Blade Trap of Laceration
Level: (1–20)
Cost: (8–20) Mana
Attack Damage: (140–180)% of base
Effectiveness of Added Damage: (140–180)%
Requires Level (12–70), (33–155) Dex
Requires One Hand Swords, Daggers, Rune Daggers, Claws, Thrusting One Hand Swords
Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each damaging enemies it spins through.
Trap lasts 4 seconds
Rotates 1 time
Base radius is (1.6–2.2) metres
(40–59)% more Damage with Bleeding
25% chance to cause Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Additional Effects From Quality:
+(0–20)% more Damage with Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /1
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Siren's Cadence | Nessa | Ranger · Scion · Shadow |
Level Effect /40
Level | Requires Level | Dex | Cost | Base Damage | Base radius is # metres | +40% more Damage with Bleeding | Experience |
---|---|---|---|---|---|---|---|
1 | 12 | 33 | 8 | 140% | 40 | 15,249 | |
2 | 15 | 39 | 9 | 142.1% | 41 | 41,517 | |
3 | 19 | 48 | 9 | 144.2% | 0.1 | 42 | 81,983 |
4 | 23 | 56 | 10 | 146.3% | 0.1 | 43 | 147,968 |
5 | 27 | 64 | 11 | 148.4% | 0.1 | 44 | 250,557 |
6 | 31 | 73 | 11 | 150.5% | 0.2 | 45 | 405,086 |
7 | 35 | 81 | 12 | 152.6% | 0.2 | 46 | 447,718 |
8 | 38 | 88 | 12 | 154.7% | 0.2 | 47 | 615,318 |
9 | 41 | 94 | 13 | 156.8% | 0.3 | 48 | 834,639 |
10 | 44 | 100 | 14 | 158.9% | 0.3 | 49 | 1,570,760 |
11 | 47 | 106 | 14 | 161.1% | 0.3 | 50 | 1,633,987 |
12 | 50 | 113 | 15 | 163.2% | 0.4 | 51 | 2,151,030 |
13 | 53 | 119 | 16 | 165.3% | 0.4 | 52 | 2,812,189 |
14 | 56 | 125 | 16 | 167.4% | 0.4 | 53 | 5,099,360 |
15 | 59 | 132 | 17 | 169.5% | 0.5 | 54 | 9,400,731 |
16 | 62 | 138 | 17 | 171.6% | 0.5 | 55 | 15,273,366 |
17 | 64 | 142 | 18 | 173.7% | 0.5 | 56 | 26,286,582 |
18 | 66 | 146 | 19 | 175.8% | 0.6 | 57 | 62,890,590 |
19 | 68 | 151 | 19 | 177.9% | 0.6 | 58 | 212,046,017 |
20 | 70 | 155 | 20 | 180% | 0.6 | 59 | |
21 | 72 | 21 | 182.1% | 0.7 | 60 | ||
22 | 74 | 21 | 184.2% | 0.7 | 61 | ||
23 | 76 | 22 | 186.3% | 0.7 | 62 | ||
24 | 78 | 23 | 188.4% | 0.8 | 63 | ||
25 | 80 | 23 | 190.5% | 0.8 | 64 | ||
26 | 82 | 24 | 192.6% | 0.8 | 65 | ||
27 | 84 | 24 | 194.7% | 0.9 | 66 | ||
28 | 86 | 25 | 196.8% | 0.9 | 67 | ||
29 | 88 | 26 | 198.9% | 0.9 | 68 | ||
30 | 90 | 26 | 201.1% | 1 | 69 | ||
31 | 91 | 27 | 202.1% | 1 | 69 | ||
32 | 92 | 27 | 203.2% | 1 | 70 | ||
33 | 93 | 27 | 204.2% | 1 | 70 | ||
34 | 94 | 28 | 205.3% | 1 | 71 | ||
35 | 95 | 28 | 206.3% | 1 | 71 | ||
36 | 96 | 28 | 207.4% | 1.1 | 72 | ||
37 | 97 | 29 | 208.4% | 1.1 | 72 | ||
38 | 98 | 29 | 209.5% | 1.1 | 73 | ||
39 | 99 | 29 | 210.5% | 1.1 | 73 | ||
40 | 100 | 29 | 211.6% | 1.1 | 74 |
Attribute /11
Blade Trap
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Transmutation |
Acronym | Trap, Bleeding |
DropLevel | 12 |
BaseType | Blade Trap |
Class | Skill Gems |
Weapon | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, Rune Daggers |
TargetTypes | Enemy, Ground |
Type | Attack, Damage, Mineable, Area, Trapped, Area, Physical |
ItemType | Metadata/Items/Gems/SkillGemBladeTrap |
ActiveSkillsCode | blade_trap_alt_y |
Reference | poe.ninja, Community Wiki |
Blade Trap of Laceration
Level: (1–20)
Cost: (8–20) Mana
Attack Damage: (140–180)% of base
Effectiveness of Added Damage: (140–180)%
Requires Level (12–70), (33–155) Dex
Requires One Hand Swords, Daggers, Rune Daggers, Claws, Thrusting One Hand Swords
Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each damaging enemies it spins through.
