Guardião Revivido
Humanóide
Velocidade de Movimento aumentada em 30%
monster no drops or experience [1]
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Revived Guardian
Spectre | N |
---|---|
Tags | Conjurador, human, humanoid, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_int, plate_armour, red_blood |
Vida
1600%
Armadura
+25%
Ailment Threshold
1600%
Resistência
40 40 40 25
Damage
200%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
VinktarSquareBoss1Revived
Metadata
VinktarSquareBossRevive1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
102,934
Armadura
35,988
Evasão
4,739
Escudo de Energia
0
Damage
747
Dano Mágico
747
Precisão
290
Attack Time
0.855
Experiência
20,510
Ailment Threshold
102,934
Chill
325
Shock
325
Brittle
1,841
Scorch
325
Sap
899
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VinktarBossStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Invocar Tormenta
Chance de Crítico: 5%
Tempo de Conjuração: 0.5 seg
Define um marcador no local. Após um curto período, raios atingem o marcador, causando dano ao seu redor e fazendo com que raios atinjam quaisquer outros marcadores que você tenha conjurado.
Causa 371.9 a 1116 de Dano de Raio
Duração base é de 2 segundos
active skill area of effect radius +% final [-31]
is area damage [1]
Duração base é de 2 segundos
active skill area of effect radius +% final [-31]
is area damage [1]
VinktarBossVaalStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
Invocar Tormenta Vaal
Tempo de Conjuração: 0.5 seg
Recarga: 15 seg
Define um marcador no local. Relâmpagos atingem inimigos aleatórios ao redor do marcador repetidas vezes durante a duração da habilidade, causando dano em área ao redor de onde acertar. Modificadores à duração da habilidade também afetarão o atraso entre estes acertos. Quando a duração do marcador terminar, um grande relâmpago acertará o marcador, causando dano ao seu redor.
Causa 164.4 a 493.2 de Dano de Raio
Duração base é de 5 segundos
Ataca um Inimigo a cada 0.25 segundos
active skill area of effect radius +% final [-13]
is area damage [1]
Duração base é de 5 segundos
Ataca um Inimigo a cada 0.25 segundos
active skill area of effect radius +% final [-13]
is area damage [1]
VinktarSummonIonCannonSingleEnemy
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
Recarga: 4 seg
alternate minion [53]
number of monsters to summon [2]
summoned monsters no drops or experience [1]
number of monsters to summon [2]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VinktarBosses/VinktarSquareBossRevive1"] = { name = "Revived Guardian", life = 16, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, skillList = { "VinktarBossVaalStormCall", "VinktarBossStormCall", "VinktarSummonIonCannonSingleEnemy", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VinktarBossVaalStormCall"] = { name = "Vaal Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "vaal_storm_call_base_delay_ms", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 5000, 250, -13, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VinktarBossStormCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 2000, -31, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VinktarSummonIonCannonSingleEnemy"] = { name = "VinktarSummonIonCannonSingleEnemy", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {53, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Velocidade de Movimento aumentada em 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Guardião Revivido
Humanóide
Velocidade de Movimento aumentada em 30%
monster no drops or experience [1]
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Revived Guardian
Spectre | N |
---|---|
Tags | Conjurador, human, humanoid, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_int, plate_armour, ranged, red_blood |
Vida
1600%
Armadura
+25%
Ailment Threshold
1600%
Resistência
40 40 40 25
Damage
200%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
VinktarSquareBoss2Revived
Metadata
VinktarSquareBossRevive2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
102,934
Armadura
35,988
Evasão
4,739
Escudo de Energia
0
Damage
747
Dano Mágico
747
Precisão
290
Attack Time
0.855
Experiência
20,510
Ailment Threshold
102,934
Chill
325
Shock
325
Brittle
1,841
Scorch
325
Sap
899
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
OrbOfStormsVinktarsSquareBoss
Spell, Damage, Lightning, Area, Chains, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Cooldown, Orb
Orbe Trovejante
Tempo de Conjuração: 0.5 seg
Cria um orbe elétrico fixo que atinge os inimigos em sua área de efeito com feixes elétricos que podem se dividir para acertar mais inimigos. Modificadores à velocidade de conjuração aumentarão a frequência destes acertos. Conjurar esta habilidade novamente substitui o orbe anterior.
