Champion of the Feast
Demon
monster no drops or experience [1]
monster penalty against minions damage +% final vs player minions [-30]
SpectreN
Tagsdemon, extra_extra_small_height, fast_movement, ghost_armour, has_one_hand_sword, has_one_handed_melee, humanoid, melee, physical_affinity
Life
400%
Energy Shield From Life
33%
Armour
+33%
Evasion
+33%
Ailment Threshold
400%
Resistance
37 37 37 0
Damage
200%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
140%
Type
KitavaMinionBoss1
Metadata
KitavaMinionBoss1
Level
68
Life
25,733
Armour
38,291
Evasion
6,303
Energy Shield
2,022
Damage
747
Spell Damage
747
Accuracy
290
Attack Time
1.5
Experience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 598–897
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
KitavaMinionFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 598–897
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 1.5 sec
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 20% more Damage
40% increased Attack Speed
Maim on Hit
ignores proximity shield [1]
KitavaMinionRemoteSlam
Attack, Area, Damage
Base Damage: 598–897
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Deals 25% more Damage
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "Revive"
}

Stats
{
	set_minion_dies_when_parent_deleted = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//turn_duration = 0.35
	selection_height_override = 160.0
}

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart_exposed/unique_minion_epk/unique_minion.epk );"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart_exposed/unique_minion_death/uniqueminiondeath.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaBoss/KitavaMinionBoss1"] = {
    name = "Champion of the Feast",
    life = 4,
    energyShield = 0.33,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "KitavaMinionFlickerStrike",
        "KitavaMinionRemoteSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaMinionFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "attack_speed_+%",
        "ignores_proximity_shield",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KitavaMinionRemoteSlam"] = {
    name = "KitavaMinionRemoteSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {100, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [3] = {25, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    Champion of the Feast
    Demon
    monster no drops or experience [1]
    monster penalty against minions damage +% final vs player minions [-30]
    SpectreN
    Tagsdemon, extra_extra_small_height, fast_movement, ghost_armour, has_one_hand_sword, has_one_handed_melee, humanoid, melee, physical_affinity
    Life
    400%
    Energy Shield From Life
    33%
    Armour
    +33%
    Evasion
    +33%
    Ailment Threshold
    400%
    Resistance
    37 37 37 0
    Damage
    200%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    140%
    Type
    KitavaMinionBoss1
    Metadata
    KitavaMinionBoss3
    Level
    68
    Life
    25,733
    Armour
    38,291
    Evasion
    6,303
    Energy Shield
    2,022
    Damage
    747
    Spell Damage
    747
    Accuracy
    290
    Attack Time
    1.5
    Experience
    20,510
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 598–897
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    KitavaMinionFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Flicker Strike
    Base Damage: 598–897
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 1.5 sec
    Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
    Deals 20% more Damage
    40% increased Attack Speed
    Maim on Hit
    ignores proximity shield [1]
    KitavaMinionRemoteSlam
    Attack, Area, Damage
    Base Damage: 598–897
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 8 sec
    Deals 25% more Damage
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	set_minion_dies_when_parent_deleted = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.35
    	selection_height_override = 160.0
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart_exposed/unique_minion_epk/unique_minion.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart_exposed/unique_minion_death/uniqueminiondeath.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KitavaBoss/KitavaMinionBoss3"] = {
        name = "Champion of the Feast",
        life = 4,
        energyShield = 0.33,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "KitavaMinionFlickerStrike",
            "KitavaMinionRemoteSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaMinionFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "ignores_proximity_shield",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaMinionRemoteSlam"] = {
        name = "KitavaMinionRemoteSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {100, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [3] = {25, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    Champion of the Feast
    Demon
    monster no drops or experience [1]
    monster penalty against minions damage +% final vs player minions [-30]
    SpectreN
    Tagsdemon, extra_extra_small_height, fast_movement, ghost_armour, has_one_hand_sword, has_one_handed_melee, humanoid, melee, physical_affinity
    Life
    400%
    Energy Shield From Life
    33%
    Armour
    +33%
    Evasion
    +33%
    Ailment Threshold
    400%
    Resistance
    37 37 37 0
    Damage
    200%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    140%
    Type
    KitavaMinionBoss1
    Metadata
    KitavaMinionBoss4
    Level
    68
    Life
    25,733
    Armour
    38,291
    Evasion
    6,303
    Energy Shield
    2,022
    Damage
    747
    Spell Damage
    747
    Accuracy
    290
    Attack Time
    1.5
    Experience
    20,510
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 598–897
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    KitavaMinionFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Flicker Strike
    Base Damage: 598–897
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 1.5 sec
    Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
    Deals 20% more Damage
    40% increased Attack Speed
    Maim on Hit
    ignores proximity shield [1]
    KitavaMinionRemoteSlam
    Attack, Area, Damage
    Base Damage: 598–897
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 8 sec
