Skill Gem /1
Name |
---|
Intimidating Cry |
Skill Gem Quality /1
Item | Type | Stats | Weight |
---|---|---|---|
Intimidating Cry | Divergent | Exerted Attacks Overwhelm (0–10)% of Physical Damage Reduction | 100 |
Support Gem Quality /3
Item | Type | Stats | Weight |
---|---|---|---|
Melee Physical Damage Support | Divergent | Supported Skills Overwhelm (0–5)% Physical Damage Reduction | 50 |
Fortify Support | Divergent | Hits from Supported Skills Overwhelm (0–5)% of Physical Damage Reduction while at maximum Fortification | 50 |
Brutality Support | Divergent | Supported Skills Overwhelm (0–5)% Physical Damage Reduction | 100 |
Item mods /53
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Hunt | 68 | Suffix | Overwhelm (8–11)% Physical Damage Reduction damage physical | belt_basilisk 500 default 0 |
of the Hunt | 75 | Suffix | Overwhelm (12–15)% Physical Damage Reduction damage physical | belt_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | Hits with this Weapon Overwhelm (13–16)% Physical Damage Reduction damage physical attack | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 default 0 |
of the Hunt | 71 | Suffix | Hits with this Weapon Overwhelm (17–20)% Physical Damage Reduction damage physical attack | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | Hits with this Weapon Overwhelm (13–16)% Physical Damage Reduction damage physical attack | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 bow_basilisk 500 default 0 |
of the Hunt | 71 | Suffix | Hits with this Weapon Overwhelm (17–20)% Physical Damage Reduction damage physical attack | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 bow_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | Overwhelm (7–8)% Physical Damage Reduction damage physical | sceptre_basilisk 500 rune_dagger_basilisk 500 wand_basilisk 500 default 0 |
of the Hunt | 71 | Suffix | Overwhelm (9–10)% Physical Damage Reduction damage physical | sceptre_basilisk 500 rune_dagger_basilisk 500 wand_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | Overwhelm (13–16)% Physical Damage Reduction damage physical | staff_basilisk 500 default 0 |
of the Hunt | 71 | Suffix | Overwhelm (17–20)% Physical Damage Reduction damage physical | staff_basilisk 500 default 0 |
75 | BlueImplicit | Overwhelm (8–9)% Physical Damage Reduction damage physical | no_tier_6_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Overwhelm (10–11)% Physical Damage Reduction damage physical | no_tier_5_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Overwhelm (12–13)% Physical Damage Reduction damage physical | no_tier_4_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Overwhelm (14–15)% Physical Damage Reduction damage physical | no_tier_3_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Overwhelm (16–17)% Physical Damage Reduction damage physical | no_tier_2_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Overwhelm (18–19)% Physical Damage Reduction damage physical | no_tier_1_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Overwhelm (16–17)% Physical Damage Reduction physical | no_tier_5_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Overwhelm (18–19)% Physical Damage Reduction physical | no_tier_4_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Overwhelm (20–21)% Physical Damage Reduction physical | no_tier_3_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Overwhelm (22–23)% Physical Damage Reduction physical | no_tier_2_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Overwhelm (24–25)% Physical Damage Reduction physical | no_tier_1_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Overwhelm (24–25)% Physical Damage Reduction physical | no_tier_4_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Overwhelm (26–27)% Physical Damage Reduction physical | no_tier_3_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Overwhelm (28–29)% Physical Damage Reduction physical | no_tier_2_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Overwhelm (30–31)% Physical Damage Reduction physical | no_tier_1_eldritch_implicit 0 gloves 140 default 0 | |
13 | WeaponTree | Adds 1 to 3 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
27 | WeaponTree | Adds 2 to 4 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
57 | WeaponTree | Adds 4 to 6 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
74 | WeaponTree | Adds 6 to 10 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 default 0 | |
85 | WeaponTree | Adds 13 to 20 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 default 0 | |
13 | WeaponTree | Adds 1 to 3 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
27 | WeaponTree | Adds 3 to 6 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
57 | WeaponTree | Adds 7 to 10 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
74 | WeaponTree | Adds 11 to 17 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 default 0 | |
85 | WeaponTree | Adds 22 to 33 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 default 0 | |
13 | WeaponTree | Minions deal 1 to 3 additional Physical Damage Minions Attacks Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
27 | WeaponTree | Minions deal 2 to 4 additional Physical Damage Minions Attacks Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
57 | WeaponTree | Minions deal 4 to 6 additional Physical Damage Minions Attacks Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
74 | WeaponTree | Minions deal 6 to 10 additional Physical Damage Minions Attacks Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
85 | WeaponTree | Minions deal 13 to 20 additional Physical Damage Minions Attacks Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
13 | WeaponTree | Minions deal 1 to 3 additional Physical Damage Minions Attacks Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
27 | WeaponTree | Minions deal 3 to 6 additional Physical Damage Minions Attacks Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
57 | WeaponTree | Minions deal 7 to 10 additional Physical Damage Minions Attacks Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
74 | WeaponTree | Minions deal 11 to 17 additional Physical Damage Minions Attacks Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
85 | WeaponTree | Minions deal 22 to 33 additional Physical Damage Minions Attacks Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
12 | WeaponTree | +12% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction | one_hand_weapon 250 default 0 | |
75 | WeaponTree | +16% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction | one_hand_weapon 250 default 0 | |
12 | WeaponTree | +24% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction | two_hand_weapon 250 default 0 | |