Causa 131.6 a 394.9 de Dano de Raio
A Nuvem de Tempestade Carrega quando você usa 3 Habilidades de Raio em Alcance
Nuvens de Tempestade Carregadas causam 200 mais Dano
Duração base é de 60 segundos
Ataca a cada 1 segundo, e quando você usar uma Habilidade de Raio próximo do Orbe
Feixe se Divide para 3 alvos adicionais
number of additional storm clouds allowed [8]
storm cloud destroy when caster dies [1]
A Nuvem de Tempestade Carrega quando você usa 3 Habilidades de Raio em Alcance
Nuvens de Tempestade Carregadas causam 200 mais Dano
Duração base é de 60 segundos
Ataca a cada 1 segundo, e quando você usar uma Habilidade de Raio próximo do Orbe
Feixe se Divide para 3 alvos adicionais
number of additional storm clouds allowed [8]
storm cloud destroy when caster dies [1]
StormCloudLightningWarp
Spell, Damage, Area, Duration, Movement, Lightning, AreaSpell
Teleporte Relampejante de Nuvem de Tempestade
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 3 seg
WIP
Causa 190.4 a 571.1 de Dano de Raio
Duração do Efeito de Habilidades reduzida em 30%
is area damage [1]
Duração do Efeito de Habilidades reduzida em 30%
is area damage [1]
VinktarSquareSpellProjectileLightning
Spell, Projectile, ProjectilesFromUser, Triggerable, Lightning
Tempo de Conjuração: 1 seg
Causa 668.7 a 2006 de Dano de Raio
Dispara 3 Projéteis em uma espiral
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
Dispara 3 Projéteis em uma espiral
base is projectile [1]
monster projectile variation [7]
monster reverse point blank damage -% at minimum range [60]
projectile spiral nova starting angle offset [-10]
projectile spiral nova time ms [150]
VinktarBossLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Teleporte Relampejante
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 3 seg
Aguarda por uma tempo antes de teleportar o destino alvo, com a duração sendo baseada na distância e sua velocidade de movimento. Quando o teleporte acontecer, o dano de raio é causado na área ao redor tanto de onde o jogador estava, quanto para onde ele teleportou. Conjurar novamente colocará vários teleportes na fila para acontecer em sequência.
Causa 190.4 a 571.1 de Dano de Raio
Duração reduzida em 30%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
Duração reduzida em 30%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VinktarBosses/VinktarSquareBossRevive2"] = { name = "Revived Guardian", life = 16, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, skillList = { "VinktarBossLightningWarp", "VinktarSquareSpellProjectileLightning", "OrbOfStormsVinktarsSquareBoss", "StormCloudLightningWarp", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VinktarBossLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_override_pvp_scaling_time_ms", "skill_effect_duration_+%", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 1000, -30, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VinktarSquareSpellProjectileLightning"] = { name = "VinktarSquareSpellProjectileLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "projectile_spiral_nova_starting_angle_offset", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 7, 3, 150, 20, -10, 60, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OrbOfStormsVinktarsSquareBoss"] = { name = "Orb of