鞋子 手套 双手斧 双手剑 头部 长杖 战杖 胸甲 项链 戒指 箭袋 腰带 单手剑 细剑 单手斧 单手锤 短杖 匕首 符文匕首 法杖 双手锤

塑界者 前缀 /114

物品等级词缀标签
68不受冰缓地面影响鞋子
68不受燃烧地面影响鞋子
68此物品上的技能石受到 15 级的 生命偷取 辅助鞋子
68此物品上的技能石受到 15 级的 魔力偷取 辅助手套
68此物品上的技能石受到 16 级的 投射物减速 辅助
投射物伤害提高 (15–18)%
手套
75此物品上的技能石受到 18 级的 投射物减速 辅助
投射物伤害提高 (19–22)%
手套
83此物品上的技能石受到 20 级的 投射物减速 辅助
投射物伤害提高 (23–25)%
手套
68击败敌人时有 (4–6)% 的几率获得一个狂怒球双手斧
双手剑

84击败敌人时有 (7–10)% 的几率获得一个狂怒球双手斧
双手剑

68此物品上的技能石受到 16 级的 增大范围 辅助
效果区域扩大 (7–9)%
头部
75此物品上的技能石受到 18 级的 增大范围 辅助
效果区域扩大 (10–12)%
头部
83此物品上的技能石受到 20 级的 增大范围 辅助
效果区域扩大 (13–15)%
头部
68击败敌人时有 (4–6)% 的几率获得一个暴击球头部
长杖
战杖
84击败敌人时有 (7–10)% 的几率获得一个暴击球头部
长杖
战杖
68法术附加 (14–18) - (27–32) 基础冰霜伤害头部
75法术附加 (17–23) - (34–40) 基础冰霜伤害头部
83法术附加 (21–28) - (41–48) 基础冰霜伤害头部
68法术附加 (2–5) - (58–61) 基础闪电伤害头部
75法术附加 (2–6) - (73–77) 基础闪电伤害头部
84法术附加 (2–7) - (88–93) 基础闪电伤害头部
80镶嵌的技能宝石等级提高 +1胸甲
68受到击中物理伤害的 (8–12)% 转化为冰霜伤害胸甲
83受到击中物理伤害的 (13–15)% 转化为冰霜伤害胸甲
68受到击中物理伤害的 (8–12)% 转化为闪电伤害胸甲
82受到击中物理伤害的 (13–15)% 转化为闪电伤害胸甲
68你和你的召唤生物受到的反射元素伤害降低 100%胸甲
68魔力上限提高 (9–11)%胸甲
75魔力上限提高 (12–15)%胸甲
68冰霜伤害的 (0.3–0.5)% 转化为生命偷取项链
68闪电伤害的 (0.3–0.5)% 转化为生命偷取项链
68移动速度加快 (4–6)%项链
84移动速度加快 (7–8)%项链
68获得额外冰霜伤害, 其数值等同于物理伤害的 (8–11)%项链
75获得额外冰霜伤害, 其数值等同于物理伤害的 (12–15)%项链
68获得额外闪电伤害, 其数值等同于物理伤害的 (8–11)%项链
75获得额外闪电伤害, 其数值等同于物理伤害的 (12–15)%项链
68伤害穿透 (4–7)% 元素抗性项链
80每 15 点敏捷可使伤害提高 1%项链
80每 15 点智慧可使伤害提高 1%项链
68你和你的召唤生物受到的反射元素伤害降低 (31–45)%戒指
75你和你的召唤生物受到的反射元素伤害降低 (46–55)%戒指
85经验值获取提高 (2–3)%戒指
68攻击每击中一名敌人获得(2–3)点魔力箭袋
68每当你用法术击中一个敌人时,获得 (8–12) 生命戒指
75每当你用法术击中一个敌人时,获得 (13–15) 生命戒指
68法术击中一名敌人获得(2–3)点魔力戒指
68对被冰缓或被冰冻敌人附加 (17–23) - (35–41) 基础冰霜伤害戒指
75对被冰缓或被冰冻敌人附加 (20–26) - (41–48) 基础冰霜伤害戒指
68对被感电敌人附加 (3–7) - (68–73) 基础闪电伤害戒指
75对被感电敌人附加 (4–8) - (82–86) 基础闪电伤害戒指
68获得 22 级的【威吓战吼】腰带
68元素伤害提高 (11–15)%腰带
75元素伤害提高 (16–20)%腰带
80元素伤害提高 (21–25)%腰带
75装备身体护甲的能量护盾提高 (21–25)%腰带
80装备身体护甲的能量护盾提高 (26–30)%腰带
68获得额外冰霜伤害, 其数值等同于物理伤害的 (5–10)%箭袋
75获得额外冰霜伤害, 其数值等同于物理伤害的 (11–15)%箭袋
75移动速度加快 (3–6)%箭袋
80移动速度加快 (7–10)%箭袋
70+1 召唤图腾数量上限
68此物品上的技能石受到 1 级的 秘术增强 辅助长杖
68此物品上的技能石受到 16 级的 附加火焰伤害 辅助
物理伤害提高 (101–115)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
75此物品上的技能石受到 18 级的 附加火焰伤害 辅助
物理伤害提高 (116–126)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
80此物品上的技能石受到 20 级的 附加火焰伤害 辅助
物理伤害提高 (127–134)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
68此物品上的技能石受到 18 级的 武器元素伤害 辅助
攻击技能的元素伤害提高 (28–32)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
75此物品上的技能石受到 20 级的 武器元素伤害 辅助
攻击技能的元素伤害提高 (33–37)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
68获得额外火焰伤害, 其数值等同于物理伤害的 (7–12)%双手剑
单手剑
细剑
单手斧
单手锤
短杖
长杖
战杖
75获得额外火焰伤害, 其数值等同于物理伤害的 (13–17)%双手剑
单手剑
细剑
单手斧
单手锤
短杖
长杖
战杖
80获得额外火焰伤害, 其数值等同于物理伤害的 (18–20)%双手剑
单手剑
细剑
单手斧
单手锤
短杖
长杖
战杖
68获得额外冰霜伤害, 其数值等同于物理伤害的 (7–12)%
双手剑
单手剑
细剑
单手斧

匕首
符文匕首
75获得额外冰霜伤害, 其数值等同于物理伤害的 (13–17)%
双手剑
单手剑
细剑
单手斧

匕首
符文匕首
80获得额外冰霜伤害, 其数值等同于物理伤害的 (18–20)%
双手剑
单手剑
细剑
单手斧

匕首
符文匕首
68获得额外闪电伤害, 其数值等同于物理伤害的 (7–12)%
短杖
匕首
符文匕首
法杖
长杖
战杖
75获得额外闪电伤害, 其数值等同于物理伤害的 (13–17)%
短杖
匕首
符文匕首
法杖
长杖
战杖
80获得额外闪电伤害, 其数值等同于物理伤害的 (18–20)%
短杖
匕首
符文匕首
法杖
长杖
战杖
68伤害穿透 4% 元素抗性单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
75伤害穿透 5% 元素抗性单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
83伤害穿透 6% 元素抗性单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
68伤害穿透 (7–8)% 元素抗性双手剑
双手斧
双手锤

