幻化武器
持續時間, 召喚物, 法術, 物理
等級: 1–20
魔力消耗: 4–12
施放時間: 0.6 秒需求 等級 4操控一把近戰武器或剩餘的劍刃來為你而戰。但是無法操控未鑑定的武器。不會幻化 6 洞武器,除非有特別指定。不能被陷阱或地雷使用。+40 seconds to Base duration
使用物品要求提升到等級 (9–100)
召喚物有 (10–48)% 更多傷害
召喚物有 (10–48)% 更多攻擊速度
召喚物的攻擊額外造成 (5–126) 至 (8–184) 物理傷害
幻靈武器上限 (5–14)
幻化的剩餘劍刃附加 (1–17) 至 (2–80) 攻擊物理傷害
來自品質的額外效果:
召喚物增加 (0–20)% 移動速度將其放置於物品上同樣顏色的插槽來獲得這項技能。點擊右鍵從插槽中取出。
等級: 1–20
魔力消耗: 4–12
施放時間: 0.6 秒需求 等級 4操控一把近戰武器或剩餘的劍刃來為你而戰。但是無法操控未鑑定的武器。不會幻化 6 洞武器,除非有特別指定。不能被陷阱或地雷使用。+40 seconds to Base duration
使用物品要求提升到等級 (9–100)
召喚物有 (10–48)% 更多傷害
召喚物有 (10–48)% 更多攻擊速度
召喚物的攻擊額外造成 (5–126) 至 (8–184) 物理傷害
幻靈武器上限 (5–14)
幻化的剩餘劍刃附加 (1–17) 至 (2–80) 攻擊物理傷害
召喚物增加 (0–20)% 移動速度將其放置於物品上同樣顏色的插槽來獲得這項技能。點擊右鍵從插槽中取出。


Animate Weapon
幻化武器
![]() | Animate Weapon |
---|---|
DropLevel | 4 |
BaseType | 幻化武器 |
Class | 主動技能寶石 |
花費 | ![]() |
TargetTypes | 護甲, unknown_13, 地面 |
Type | 可觸發, 持續時間, 召喚物, 創造召喚物, 法術, 圖騰技能, 創造召喚物, 法術可重複, CanRapidFire, 物理技能 |
IsActiveSkill | 1 |
DefaultTxt | minion_spell_skill_stat_descriptions |
GrantedEffectsID | 2355 |
品質寶石 /4
品質寶石 /4
Animate Weapon 傳奇 /3
Animate Weapon 傳奇 /3
任務 /1
任務 /1
章節 | 任務完成 | NPC | 角色 |
---|---|---|---|
奈莎 | 女巫 暗影刺客 貴族 |
等級效果 /40
等級效果 /40
等級 | 需求等級 | 敏捷 | 智慧 | 魔力消耗 | 使用物品要求提升到等級 9 | 召喚物有 10% 更多傷害 | 召喚物有 10% 更多攻擊速度 | 召喚物的攻擊額外造成 5 至 8 物理傷害 | 幻靈武器上限 5 | 幻化的剩餘劍刃附加 1 至 2 攻擊物理傷害 | 經驗值 |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 4 | 10 | 7 | 4 | 9 | 10 | 10 | 5, 8 | 5 | 1, 2 | 841 |
2 | 6 | 13 | 9 | 4 | 11 | 12 | 12 | 6, 11 | 5 | 1, 2 | 3,099 |
3 | 9 | 17 | 12 | 4 | 14 | 14 | 14 | 10, 15 | 6 | 1, 3 | 7,433 |
4 | 12 | 21 | 14 | 4 | 18 | 16 | 16 | 13, 18 | 6 | 1, 4 | 22,895 |
5 | 16 | 26 | 18 | 5 | 22 | 18 | 18 | 17, 25 | 7 | 1, 5 | 49,725 |
6 | 20 | 31 | 22 | 6 | 26 | 20 | 20 | 21, 32 | 7 | 1, 7 | 95,714 |
7 | 24 | 37 | 25 | 6 | 31 | 22 | 22 | 26, 38 | 8 | 2, 9 | 169,595 |
8 | 28 | 42 | 29 | 7 | 35 | 24 | 24 | 32, 47 | 8 | 2, 11 | 283,759 |
9 | 32 | 47 | 33 | 7 | 40 | 26 | 26 | 39, 57 | 9 | 3, 14 | 453,996 |
10 | 36 | 53 | 36 | 8 | 44 | 28 | 28 | 48, 72 | 9 | 4, 17 | 703,128 |
11 | 40 | 58 | 40 | 8 | 49 | 30 | 30 | 53, 81 | 10 | 4, 21 | 1,061,223 |
12 | 44 | 63 | 44 | 9 | 53 | 32 | 32 | 61, 91 | 10 | 5, 25 | 2,065,870 |
13 | 48 | 68 | 48 | 9 | 58 | 34 | 34 | 68, 99 | 11 | 6, 30 | 2,507,110 |
14 | 52 | 74 | 51 | 10 | 62 | 36 | 36 | 73, 112 | 11 | 8, 36 | 2,573,731 |
15 | 55 | 78 | 54 | 10 | 66 | 38 | 38 | 83, 124 | 12 | 9, 42 | 7,611,351 |
16 | 58 | 82 | 57 | 11 | 70 | 40 | 40 | 89, 136 | 12 | 10, 48 | 13,437,908 |
17 | 61 | 86 | 60 | 11 | 74 | 42 | 42 | 99, 148 | 13 | 12, 55 | 25,052,147 |
18 | 64 | 90 | 62 | 12 | 78 | 44 | 44 | 108, 159 | 13 | 13, 62 | 43,869,436 |
19 | 67 | 94 | 65 | 12 | 82 | 46 | 46 | 115, 173 | 14 | 15, 71 | 242,081,178 |
20 | 70 | 98 | 68 | 12 | 100 | 48 | 48 | 126, 184 | 14 | 17, 80 | |
21 | 72 | 13 | 100 | 49 | 49 | 130, 190 | 15 | 18, 86 | |||
22 | 74 | 13 | 100 | 50 | 50 | 134, 196 | 15 | 20, 92 | |||
23 | 76 | 13 | 100 | 51 | 51 | 138, 202 | 16 | 21, 99 | |||
24 | 78 | 13 | 100 | 52 | 52 | 142, 208 | 16 | 22, 106 | |||
25 | 80 | 14 | 100 | 53 | 53 | 146, 214 | 17 | 24, 114 | |||
26 | 82 | 14 | 100 | 54 | 54 | 150, 220 | 17 | 26, 122 | |||
27 | 84 | 14 | 100 | 55 | 55 | 155, 227 | 18 | 27, 131 | |||
28 | 86 | 14 | 100 | 56 | 56 | 160, 234 | 18 | 29, 140 | |||
29 | 88 | 15 | 100 | 57 | 57 | 165, 241 | 19 | 31, 149 | |||
30 | 90 | 15 | 100 | 58 | 58 | 170, 248 | 19 | 33, 159 | |||
31 | 91 | 15 | 100 | 59 | 59 | 175, 255 | 20 | 34, 163 | |||
32 | 92 | 15 | 100 | 60 | 60 | 180, 263 | 20 | 34, 168 | |||
33 | 93 | 15 | 100 | 61 | 61 | 185, 271 | 21 | 35, 172 | |||
34 | 94 | 16 | 100 | 62 | 62 | 191, 279 | 21 | 36, 176 | |||
35 | 95 | 16 | 100 | 63 | 63 | 197, 287 | 22 | 37, 180 | |||
36 | 96 | 16 | 100 | 64 | 64 | 203, 296 | 22 | 38, 185 | |||
