Blade Trap
Level: (1–20)
Cost: (8–20) Mana
Effectiveness of Added Damage: (76–96)%
Requires Level (12–70), (33–155) Dex
Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.
Trap lasts 4 seconds
Rotates 4 times
25% increased rotation speed if Dual Wielding
Rotates +1 times if Dual Wielding
Base radius is (1.6–2.2) metres
Rotates 4 times
25% increased rotation speed if Dual Wielding
Rotates +1 times if Dual Wielding
Base radius is (1.6–2.2) metres
Additional Effects From Quality:
Trap lasts +(0–1) second
Rotates +(0–1) time
Rotates +(0–1) time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /1
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Siren's Cadence | Nessa | Ranger · Scion · Shadow |
Level Effect /40
Implicit |
---|
Trap lasts 4 seconds Rotates 4 times Rotates +1 times if Dual Wielding 25% increased rotation speed if Dual Wielding |
Level | Requires Level | Dex | Cost | Base Damage | Base radius is 1.6 metres | Experience |
---|---|---|---|---|---|---|
1 | 12 | 33 | 8 | 76% | 1.6 | 15,249 |
2 | 15 | 39 | 8 | 77.1% | 1.6 | 41,517 |
3 | 19 | 48 | 9 | 78.1% | 1.7 | 81,983 |
4 | 23 | 56 | 10 | 79.2% | 1.7 | 147,968 |
5 | 27 | 64 | 10 | 80.2% | 1.7 | 250,557 |
6 | 31 | 73 | 11 | 81.3% | 1.8 | 405,086 |
7 | 35 | 81 | 11 | 82.3% | 1.8 | 447,718 |
8 | 38 | 88 | 12 | 83.4% | 1.8 | 615,318 |
9 | 41 | 94 | 13 | 84.4% | 1.9 | 834,639 |
10 | 44 | 100 | 14 | 85.5% | 1.9 | 1,570,760 |
11 | 47 | 106 | 14 | 86.5% | 1.9 | 1,633,987 |
12 | 50 | 113 | 15 | 87.6% | 2 | 2,151,030 |
13 | 53 | 119 | 16 | 88.6% | 2 | 2,812,189 |
14 | 56 | 125 | 16 | 89.7% | 2 | 5,099,360 |
15 | 59 | 132 | 17 | 90.7% | 2.1 | 9,400,731 |
16 | 62 | 138 | 18 | 91.8% | 2.1 | 15,273,366 |
17 | 64 | 142 | 18 | 92.8% | 2.1 | 26,286,582 |
18 | 66 | 146 | 19 | 93.9% | 2.2 | 62,890,590 |
19 | 68 | 151 | 19 | 94.9% | 2.2 | 212,046,017 |
20 | 70 | 155 | 20 | 96% | 2.2 | |
21 | 72 | 20 | 97.1% | 2.3 | ||
22 | 74 | 21 | 98.1% | 2.3 | ||
23 | 76 | 21 | 99.2% | 2.3 | ||
24 | 78 | 21 | 100.2% | 2.4 | ||
25 | 80 | 22 | 101.3% | 2.4 | ||
26 | 82 | 23 | 102.3% | 2.4 | ||
27 | 84 | 23 | 103.4% | 2.5 | ||
28 | 86 | 23 | 104.4% | 2.5 | ||
29 | 88 | 24 | 105.5% | 2.5 | ||
30 | 90 | 24 | 106.5% | 2.6 | ||
31 | 91 | 26 | 107.1% | 2.6 | ||
32 | 92 | 26 | 107.6% | 2.6 | ||
33 | 93 | 27 | 108.1% | 2.6 | ||
34 | 94 | 27 | 108.6% | 2.6 | ||
35 | 95 | 28 | 109.2% | 2.6 | ||
36 | 96 | 29 | 109.7% | 2.7 | ||
37 | 97 | 29 | 110.2% | 2.7 | ||
38 | 98 | 30 | 110.7% | 2.7 | ||
39 | 99 | 30 | 111.3% | 2.7 | ||
40 | 100 | 31 | 111.8% | 2.7 |
Attribute /10
Blade Trap
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Transmutation |
Acronym | Trap |
DropLevel | 12 |
BaseType | Blade Trap |
Class | Skill Gems |
Weapon | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, Rune Daggers |
TargetTypes | Enemy, Ground |
Type | Attack, Damage, Mineable, Area, Trapped, Area |
ItemType | Metadata/Items/Gems/SkillGemBladeTrap |
Reference | poe.ninja, Community Wiki |
Labyrinth Enchantment helmet /5 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Blade Trap Damage 1 | 25% increased Blade Trap Damage | 100 |
The Eternal Labyrinth | Enchantment Blade Trap Damage 2 | 40% increased Blade Trap Damage | 100 |
The Merciless Labyrinth | Enchantment Blade Trap Area Of Effect 1 | 16% increased Blade Trap Area of Effect | 100 |
The Eternal Labyrinth | Enchantment Blade Trap Area Of Effect 2 | 24% increased Blade Trap Area of Effect | 100 |
The Eternal Labyrinth | Enchantment Blade Trap Additional Rotation | Blade Trap rotates +1 times | 100 |
Supported By /87 ⍟
Icon | Name |
---|---|
Added Fire Damage Support Supports any skill that hits enemies. | |
Faster Attacks Support Supports attack skills. | |
Added Cold Damage Support Supports any skill that hits enemies. | |
Additional Accuracy Support Supports attack skills. | |
Increased Area of Effect Support Supports any skill with an area of effect. | |
Added Lightning Damage Support Supports any skill that hits enemies. | |
Increased Critical Strikes Support Supports any skill that hits enemies. | |
Increased Critical Damage Support Supports any skill that hits enemies. | |
Knockback Support Supports any skill that hits enemies. | |
Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. | |
Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. | |
Added Chaos Damage Support Supports any skill that hits enemies. | |
Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. | |
Item Rarity Support Supports any skill that can kill enemies. | |
Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. | |
Cold to Fire Support Supports any skill that hits enemies. | |
Combustion Support Supports any skill that hits enemies. | |
Elemental Damage with Attacks Support Supports attack skills. | |
Life Gain on Hit Support Supports attack skills. | |
Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. | |
Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. | |
Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. | |
Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. | |
Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | |
Chance to Flee Support Supports any skill that hits enemies. | |
Blind Support Supports any skill that hits enemies. | |
Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. | |
Power Charge On Critical Support Supports any skill that hits enemies. | |
Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Multiple Traps Support Supports traps skills, making them throw extra traps in a line. | |
Block Chance Reduction Support Supports any skill that hits enemies. | |
Physical to Lightning Support Supports any skill that hits enemies. | |
Hypothermia Support Supports any skill that deals damage. | |
Trap and Mine Damage Support Supports skills which throw Traps or Mines. | |
Critical Strike Affliction Support Supports any skill that hits enemies. | |
Void Manipulation Support Supports any skill that deals damage. | |
Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Cluster Traps Support Supports traps skills, making them throw extra traps randomly around the targeted location. | |
Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Advanced Traps Support Supports skills which throw traps. | |
Ignite Proliferation Support Supports any skill that hits enemies. | |
Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. | |
Chance to Poison Support Supports any skill that hits enemies. | |
Deadly Ailments Support Supports any skill that hits enemies. | |
Decay Support Supports any skill that hits enemies. | |
Efficacy Support Supports any skill that deals damage or has a duration. | |
Vile Toxins Support Supports any skill that hits enemies. | |
Maim Support Supports attack skills, or other skills that can maim enemies. | |
Immolate Support Supports any skill that hits enemies. | |
Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Brutality Support Supports any skill that deals damage. | |
Momentum Support Supports attack skills that aren't triggered. | |
Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. | |
Charged Traps Support Supports skills which throw traps. | |
Withering Touch Support Supports attack skills. | |
Bonechill Support Supports any skill that can chill enemies or create chilling areas. | |
Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. | |
Impale Support Supports attack skills. | |
Nightblade Support Supports attack skills. Cannot support skills which create minions. | |
High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | |
Swift Assembly Support Supports skills which throw Traps or Mines. | |
Awakened Added Fire Damage Support Supports any skill that hits enemies. | |
Awakened Brutality Support Supports any skill that deals damage. | |
Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Awakened Elemental Damage with Attacks Support Supports attack skills. | |
Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Awakened Added Cold Damage Support Supports any skill that hits enemies. | |
Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Awakened Deadly Ailments Support Supports any skill that hits enemies. | |
Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Awakened Void Manipulation Support Supports any skill that deals damage. | |
Awakened Added Chaos Damage Support Supports any skill that hits enemies. | |
Awakened Added Lightning Damage Support Supports any skill that hits enemies. | |
Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Awakened Increased Area of Effect Support Supports any skill with an area of effect. | |
Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. | |
Overcharge Support Supports any skill that hits enemies. | |
Devour Support Supports any skill that hits enemies. | |
Sadism Support Supports any skill that hits enemies. | |
Volatility Support Supports attack skills. |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Blade Trap
Version history
Version | Changes |
---|---|
3.17.0 |
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3.15.0d |
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3.15.0 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.