Storms", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Lightning] = true, [SkillType.Area] = true, [SkillType.Chains] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, [SkillType.Orb] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "orb_of_storms_base_bolt_frequency_ms", "projectile_number_to_split", "storm_cloud_charged_damage_+%_final", "number_of_additional_storm_clouds_allowed", "storm_cloud_charge_count", "storm_cloud_destroy_when_caster_dies", }, levels = { [1] = {0.5, 1.5, 60000, 1000, 3, 200, 8, 3, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StormCloudLightningWarp"] = { name = "Storm Cloud Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "WIP", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -30, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, }
Velocidade de Movimento aumentada em 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Guardião Revivido
Humanóide
Velocidade de Movimento aumentada em 30%
50% do Dano Físico Convertido em Dano de Raio
monster no drops or experience [1]
Velocidade de Movimento aumentada em 25%
Velocidade de Ataque aumentada em 20%
50% do Dano Físico Convertido em Dano de Raio
monster no drops or experience [1]
Velocidade de Movimento aumentada em 25%
Velocidade de Ataque aumentada em 20%
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Revived Guardian
Spectre | N |
---|---|
Tags | Conjurador, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, lightning_affinity, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Vida
1600%
Armadura
+50%
Ailment Threshold
1600%
Resistência
40 40 40 25
Damage
220%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
VinktarSquareBoss3Revived
Metadata
VinktarSquareBossRevive3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
102,934
Armadura
43,185
Evasão
4,739
Escudo de Energia
0
Damage
822
Dano Mágico
822
Precisão
290
Attack Time
0.855
Experiência
20,510
Ailment Threshold
102,934
Chill
325
Shock
325
Brittle
1,841
Scorch
325
Sap
899
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LivingBombLightning
Spell, Damage, Area, Trappable, Totemable, Mineable, AreaSpell
Tempo de Conjuração: 4 seg
Recarga: 10 seg
Causa 4865 a 7297 de Dano de Raio
Velocidade de Conjuração aumentada em 25%
100% de chance de Eletrizar inimigos
active skill area of effect radius +% final [150]
is area damage [1]
Velocidade de Conjuração aumentada em 25%
100% de chance de Eletrizar inimigos
active skill area of effect radius +% final [150]
is area damage [1]
SummonStormsVinktarBoss
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1 seg
Recarga: 10 seg
Causa 206.1 a 618.2 de Dano de Raio
Duração base é de 8 segundos
active skill area of effect radius +% final [90]
is area damage [1]
number of monsters to summon [32]
Duração base é de 8 segundos
active skill area of effect radius +% final [90]
is area damage [1]
number of monsters to summon [32]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 657–986
Chance de Crítico: 5%
Attack Time: 0.855 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
VinktarBossCharge
Attack
Base Damage: 657–986
Chance de Crítico: 5%
Attack Time: 0.855 seg
Recarga: 4 seg
Velocidade de Ataque aumentada em 80%
MonsterFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Golpe Súbito
Base Damage: 657–986
Chance de Crítico: 5%
Attack Time: 0.855 seg
Recarga: 2 seg
Teleporta o personagem para um monstro próximo e o ataca com uma arma corpo a corpo. Se nenhum monstro específico for escolhido, um será escolhido aleatoriamente. Concede um buff que aumenta a velocidade de movimento por um tempo. A recarga pode ser ignorado ao gastar uma Carga de Frenesi.
