迷魅陷阱
等级: (1–20)
消耗: (6–23) 点魔力
冷却时间: 8.00 秒 (3 次)
施放间隔: 1.00 秒
需求 等级 (4–70), (7–68) 敏捷, (10–98) 智慧
投掷一个陷阱, 触发该陷阱的敌人将会短暂的转化为你的手下为你而战.
陷阱不会在持续时间结束后触发
陷阱持续 4
基础持续时间为 (5.3–10)

品质额外效果:
基础持续时间为 (0–4)
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Conversion Trap
使命 /1
章节使命NPC角色
1打破鸟蛋奈莎游侠 · 贵族 · 暗影 · 女巫
属类
等级效果 /40
固定
陷阱持续 4
陷阱不会在持续时间结束后触发
等级需求等级智慧敏捷消耗基础持续时间为 5.3经验值
1410765.3841
2613975.53,099
39171275.87,433
41221148622,895
516261896.349,725
6203122116.595,714
7243725126.8169,595
8284229137283,759
9324733147.3453,996
10365336167.5703,128
11405840177.81,061,223
124463441982,065,870
13486848208.32,507,110
14527451208.52,573,731
15557854218.87,611,351
1658825722913,437,908
17618660239.325,052,147
18649062239.543,869,436
19679465239.8242,081,178
207098682310
21722410.3
22742510.5
23762510.8
24782511
25802511.3
26822611.5
27842711.8
28862712
29882712.3
30902812.5
31912912.65
32922912.8
33932912.9
34942913
35953013.15
36963113.3
37973113.4
38983113.5
39993213.65
401003313.8
Attribute /9

迷魅陷阱

KeyValue
CostiLvl 1: 普通: 1x知识卷轴
关键字触发, 持续时间, 陷阱
DropLevel 4
BaseType 迷魅陷阱
Class 技能宝石
TargetTypes敌人
Type法术, 持续时间, 地雷技能, 陷阱, 冷却
ItemTypeMetadata/Items/Gems/SkillGemConversionTrap
Referencepoe.ninja, Community Wiki
迷魅陷阱
等级: (1–20)
消耗: (6–23) 点魔力
冷却时间: 8.00 秒 (3 次)
施放间隔: 1.00 秒
需求 等级 (4–70), (7–68) 敏捷, (10–98) 智慧
投掷一个陷阱, 触发该陷阱的敌人将会短暂的转化为你的手下为你而战.
陷阱不会在持续时间结束后触发
陷阱持续 4
基础持续时间为 (5.3–10)
base deal no damage [1]
base skill is trapped [1]

品质额外效果:
基础持续时间为 (0–4)
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Conversion Trap
被辅助 /15
  • 主动类型: 法术, 持续时间, 地雷技能, 陷阱, 冷却
  • 快速施法(辅)
    辅助非瞬发法术技能。
    持续时间总增(辅)
    辅助任意有持续时间的技能。
    链爆地雷(辅)
    辅助法术技能,或使用弓类或法杖的攻击技能。你不再使用被辅助的技能,而是投掷地雷,当你将地雷引爆时为你使用该技能。地雷无法使用吟唱技能。
    多重陷阱(辅)
    辅助陷阱技能,使该技能在一条线上扔出额外陷阱。
    持续时间缩短(辅)
    辅助任意有持续时间的技能。
    陷阱及地雷伤害(辅)
    辅助陷阱或地雷技能。
    极速腐化(辅)
    辅助任意有持续时间或能通过击中造成异常状态的技能。
    散弹陷阱(辅)
    辅助陷阱技能,使该技能在目标周围随机扔出额外陷阱。
    陷阱冷却(辅)
    辅助陷阱技能。
    效能(辅)
    辅助任意能造成伤害或有持续时间的技能。
    充能陷阱(辅)
    辅助陷阱技能。
    高爆地雷(辅)
    辅助法术技能,或使用弓类或法杖的攻击技能。你不再使用被辅助的技能,而是投掷地雷,当你将地雷引爆时为你使用该技能。地雷无法使用吟唱技能。
    迅整(辅)
    辅助陷阱或地雷技能。
    极速腐化(强辅)
    辅助任意有持续时间或能通过击中造成异常状态的技能。
    助力之风(辅)
    辅助有冷却时间的技能。 无法辅助触发技能。

    Community Wiki

    Edit

    Conversion Trap

    Conversion Trap throws a trap that causes the enemy that triggered it to temporarily ally with the user.

    Skill Functions and Interactions

    Normal (white named), magical (blue named) and rare (yellow named) Monsters can be made into allies using this skill, but unique and boss (orange named) monsters cannot. Magical and rare monsters that are dominated will keep all special attributes, including Auras which will be applied to the player and all allies.

    Hostile Totems can be turned into allies using Conversion Trap. Auras from the totem will affect the player and a Shockwave Totem will attack the player's enemies.

    Duration: Buff/Debuff duration passives will not affect the lifespan of dominated monsters, but Skill Duration passives and the Increased Duration Support gem will.

    Temporary Allies: Monsters turned by Conversion Trap are not counted as minions for the purposes of minion-specific passives and support gems. Affected monsters also keep all debuffs and effects that were present before conversion.

    In PvP or duels Conversion Trap can not affect players, however minions can be converted.

    Version history

    VersionChanges
    3.3.0
  • Trap duration lowered to 4 seconds (from 8).
  • Mana cost has been lowered at all levels. Now costs 6 mana at gem level 1 (down from 16), up to 23 mana at gem level 20 (down from 37)
  • 3.2.0
  • Base duration lowered to 8 seconds (from 16).
  • 2.0.0
  • Now grants 1% increased skill duration per 1% quality (was 0.75% per 1% quality).
  • 1.2.0
  • In 1v1 duels and 3v3 PvP, Conversion Trap no longer affects players.
  • 0.11.0
  • Fixed a bug with Conversion Trap - anything killed by the converted enemy had the kill assigned to
    the trap rather than the player who placed it.
  • 0.9.13
  • Fixed a bug where an enemy would retain the green ally highlighting after a conversion trap expires.
  • Fixed a bug where a monster could continue walking up to you after triggering a Conversion Trap.
  • 0.9.11
  • Fixed a bug where Conversion Trap could permanently convert a monster.
  • 0.9.9
  • Conversion Trap has been added to the game.

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