长杖
战杖
75伤害穿透 (9–10)% 元素抗性双手剑
双手斧
双手锤

长杖
战杖
83伤害穿透 (11–12)% 元素抗性双手剑
双手斧
双手锤

长杖
战杖
83插槽内的技能造成的攻击伤害总增 40%单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
83插槽内的技能造成的攻击伤害总增 20%双手剑
双手斧
双手锤

长杖
战杖
83插槽内的技能造成的法术伤害总增 40%短杖
符文匕首
法杖
83插槽内的技能造成的法术伤害总增 20%长杖
68使用此武器攻击时,每 10 点力量附加 (1–2) - (3–4) 基础火焰伤害单手剑
细剑
单手斧
单手锤
短杖
68使用此武器攻击时,每 10 点力量附加 (2–3) - (4–5) 基础火焰伤害双手剑
双手斧
双手锤
长杖
战杖
68每 10 点敏捷可使该武器的攻击附加 (1–2) - (3–4) 基础冰霜伤害单手剑
细剑
单手斧

匕首
符文匕首

68每 10 点敏捷可使该武器的攻击附加 (2–3) - (4–5) 基础冰霜伤害双手剑
双手斧
68使用此武器攻击时,每 10 点智慧附加 1 - (5–6) 基础闪电伤害
短杖
匕首
符文匕首
法杖
68使用此武器攻击时,每 10 点智慧附加 1 - (7–8) 基础闪电伤害长杖
战杖
68此物品上的技能石受到 18 级的 暴击时施放 辅助
双手斧
双手剑
75此物品上的技能石受到 20 级的 暴击时施放 辅助
双手斧
双手剑
68此物品上的技能石受到 18 级的 近战击败敌人时施放 辅助双手锤
双手斧
双手剑
长杖
战杖
75此物品上的技能石受到 20 级的 近战击败敌人时施放 辅助双手锤
双手斧
双手剑
长杖
战杖
68此物品上的技能石受到 18 级的 吟唱时施放 辅助长杖
战杖
75此物品上的技能石受到 20 级的 吟唱时施放 辅助长杖
战杖
68此物品上的技能石由 16 级的 精准破坏 辅助
法术伤害提高 (45–52)%
短杖
符文匕首
法杖
75此物品上的技能石由 18 级的 精准破坏 辅助
法术伤害提高 (53–56)%
短杖
符文匕首
法杖
80此物品上的技能石由 20 级的 精准破坏 辅助
法术伤害提高 (57–60)%
短杖
符文匕首
法杖
68此物品上的技能石受到 16 级的 元素集中 辅助
元素伤害提高 (45–52)%
短杖
75此物品上的技能石受到 18 级的 元素集中 辅助
元素伤害提高 (53–56)%
短杖
80此物品上的技能石受到 20 级的 元素集中 辅助
元素伤害提高 (57–60)%
短杖
68此物品上的技能石受到 16 级的 冰霜穿透 辅助
冰霜伤害提高 (45–52)%
符文匕首
法杖
75此物品上的技能石受到 18 级的 冰霜穿透 辅助
冰霜伤害提高 (53–56)%
符文匕首
法杖
80此物品上的技能石受到 20 级的 冰霜穿透 辅助
冰霜伤害提高 (57–60)%
符文匕首
法杖
68此物品上的技能石受到 16 级的 闪电穿透 辅助
闪电伤害提高 (45–52)%
短杖
符文匕首
法杖
75此物品上的技能石受到 18 级的 闪电穿透 辅助
闪电伤害提高 (53–56)%
短杖
符文匕首
法杖
80此物品上的技能石受到 20 级的 闪电穿透 辅助
闪电伤害提高 (57–60)%
短杖
符文匕首
法杖
75获得额外混沌伤害,其数值等同于元素伤害的 (5–6)%短杖
匕首
符文匕首
法杖
85获得额外混沌伤害,其数值等同于元素伤害的 (7–8)%短杖
匕首
符文匕首
法杖
75获得额外混沌伤害,其数值等同于元素伤害的 (10–12)%长杖
战杖
85获得额外混沌伤害,其数值等同于元素伤害的 (13–15)%长杖
战杖