Trap lasts 4 seconds
Rotates 1 time
Base radius is (1.6–2.2) metres
(40–59)% more Damage with Bleeding
25% chance to cause Bleeding
attack is not melee override [1]
base skill is trapped [1]
base skill show average damage instead of dps [1]
is area damage [1]
trap use alternate death animation [1]
trap variation [18]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Additional Effects From Quality:
+(0–20)% more Damage with Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Supported By /88
Added Fire Damage Support
Supports any skill that hits enemies.
Faster Attacks Support
Supports attack skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Additional Accuracy Support
Supports attack skills.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Item Rarity Support
Supports any skill that can kill enemies.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Damage with Attacks Support
Supports attack skills.
Life Gain on Hit Support
Supports attack skills.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Damage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Multiple Traps Support
Supports traps skills, making them throw extra traps in a line.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Hypothermia Support
Supports any skill that deals damage.
Trap and Mine Damage Support
Supports skills which throw Traps or Mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Cluster Traps Support
Supports traps skills, making them throw extra traps randomly around the targeted location.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Advanced Traps Support
Supports skills which throw traps.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Maim Support
Supports attack skills, or other skills that can maim enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Momentum Support
Supports attack skills that aren't triggered.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Charged Traps Support
Supports skills which throw traps.
Withering Touch Support
Supports attack skills.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Impale Support
Supports attack skills.
Nightblade Support
Supports attack skills. Cannot support skills which create minions.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Swift Assembly Support
Supports skills which throw Traps or Mines.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks Support
Supports attack skills.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Devour Support
Supports any skill that hits enemies.
Sadism Support
Supports any skill that hits enemies.
Volatility Support
Supports attack skills.
Rupture Support
Supports attack skills.
Blade Trap of Laceration
Level: (1–40)
Cost: (8–29) Mana
Requires Level (12–100)
Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each damaging enemies it spins through.
