Ambusher
Daggers
Physical Damage: 19-74
Critical Strike Chance: 8.3%
Attacks per Second: 1.5
Weapon Range: 1 metres
Requires Level 60, 113 Dex, 113 Int
30% increased Global Critical Strike Chance
Ambusher Dagger18 /8
| Name | Show Full Descriptions |
|---|---|
| DropLevel | 60 |
| BaseType | Ambusher |
| Class | Daggers |
| Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge |
| Type | Metadata/Items/Weapons/OneHandWeapons/Daggers/Dagger18 |
| Tags | dagger, attack_dagger, one_hand_weapon, onehand, weapon |
| Icon | Art/2DItems/Weapons/OneHandWeapons/Daggers/Dagger4 |
| Reference | Community Wiki |
30% increased Global Critical Strike Chance
| Family | CriticalStrikeChanceIncrease |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Critical |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default, weapon, onehand, dagger, attack_dagger, one_hand_weapon |
| client.RenderItem | , |
| Mods.stat_description_list | Metadata/StatDescriptions/stat_descriptions.txt |
| Mods.mod_stat_description_list | Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt |
| Mods.enable_rarity | normal, magic, rare, unique |
| Mods.inventory_type | Weapon |
| AttributeRequirements.strength_requirement | 100 |
| AttributeRequirements.dexterity_requirement | 0 |
| AttributeRequirements.intelligence_requirement | 0 |
| Weapon.minimum_attack_distance | 0 |
| Weapon.maximum_attack_distance | 3 |
| Weapon.minimum_damage | 5 |
| Weapon.maximum_damage | 10 |
| Weapon.weapon_speed | 833 |
| Weapon.critical_chance | 500 |
| Weapon.accuracy_rating | 20 |
| Weapon.weapon_class | Dagger |
| Quality.max_quality | 20 |
| Sockets.socket_info | 1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5 |
Unique /3
Requires Level 60, 113 Dex, 113 Int
30% increased Global Critical Strike Chance
(180—200)% increased Physical Damage
(10—15)% increased Attack Speed
(15—20)% increased Poison Duration
0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
0.5% of Attack Damage Leeched as Life against Maimed Enemies
(15—20)% chance to Maim on Hit
20% chance to Poison on Hit
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Requires Level 60, 113 Dex, 113 Int
30% increased Global Critical Strike Chance
Trigger Level 20 Unseen Strike every 0.5 seconds while Phasing
+(20—40) to Dexterity
(230—260)% increased Physical Damage
30% reduced Attack Speed while Phasing
(While you have Phasing, your movement is not blocked by Enemies)
Requires Level 60, 113 Dex, 113 Int
30% increased Global Critical Strike Chance
(200—250)% increased Physical Damage
(20—25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently
(60—80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently
+3 seconds to Duration of Frenzy and Power Charges on Culling Strike
Gain (120—150) Life on Culling Strike
Gain (10—20) Mana on Culling Strike
(Recently refers to the past 4 seconds)
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