塑界者 后缀 /190

物品等级词缀标签
80冷却回复速度加快 (10–15)%鞋子
81(31–35)% 几率避免元素异常状态鞋子
68(6–9)% 的几率免疫投射物鞋子
84(10–12)% 的几率免疫投射物鞋子
68此物品上的技能石受到 18 级的【弩炮图腾】辅助
图腾伤害提高 (20–25)%
鞋子
75此物品上的技能石受到 20 级的【弩炮图腾】辅助
图腾伤害提高 (26–30)%
鞋子
80此物品上的技能石受到 22 级的【弩炮图腾】辅助
图腾伤害提高 (31–35)%
鞋子
68此物品上的技能石受到 18 级的【弩炮图腾】辅助
图腾放置速度加快 (8–12)%
鞋子
75此物品上的技能石受到 20 级的【弩炮图腾】辅助
图腾放置速度加快 (13–16)%
鞋子
80此物品上的技能石受到 22 级的【弩炮图腾】辅助
图腾放置速度加快 (17–20)%
鞋子
68获得 20 级的主动技能【诱饵图腾】鞋子
68此物品上的技能石受到 16 级的快速施法辅助
施法速度加快 (7–9)%
手套
75此物品上的技能石受到 18 级的快速施法辅助
施法速度加快 (10–12)%
手套
84此物品上的技能石受到 20 级的快速施法辅助
施法速度加快 (13–14)%
手套
68施法时有 (15–20)% 的几率无视眩晕手套
75施法时有 (21–25)% 的几率无视眩晕手套
80施法时有 (26–30)% 的几率无视眩晕手套
68此物品上的技能石受到 18 级的 陷阱 辅助
陷阱伤害提高 (20–25)%
手套
75此物品上的技能石受到 20 级的 陷阱 辅助
陷阱伤害提高 (26–30)%
手套
80此物品上的技能石受到 22 级的 陷阱 辅助
陷阱伤害提高 (31–35)%
手套
68此物品上的技能石受到 16 级的 陷阱冷却(辅) 辅助
陷阱伤害提高 (20–25)%
手套
75此物品上的技能石受到 18 级的 陷阱冷却(辅) 辅助
陷阱伤害提高 (26–30)%
手套
80此物品上的技能石受到 20 级的 陷阱冷却(辅) 辅助
陷阱伤害提高 (31–35)%
手套
68此物品上的技能石受到 16 级的 陷阱冷却(辅) 辅助
陷阱投掷速度加快 (8–12)%
手套
75此物品上的技能石受到 18 级的 陷阱冷却(辅) 辅助
陷阱投掷速度加快 (13–16)%
手套
80此物品上的技能石受到 20 级的 陷阱冷却(辅) 辅助
陷阱投掷速度加快 (17–20)%
手套
68此物品上的技能石受到 16 级的 陷阱及地雷伤害 辅助
陷阱伤害提高 (20–25)%
手套
75此物品上的技能石受到 18 级的 陷阱及地雷伤害 辅助
陷阱伤害提高 (26–30)%
手套
80此物品上的技能石受到 20 级的 陷阱及地雷伤害 辅助
陷阱伤害提高 (31–35)%
手套
68此物品上的技能石受到 16 级的 致盲 辅助
击中时有 (5–6)% 的几率使敌人致盲
手套
75此物品上的技能石受到 18 级的 致盲 辅助
击中时有 (7–8)% 的几率使敌人致盲
手套
80此物品上的技能石受到 20 级的 致盲 辅助
击中时有 (9–10)% 的几率使敌人致盲
手套
68插槽内的法术获得 +30% 暴击伤害加成手套
75插槽内的法术获得 +50% 暴击伤害加成手套
83插槽内的法术获得 +70% 暴击伤害加成手套
68此物品上的技能石受到 18 级的【链爆地雷】辅助
地雷伤害提高 (20–25)%
头部
75此物品上的技能石受到 20 级的【链爆地雷】辅助
地雷伤害提高 (26–30)%
头部
80此物品上的技能石受到 22 级的【链爆地雷】辅助
地雷伤害提高 (31–35)%
头部
68此物品上的技能石受到 16 级的 陷阱及地雷伤害 辅助
地雷伤害提高 (20–25)%
头部
75此物品上的技能石受到 18 级的 陷阱及地雷伤害 辅助
地雷伤害提高 (26–30)%
头部
80此物品上的技能石受到 20 级的 陷阱及地雷伤害 辅助
地雷伤害提高 (31–35)%
头部
68此物品上的技能石受到 16 级的 急冻 辅助
冰霜异常状态效果提高 (8–12)%
头部
75此物品上的技能石受到 18 级的 急冻 辅助
冰霜异常状态效果提高 (13–16)%
头部
80此物品上的技能石受到 20 级的 急冻 辅助
冰霜异常状态效果提高 (17–20)%
头部
68插槽内的技能石被 16 级的 闪电支配 辅助
闪电异常状态效果提高 (8–12)%
头部
75插槽内的技能石被 18 级的 闪电支配 辅助
闪电异常状态效果提高 (13–16)%
头部
80插槽内的技能石被 20 级的 闪电支配 辅助
闪电异常状态效果提高 (17–20)%
头部
68魔力回复速度提高 (41–55)%头部
75魔力回复速度提高 (56–70)%头部
68魔力每秒回复 (3–5)头部
80魔力每秒回复 (6–8)头部
68插槽内的法术获得 +1% 基础暴击率头部
75插槽内的法术获得 +2% 基础暴击率头部
84插槽内的法术获得 +3% 基础暴击率头部
85周围敌人受到的元素伤害提高 6%头部
68魔力在击败敌人时恢复 (3–4)%胸甲
75魔力在击败敌人时恢复 (5–6)%胸甲
68能量护盾在击败敌人时恢复 (3–4)%胸甲
75能量护盾在击败敌人时恢复 (5–6)%胸甲
68智慧提高 (5–8)%胸甲
83智慧提高 (9–12)%胸甲
68此物品上的技能石受到 10 级的 物品稀有度增幅 辅助
击败传奇敌人的掉落物品稀有度提高 (8–12)%
胸甲
85此物品上的技能石受到 15 级的 物品稀有度增幅 辅助
击败传奇敌人的掉落物品稀有度提高 (13–18)%
胸甲
68法术暴击率 +(0.5–1)%胸甲
84法术暴击率 +(1.1–1.5)%胸甲
68获得 22 级的主动技能【坚定】,且可被此道具上的技能石辅助项链
68获得 22 级的主动技能【优雅】,且可被此道具上的技能石辅助项链
68获得 22 级的主动技能【纪律】,且可被此道具上的技能石辅助项链
68获得 22 级的主动技能【迅捷】,且可被此道具上的技能石辅助项链
68获得 22 级的主动技能【活力】,且可被此道具上的技能石辅助项链
68获得 22 级的主动技能【清晰】,且可被此道具上的技能石辅助项链
68装备和技能石的属性需求降低 (5–10)%项链
75装备和技能石的属性需求降低 (11–15)%项链
68(4–5)% 法术伤害格挡几率项链
75(6–7)% 法术伤害格挡几率项链
68所有属性提高 (6–9)%项链
82技能的魔力保留效能提高 (6–10)%项链
68击败敌人时有 (3–6)% 的几率获得一个暴击球、狂怒球或耐力球项链
75击败敌人时有 (7–10)% 的几率获得一个暴击球、狂怒球或耐力球项链
68+2% 攻击伤害格挡几率上限项链
75你受到的诅咒效果降低 (35–40)%戒指
68全域暴击率提高 (10–15)%戒指
75全域暴击率提高 (16–20)%戒指
80全域暴击率提高 (21–25)%戒指
68获得 22 级的主动技能【寒冰之捷】戒指
68获得 22 级的主动技能【闪电之捷】戒指
68攻击击中承受 (-35–-25) 物理伤害腰带
75攻击击中承受 (-45–-36) 物理伤害腰带
75冷却回复速度加快 (10–15)%腰带
84冷却回复速度加快 (16–20)%腰带
68能量护盾回复率提高 (7–9)%腰带
75能量护盾回复率提高 (10–12)%腰带
68魔力回复率提高 (7–9)%腰带
75魔力回复率提高 (10–12)%腰带
81药剂持续期间,移动速度加快 (6–10)%腰带
75使用药剂时移除冰缓和冰冻状态腰带
75使用药剂时移除感电状态腰带
68药剂持续期间,施法速度加快 (8–14)%腰带
68药剂持续期间,法术伤害提高 (20–25)%腰带
75药剂持续期间,法术伤害提高 (26–30)%腰带
80药剂持续期间,法术伤害提高 (31–35)%腰带
68攻击击中时有 15% 的几率造成瘫痪箭袋
75攻击击中时有 20% 的几率造成瘫痪箭袋
68插入的宝石的保留效能提高 20%
80插入的宝石的保留效能提高 30%
68当你格挡时获得 1 个耐力球、狂怒球或暴击球
68格挡时有 (25–40)% 的几率冰缓攻击者 4 秒
75格挡时有 (41–50)% 的几率冰缓攻击者 4 秒
68格挡时有 (25–40)% 的几率使攻击者感电 4 秒
75格挡时有 (41–50)% 的几率使攻击者感电 4 秒
68格挡时回复 (3–5)% 生命
68格挡时回复 (3–5)% 最大魔力
68格挡时补充 (3–5)% 的能量护盾
68此物品上的技能石受到 16 级的 近战伤害扩散 辅助
范围伤害提高 (23–27)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
75此物品上的技能石受到 18 级的 近战伤害扩散 辅助
范围伤害提高 (28–32)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
80此物品上的技能石受到 20 级的 近战伤害扩散 辅助
范围伤害提高 (33–37)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
68此物品上的技能石受到 18 级的 快速攻击 辅助
攻击速度加快 (17–19)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
75此物品上的技能石受到 20 级的 快速攻击 辅助
攻击速度加快 (20–21)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
68此物品上的技能石受到 18 级的 快速攻击 辅助
攻击速度加快 (8–10)%
法杖
75此物品上的技能石受到 20 级的 快速攻击 辅助
攻击速度加快 (11–12)%
法杖
68攻击速度加快 (17–19)%
(4–6)% 的几率造成双倍伤害
双手剑
双手斧
双手锤
长杖
战杖
75攻击速度加快 (20–21)%
(4–6)% 的几率造成双倍伤害
双手剑
双手斧
双手锤
长杖
战杖
68攻击速度加快 (8–10)%
(4–6)% 的几率造成双倍伤害

