Overwhelm
Ascendancy: Slayer
Character: Duelist
Radius: 60
Base Critical Strike Chance for Attacks with Weapons is 8%
+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%
Nearby Enemies have -30% to Critical Strike Multiplier
Overwhelm Attr /18 ⍟
Overwhelm
Radius: 60
Your critical strike multiplier is lower while near a Slayer.
-30% to Critical Strike Multiplier
NameShow Full Descriptions
IDAscendancySlayer8
IconArt/2DArt/SkillIcons/passives/Slayer/CriticalAttacks.png
isKeystonefalse
isNotabletrue
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
AscendancyIDSlayer
PassiveSkillsHash17315
Aura Radius60
Ruthless mode
Base Critical Strike Chance for Attacks with Weapons is 8%
Nearby Enemies have -30% to Critical Strike Multiplier
ReferenceCommunity Wiki
Overwhelm
Your critical strike multiplier is lower while near a Slayer.
base_critical_strike_multiplier_+
Attribute /4

slayer_crit_multi_aura

KeyValue
AcronymProjectile, Chain, Armour, Evasion
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Base Critical Strike Multiplier +%
Codebase critical strike multiplier +
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Skill Gem /1
Item mods /53
NameLevelPre/SufDescriptionWeight
of the Hunt68SuffixOverwhelm (8–11)% Physical Damage Reduction damage physicalbelt_basilisk 500
default 0
of the Hunt75SuffixOverwhelm (12–15)% Physical Damage Reduction damage physicalbelt_basilisk 500
default 0
of the Hunt68SuffixHits with this Weapon Overwhelm (13–16)% Physical Damage Reduction damage physical attacksword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
default 0
of the Hunt71SuffixHits with this Weapon Overwhelm (17–20)% Physical Damage Reduction damage physical attacksword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
default 0
of the Hunt68SuffixHits with this Weapon Overwhelm (13–16)% Physical Damage Reduction damage physical attack2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
bow_basilisk 500
default 0
of the Hunt71SuffixHits with this Weapon Overwhelm (17–20)% Physical Damage Reduction damage physical attack2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
bow_basilisk 500
default 0
of the Hunt68SuffixOverwhelm (7–8)% Physical Damage Reduction damage physicalsceptre_basilisk 500
rune_dagger_basilisk 500
wand_basilisk 500
default 0
of the Hunt71SuffixOverwhelm (9–10)% Physical Damage Reduction damage physicalsceptre_basilisk 500
rune_dagger_basilisk 500
wand_basilisk 500
default 0
of the Hunt68SuffixOverwhelm (13–16)% Physical Damage Reduction damage physicalstaff_basilisk 500
default 0
of the Hunt71SuffixOverwhelm (17–20)% Physical Damage Reduction damage physicalstaff_basilisk 500
default 0
75BlueImplicitOverwhelm (8–9)% Physical Damage Reduction damage physicalno_tier_6_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitOverwhelm (10–11)% Physical Damage Reduction damage physicalno_tier_5_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitOverwhelm (12–13)% Physical Damage Reduction damage physicalno_tier_4_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitOverwhelm (14–15)% Physical Damage Reduction damage physicalno_tier_3_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitOverwhelm (16–17)% Physical Damage Reduction damage physicalno_tier_2_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitOverwhelm (18–19)% Physical Damage Reduction damage physicalno_tier_1_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Overwhelm (16–17)% Physical Damage Reduction physicalno_tier_5_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Overwhelm (18–19)% Physical Damage Reduction physicalno_tier_4_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Overwhelm (20–21)% Physical Damage Reduction physicalno_tier_3_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Overwhelm (22–23)% Physical Damage Reduction physicalno_tier_2_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Overwhelm (24–25)% Physical Damage Reduction physicalno_tier_1_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Overwhelm (24–25)% Physical Damage Reduction physicalno_tier_4_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Overwhelm (26–27)% Physical Damage Reduction physicalno_tier_3_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Overwhelm (28–29)% Physical Damage Reduction physicalno_tier_2_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Overwhelm (30–31)% Physical Damage Reduction physicalno_tier_1_eldritch_implicit 0
gloves 140
default 0
13WeaponTreeAdds 1 to 3 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
27WeaponTreeAdds 2 to 4 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
57WeaponTreeAdds 4 to 6 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
74WeaponTreeAdds 6 to 10 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
two_hand_weapon 0
caster_unique_weapon 125
attack_dagger 0
wand 125
sceptre 125
dagger 125
default 0
85WeaponTreeAdds 13 to 20 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
two_hand_weapon 0
caster_unique_weapon 63
attack_dagger 0
wand 63
sceptre 63
dagger 63
default 0
13WeaponTreeAdds 1 to 3 Physical Damage to Spells
Overwhelm 10% Physical Damage Reduction
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
27WeaponTreeAdds 3 to 6 Physical Damage to Spells
Overwhelm 10% Physical Damage Reduction
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
57WeaponTreeAdds 7 to 10 Physical Damage to Spells
Overwhelm 10% Physical Damage Reduction
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
74WeaponTreeAdds 11 to 17 Physical Damage to Spells
Overwhelm 10% Physical Damage Reduction
one_hand_weapon 0
caster_unique_weapon 125
attack_staff 0
staff 125
default 0
85WeaponTreeAdds 22 to 33 Physical Damage to Spells
Overwhelm 10% Physical Damage Reduction
one_hand_weapon 0
caster_unique_weapon 63
attack_staff 0
staff 63
default 0
13WeaponTreeMinions deal 1 to 3 additional Physical Damage
Minions Attacks Overwhelm 5% Physical Damage Reduction
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
27WeaponTreeMinions deal 2 to 4 additional Physical Damage
Minions Attacks Overwhelm 5% Physical Damage Reduction
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
57WeaponTreeMinions deal 4 to 6 additional Physical Damage
Minions Attacks Overwhelm 5% Physical Damage Reduction
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
74WeaponTreeMinions deal 6 to 10 additional Physical Damage
Minions Attacks Overwhelm 5% Physical Damage Reduction
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
85WeaponTreeMinions deal 13 to 20 additional Physical Damage
Minions Attacks Overwhelm 5% Physical Damage Reduction
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
13WeaponTreeMinions deal 1 to 3 additional Physical Damage
Minions Attacks Overwhelm 10% Physical Damage Reduction
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
27WeaponTreeMinions deal 3 to 6 additional Physical Damage
Minions Attacks Overwhelm 10% Physical Damage Reduction
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
57WeaponTreeMinions deal 7 to 10 additional Physical Damage
Minions Attacks Overwhelm 10% Physical Damage Reduction
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
74WeaponTreeMinions deal 11 to 17 additional Physical Damage
Minions Attacks Overwhelm 10% Physical Damage Reduction
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
85WeaponTreeMinions deal 22 to 33 additional Physical Damage
Minions Attacks Overwhelm 10% Physical Damage Reduction
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
12WeaponTree+12% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
one_hand_weapon 250
default 0
75WeaponTree+16% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
one_hand_weapon 250
default 0
12WeaponTree+24% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
two_hand_weapon 250
default 0
75WeaponTree+32% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
two_hand_weapon 250
default 0
20WeaponTreeOverwhelm 15% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
one_hand_weapon 500
default 0
68WeaponTreeOverwhelm 20% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
one_hand_weapon 500
default 0
25WeaponTreeOverwhelm 24% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
two_hand_weapon 500
default 0
68WeaponTreeOverwhelm 32% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
two_hand_weapon 500
default 0
Monsters mods /5
NameLevelPre/SufDescriptionWeight
of Steel1Unique40% increased Global Physical Damage
30% additional Physical Damage Reduction
Overwhelm 10% Physical Damage Reduction
250% increased Stun Threshold
blood and armour type override robot [1]
no_common_monster_mods 0
default 5000
1Unique25% increased Global Physical Damage
30% additional Physical Damage Reduction
Overwhelm 10% Physical Damage Reduction
1UniqueOverwhelm 100% Physical Damage Reduction
Overwhelming6PrefixOverwhelm 30% Physical Damage Reductiondefault 5000
1UniqueOverwhelm 30% Physical Damage Reduction
Abyss Jewel mods /1
NameLevelPre/SufDescriptionWeight
1CorruptedOverwhelm 2% Physical Damage Reduction damage physicaldefault 1000
Cluster Jewel mods /1
NameLevelPre/SufDescriptionWeight
Notable68Prefix1 Added Passive Skill is Overwhelming Maliceaffliction_critical_chance 171
affliction_chaos_damage 97
default 0
Map mods /1
NameLevelPre/SufDescriptionWeight
Battering69PrefixMonsters Overwhelm (35–50)% Physical Damage Reduction
Found Items have 3% chance to drop Corrupted in Area
20% increased Quantity of Items found in this Area
physical
uber_tier_map 0
secret_area 600
default 0
Misc mods /13
NameLevelDomainPre/SufDescriptionWeight
1JewelCorruptedOverwhelm 2% Physical Damage Reduction damage physicaljewel 1000
default 0
1MapDeviceUnique10% increased Experience gain
15% more Monster Life
10% increased Monster Damage
% improved Rewards
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived
Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived
map num legion uber fragments [1]
resource life damage
1ExpeditionRelicPrefixMonsters' Hits Overwhelm 100% Physical Damage Reductiondefault 1000
1PrimordialAltarUniqueOverwhelm (50–80)% Physical Damage Reductionprimordial_altar_upside 0
tangle_altar 1000
default 0
of Overwhelming82SanctumSpecialSuffixOverwhelm (15–20)% Physical Damage Reduction damage physicalstr_special_relic 200
default 50
of Battering1CrucibleMapSuffixMonsters Overwhelm 50% Physical Damage Reduction
map item drop quantity +% [14]
map item drop rarity +% [8]
uber_tier_map 0
crucible_map_low 500
default 0
of Battering1CrucibleMapSuffixMonsters Overwhelm 100% Physical Damage Reduction
map item drop quantity +% [14]
map item drop rarity +% [8]
uber_tier_map 0
crucible_map_high 500
default 0
Overwhelming1TincturePrefixOverwhelm (9–12)% of Physical Damage Reduction physical attacktincture 1000
default 0
Battering1TincturePrefixOverwhelm (13–16)% of Physical Damage Reduction physical attacktincture 1000
default 0
Pummeling60TincturePrefixOverwhelm (17–25)% of Physical Damage Reduction physical attacktincture 500
default 0
12NecropolisOverwhelm 15% Physical Damage Reduction
monster necropolis mod value +% [40]
default 300
26NecropolisOverwhelm 30% Physical Damage Reduction
monster necropolis mod value +% [80]
default 200
44NecropolisOverwhelm 50% Physical Damage Reduction
monster necropolis mod value +% [120]
default 100
Item /1
Unrelenting Timeless Vaal Emblem
Area Level: 80
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters Penetrate 4% of Enemy Resistances for each time they have been Revived
Monsters Overwhelm 4% of Physical Damage Reduction for each time they have been Revived
10% increased Experience Gain
10% improved Rewards
Unique /2
Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
Call of Steel has (80–100)% increased Use Speed
Call of Steel causes (20–25)% increased Reflected Damage
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
(70–130)% increased Armour and Energy Shield
+(50–70) to maximum Life
Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second
Hits Overwhelm (10–15)% of Physical Damage Reduction while you have Sacrificial Zeal
(Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds)
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
Passive /6
35% increased Physical Damage with Swords
Sword Attacks deal 35% increased Damage with Ailments
Overwhelm 20% Physical Damage Reduction
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased total Recovery per second from Life Leech
Overwhelm 12% Physical Damage Reduction
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Overwhelm 10% Physical Damage Reduction
+30 to Strength
30% increased Physical Damage
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction
15% chance to Impale Enemies on Hit with Attacks
5% increased Impale Effect
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction
10% chance to Impale Enemies on Hit with Attacks
10% increased Impale Effect
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
30% increased Attack Physical Damage
Overwhelm 20% Physical Damage Reduction
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
Cluster Jewel Passive /1
Overwhelm 10% Physical Damage Reduction
35% increased Physical Damage
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)

Community Wiki

Edit

Overwhelm

Overwhelm is a property of hits that ignores a set amount of the target's physical damage reduction.

Mechanics

Overwhelm works similarly to resistance penetration, reducing the target's effective physical damage reduction against the hit by the specified amount. However, Overwhelm cannot reduce physical damage reduction into the negatives.




Overwhelm (Ascendancy passive)

Overwhelm is a notable Ascendancy passive skill for the Slayer that sets the base critical strike chance of the equipped weapon to 8%, added critical strike multiplier per nearby enemy, and reduces the critical strike multiplier of nearby enemies.

This passive overrides the weapon's critical strike chance value to 8%. Additional sources of base critical strike chance will be applied over this override.


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