Trap lasts 4 seconds
Rotates 1 time
Base radius is (1.6–2.7) metres
(40–74)% more Damage with Bleeding
25% chance to cause Bleeding
attack is not melee override [1]
base skill is trapped [1]
base skill show average damage instead of dps [1]
is area damage [1]
trap use alternate death animation [1]
trap variation [18]
Additional Effects From Quality:
+(0–20)% more Damage with Bleeding
Level Effect /40
Level | Requires Level | Cost | Base Damage | Base radius is # metres | +40% more Damage with Bleeding | Experience |
---|---|---|---|---|---|---|
1 | 12 | 8 | 140% | 40 | ||
2 | 15 | 9 | 142.1% | 41 | ||
3 | 19 | 9 | 144.2% | 0.1 | 42 | |
4 | 23 | 10 | 146.3% | 0.1 | 43 | |
5 | 27 | 11 | 148.4% | 0.1 | 44 | |
6 | 31 | 11 | 150.5% | 0.2 | 45 | |
7 | 35 | 12 | 152.6% | 0.2 | 46 | |
8 | 38 | 12 | 154.7% | 0.2 | 47 | |
9 | 41 | 13 | 156.8% | 0.3 | 48 | |
10 | 44 | 14 | 158.9% | 0.3 | 49 | |
11 | 47 | 14 | 161.1% | 0.3 | 50 | |
12 | 50 | 15 | 163.2% | 0.4 | 51 | |
13 | 53 | 16 | 165.3% | 0.4 | 52 | |
14 | 56 | 16 | 167.4% | 0.4 | 53 | |
15 | 59 | 17 | 169.5% | 0.5 | 54 | |
16 | 62 | 17 | 171.6% | 0.5 | 55 | |
17 | 64 | 18 | 173.7% | 0.5 | 56 | |
18 | 66 | 19 | 175.8% | 0.6 | 57 | |
19 | 68 | 19 | 177.9% | 0.6 | 58 | |
20 | 70 | 20 | 180% | 0.6 | 59 | |
21 | 72 | 21 | 182.1% | 0.7 | 60 | |
22 | 74 | 21 | 184.2% | 0.7 | 61 | |
23 | 76 | 22 | 186.3% | 0.7 | 62 | |
24 | 78 | 23 | 188.4% | 0.8 | 63 | |
25 | 80 | 23 | 190.5% | 0.8 | 64 | |
26 | 82 | 24 | 192.6% | 0.8 | 65 | |
27 | 84 | 24 | 194.7% | 0.9 | 66 | |
28 | 86 | 25 | 196.8% | 0.9 | 67 | |
29 | 88 | 26 | 198.9% | 0.9 | 68 | |
30 | 90 | 26 | 201.1% | 1 | 69 | |
31 | 91 | 27 | 202.1% | 1 | 69 | |
32 | 92 | 27 | 203.2% | 1 | 70 | |
33 | 93 | 27 | 204.2% | 1 | 70 | |
34 | 94 | 28 | 205.3% | 1 | 71 | |
35 | 95 | 28 | 206.3% | 1 | 71 | |
36 | 96 | 28 | 207.4% | 1.1 | 72 | |
37 | 97 | 29 | 208.4% | 1.1 | 72 | |
38 | 98 | 29 | 209.5% | 1.1 | 73 | |
39 | 99 | 29 | 210.5% | 1.1 | 73 | |
40 | 100 | 29 | 211.6% | 1.1 | 74 |
Attribute /7
Blade Trap of Laceration
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold |
Acronym | Ignite |
BaseType | Blade Trap of Laceration |
Weapon | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, Rune Daggers |
TargetTypes | Enemy, Ground |
Type | Attack, Damage, Mineable, Area, Trapped, Area, Physical |
ActiveSkillsCode | blade_trap_alt_y |
Supported By /88
Added Fire Damage Support
Supports any skill that hits enemies.
Faster Attacks Support
Supports attack skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Additional Accuracy Support
Supports attack skills.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Item Rarity Support
Supports any skill that can kill enemies.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Damage with Attacks Support
Supports attack skills.
Life Gain on Hit Support
Supports attack skills.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Damage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Multiple Traps Support
Supports traps skills, making them throw extra traps in a line.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Hypothermia Support
Supports any skill that deals damage.
Trap and Mine Damage Support
Supports skills which throw Traps or Mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Cluster Traps Support
Supports traps skills, making them throw extra traps randomly around the targeted location.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Advanced Traps Support
Supports skills which throw traps.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Maim Support
Supports attack skills, or other skills that can maim enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Momentum Support
Supports attack skills that aren't triggered.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Charged Traps Support
Supports skills which throw traps.
Withering Touch Support
Supports attack skills.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Impale Support
Supports attack skills.
Nightblade Support
Supports attack skills. Cannot support skills which create minions.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Swift Assembly Support
Supports skills which throw Traps or Mines.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks Support
Supports attack skills.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Devour Support
Supports any skill that hits enemies.
Sadism Support
Supports any skill that hits enemies.
Volatility Support
Supports attack skills.
Rupture Support
Supports attack skills.