75攻击速度加快 (11–12)%
(4–6)% 的几率造成双倍伤害

68此物品上的技能石受到 18 级的 提高暴击几率 辅助
该装备的攻击暴击率提高 (22–25)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
75此物品上的技能石受到 20 级的 提高暴击几率 辅助
该装备的攻击暴击率提高 (26–29)%
单手剑
细剑
单手斧
单手锤

短杖
匕首
符文匕首
法杖
68该装备的攻击暴击率提高 (22–25)%
若你近期内击败过敌人,则暴击率提高 50%
双手剑
双手斧
双手锤
长杖
战杖

75该装备的攻击暴击率提高 (26–29)%
若你近期内击败过敌人,则暴击率提高 50%
双手剑
双手斧
双手锤
长杖
战杖

68+(22–25)% 全域暴击伤害加成
暴击时有 (5–8)% 的几率获得暴击球

75+(26–29)% 全域暴击伤害加成
暴击时有 (9–10)% 的几率获得暴击球

68此物品上的技能石受到 18 级的 瘫痪 辅助
击中时有 15% 的几率造成瘫痪
单手剑
细剑
单手斧
单手锤

匕首
符文匕首
75此物品上的技能石受到 20 级的 瘫痪 辅助
击中时有 20% 的几率造成瘫痪
单手剑
细剑
单手斧
单手锤

匕首
符文匕首
68击败敌人时有 (5–6)% 的几率获得 4 秒【猛攻】状态
双手斧
双手剑
单手剑
细剑
箭袋
单手斧

75击败敌人时有 (7–8)% 的几率获得 4 秒【猛攻】状态
双手斧
双手剑
单手剑
细剑
箭袋
单手斧

83击败敌人时有 (9–10)% 的几率获得 4 秒【猛攻】状态
双手斧
双手剑
单手剑
细剑
箭袋
单手斧

68攻击击中有 (5–6)% 的几率致盲敌人箭袋
75攻击击中有 (7–8)% 的几率致盲敌人箭袋
81攻击击中有 (9–10)% 的几率致盲敌人箭袋
68双持时攻击伤害格挡几率 +(2–4)%单手剑
细剑
单手斧
单手锤

75双持时攻击伤害格挡几率 +(5–7)%单手剑
细剑
单手斧
单手锤

80双持时攻击伤害格挡几率 +(8–9)%单手剑
细剑
单手斧
单手锤

75移动速度加快 (3–6)%双手剑
双手斧
双手锤

长杖
战杖
84移动速度加快 (7–10)%双手剑
双手斧
双手锤

长杖
战杖
68投射物会穿透 1 个额外目标
法杖
75投射物会穿透 2 个额外目标
法杖
68此物品上的技能石受到 18 级的快速施法辅助
施法速度加快 (15–17)%
短杖
符文匕首
法杖
75此物品上的技能石受到 20 级的快速施法辅助
施法速度加快 (18–20)%
短杖
符文匕首
法杖
68施法速度加快 (15–17)%
若你近期内有击败敌人,则施法速度加快 20%
长杖
75施法速度加快 (18–20)%
若你近期内有击败敌人,则施法速度加快 20%
长杖
68此物品上的技能石受到 18 级的 提高暴击几率 辅助
法术暴击几率提高 (60–74)%
短杖
符文匕首
法杖
75此物品上的技能石受到 20 级的 提高暴击几率 辅助
法术暴击几率提高 (75–82)%
短杖
符文匕首
法杖
68法术暴击几率提高 (60–74)%
暴击时有 10% 的几率获得暴击球
长杖
75法术暴击几率提高 (75–82)%
暴击时有 10% 的几率获得暴击球
长杖
68此物品上的技能石受到 18 级的 元素扩散 辅助
(5–7)% 的几率使敌人受到冰冻,感电与点燃
短杖
75此物品上的技能石受到 20 级的 元素扩散 辅助
(8–10)% 的几率使敌人受到冰冻,感电与点燃
短杖
68插入的技能石被 18 级的低阶毒化辅助
中毒伤害提高 (19–23)%
匕首
符文匕首
75插入的技能石被 20 级的低阶毒化辅助
中毒伤害提高 (24–26)%
匕首
符文匕首
68此物品上的技能石受到 16 级的 多重范围施法 辅助
效果区域扩大 (5–8)%
短杖
符文匕首
法杖
75此物品上的技能石受到 18 级的 多重范围施法 辅助
效果区域扩大 (9–12)%
短杖
符文匕首
法杖
80此物品上的技能石受到 20 级的 多重范围施法 辅助
效果区域扩大 (13–15)%
短杖
符文匕首
法杖
68此物品上的技能石受到 16 级的 齐射 辅助
投射物速度加快 (15–18)%
法杖
75此物品上的技能石受到 18 级的 齐射 辅助
投射物速度加快 (19–22)%
法杖
80此物品上的技能石受到 20 级的 齐射 辅助
投射物速度加快 (23–25)%
法杖
85物品上的技能石会额外连锁弹射 1
84耐力球数量上限 +1双手锤
双手剑
双手斧
长杖
战杖
84狂怒球数量上限 +1双手剑
双手斧