    Deals 25% more Damage
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	set_minion_dies_when_parent_deleted = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.35
    	selection_height_override = 160.0
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart_exposed/unique_minion_epk/unique_minion.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart_exposed/unique_minion_death/uniqueminiondeath.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KitavaBoss/KitavaMinionBoss4"] = {
        name = "Champion of the Feast",
        life = 4,
        energyShield = 0.33,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "KitavaMinionFlickerStrike",
            "KitavaMinionRemoteSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaMinionFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "ignores_proximity_shield",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaMinionRemoteSlam"] = {
        name = "KitavaMinionRemoteSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {100, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [3] = {25, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    Champion of the Feast
    Demon
    monster no drops or experience [1]
    monster penalty against minions damage +% final vs player minions [-30]
    SpectreN
    Tagsdemon, extra_extra_small_height, fast_movement, ghost_armour, has_one_hand_sword, has_one_handed_melee, humanoid, melee, physical_affinity
    Life
    400%
    Energy Shield From Life
    33%
    Armour
    +33%
    Evasion
    +33%
    Ailment Threshold
    400%
    Resistance
    37 37 37 0
    Damage
    200%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    140%
    Type
    KitavaMinionBoss1
    Metadata
    KitavaMinionBoss5
    Level
    68
    Life
    25,733
    Armour
    38,291
    Evasion
    6,303
    Energy Shield
    2,022
    Damage
    747
    Spell Damage
    747
    Accuracy
    290
    Attack Time
    1.5
    Experience
    20,510
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 598–897
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    KitavaMinionFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Flicker Strike
    Base Damage: 598–897
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 1.5 sec
    Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
    Deals 20% more Damage
    40% increased Attack Speed
    Maim on Hit
    ignores proximity shield [1]
    KitavaMinionRemoteSlam
    Attack, Area, Damage
    Base Damage: 598–897
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 8 sec
    Deals 25% more Damage
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	set_minion_dies_when_parent_deleted = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.35
    	selection_height_override = 160.0
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart_exposed/unique_minion_epk/unique_minion.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart_exposed/unique_minion_death/uniqueminiondeath.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KitavaBoss/KitavaMinionBoss5"] = {
        name = "Champion of the Feast",
        life = 4,
        energyShield = 0.33,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "KitavaMinionFlickerStrike",
            "KitavaMinionRemoteSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaMinionFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "ignores_proximity_shield",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaMinionRemoteSlam"] = {
        name = "KitavaMinionRemoteSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {100, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [3] = {25, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    Champion of the Feast
    Demon
    monster no drops or experience [1]
    monster penalty against minions damage +% final vs player minions [-30]
    SpectreN
    Tagsdemon, extra_extra_small_height, fast_movement, ghost_armour, has_one_hand_sword, has_one_handed_melee, humanoid, melee, physical_affinity
    Life
    400%
    Energy Shield From Life
    33%
    Armour
    +33%
    Evasion
    +33%
    Ailment Threshold
    400%
    Resistance
    37 37 37 0
    Damage
    200%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    140%
    Type
    KitavaMinionBoss1
    Metadata
    KitavaMinionBoss7
    Level
    68
    Life
    25,733
    Armour
    38,291
    Evasion
    6,303
    Energy Shield
    2,022
    Damage
    747
    Spell Damage
    747
    Accuracy
    290
    Attack Time
    1.5
    Experience
    20,510
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 598–897
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    KitavaMinionFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Flicker Strike
    Base Damage: 598–897
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 1.5 sec
    Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
    Deals 20% more Damage
    40% increased Attack Speed
    Maim on Hit
    ignores proximity shield [1]
    KitavaMinionRemoteSlam
    Attack, Area, Damage
    Base Damage: 598–897
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 8 sec
    Deals 25% more Damage
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	set_minion_dies_when_parent_deleted = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.35
    	selection_height_override = 160.0
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart_exposed/unique_minion_epk/unique_minion.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart_exposed/unique_minion_death/uniqueminiondeath.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KitavaBoss/KitavaMinionBoss7"] = {
        name = "Champion of the Feast",
        life = 4,
        energyShield = 0.33,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "KitavaMinionFlickerStrike",
            "KitavaMinionRemoteSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaMinionFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "ignores_proximity_shield",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KitavaMinionRemoteSlam"] = {
        name = "KitavaMinionRemoteSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {100, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [3] = {25, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    Edit

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