來自品質的額外效果:
等級效果 /40
| 固定 |
|---|
| 基礎持續時間為 40 秒 |
| 等級 | 需要等級 | 智慧 | 敏捷 | 魔力 | 基本傷害 | 幻化的剩餘劍刃附加 1 至 2 攻擊物理傷害 | 最高可使用物品需求等級 9 | 召喚物造成100%傷害 | 召喚物有 #% 更多攻擊速度 | 召喚物的攻擊額外造成 5 至 8 物理傷害 | 幻化武器上限 5 | 經驗值 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 4 | 0 | 0 | 4 | 100%, 100%, 100% | 1, 2 | 9 | 100 | 5, 8 | 5, 1 | 841 | |
| 2 | 6 | 0 | 0 | 5 | 100%, 100%, 100% | 1, 2 | 11 | 2 | 2 | 6, 11 | 5, 1 | 3,099 |
| 3 | 9 | 0 | 17 | 5 | 100%, 100%, 100% | 1, 3 | 14 | 4 | 4 | 10, 15 | 6, 1 | 7,433 |
| 4 | 12 | 14 | 21 | 6 | 100%, 100%, 100% | 1, 4 | 18 | 6 | 6 | 13, 18 | 6, 1 | 22,895 |
| 5 | 16 | 18 | 26 | 7 | 100%, 100%, 100% | 1, 5 | 22 | 8 | 8 | 17, 25 | 7, 1 | 49,725 |
| 6 | 20 | 22 | 31 | 7 | 100%, 100%, 100% | 1, 7 | 26 | 10 | 10 | 21, 32 | 7, 1 | 95,714 |
| 7 | 24 | 25 | 37 | 8 | 100%, 100%, 100% | 2, 9 | 31 | 12 | 12 | 26, 38 | 8, 1 | 169,595 |
| 8 | 28 | 29 | 42 | 8 | 100%, 100%, 100% | 2, 11 | 35 | 14 | 14 | 32, 47 | 8, 1 | 283,759 |
| 9 | 32 | 33 | 47 | 9 | 100%, 100%, 100% | 3, 14 | 40 | 16 | 16 | 39, 57 | 9, 1 | 453,996 |
| 10 | 36 | 37 | 53 | 10 | 100%, 100%, 100% | 4, 17 | 44 | 18 | 18 | 48, 72 | 9, 1 | 703,128 |
| 11 | 40 | 40 | 58 | 10 | 100%, 100%, 100% | 4, 21 | 49 | 20 | 20 | 53, 81 | 10, 1 | 1,061,223 |
| 12 | 44 | 44 | 63 | 11 | 100%, 100%, 100% | 5, 25 | 53 | 22 | 22 | 61, 91 | 10, 1 | 2,065,870 |
| 13 | 48 | 48 | 69 | 12 | 100%, 100%, 100% | 6, 30 | 58 | 24 | 24 | 68, 99 | 11, 1 | 2,507,110 |
| 14 | 52 | 51 | 74 | 12 | 100%, 100%, 100% | 8, 36 | 62 | 26 | 26 | 73, 112 | 11, 1 | 2,573,731 |
| 15 | 55 | 54 | 78 | 13 | 100%, 100%, 100% | 9, 42 | 66 | 28 | 28 | 83, 124 | 12, 1 | 7,611,351 |
| 16 | 58 | 57 | 82 | 13 | 100%, 100%, 100% | 10, 48 | 70 | 30 | 30 | 89, 136 | 12, 1 | 13,437,908 |
| 17 | 61 | 60 | 86 | 14 | 100%, 100%, 100% | 12, 55 | 74 | 32 | 32 | 99, 148 | 13, 1 | 25,052,147 |
| 18 | 64 | 62 | 90 | 15 | 100%, 100%, 100% | 13, 62 | 78 | 34 | 34 | 108, 159 | 13, 1 | 43,869,436 |
| 19 | 67 | 65 | 94 | 15 | 100%, 100%, 100% | 15, 71 | 82 | 36 | 36 | 115, 173 | 14, 1 | 242,081,178 |
| 20 | 70 | 68 | 98 | 16 | 100%, 100%, 100% | 17, 80 | 100 | 38 | 38 | 126, 184 | 14, 1 | |
| 21 | 72 | 17 | 100%, 100%, 100% | 19, 86 | 100 | 39 | 39 | 130, 190 | 15, 1 | |||
| 22 | 74 | 17 | 100%, 100%, 100% | 20, 92 | 100 | 40 | 40 | 134, 196 | 15, 1 | |||
| 23 | 76 | 18 | 100%, 100%, 100% | 21, 99 | 100 | 41 | 41 | 138, 202 | 16, 1 | |||
| 24 | 78 | 19 | 100%, 100%, 100% | 22, 106 | 100 | 42 | 42 | 142, 208 | 16, 1 | |||
| 25 | 80 | 19 | 100%, 100%, 100% | 24, 114 | 100 | 43 | 43 | 146, 214 | 17, 1 | |||
| 26 | 82 | 20 | 100%, 100%, 100% | 26, 122 | 100 | 44 | 44 | 150, 220 | 17, 1 | |||
| 27 | 84 | 20 | 100%, 100%, 100% | 28, 131 | 100 | 45 | 45 | 155, 227 | 18, 1 | |||
| 28 | 86 | 21 | 100%, 100%, 100% | 29, 140 | 100 | 46 | 46 | 160, 234 | 18, 1 | |||
| 29 | 88 | 22 | 100%, 100%, 100% | 31, 149 | 100 | 47 | 47 | 165, 241 | 19, 1 | |||
| 30 | 90 | 22 | 100%, 100%, 100% | 33, 159 | 100 | 48 | 48 | 170, 248 | 19, 1 | |||
| 31 | 91 | 23 | 100%, 100%, 100% | 34, 163 | 100 | 49 | 49 | 175, 255 | 20, 1 | |||
| 32 | 92 | 23 | 100%, 100%, 100% | 34, 168 | 100 | 50 | 50 | 180, 263 | 20, 1 | |||
