Fiend Dagger
Rune Daggers
Physical Damage: 22-87
Critical Strike Chance: 8.5%
Attacks per Second: 1.2
Weapon Range: 1 metres
Requires Level 53, 58 Dex, 123 Int
40% increased Global Critical Strike Chance
Fiend Dagger Dagger15 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 1xOrb of Transmutation · Magic: 2xOrb of Alteration · Rare: 3xOrb of Alchemy · Unique: 5xChaos Orb
DropLevel 53
BaseType Fiend Dagger
Class Rune Daggers
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/OneHandWeapons/Daggers/Dagger15
Tagsdagger, one_hand_weapon, onehand, weapon
IconArt/2DItems/Weapons/OneHandWeapons/Daggers/Dagger8
ReferenceCommunity Wiki
40% increased Global Critical Strike Chance
FamilyCriticalStrikeChanceIncrease
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • critical strike chance +% Min: 40 Max: 40 Global
  • Craft Tagscritical
    Unique /3
    40% increased Global Critical Strike Chance
    +(20–40) to Intelligence
    (40–60)% increased Fire Damage
    +1 to Level of all Fire Spell Skill Gems
    30% of Fire Damage Converted to Chaos Damage
    Your Chaos Damage has 60% chance to Poison Enemies
    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
    40% increased Global Critical Strike Chance
    100% chance to Trigger Level 1 Raise Spiders on Kill
    (170–200)% increased Physical Damage
    Adds (8–13) to (20–30) Physical Damage
    Adds 1 to 59 Chaos Damage
    15% chance to Poison on Hit
    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
    40% increased Global Critical Strike Chance
    100% increased Melee Damage against Frozen Enemies
    100% increased Melee Damage against Shocked Enemies
    100% increased Melee Damage against Ignited Enemies
    Projectiles have (15–20)% chance to Ignite
    Projectiles have (15–20)% chance to Freeze
    Projectiles have (15–20)% chance to Shock
    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    Edit

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