Causa 10% mais Dano
Velocidade de Ataque aumentada em 30%
Velocidade de Ataque aumentada em 10% por Carga de Frenesi
ignores proximity shield [1]
melee defer damage prediction [1]
Velocidade de Ataque aumentada em 30%
Velocidade de Ataque aumentada em 10% por Carga de Frenesi
ignores proximity shield [1]
melee defer damage prediction [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VinktarBosses/VinktarSquareBossRevive3"] = { name = "Revived Guardian", life = 16, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", "MonsterFlickerStrike", "VinktarBossCharge", "SummonStormsVinktarBoss", "LivingBombLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VinktarBossCharge"] = { name = "VinktarBossCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", }, levels = { [1] = {80, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonStormsVinktarBoss"] = { name = "SummonStormsVinktarBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "number_of_monsters_to_summon", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 8000, 32, 90, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LivingBombLightning"] = { name = "LivingBombLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 25, 150, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, }
Velocidade de Movimento aumentada em 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
50% do Dano Físico Convertido em Dano de Raio
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidade de Movimento aumentada em 25%
Id | MonsterImplicitFastRunVinktars |
---|---|
Family | MovementVelocity |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Velocidade de Ataque aumentada em 20%
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Guardião Revivido
Humanóide
Velocidade de Movimento aumentada em 30%
monster no drops or experience [1]
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Revived Guardian
Spectre | N |
---|---|
Tags | Conjurador, human, humanoid, is_unarmed, lightning_affinity, medium_height, medium_movement, not_dex, not_int, plate_armour, ranged, red_blood |
Vida
1600%
Armadura
+50%
Ailment Threshold
1600%
Resistência
40 40 40 25
Damage
200%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
VinktarSquareBoss4Revived
Metadata
VinktarSquareBossRevive4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
102,934
Armadura
43,185
Evasão
4,739
Escudo de Energia
0
Damage
747
Dano Mágico
747
Precisão
290
Attack Time
0.855
Experiência
20,510
Ailment Threshold
102,934
Chill
325
Shock
325
Brittle
1,841
Scorch
325
Sap
899
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SummonSandLeaperVinktars1
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tempo de Conjuração: 1 seg
Recarga: 600 seg
alternate minion [71]
number of monsters to summon [1]
summoned monster rarity [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summoned monster rarity [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
SummonSandLeaperVinktars2
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tempo de Conjuração: 1 seg
Recarga: 600 seg
alternate minion [72]
number of monsters to summon [1]
summoned monster rarity [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summoned monster rarity [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
LightningBombVinktars
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Bomba Congelante
Chance de Crítico: 6%
Tempo de Conjuração: 0.5 seg
Recarga: 4 seg
Cria um cristal que pulsa com gelo por um tempo. Cada pulso aplica um debuff aos inimigos próximos por uma duração secundária que reduz a regeneração de vida, e também inflige Exposição a Gelo. Quando a duração do cristal terminar, ele explode, causando muito dano de gelo aos inimigos ao redor.
Causa 969.8 a 2909 de Dano de Raio
Duração base é de 12 segundos
Duração Base Secundária é de 2 segundos
Velocidade de Regeneração de Vida reduzida em 50%
O raio Base é de 2.4 metros
Exposição a Raio aplica -30% de Resistência a Raio
is area damage [1]
Duração base é de 12 segundos
Duração Base Secundária é de 2 segundos
Velocidade de Regeneração de Vida reduzida em 50%
O raio Base é de 2.4 metros
Exposição a Raio aplica -30% de Resistência a Raio
is area damage [1]
LightningBombShortVinktars
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Bomba Congelante
Chance de Crítico: 6%
Tempo de Conjuração: 0.5 seg
Recarga: 4 seg
Cria um cristal que pulsa com gelo por um tempo. Cada pulso aplica um debuff aos inimigos próximos por uma duração secundária que reduz a regeneração de vida, e também inflige Exposição a Gelo. Quando a duração do cristal terminar, ele explode, causando muito dano de gelo aos inimigos ao redor.
Causa 969.8 a 2909 de Dano de Raio
Duração base é de 4 segundos
Duração Base Secundária é de 2 segundos
Velocidade de Regeneração de Vida reduzida em 50%
O raio Base é de 2.4 metros
Exposição a Raio aplica -30% de Resistência a Raio
is area damage [1]
Duração base é de 4 segundos
Duração Base Secundária é de 2 segundos
Velocidade de Regeneração de Vida reduzida em 50%
O raio Base é de 2.4 metros
Exposição a Raio aplica -30% de Resistência a Raio
is area damage [1]
LightningBombMediumVinktars
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Bomba Congelante
Chance de Crítico: 6%
Tempo de Conjuração: 0.5 seg
Recarga: 4 seg
Cria um cristal que pulsa com gelo por um tempo. Cada pulso aplica um debuff aos inimigos próximos por uma duração secundária que reduz a regeneração de vida, e também inflige Exposição a Gelo. Quando a duração do cristal terminar, ele explode, causando muito dano de gelo aos inimigos ao redor.