| 33 | 93 | 23 | 100%, 100%, 100% | 36, 172 | 100 | 51 | 51 | 185, 271 | 21, 1 | |||
| 34 | 94 | 24 | 100%, 100%, 100% | 36, 176 | 100 | 52 | 52 | 191, 279 | 21, 1 | |||
| 35 | 95 | 24 | 100%, 100%, 100% | 37, 180 | 100 | 53 | 53 | 197, 287 | 22, 1 | |||
| 36 | 96 | 24 | 100%, 100%, 100% | 38, 185 | 100 | 54 | 54 | 203, 296 | 22, 1 | |||
| 37 | 97 | 25 | 100%, 100%, 100% | 39, 189 | 100 | 55 | 55 | 209, 305 | 23, 1 | |||
| 38 | 98 | 25 | 100%, 100%, 100% | 39, 194 | 100 | 56 | 56 | 215, 314 | 23, 1 | |||
| 39 | 99 | 25 | 100%, 100%, 100% | 41, 198 | 100 | 57 | 57 | 221, 323 | 24, 1 | |||
| 40 | 100 | 25 | 100%, 100%, 100% | 41, 203 | 100 | 58 | 58 | 228, 333 | 24, 1 |
屬性 /11
幻化武器
| 名字 | 顯示物品素質 |
|---|---|
| Cost | iLvl 1: 普通: 1x |
| 關鍵字 | 武器, 召喚物 |
| Id | AnimateWeapon |
| DropLevel | 4 |
| BaseType | 幻化武器 |
| Class | 技能寶石 |
| TargetTypes | 護甲, unknown_13, 地面 |
| Type | 可觸發, 持續時間, 召喚物, 召喚物爆炸, 法術, 圖騰技能, 創造召喚物, 法術可重複, 可齊射, 物理 |
| ItemType | Metadata/Items/Gems/SkillGemAnimateWeapon |
| ActiveSkillsCode | animate_weapon |
| Reference |
Version history /18
| Version | Changes |
|---|---|
| 3.24.0 | * 幻化武器.反射:現在最多幻化6個幻靈武器(之前為5個) |
| 3.23.0 | * 幻化武器:品質不再給予召喚生物的移動速度提高 0-20%,現在給予最大幻化武器數量 +0-2 。 * 瓦爾.幻化武器:品質不再給予召喚生物的移動速度提高 0-20%,現在給予 +0-2 最大幻化武器數量。 |
| 3.21.0 | * 幻化武器在移動或攻擊時不再隨機暫停。作為這一變化的結果,我們調整幻化武器寶石提供的攻擊速度和傷害,幻化武器現在使召喚物在 1 級時額外造成 0% 傷害(之前為 10%),在 20 級時增加至 38%(之前為 48%)。它現在還使召喚物在 1 級時的攻擊速度增加 0%(之前為 10%),在 20 級時增加至 38%(之前為 48%)。 |
| 3.20.0 | * 精神守護若範圍內含有 40 點敏捷,「幻化武器」可以幻化最多 20 把遠端武器。(以前是12把)。現有版本可以用神聖石更新。 |
| 3.19.0 | - 幻化武器: 現在 1 級時消耗 5 魔力(原 4), 20級時消耗 20 (原 12)。 - 神諭之殿地圖頭目遭遇戰時不會掉落白色武器了因為幻化武器現在不需要他們了。 |
| 3.13.1 | |
| 3.10.1d | |
| 3.10.1b | |
| 3.10.0 | |
| 3.6.0 | |
| 3.4.3f | |
| 3.0.1c | |
| 3.0.0 | |
| 2.6.0 | |
| 2.4.1 | |
| 2.3.1 | |
| 2.3.0 | |
| 2.0.0i |
來自品質的額外效果:
被輔助 /187
幻化武器 傳奇 /3
創造物| 幽魂 | N |
|---|---|
| 標籤 | construct, fast_movement, ghost_armour, is_unarmed, medium_height, melee, physical_affinity |
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
collision_hull_type = "projectile"
}
Stats
{
set_item_drop_slots = 0
minion_does_not_equip_quiver = 1
monster_gets_item_stats = 1
}
Actor
{
basic_action = "Emerge"
}
Life
{
corpse_usable = false
}
Animated
{
animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
}
DiesAfterTime
{
}
StateMachine
{
define_shared_state = "is_bow = 0"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedWeapon"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
name = "Animated Weapon",
life = 4,
damage = 0,
damageSpread = 0,
attackTime = 1,
attackRange = 6,
accuracy = 3.4,
skillList = {
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
emerge speed +% [100]
| Family | VariableEmergeSpeed |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.minion_does_not_equip_quiver | 1 |
| Stats.monster_gets_item_stats | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.collision_hull_type | projectile |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge |
| Actor.slow_animations_go_to_idle | true |
| Life.corpse_usable | false |
| Animated.animated_object | Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao |
| StateMachine.define_shared_state | is_bow = 0 |
Community Wiki
