Overwhelm Attr /18 ⍟
Overwhelm
Radius: 60
Your critical strike multiplier is lower while near a Slayer.
-30% to Critical Strike Multiplier
![](https://cdn.poedb.tw/protected/image/Art/2DArt/SkillIcons/passives/Slayer/Overwhelm.webp)
Name | Show Full Descriptions |
---|---|
ID | AscendancySlayer8 |
Icon | Art/2DArt/SkillIcons/passives/Slayer/CriticalAttacks.png |
isKeystone | false |
isNotable | true |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
AscendancyID | Slayer |
PassiveSkillsHash | 17315 |
Aura Radius | 60 |
Ruthless mode | Base Critical Strike Chance for Attacks with Weapons is 8% Nearby Enemies have -30% to Critical Strike Multiplier |
Reference | Community Wiki |
Overwhelm
Your critical strike multiplier is lower while near a Slayer.
base_critical_strike_multiplier_+
![](https://cdn.poedb.tw/protected/image/Art/2DArt/SkillIcons/passives/Slayer/Overwhelm.webp)
Attribute /4
slayer_crit_multi_aura
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | 30 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Base Critical Strike Multiplier +%
Code | base critical strike multiplier + |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Item mods /28
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
13 | WeaponTree | Adds 1 to 3 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
27 | WeaponTree | Adds 2 to 4 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
57 | WeaponTree | Adds 4 to 6 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
74 | WeaponTree | Adds 6 to 10 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 default 0 | |
85 | WeaponTree | Adds 13 to 20 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
13 | WeaponTree | Adds 1 to 3 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
27 | WeaponTree | Adds 3 to 6 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
57 | WeaponTree | Adds 7 to 10 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
74 | WeaponTree | Adds 11 to 17 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 default 0 | |
85 | WeaponTree | Adds 22 to 33 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
13 | WeaponTree | Minions deal 1 to 3 additional Physical Damage Minions Attacks Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
27 | WeaponTree | Minions deal 2 to 4 additional Physical Damage Minions Attacks Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
57 | WeaponTree | Minions deal 4 to 6 additional Physical Damage Minions Attacks Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
74 | WeaponTree | Minions deal 6 to 10 additional Physical Damage Minions Attacks Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
85 | WeaponTree | Minions deal 13 to 20 additional Physical Damage Minions Attacks Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
13 | WeaponTree | Minions deal 1 to 3 additional Physical Damage Minions Attacks Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
27 | WeaponTree | Minions deal 3 to 6 additional Physical Damage Minions Attacks Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
57 | WeaponTree | Minions deal 7 to 10 additional Physical Damage Minions Attacks Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
74 | WeaponTree | Minions deal 11 to 17 additional Physical Damage Minions Attacks Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
85 | WeaponTree | Minions deal 22 to 33 additional Physical Damage Minions Attacks Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
12 | WeaponTree | +12% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction | one_hand_weapon 250 default 0 | |
75 | WeaponTree | +16% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction | one_hand_weapon 250 default 0 | |
12 | WeaponTree | +24% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction | two_hand_weapon 250 default 0 | |
75 | WeaponTree | +32% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction | two_hand_weapon 250 default 0 | |
20 | WeaponTree | Overwhelm 15% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction | one_hand_weapon 500 default 0 | |
68 | WeaponTree | Overwhelm 20% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction | one_hand_weapon 500 default 0 | |
25 | WeaponTree | Overwhelm 24% Physical Damage Reduction Hits against you Overwhelm 10% of Physical Damage Reduction | two_hand_weapon 500 default 0 | |
68 | WeaponTree | Overwhelm 32% Physical Damage Reduction Hits against you Overwhelm 10% of Physical Damage Reduction | two_hand_weapon 500 default 0 |
Monsters mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Steel | 1 | Unique | 40% increased Global Physical Damage 30% additional Physical Damage Reduction Overwhelm 10% Physical Damage Reduction 250% increased Stun Threshold blood and armour type override robot [1] | no_common_monster_mods 0 default 5000 |
1 | Unique | 25% increased Global Physical Damage 30% additional Physical Damage Reduction Overwhelm 10% Physical Damage Reduction | ||
1 | Unique | Overwhelm 15% Physical Damage Reduction |
Cluster Jewel mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Notable | 68 | Prefix | 1 Added Passive Skill is Overwhelming Malice | affliction_critical_chance 171 affliction_chaos_damage 97 default 0 |
Misc mods /5
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Battering | 1 | CrucibleMap | Suffix | Monsters Overwhelm 50% Physical Damage Reduction map item drop quantity +% [14] map item drop rarity +% [8] | uber_tier_map 0 crucible_map_low 500 default 0 |
of Battering | 1 | CrucibleMap | Suffix | Monsters Overwhelm 100% Physical Damage Reduction map item drop quantity +% [14] map item drop rarity +% [8] | uber_tier_map 0 crucible_map_high 500 default 0 |
12 | Necropolis | NecropolisHaunted | Overwhelm 15% Physical Damage Reduction monster necropolis mod value +% [40] | default 300 | |
26 | Necropolis | NecropolisHaunted | Overwhelm 30% Physical Damage Reduction monster necropolis mod value +% [80] | default 200 | |
44 | Necropolis | NecropolisHaunted | Overwhelm 50% Physical Damage Reduction monster necropolis mod value +% [120] | default 100 |
Unique /1
Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
Call of Steel has (80–100)% increased Use Speed
Call of Steel causes (20–25)% increased Reflected Damage
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
Call of Steel has (80–100)% increased Use Speed
Call of Steel causes (20–25)% increased Reflected Damage
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
Passive /6
35% increased Physical Damage with Swords
Sword Attacks deal 35% increased Damage with Ailments
Hits have 35% chance to ignore Enemy Physical Damage Reduction
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Sword Attacks deal 35% increased Damage with Ailments
Hits have 35% chance to ignore Enemy Physical Damage Reduction
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased total Recovery per second from Life Leech
Hits have 30% chance to ignore Enemy Physical Damage Reduction
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased total Recovery per second from Life Leech
Hits have 30% chance to ignore Enemy Physical Damage Reduction
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Hits have 30% chance to ignore Enemy Physical Damage Reduction
+30 to Strength
30% increased Physical Damage
+30 to Strength
30% increased Physical Damage
15% chance to Impale Enemies on Hit with Attacks
12% increased Impale Effect
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
12% increased Impale Effect
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
15% chance to Impale Enemies on Hit with Attacks
10% increased Impale Effect
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
10% increased Impale Effect
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
30% increased Attack Physical Damage
Hits have 50% chance to ignore Enemy Physical Damage Reduction
Hits have 50% chance to ignore Enemy Physical Damage Reduction
Cluster Jewel Passive /1
Hits have 50% chance to ignore Enemy Physical Damage Reduction
30% increased Physical Damage
30% increased Physical Damage
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Overwhelm
Overwhelm is a property of hits that ignores a set amount of the target's physical damage reduction.
Mechanics
Overwhelm works similarly to resistance penetration, reducing the target's effective physical damage reduction against the hit by the specified amount. However, Overwhelm cannot reduce physical damage reduction into the negatives.
Overwhelm (Ascendancy passive)
Overwhelm is a notable Ascendancy passive skill for the Slayer that sets the base critical strike chance of the equipped weapon to 8%, added critical strike multiplier per nearby enemy, and reduces the critical strike multiplier of nearby enemies.
This passive overrides the weapon's critical strike chance value to 8%. Additional sources of base critical strike chance will be applied over this override.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.