37 | 97 | 16 | 100 | 65 | 65 | 209, 305 | 23 | 38, 189 | |||
38 | 98 | 16 | 100 | 66 | 66 | 215, 314 | 23 | 39, 194 | |||
39 | 99 | 16 | 100 | 67 | 67 | 221, 323 | 24 | 40, 198 | |||
40 | 100 | 16 | 100 | 68 | 68 | 228, 333 | 24 | 41, 203 |
帝王迷宮 附魔 helmet /6
帝王迷宮 附魔 helmet /6
等級 | 詞綴 | 掉落率 |
---|---|---|
無情帝王迷宮 | 增加 25% 幻化武器的傷害 | 頭部(16.67%) |
永恆帝王迷宮 | 增加 40% 幻化武器的傷害 | 頭部(16.67%) |
無情帝王迷宮 | 增加 20% 幻化武器時間 | 頭部(16.67%) |
永恆帝王迷宮 | 增加 30% 幻化武器時間 | 頭部(16.67%) |
無情帝王迷宮 | 幻化武器有 16% 機率額外召喚一個複製品 | 頭部(16.67%) |
永恆帝王迷宮 | 幻化武器有 24% 機率額外召喚一個複製品 | 頭部(16.67%) |
商城道具 /5
商城道具 /5
被輔助 /25
被輔助 /25
Support Gem | ActiveType |
---|---|
![]() | 範圍, 創造召喚物, Type53 |
![]() | 法術 |
![]() | 範圍, 創造召喚物, Type53 |
![]() | 創造召喚物 |
![]() | 持續時間, Type55 |
![]() | 創造召喚物 |
![]() | 創造召喚物 |
![]() | 法術, 圖騰技能, 並且 |
![]() | 法術可重複 |
![]() | 創造召喚物 |
![]() | 持續時間, Type55 |
![]() | 法術, 可觸發, 並且 |
![]() | 法術, 可觸發, 並且 |
![]() | 持續時間, Type55, 擊中, 攻擊 |
![]() | 擊中, 攻擊, Type59, 持續時間, Type55, 持續傷害 |
![]() | 攻擊, 擊中, 創造召喚物 |
![]() | CanRapidFire |
![]() | 創造召喚物 |
![]() | 創造召喚物 |
![]() | 創造召喚物 |
![]() | 持續時間, Type55, 擊中, 攻擊 |
![]() | 範圍, 創造召喚物, Type53 |
![]() | 創造召喚物 |
![]() | CanRapidFire |
![]() | 創造召喚物 |
Patchnotes /12
Patchnotes /12
Title | 描述 |
---|---|
20200421 版本 3.10.1D | |
20200331 版本 3.10.1B | |
20200319 版本 3.10.0 | ![]() ![]() |
20190312 版本 3.6.0 | |
20181025 版本 3.4.3F | |
20170831 版本 3.0.1C | |
20170808 版本 3.0.0 | |
20170309 版本 2.6.0 | ![]() |
20161026 版本 2.4.1 | |
20160629 版本 2.3.1 | |
20160616 版本 2.3.0 | ![]() ![]() |
20150804 版本 2.0.0i |
幽魂 | N | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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區域 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
標籤 | construct | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
免疫 | emerge_speed_+% [100] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
傷害 | 0% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
生命 | 400% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ailment Threshold | 400% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
暴擊率 | 5% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
類型 | AnimatedWeapon | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
攻擊距離 | 6 ~ 6 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
攻擊間隔 | 1 秒 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
傷害分佈 | 0% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
命中 | +340% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
IsSummoned | Y | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Object Typeversion 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 minion_does_not_equip_quiver = 1 monster_gets_item_stats = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao" } DiesAfterTime { } StateMachine { define_shared_state = "is_bow = 0" } Object Type Codesversion 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "IfState( is_bow, 1, { TriggerStatBracket( add_epks_bow, animate_weapon_art_variation ); }, { TriggerStatBracket( add_epks, animate_weapon_art_variation ); } ); TriggerStatBracket( play_spawn_effect, animate_weapon_art_variation ); " } Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true } Animated { on_death_2hsword = "IfState( is_bow, 1, { TriggerStatBracket( remove_epks_bow, animate_weapon_art_variation ); }, { TriggerStatBracket( remove_epks, animate_weapon_art_variation ); } );" } Brackets { define_bracket = "add_epks" define_bracket = "remove_epks" define_bracket = "add_epks_bow" define_bracket = "remove_epks_bow" define_bracket = "play_spawn_effect" play_spawn_effect_0 = " PlayEffect( Metadata/Effects/Spells/animate_weapon/spawn.ao ); " play_spawn_effect_1 = " PlayEffect( Metadata/Effects/Spells/animate_weapon/Celestial/spawn.ao ); " play_spawn_effect_2 = " PlayEffect( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/spawn.ao ); " play_spawn_effect_3 = " PlayEffect( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/spawn.ao ); " play_spawn_effect_4 = " PlayEffect( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/spawn.ao ); " add_epks_0 = " AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/weapon_trail.epk, MainHand ); " add_epks_1 = " AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/weapon_trail.epk, MainHand ); " add_epks_2 = " AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin.epk, MainHand ); " add_epks_3 = " AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin.epk, MainHand ); " add_epks_4 = " AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin.epk, MainHand ); " add_epks_bow_0 = " AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/bow_weapon_trail.epk, MainHand ); AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/bow_weapon_trail.epk, OffHand ); " add_epks_bow_1 = " AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/bow_weapon_trail.epk, MainHand ); AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/bow_weapon_trail.epk, OffHand ); " add_epks_bow_2 = " AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin_bow.epk, MainHand ); AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin_bow.epk, OffHand ); " add_epks_bow_3 = " AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin_bow.epk, MainHand ); AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin_bow.epk, OffHand ); " add_epks_bow_4 = " AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin_bow.epk, MainHand ); AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin_bow.epk, OffHand ); " remove_epks_0 = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/weapon_trail.epk, MainHand ); " remove_epks_1 = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/weapon_trail.epk, MainHand ); " remove_epks_2 = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin.epk, MainHand ); " remove_epks_3 = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin.epk, MainHand ); " remove_epks_4 = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin.epk, MainHand ); " remove_epks_bow_0 = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/bow_weapon_trail.epk, MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/bow_weapon_trail.epk, OffHand ); " remove_epks_bow_1 = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/bow_weapon_trail.epk, MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/animate_weapon/Celestial/bow_weapon_trail.epk, OffHand ); " remove_epks_bow_2 = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin_bow.epk, MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/innocence/skin_bow.epk, OffHand ); " remove_epks_bow_3 = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin_bow.epk, MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/automaton/skin_bow.epk, OffHand ); " remove_epks_bow_4 = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin_bow.epk, MainHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Spells/animate_weapon/sanctum/skin_bow.epk, OffHand ); " } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Path of Building Spectre | -- Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/AnimatedWeapon"] = { name = "Animated Weapon", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 3.4, skillList = { "Melee", }, modList = { }, } -- Data\3_0\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.ProjectileAttack] = true, [SkillType.SkillCanMirageArcher] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.AttackCanRepeat] = true, [SkillType.Melee] = true, [SkillType.SkillCanVolley] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1}, }, }, } |