84暴击球数量上限 +1长杖
战杖
68持长杖时攻击伤害格挡几率 +5%
若你近期内有过格挡,则获得 +(35–45)% 暴击伤害加成
长杖
战杖
68+(15–25)% 全域暴击伤害加成
若你近期内没有打出暴击,则暴击率提高 (80–100)%
长杖
战杖
68总计消耗 200 点魔力后可以获得 1 个暴击球法杖
68每穿透一个敌人,投射物的击中和异常状态伤害提高 (20–30)%
68对满血敌人的暴击伤害提高 +(50–60)%匕首
符文匕首
68若你近期内击中过敌人,则它们的闪避降低 20%
68对致盲敌人的暴击率提高 (80–100)%
68每个狂怒球使命中值提高 5%
你格挡时有 (20–25)% 的几率获得 1 个狂怒球
单手剑
细剑
68插入的位移技能不消耗魔力双手剑
单手剑
细剑
68该装备的攻击暴击率提高 (15–20)%
(5–10)% 的几率在暴击时获得一个耐力球
双手斧
单手斧
68若你近期内击败过敌人,则暴击率提高 (80–100)%单手斧
68被攻击或法术击中击败的敌人会爆炸,造成其生命 5% 的火焰伤害双手锤
单手锤
68带眩晕效果的近战击中有 (10–20)% 的几率提供护体状态单手锤
68近战位移技能的击中有 (30–50)% 的几率提供护体状态双手剑
68当你嘲讽 1 个敌人时,有 (15–30)% 的几率获得 1 个耐力球双手斧
68敌人晕眩门槛降低 (20–30)%
敌人被晕眩时间延长 (20–30)%
双手锤
68获得等同 (7–9)% 物理伤害的 1 个随机元素伤害短杖
75获得等同 (10–12)% 物理伤害的 1 个随机元素伤害短杖
80获得等同 (13–15)% 物理伤害的 1 个随机元素伤害短杖
68+(11–15)% 冰霜持续伤害加成手套
项链
80+(16–20)% 冰霜持续伤害加成手套
项链
68+(11–15)% 火焰持续伤害加成手套
项链
80+(16–20)% 火焰持续伤害加成手套
项链
塑界者 传奇 /11
每次使用消耗的充能次数提高 (125–150)%
持续时间总降 (40–60)%
生效期间,效果区域扩大 (10–20)%
生效期间,技能发射 2 个额外投射物
镶嵌宝石的战吼技能拥有+1次冷却使用次数
该装备的护甲提高 (80–120)%
+(50–70) 最大生命
攻击时,每有一个増助的战吼,
便受到相当于生命值(15–20)%的物理伤害
每有一个増助的战吼,技能造成的伤害就总增 (10–15)%
提供钢铁呼唤
该装备的闪避与能量护盾提高 (100–150)%
法术造成的穿刺效果提高 (30–50)%
[DNT]法术暴击时造成穿刺
(当一个被穿刺的敌人被击中,穿刺效果会对该敌人造成该穿刺击中物理伤害的 10%。穿刺效果持续 5 次击中,或持续 8 秒)
该装备的护甲与能量护盾提高 (80–120)%
每 2 点智慧 +4 命中值
每 4 点敏捷 +1 生命
每 4 点力量 +1 魔力
每 10 点力量提高 1% 能量护盾
每 10 点智慧提高 2% 闪避值
每 10 点敏捷可使近战物理伤害提高 2%
全局物理伤害提高 30%
物理伤害提高 (400–450)%
攻击速度加快 (5–8)%
+(90–100) 最大生命
你的物理伤害造成感电
攻击技能的效果区域扩大 20%
无法造成元素伤害
(感电能额外提高至多50%的伤害,取决于击中的闪电伤害量, 持续2秒)
[Aura Bonus Modifier]
+(260–320) 护甲和闪避值
药剂给予的生命恢复提高 100%
药剂给予的魔力恢复提高 100%
你身上的药剂效果提高 25%
生命药剂每 3 秒获得 (0–3) 次充能
魔力药剂每 3 秒获得 (0–3) 次充能
非恢复类药剂每 3 秒获得 (0–3) 次充能
+(30–50) 敏捷
该装备的闪避与能量护盾提高 (140–180)%
移动速度加快 30%
【迷踪】状态时有 20% 的几率躲避投射物
若你近期内有击败敌人,则进入【迷踪】状态
处于【迷踪】状态时,投射物穿透 5 个额外目标
绚丽众星行走特效
( 当你进入迷踪状态时, 你将不会被敌人所阻挡 )
( 近期内意指 4 秒内 )
知识碎片
堆叠数量: 1 / 10
限制: 1
传送门: 创世之境
区域等级: 84
该区域物品掉落数量提高 10%
塑形碎片
堆叠数量: 1 / 10
限制: 1
传送门: 创世之境
区域等级: 84
该区域物品掉落数量提高 10%
统御宝珠
堆叠数量: 1 / 10
从至少有两种影响效果词缀的物品上移除一个影响效果词缀
并升级另外一个影响效果词缀
升级最高阶的词缀会将它转为尊崇词缀
升级尊崇词缀会重置它的数值
可以用于身体装备、脚部装备、手部装备和头部装备
塑界者 Influence 传奇 /20
+(20–30)% 冰霜抗性
+(20–30)% 冰霜抗性
所有击中的伤害都有冰缓效果
受到的所有击中伤害会使你冰缓
被你击中而冰缓的敌人可以像冰冻一样击碎
被你击中而冰缓的敌人造成的伤害降低,效果相当于冰缓效果的一半
(取决于造成的冰霜伤害量, 冰缓能至多使敌人减速30%并持续2秒)
持长杖时攻击伤害格挡几率 +25%
该装备附加 (220–240) - (270–300) 基础物理伤害
你使用技能时有 25% 的几率获得 1 个轮回球
每个轮回球附加 (12–14) - (15–16) 基础物理伤害
每有 1 个轮回球,便获得额外混沌伤害,其数值等同于非混沌伤害的 4%
每有 1 个轮回球,便获得 1% 击中物理伤害减免
每个轮回球使伤害的 0.2% 转化为生命偷取
若你近期内有使用技能,每有 1 个轮回球,则每秒受到 150 物理伤害
每装备 1 件裂界者物品或塑界者物品,便 +1 最大轮回球
战斗法师
(获得等于你主手武器伤害的附加法术伤害)
( 近期内意指 4 秒内 )
镶嵌宝石的战吼技能拥有+1次冷却使用次数
该装备的护甲提高 (80–120)%
+(50–70) 最大生命
攻击时,每有一个増助的战吼,
便受到相当于生命值(15–20)%的物理伤害
每有一个増助的战吼,技能造成的伤害就总增 (10–15)%
+(10–16) 全属性
附加 (20–24) - (33–36) 基础冰霜伤害
+(50–70) 最大生命
魔力回复速度提高 (45–50)%
+(20–25)% 冰霜抗性
冻伤以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
+(10–16) 全属性
附加 (20–24) - (33–36) 基础火焰伤害
+(50–70) 最大生命
+(20–25)% 火焰抗性
生命每秒回复 1%
易燃以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
+(10–16) 全属性
附加 (10–13) - (43–47) 基础闪电伤害
+(50–70) 最大生命
+(20–25)% 闪电抗性
每秒回复 1% 能量护盾
导电以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
+(10–16) 全属性
附加 (12–16) - (20–25) 基础物理伤害
+(450–500) 护甲
+(40–50) 最大生命
晕眩回复和格挡回复提高 (30–40)%
脆弱以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
+(10–16) 全属性
持续伤害提高 (30–40)%
附加 (17–19) - (23–29) 基础混沌伤害
+(50–70) 最大生命
+(17–23)% 混沌抗性
绝望以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
+(10–16) 全属性
附加 (12–16) - (20–25) 基础物理伤害
+(450–500) 护甲
+(40–50) 最大生命
晕眩回复和格挡回复提高 (30–40)%
作为光环效果施放的惩戒不产生保留效果
脆弱以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
该装备的能量护盾提高 (150–180)%
魔力上限提高 (6–10)%
药剂的非即时生效类魔力回复也会同时回复生命
近期内每消耗总计 200 魔力都使技能消耗提高 (50–60)%
近期你每消耗 200 魔力,法术伤害便提高 (20–25)%,最多 2000%
使用魔力药剂时也会回复 (8–10)% 生命
( 近期内意指 4 秒内 )
元素伤害提高 (15–25)%
击败敌人时有 20% 的几率触发 20 级的【召唤异动奇点
法术附加 (13–18) - (50–56) 基础闪电伤害
能量护盾上限提高 (6–10)%
生命上限提高 (6–10)%