Causa 969.8 a 2909 de Dano de Raio
Duração base é de 8 segundos
Duração Base Secundária é de 2 segundos
Velocidade de Regeneração de Vida reduzida em 50%
O raio Base é de 2.4 metros
Exposição a Raio aplica -30% de Resistência a Raio
is area damage [1]
Duração base é de 8 segundos
Duração Base Secundária é de 2 segundos
Velocidade de Regeneração de Vida reduzida em 50%
O raio Base é de 2.4 metros
Exposição a Raio aplica -30% de Resistência a Raio
is area damage [1]
LightningBombLongVinktars
Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
Bomba Congelante
Chance de Crítico: 6%
Tempo de Conjuração: 0.5 seg
Recarga: 4 seg
Cria um cristal que pulsa com gelo por um tempo. Cada pulso aplica um debuff aos inimigos próximos por uma duração secundária que reduz a regeneração de vida, e também inflige Exposição a Gelo. Quando a duração do cristal terminar, ele explode, causando muito dano de gelo aos inimigos ao redor.
Causa 969.8 a 2909 de Dano de Raio
Duração base é de 16 segundos
Duração Base Secundária é de 2 segundos
Velocidade de Regeneração de Vida reduzida em 50%
O raio Base é de 2.4 metros
Exposição a Raio aplica -30% de Resistência a Raio
is area damage [1]
Duração base é de 16 segundos
Duração Base Secundária é de 2 segundos
Velocidade de Regeneração de Vida reduzida em 50%
O raio Base é de 2.4 metros
Exposição a Raio aplica -30% de Resistência a Raio
is area damage [1]
VinktarsBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Esfera Trovejante
Chance de Crítico: 5%
Eficácia do Dano Adicionado: 20%
Tempo de Conjuração: 0.8 seg
Dispara um projétil lento que causa dano repetidamente nos inimigos em uma área ao seu redor com feixes de raio.
Causa 159.8 a 479.5 de Dano de Raio
Velocidade de Conjuração aumentada em 30%
O raio Base é de 1.8 metros
active skill area of effect radius +% final [-11]
base is projectile [1]
Velocidade de Conjuração aumentada em 30%
O raio Base é de 1.8 metros
active skill area of effect radius +% final [-11]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VinktarBosses/VinktarSquareBossRevive4"] = { name = "Revived Guardian", life = 16, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, skillList = { "SummonSandLeaperVinktars1", "SummonSandLeaperVinktars2", "VinktarsBallLightning", "LightningBombVinktars", "LightningBombShortVinktars", "LightningBombMediumVinktars", "LightningBombLongVinktars", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SummonSandLeaperVinktars1"] = { name = "SummonSandLeaperVinktars1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monster_rarity", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {71, 1, 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonSandLeaperVinktars2"] = { name = "SummonSandLeaperVinktars2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monster_rarity", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {72, 1, 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VinktarsBallLightning"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 30, -11, 18, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LightningBombVinktars"] = { name = "Frost Bomb", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Cold] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, [SkillType.Orb] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_lightning_damage_resistance_%", "life_regeneration_rate_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 24, 12000, 2000, -30, -50, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LightningBombShortVinktars"] = { name = "Frost Bomb", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Cold] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, [SkillType.Orb] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_lightning_damage_resistance_%", "life_regeneration_rate_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 24, 4000, 2000, -30, -50, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LightningBombMediumVinktars"] = { name = "Frost Bomb", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Cold] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, [SkillType.Orb] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_lightning_damage_resistance_%", "life_regeneration_rate_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 24, 8000, 2000, -30, -50, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LightningBombLongVinktars"] = { name = "Frost Bomb", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Cold] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, [SkillType.Orb] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "base_lightning_damage_resistance_%", "life_regeneration_rate_+%", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 24, 16000, 2000, -30, -50, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, }
Velocidade de Movimento aumentada em 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |