钥石 天赋 /46
躲避法术击中的上限为 75%
无法造成暴击
免疫晕眩
能量护盾保护魔力而非生命
能量护盾充能率总降 50%
生命上限总增 10%
技能消耗生命而非魔力
保留生命而非魔力
通过这种方式施加的元素曝露使其抗性 -25%
对近战攻击的闪避值总降 25%
召唤图腾数量上限 +1
偷取的每秒总能量护盾恢复量上限翻倍
能量护盾不能充能
无法通过非偷取途径回复生命
只能造成火焰伤害
你的暴击不造成额外伤害
暴击造成的异常状态不在其内
当敌人移动时,你的流血无法造成额外伤害
流血伤害总降 50%
你可以额外附着一个烙印到敌人身上
能量护盾充能率总降 40%
战吼持续时间总增 100%
偷取的生命每秒回复上限总降 50%
能量护盾充能改为生命充能
法术格挡率翻倍
被格挡的击中对你造成 65% 伤害
非满血状态时,每秒献祭 20% 魔力来回复同等数值的生命
光环技能的光环效果按照它们每保留 2% 魔力上限就总增 1%
光环技能的魔力保留总增 40%
对你穿刺的敌人施加 5 次额外穿刺
你穿刺敌人后 5 秒内不能对它重复穿刺,并且这些穿刺无法被呼唤
你的诅咒效果总降 20%
每 2 秒获得一层鬼影缠身,最多 3 层
被击中时失去一层鬼影缠身,同时恢复等于你闪避值 3% 的能量护盾
法术伤害格挡率上限 -10%
法术伤害格挡率按照每 1% 超量的攻击伤害格挡率 +2%
不能造成暴击
星团珠宝 钥石 /8
你身上的捷增益总效果总增 50%
捷技能的总击中伤害总增 100%
捷技能的总持续伤害总增 50%
捷技能召唤生物的伤害总增 25%
你禁用光环技能
每层【缓速藤蔓】有 2% 的几率造成双倍伤害
每层【缓速藤蔓】使受到的伤害总降 1%
暴击施加烧灼、易碎、力竭
投射物不能贯穿、分裂或连锁
受非瓦尔防卫技能影响时,获得 20% 额外物理伤害减免
若近期内失去非瓦尔防卫技能增益效果,则受到的伤害总增 20%
你在无负重状态下近战技能的攻击速度总增 40%
你在无负重状态下每 10 点敏捷都使近战技能附加 14 到 20 点物理攻击伤害
永恒珠宝 钥石 /15
Community Wiki
Keystone
A Keystone is a unique and powerful passive skill node that significantly impacts the way a character is played.
Interactions
Interactions with unique items
Some unique items grant a keystone status without needing to have the keystone allocated in the passive tree. In these cases the status only applies once. If you allocate the keystone and use the unique it will be the same as if you had only done one.
Some unique items have stats which are similar to keystones. These effects are separate from the keystone and will be treated as two different modifiers. Uniques which add a keystone effect will have the exact name of the keystone in their effect list.
Examples:
- Malachai's Simula adds the keystone effect.
 - Prism Guardian adds the keystone effect for specific skills.
 - Chin Sol does not add a keystone effect.
 
Stat removal
- Stat: The stat in question.
 - Removed: The stat is removed by this keystone. Keystones that require this stat cease to function.
 - Targeted: The stat relies on or is improved by this keystone. If this stat is removed by another keystone, this keystone ceases to give its benefit.
 
In short, keystones in the Removed column block the benefits of other keystones in the Targeted column for that stat. Only stats for which there is a potential conflict have been listed.
| Stat | Removed | Targeted | 
|---|---|---|
| Evade Chance | Unwavering Stance | Arrow Dancing | 
| Life | Chaos Inoculation | Blood Magic, Pain Attunement, Vaal Pact, Corrupted Soul | 
| Life Regeneration | Vaal Pact | Zealot's Oath | 
| Mana | Blood Magic | Mind Over Matter, Power of Purpose, The Agnostic | 
| Critical Strike Chance | Resolute Technique | Elemental Overload, Perfect Agony, Dance with Death, Second Sight | 
| Critical Strike Multiplier | Elemental Overload | Perfect Agony | 
| Energy Shield | The Agnostic | Eldritch Battery, Eternal Youth, Ghost Reaver, Immortal Ambition, Wicked Ward, Zealot's Oath | 
| Energy Shield Recharge | Immortal Ambition | Wicked Ward | 
| Life Leech Recovery | Strength of Blood | Ghost Reaver | 
Notes:
- Iron Reflexes is based on evasion, which is not the same as evade chance. Thus it is compatible with Unwavering Stance.
 - Vaal Pact + Zealot's Oath: Life regeneration will not apply to energy shields, but energy shield regeneration will still function.
 - Vaal Pact + Ghost Reaver: Negates the benefits of each other.
 - While Eldritch Battery, Corrupted Soul, The Agnostic, and Divine Flesh can be combined with Chaos Inoculation, it will severely impact the character's surviability.
 
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.