Ambusher
Dagger
Physical Damage: 19-74
Critical Strike Chance: 6.1%
Attacks per Second: 1.5
Weapon Range: 1 metres
Requires Level 60, 113 Dex, 113 Int
30% increased Global Critical Strike Chance
Ambusher Dagger18 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 3xOrb of Transmutation · Magic: 4xOrb of Alteration · Rare: 3xChaos Orb · Unique: 8xChaos Orb
DropLevel 60
BaseType Ambusher
Class Daggers
FlagsCanHaveInfluence, CanBeCorrupted, CanBeSuperCorrupted, CanHaveIncubators, CanHaveAspects, CanAddVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/OneHandWeapons/Daggers/Dagger18
Tagsdagger, attack_dagger, one_hand_weapon, onehand, weapon
IconArt/2DItems/Weapons/OneHandWeapons/Daggers/Dagger4
ReferenceCommunity Wiki
30% increased Global Critical Strike Chance
FamilyCriticalStrikeChanceIncrease
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • critical strike chance +% Min: 30 Max: 30 Global
  • Craft Tagscritical
    Unique /3
    30% increased Global Critical Strike Chance
    (180–200)% increased Physical Damage
    (10–15)% increased Attack Speed
    (15–20)% increased Poison Duration
    0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
    0.5% of Attack Damage Leeched as Life against Maimed Enemies
    (15–20)% chance to Maim on Hit
    20% chance to Poison on Hit
    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Maimed enemies have 30% reduced Movement Speed)
    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
    30% increased Global Critical Strike Chance
    Trigger Level 20 Unseen Strike every 0.5 seconds while Phasing
    +(20–40) to Dexterity
    (230–260)% increased Physical Damage
    30% reduced Attack Speed while Phasing
    (While you have Phasing, your movement is not blocked by Enemies)
    30% increased Global Critical Strike Chance
    (200–250)% increased Physical Damage
    (20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently
    (60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently
    +3 seconds to Duration of Frenzy and Power Charges on Culling Strike
    Gain (120–150) Life on Culling Strike
    Gain (10–20) Mana on Culling Strike
    (Recently refers to the past 4 seconds)
    Edit

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