75 | WeaponTree | +32% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction | two_hand_weapon 250 default 0 | |
20 | WeaponTree | Overwhelm 15% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction | one_hand_weapon 500 default 0 | |
68 | WeaponTree | Overwhelm 20% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction | one_hand_weapon 500 default 0 | |
25 | WeaponTree | Overwhelm 24% Physical Damage Reduction Hits against you Overwhelm 10% of Physical Damage Reduction | two_hand_weapon 500 default 0 | |
68 | WeaponTree | Overwhelm 32% Physical Damage Reduction Hits against you Overwhelm 10% of Physical Damage Reduction | two_hand_weapon 500 default 0 |
Monsters mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Steel | 1 | Unique | 40% increased Global Physical Damage 30% additional Physical Damage Reduction Overwhelm 10% Physical Damage Reduction 250% increased Stun Threshold blood and armour type override robot [1] | no_common_monster_mods 0 default 5000 |
1 | Unique | 25% increased Global Physical Damage 30% additional Physical Damage Reduction Overwhelm 10% Physical Damage Reduction | ||
Overwhelming | 6 | Prefix | Overwhelm 30% Physical Damage Reduction | default 5000 |
Abyss Jewel mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | Overwhelm 2% Physical Damage Reduction damage physical | default 1000 |
Cluster Jewel mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Notable | 68 | Prefix | 1 Added Passive Skill is Overwhelming Malice | affliction_critical_chance 171 affliction_chaos_damage 97 default 0 |
Misc mods /7
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Corrupted | Overwhelm 2% Physical Damage Reduction damage physical | jewel 1000 default 0 | |
1 | MapDevice | Unique | 10% more Monster Life 0% increased Monster Damage 0% improved Rewards Monsters gain 10% increased Maximum Life each time they are Revived Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived map fragment level + [3] resource life damage | ||
1 | ExpeditionRelic | Prefix | Monsters' Hits Overwhelm 100% Physical Damage Reduction | default 1000 | |
1 | PrimordialAltar | Unique | Overwhelm (50–80)% Physical Damage Reduction | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
of Overwhelming | 82 | SanctumSpecial | Suffix | Overwhelm (15–20)% Physical Damage Reduction damage physical | str_special_relic 200 default 50 |
of Battering | 1 | CrucibleMap | Suffix | Monsters Overwhelm 50% Physical Damage Reduction map item drop quantity +% [14] map item drop rarity +% [8] | crucible_map_low 500 default 0 |
of Battering | 1 | CrucibleMap | Suffix | Monsters Overwhelm 100% Physical Damage Reduction map item drop quantity +% [14] map item drop rarity +% [8] | crucible_map_high 500 default 0 |
Item /1
Icon | Name |
---|---|
![]() | Unrelenting Timeless Vaal Emblem Portal: Domain of Timeless Conflict Area Level: 68 Monsters gain 10% increased Maximum Life each time they are Revived Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived 10% improved Rewards |
Unique /1
Icon | Name |
---|---|
![]() | Hand of the Fervent Zealot Gloves (70–130)% increased Armour and Energy Shield +(50–70) to maximum Life Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second Hits Overwhelm (10–15)% of Physical Damage Reduction while you have Sacrificial Zeal (Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) |
Passive /6
Icon | Name |
---|---|
Razor's Edge Notable 35% increased Physical Damage with Swords Sword Attacks deal 35% increased Damage with Ailments Overwhelm 20% Physical Damage Reduction (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) | |
Martial Experience Notable 30% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments 100% increased total Recovery per second from Life Leech Overwhelm 12% Physical Damage Reduction (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Master of Blades Notable Overwhelm 10% Physical Damage Reduction +30 to Strength 30% increased Physical Damage (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) | |
Merciless Skewering Notable Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction 15% chance to Impale Enemies on Hit with Attacks 5% increased Impale Effect (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) | |
Forceful Skewering Notable Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction 10% chance to Impale Enemies on Hit with Attacks 10% increased Impale Effect (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) | |
Bastion Breaker Notable 30% increased Attack Physical Damage Overwhelm 20% Physical Damage Reduction (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) |
Cluster Jewel Passive /1
Icon | Name |
---|---|
Iron Breaker Notable Overwhelm 10% Physical Damage Reduction 35% increased Physical Damage (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) |
Overwhelm
Your critical strike multiplier is lower while near a Slayer.
base_critical_strike_multiplier_+

slayer_crit_multi_aura
IsBuffDefinition | 1 |
---|---|
BuffMergeModesID | 3 |
IsCharged | 0 |
IsInvisible | 0 |
IsRemovable | 0 |
IsSkillBuff | 0 |
BuffGroupsID | -1 |
Buff Related /1
dat | code | mod |
---|---|---|
BuffTemplates | SlayerCritMultiplier | Nearby Enemies have -30% to Critical Strike Multiplier |
Base Critical Strike Multiplier +%
Code | base critical strike multiplier + |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Overwhelm
Overwhelm Attr /17 ⍟
Name | Show Full Descriptions |
---|---|
ID | AscendancySlayer8 |
Reference | Community Wiki |
Icon | Art/2DArt/SkillIcons/passives/Slayer/CriticalAttacks.png |
isKeystone | false |
isNotable | true |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
AscendancyID | Slayer |
PassiveSkillsHash | 17315 |
Aura Radius | 60 |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Overwhelm
Overwhelm is a property of hits that ignores a set amount of the target's physical damage reduction.
Mechanics
Overwhelm works similarly to resistance penetration, reducing the target's effective physical damage reduction against the hit by the specified amount. However, Overwhelm cannot reduce physical damage reduction into the negatives.
Overwhelm (Ascendancy passive)
Overwhelm is a notable Ascendancy passive skill for the Slayer that sets the base critical strike chance of the equipped weapon to 8%, added critical strike multiplier per nearby enemy, and reduces the critical strike multiplier of nearby enemies.
This passive overrides the weapon's critical strike chance value to 8%. Additional sources of base critical strike chance will be applied over this override.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.