Demon Dagger
Dagger
Physical Damage: 24-97
Critical Strike Chance: 6.5%
Attacks per Second: 1.2
Weapon Range: 1 metres
Requires Level 68, 76 Dex, 149 Int
40% increased Global Critical Strike Chance
Demon Dagger Dagger22 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 3xOrb of Transmutation · Magic: 4xOrb of Alteration · Rare: 3xChaos Orb · Unique: 8xChaos Orb
DropLevel 68
BaseType Demon Dagger
Class Rune Daggers
FlagsCanHaveInfluence, CanBeCorrupted, CanBeSuperCorrupted, CanHaveIncubators, CanHaveAspects, CanAddVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/OneHandWeapons/Daggers/Dagger22
Tagstop_tier_base_item_type, dagger, one_hand_weapon, onehand, weapon
IconArt/2DItems/Weapons/OneHandWeapons/Daggers/Dagger8
ReferenceCommunity Wiki
40% increased Global Critical Strike Chance
FamilyCriticalStrikeChanceIncrease
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • critical strike chance +% Min: 40 Max: 40 Global
  • Craft Tagscritical
    Unique /1 ⍟
    40% increased Global Critical Strike Chance
    Adds (85–110) to (135–150) Physical Damage
    Adds (130–160) to (220–240) Fire Damage
    50% chance to cause Bleeding on Hit
    (70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
    (70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
    Every 8 seconds, gain Avatar of Fire for 4 seconds
    (160–200)% increased Critical Strike Chance while you have Avatar of Fire
    50% of Physical Damage Converted to Fire while you have Avatar of Fire
    +2000 Armour while you do not have Avatar of Fire
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    (50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
    Deal no Non-Fire Damage)
    Edit

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