若你的其他戒指为裂界者物品,则法术伤害提高 (60–80)%
若你的其他戒指为塑界者物品,则免疫法术造成的晕眩
被击中时触发 20 级暗影姿态
该装备的闪避与能量护盾提高 (100–150)%
+(70–100) 最大生命
+(17–23)% 混沌抗性
每装备一件裂界者物品,就将物理伤害的 (3–5)% 视为额外混沌伤害
若全部装备为裂界者物品,则击中无视敌人的混沌抗性
该装备的护甲与能量护盾提高 (80–120)%
每 2 点智慧 +4 命中值
每 4 点敏捷 +1 生命
每 4 点力量 +1 魔力
每 10 点力量提高 1% 能量护盾
每 10 点智慧提高 2% 闪避值
每 10 点敏捷可使近战物理伤害提高 2%
+(10–16) 全属性
伤害提高 (30–40)%
+(50–70) 最大生命
魔力每秒回复 (8–10)
击败稀有或者传奇敌人时,获得【塑界者姿态】,持续 10 秒
时空锁链以光环形式施放时没有保留效果
(塑界者姿态会使你和周围友军身上的效果消退速度减缓 20%)
(效果无法低于正常消退速率的 25%)
全局物理伤害提高 30%
物理伤害提高 (400–450)%
攻击速度加快 (5–8)%
+(90–100) 最大生命
你的物理伤害造成感电
攻击技能的效果区域扩大 20%
无法造成元素伤害
(感电能额外提高至多50%的伤害,取决于击中的闪电伤害量, 持续2秒)
[Aura Bonus Modifier]
被击中时触发 20 级的【永恒窥视
该装备的闪避与能量护盾提高 (100–150)%
+(70–100) 最大生命
+(17–23)% 混沌抗性
每装备一件塑界者物品,获得额外混沌伤害,等同于元素伤害的 (3–5)%
若全部装备为塑界者物品,则击中无视敌方怪物的混沌抗性
攻击技能的元素伤害提高 (20–30)%
你使用非触发型技能发射箭矢时,消耗一枚【虚空之矢】可以触发 20 级的【虚空射击
攻击附加 (30–40) - (80–100) 基础冰霜伤害
+(80–120) 最大能量护盾
+(20–30)% 冰霜抗性
每击败一名敌人获得(20–40)点魔力
投射物速度加快 30%
5 最大虚空之矢数量
0.5 秒获得 1 枚虚空之矢
攻击技能的元素伤害提高 30%
攻击速度加快 (5–8)%
+(90–100) 最大生命
你的元素伤害可以造成感电
获得等同武器物理伤害 700% 的随机一种额外火焰,冰霜,或者闪电伤害
攻击技能的效果区域扩大 20%
无法造成非元素伤害
(感电能额外提高至多50%的伤害,取决于击中的闪电伤害量, 持续2秒)
+(30–50) 敏捷
该装备的闪避与能量护盾提高 (140–180)%
移动速度加快 30%
【迷踪】状态时有 20% 的几率躲避投射物
若你近期内有击败敌人,则进入【迷踪】状态
处于【迷踪】状态时,投射物穿透 5 个额外目标
绚丽众星行走特效
( 当你进入迷踪状态时, 你将不会被敌人所阻挡 )
( 近期内意指 4 秒内 )
塑界者
人形
区域: 创世之境
异界图鉴最终首领
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
无法被击退
The Shaper
幽魂N
地区创世之境
标签施法, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, melee, not_str, physical_affinity, ranged, red_blood, unique_map_boss, very_slow_movement
生命
2560%
生命转为护盾
33%
闪避值
+33%
异常状态临界值
504%
抗性
50 50 50 30
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.755 秒
伤害分布
±20%
经验值
400%
Model Size
125%
类型
TheShaperBoss
Metadata
TheShaperBoss
等级
84
生命
75,193,704
护甲
99,834
闪避值
10,800
能量护盾
5,367
伤害
2,171
法术伤害
3,241
命中
538
攻击间隔
1.17585
经验值
291,500
异常状态临界值
6,957,767
冰缓
22,000
Shock
22,000
Brittle
124,467
Scorch
22,000
Sap
60,783
ShaperMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 3448–5172
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
攻击速度总增 33%
skill can fire arrows [0]
skill can fire wand projectiles [0]
AtlasBossCelestialBeam
法术
施放间隔: 1 秒
冷却时间: 10 秒
每秒造成 5384.5 基础火焰伤害
基础持续时间为 3
每秒造成 4415.3 基础冰霜伤害
base lightning damage to deal per minute [365066]
monster penalty against minions damage +% final vs player minions [-60]
AtlasBossAcceleratingProjectiles
法术, 伤害, 投射物, 冰冷
暴击几率: 5%
施放间隔: 1.4 秒
造成 5639 - 8459 冰霜伤害
投射物贯穿所有目标
25% 冰霜抗性穿透
base is projectile [1]
projectile uses contact position [1]
AtlasBossRetreat
法术
施放间隔: 2 秒
冷却时间: 10 秒
AtlasBossTeleportPlayer
法术
施放间隔: 1 秒
AtlasBossFlickerSlam
攻击, 范围
基本伤害: 3448–5172
暴击几率: 5%
攻击间隔: 1.755 秒
冷却时间: 15 秒
伤害总增 200%
攻击速度总降 50%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
AtlasBossPortalWarp
法术
施放间隔: 2 秒
冷却时间: 75 秒
基础持续时间为 25
AtlasBulletHell
投射物, 法术, 伤害, ProjectilesNotFromUser
施放间隔: 5 秒
冷却时间: 45 秒
造成 5639 - 8459 冰霜伤害
投射物贯穿所有目标
额外发射 11 个投射物
环状发射投射物
25% 冰霜抗性穿透
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
ShaperSummonFragment
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 20 秒
alternate minion [194]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [120]
summoned monsters are minions [1]
AtlasBulletHellUberPhase1
投射物, 法术, 伤害, ProjectilesNotFromUser
施放间隔: 5 秒
冷却时间: 35 秒
造成 5639 - 8459 冰霜伤害
投射物贯穿所有目标
额外发射 5 个投射物
环状发射投射物
25% 冰霜抗性穿透
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
AtlasBulletHellUberPhase2
投射物, 法术, 伤害, ProjectilesNotFromUser
施放间隔: 5 秒
冷却时间: 35 秒
造成 5639 - 8459 冰霜伤害
投射物贯穿所有目标
额外发射 6 个投射物
环状发射投射物
25% 冰霜抗性穿透
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
AtlasBulletHellUberPhase3
投射物, 法术, 伤害, ProjectilesNotFromUser
施放间隔: 5 秒
冷却时间: 35 秒
造成 5639 - 8459 冰霜伤害
投射物贯穿所有目标
额外发射 7 个投射物
环状发射投射物
25% 冰霜抗性穿透
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]

