 bis 2909 Blitzschaden
Basisdauer beträgt 16 Sekunden
Die sekundäre Basisdauer beträgt 2 Sekunden
50% verringerte Lebensregenerations-Rate
Basisradius beträgt 2.4 Meter
Blitz-Anfälligkeit wendet -30% zu Blitzwiderstand an
is area damage [1]
Basisdauer beträgt 16 Sekunden
Die sekundäre Basisdauer beträgt 2 Sekunden
50% verringerte Lebensregenerations-Rate
Basisradius beträgt 2.4 Meter
Blitz-Anfälligkeit wendet -30% zu Blitzwiderstand an
is area damage [1]
VinktarsBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Kugelblitz
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 20%
Zauberzeit: 0.8 Sek.
Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
Verursacht 159.8 bis 479.5 Blitzschaden
30% erhöhte Zaubergeschwindigkeit
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [-11]
base is projectile [1]
30% erhöhte Zaubergeschwindigkeit
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [-11]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VinktarBosses/VinktarSquareBossRevive4"] = { name = "Revived Guardian", life = 16, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, skillList = { "SummonSandLeaperVinktars1", "SummonSandLeaperVinktars2", "VinktarsBallLightning", "LightningBombVinktars", "LightningBombShortVinktars", "LightningBombMediumVinktars", "LightningBombLongVinktars", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SummonSandLeaperVinktars1"] = { name = "SummonSandLeaperVinktars1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monster_rarity", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {71, 1, 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandLeaperVinktars2"] = { name = "SummonSandLeaperVinktars2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monster_rarity", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {72, 1, 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VinktarsBallLightning"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 30, -11, 18, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LightningBombVinktars"] = { name = "Frost Bomb", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Cold] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, [SkillType.Orb] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_lightning_damage_resistance_%", "life_regeneration_rate_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 24, 12000, 2000, -30, -50, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LightningBombShortVinktars"] = { name = "Frost Bomb", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Cold] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, [SkillType.Orb] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_lightning_damage_resistance_%", "life_regeneration_rate_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 24, 4000, 2000, -30, -50, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LightningBombMediumVinktars"] = { name = "Frost Bomb", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Cold] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, [SkillType.Orb] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_lightning_damage_resistance_%", "life_regeneration_rate_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 24, 8000, 2000, -30, -50, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LightningBombLongVinktars"] = { name = "Frost Bomb", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Cold] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, [SkillType.Orb] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_lightning_damage_resistance_%", "life_regeneration_rate_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 24, 16000, 2000, -30, -50, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, }
30% erhöhte Bewegungsgeschwindigkeit
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |