Blade Trap
Level: (1–20)
Cost: (8–20) Mana
Attack Damage: (76–96)% of base
Effectiveness of Added Damage: (76–96)%
Requires Level (12–70), (33–155) Dex
Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.
Trap lasts 4 seconds
Rotates 4 times
25% increased rotation speed if Dual Wielding
Rotates +1 times if Dual Wielding
Base radius is (1.6–2.2) metres

Additional Effects From Quality:
Trap lasts +(0–1) second
Rotates +(0–1) time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelDexCostBase DamageBase radius is # metresExperience
11233876%15,249
21539977.1%41,517
31948978.1%0.181,983
423561079.2%0.1147,968
527641180.2%0.1250,557
631731181.3%0.2405,086
735811282.3%0.2447,718
838881283.4%0.2615,318
941941384.4%0.3834,639
10441001485.5%0.31,570,760
11471061486.5%0.31,633,987
12501131587.6%0.42,151,030
13531191688.6%0.42,812,189
14561251689.7%0.45,099,360
15591321790.7%0.59,400,731
16621381791.8%0.515,273,366
17641421892.8%0.526,286,582
18661461993.9%0.662,890,590
19681511994.9%0.6212,046,017
20701552096%0.6
21722197.1%0.7
22742198.1%0.7
23762299.2%0.7
247823100.2%0.8
258023101.3%0.8
268224102.3%0.8
278424103.4%0.9
288625104.4%0.9
298826105.5%0.9
309026106.5%1
319127107.1%1
329227107.6%1
339327108.1%1
349428108.6%1
359528109.2%1
369628109.7%1.1
379729110.2%1.1
389829110.7%1.1
399929111.3%1.1
4010029111.8%1.1
Attribute /11

Blade Trap

KeyValue
CostiLvl 1: Normal: 1xOrb of Transmutation
AcronymTrap
DropLevel 12
BaseType Blade Trap
Class Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, Rune Daggers
TargetTypesEnemy, Ground
TypeAttack, Damage, Mineable, Area, Trapped, Area
ItemTypeMetadata/Items/Gems/SkillGemBladeTrap
ActiveSkillsCodeblade_trap
Referencepoe.ninja, Community Wiki
Blade Trap
Level: (1–20)
Cost: (8–20) Mana
Attack Damage: (76–96)% of base
Effectiveness of Added Damage: (76–96)%
Requires Level (12–70), (33–155) Dex
Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.
Trap lasts 4 seconds
Rotates 4 times
25% increased rotation speed if Dual Wielding
Rotates +1 times if Dual Wielding
Base radius is (1.6–2.2) metres
attack is not melee override [1]
base skill is trapped [1]
base skill show average damage instead of dps [1]
is area damage [1]
trap use alternate death animation [1]
trap variation [18]

Additional Effects From Quality:
Trap lasts +(0–1) second
Rotates +(0–1) time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Supported By /88
  • Active Type: Attack, Damage, Mineable, Area, Trapped, Area
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Multiple Traps Support
    Supports traps skills, making them throw extra traps in a line.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Hypothermia Support
    Supports any skill that deals damage.
    Trap and Mine Damage Support
    Supports skills which throw Traps or Mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Cluster Traps Support
    Supports traps skills, making them throw extra traps randomly around the targeted location.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Advanced Traps Support
    Supports skills which throw traps.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Momentum Support
    Supports attack skills that aren't triggered.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Charged Traps Support
    Supports skills which throw traps.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Impale Support
    Supports attack skills.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Swift Assembly Support
    Supports skills which throw Traps or Mines.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Volatility Support
    Supports attack skills.
    Rupture Support
    Supports attack skills.

    Community Wiki

    Edit

    Blade Trap

    Version history

    VersionChanges
    3.17.0
  • Blade Trap now deals 76% of base Attack Damage at gem level 1 (previously 55%), up to 96% at gem level 20 (previously 67.5%).
  • Now has 76% Effectiveness of Added Damage at gem level 1 (previously 55%), and 96% at gem level 20 (previously 67%).
  • Fixed a bug where Blade Trap would not have its spell damage increased when supported by Iron Will.
  • 3.15.0d
  • Blade Trap now has +0 to radius at gem level 1, up to +6 to radius at gem level 20.
  • 3.15.0
  • Blade Trap has been added to the game.

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