Object Type

version 2
extends "Metadata/Monsters/AtlasBosses/AtlasBosses"

NPC
{
	marker_enabled = false
}

MinimapIcon
{
	icon = "NPC"
}

Transitionable
{
	num_states = 13
	
	// this.1 = Pre-battle
	// this.2 = Talking
	// this.3 = Fighting / Banishing
	// this.4 = Waiting
	// this.5 = Talking 1
	// this.6 = Talking 2
	// this.7 = Talking 3
	// this.8 = Fighting / Banishing
	// this.9 = Waiting
	// this.10 = Talking 1
	// this.11 = Talking 2
	// this.12 = Talking 3
	// this.13 = Fighting
}

Stats
{
	set_immune_vaal_lighting_warp = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasBosses/AtlasBosses"

Render
{
	has_light = true
	fade_arrows = true
}

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/possessed_boss/shaper_fx.epk );"
}

Transitionable
{
	on_transition_to_2 = "PlayTextAudio( ShaperIntro , Metadata/NPC/Shaper, 0); StartTimer( 7.0 );"
	on_transition_to_3 = "HideMinimapIcon();"
	on_transition_to_4 = "ShowMinimapIcon();"
	on_transition_to_5 = "PlayTextAudio( ShaperHalfHealthA , Metadata/NPC/Shaper, 0); PlayAnimationByName( removehood );"
	on_transition_to_7 = "PlayTextAudio( ShaperHalfHealthB , Metadata/NPC/Shaper, 0); PlayAnimationByName( phase2_dialogue );"
	on_transition_to_8 = "HideMinimapIcon();"
	on_transition_to_9 = "ShowMinimapIcon();"
	on_transition_to_10 = "PlayTextAudio( ShaperQuarterHealthA , Metadata/NPC/Shaper, 0); PlayAnimationByName( phase3_dialogue1 );"
	on_transition_to_12 = "PlayTextAudio( ShaperQuarterHealthB , Metadata/NPC/Shaper, 0); PlayAnimationByName( phase3_dialogue2 );"
	on_transition_to_13 = "HideMinimapIcon();"
	
	create_state_3 = "HideMinimapIcon();"
	create_state_8 = "HideMinimapIcon();"
	create_state_13 = "HideMinimapIcon();"
}

Timer
{
	on_finish = "PlayAnimationByName( phase2_dialogue_hood );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheShaperBoss"] = {
    name = "The Shaper",
    life = 25.6,
    energyShield = 0.33,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "ShaperMelee",
        "ShaperSummonFragment",
        "AtlasBossRetreat",
        "AtlasBossPortalWarp",
        "AtlasBossFlickerSlam",
        "AtlasBossTeleportPlayer",
        "AtlasBossCelestialBeam",
        "AtlasBossAcceleratingProjectiles",
        "AtlasBulletHell",
        "AtlasBulletHellUberPhase1",
        "AtlasBulletHellUberPhase2",
        "AtlasBulletHellUberPhase3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShaperMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShaperSummonFragment"] = {
    name = "ShaperSummonFragment",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 194, 120, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {2, 194, 120, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBossRetreat"] = {
    name = "AtlasBossRetreat",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 84, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBossPortalWarp"] = {
    name = "AtlasBossPortalWarp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {25000, levelRequirement = 84, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBossFlickerSlam"] = {
    name = "AtlasBossFlickerSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {200, -50, -50, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        [2] = {400, 0, 30, -50, levelRequirement = 85, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBossTeleportPlayer"] = {
    name = "AtlasBossTeleportPlayer",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 84, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBossCelestialBeam"] = {
    name = "AtlasBossCelestialBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_cold_damage_to_deal_per_minute",
        "base_lightning_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBossAcceleratingProjectiles"] = {
    name = "AtlasBossAcceleratingProjectiles",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.Cold] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_reduce_enemy_cold_resistance_%",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBulletHell"] = {
    name = "AtlasBulletHell",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_additional_projectiles",
        "base_reduce_enemy_cold_resistance_%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "always_pierce",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 11, 25, -70, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBulletHellUberPhase1"] = {
    name = "AtlasBulletHellUberPhase1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_additional_projectiles",
        "base_reduce_enemy_cold_resistance_%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "always_pierce",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 25, -70, levelRequirement = 85, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBulletHellUberPhase2"] = {
    name = "AtlasBulletHellUberPhase2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_additional_projectiles",
        "base_reduce_enemy_cold_resistance_%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "always_pierce",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, 25, -70, levelRequirement = 85, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBulletHellUberPhase3"] = {
    name = "AtlasBulletHellUberPhase3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_additional_projectiles",
        "base_reduce_enemy_cold_resistance_%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "always_pierce",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 7, 25, -70, levelRequirement = 85, statInterpolation = {3, 3},  cost = { }, },
    },
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-50]
    IdMonsterDroppedItemsInfluenceShaperBoss
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 1 Max: 1 全域
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 塑界者
    人形
    异界图鉴最终首领
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    行动速度不能调整至低于基础值的 50%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-50]
    无法被击退
    The Shaper
    幽魂N
    标签施法, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, melee, not_str, physical_affinity, ranged, red_blood, standalone_map_boss, very_slow_movement
    生命
    2560%
    生命转为护盾
    33%
    闪避值
    +33%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    400%
    Model Size
    125%
    类型
    TheShaperBoss
    Metadata
    TheShaperBossStandalone
    等级
    68
    生命
    3,567,267
    护甲
    28,790
    闪避值
    6,303
    能量护盾
    2,022
    伤害
    851
    法术伤害
    1,270
    命中
    290
    攻击间隔
    1.17585
    经验值
    225,610
    异常状态临界值
    442,453
    冰缓
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    ShaperMelee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1351–2027
    暴击几率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    攻击速度总增 33%
    skill can fire arrows [0]
    skill can fire wand projectiles [0]
    AtlasBossCelestialBeam
    法术
    施放间隔: 1 秒
    冷却时间: 10 秒
    每秒造成 2466.7 基础火焰伤害
    基础持续时间为 3
    每秒造成 2022.7 基础冰霜伤害
    base lightning damage to deal per minute [167241]
    monster penalty against minions damage +% final vs player minions [-60]
    AtlasBossAcceleratingProjectiles
    法术, 伤害, 投射物, 冰冷
    暴击几率: 5%
    施放间隔: 1.4 秒
    造成 2583 - 3875 冰霜伤害
    投射物贯穿所有目标
    25% 冰霜抗性穿透
    base is projectile [1]
    projectile uses contact position [1]
    AtlasBossFlickerSlam
    攻击, 范围
    基本伤害: 1351–2027
    暴击几率: 5%
    攻击间隔: 1.755 秒
    冷却时间: 15 秒
    伤害总增 200%
    攻击速度总降 50%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    ShaperSummonFragment
    法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
    施放间隔: 1 秒
    冷却时间: 20 秒
    alternate minion [194]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [120]
    summoned monsters are minions [1]
    SSMStandaloneShaperAnomaly
    法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
    施放间隔: 1 秒
    alternate minion [541]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [200]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Render
    {
    	has_light = true
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/possessed_boss/shaper_fx.epk );"
    }
    