Animate Weapon
Animate Weapon is a spell that animates a weapon on the ground as a flying allied minion.
Skill functions
Animate Weapon can be used on identified weapons lying on the ground, but not on any ranged weapons unless Spirit Guards is used. The weapon is permanently consumed. If the "Key Pickup" option is enabled in the UI tab of the Options menu, the "Highlight items and objects" key must be held down in order to cast Animate Weapon. Attempting to animate a weapon with an item level higher than the level of the gem allows will cost mana and perform the cast animation but have no effect.
Animate Weapon can also be used on Lingering Blades left behind by Bladefall and Ethereal Knives.
Animated Weapons are minions that are considered to be using the original weapon animated. They are therefore affected by modifiers to minions, as well as support gems for weapons, such as Elemental Damage with Attacks Support, but not affected by any of the player's damage or weapon modifiers.
Interactions
Loot Filter - Some modifiers on identified weapons can be highlighted by correctly editing custom loot filters. When combined with sources that cause items to drop identified, characters can quickly use weapons that are stronger than normal items or lingering blades.Cloak of Tawm'r Isley causes magical items to drop identified. Sextants can can modify watchstones to causes all items to drop identified in maps. Heist Trinkets can give up to 15% chance for items to drop identified per heist member.
Special benefits - Animated weapons can gain special modifiers that only apply to unique and rare weapons. Because it destroys the weapon for temporary benefits, most characters do not do this.
Buff Damage - Animate weapon can be used to buff other damage sources. Due to their large numbers and fast attack speed, Withering Touch Support can apply max Withered stacks fast.
Main Hand - 1 handed weapons summoned from items are counted as being used in the main hand. This only applies to weapon bonuses that come from being used in the main hand like Wings of Entropy.
Calculating damage
There are different calculation for weapons summoned from items on the ground and lingering blades from spells.
- Note - These calculations are meant to calculate animate weapons base stats only. It will not calculate other things like modifiers. See minions and other wiki pages for calculating the entire damage of minions.
Casting on a weapon
Weapons gain the base damage, base attack speed and base % critical strike chance of the weapon they are summoned from.
The minions deals additional physical damage modifier is added to the base damage.
The lingering blades damage is not added to weapons created from items.
Casting on a linger blade
Lingering blades have the base stats of a Glass Shank.
The same formula is used as casting on a weapon, except the lingering blade physical damage is added on top of the other physical damage.
Version history
| Version | Changes |
|---|---|
| 3.19.0 |
|
| 3.10.1d |
|
| 3.10.0 |
|
| 3.6.0 |
|
| 2.6.0 |
|
| 2.3.0 |
|
| 1.0.6 |
|
| 1.0.1 |
|
| 1.0.0b |
|
| 1.0.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