    Animated
    {
    	on_end_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/possessed_boss/shaper_fx.epk );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/minion_death/death.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheShaperBossStandalone"] = {
        name = "The Shaper",
        life = 25.6,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "ShaperMelee",
            "ShaperSummonFragment",
            "SSMStandaloneShaperAnomaly",
            "AtlasBossFlickerSlam",
            "AtlasBossCelestialBeam",
            "AtlasBossAcceleratingProjectiles",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShaperMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShaperSummonFragment"] = {
        name = "ShaperSummonFragment",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 194, 120, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {2, 194, 120, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMStandaloneShaperAnomaly"] = {
        name = "SSMStandaloneShaperAnomaly",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 541, 200, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossFlickerSlam"] = {
        name = "AtlasBossFlickerSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, -50, -50, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [2] = {400, 0, 30, -50, levelRequirement = 85, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossCelestialBeam"] = {
        name = "AtlasBossCelestialBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_cold_damage_to_deal_per_minute",
            "base_lightning_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossAcceleratingProjectiles"] = {
        name = "AtlasBossAcceleratingProjectiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-50]
    IdMonsterDroppedItemsInfluenceShaperBoss
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 1 Max: 1 全域
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • The Shaper
    人形
    异界图鉴最终首领
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    行动速度不能调整至低于基础值的 50%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-50]
    无法被击退
    幽魂N
    标签施法, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, melee, not_str, physical_affinity, ranged, red_blood, unique_map_boss, very_slow_movement
    生命
    2560%
    生命转为护盾
    33%
    闪避值
    +33%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    400%
    Model Size
    125%
    类型
    TheShaperBoss
    Metadata
    TheShaperBossGauntlet
    等级
    68
    生命
    3,567,267
    护甲
    28,790
    闪避值
    6,303
    能量护盾
    2,022
    伤害
    851
    法术伤害
    1,270
    命中
    290
    攻击间隔
    1.17585
    经验值
    225,610
    异常状态临界值
    442,453
    冰缓
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    ShaperMelee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1351–2027
    暴击几率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    攻击速度总增 33%
    skill can fire arrows [0]
    skill can fire wand projectiles [0]
    AtlasBossCelestialBeam
    法术
    施放间隔: 1 秒
    冷却时间: 10 秒
    每秒造成 2466.7 基础火焰伤害
    基础持续时间为 3
    每秒造成 2022.7 基础冰霜伤害
    base lightning damage to deal per minute [167241]
    monster penalty against minions damage +% final vs player minions [-60]
    AtlasBossAcceleratingProjectiles
    法术, 伤害, 投射物, 冰冷
    暴击几率: 5%
    施放间隔: 1.4 秒
    造成 2583 - 3875 冰霜伤害
    投射物贯穿所有目标
    25% 冰霜抗性穿透
    base is projectile [1]
    projectile uses contact position [1]
    AtlasBossRetreat
    法术
    施放间隔: 2 秒
    冷却时间: 10 秒
    AtlasBossTeleportPlayer
    法术
    施放间隔: 1 秒
    AtlasBossFlickerSlam
    攻击, 范围
    基本伤害: 1351–2027
    暴击几率: 5%
    攻击间隔: 1.755 秒
    冷却时间: 15 秒
    伤害总增 200%
    攻击速度总降 50%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    AtlasBossPortalWarp
    法术
    施放间隔: 2 秒
    冷却时间: 75 秒
    基础持续时间为 25
    AtlasBulletHell
    投射物, 法术, 伤害, ProjectilesNotFromUser
    施放间隔: 5 秒
    冷却时间: 45 秒
    造成 2583 - 3875 冰霜伤害
    投射物贯穿所有目标
    额外发射 11 个投射物
    环状发射投射物
    25% 冰霜抗性穿透
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-70]
    ShaperSummonFragment
    法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
    施放间隔: 1 秒
    冷却时间: 20 秒
    alternate minion [194]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [120]
    summoned monsters are minions [1]
    AtlasBulletHellUberPhase1
    投射物, 法术, 伤害, ProjectilesNotFromUser
    施放间隔: 5 秒
    冷却时间: 35 秒
    造成 2583 - 3875 冰霜伤害
    投射物贯穿所有目标
    额外发射 5 个投射物
    环状发射投射物
    25% 冰霜抗性穿透
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-70]
    AtlasBulletHellUberPhase2
    投射物, 法术, 伤害, ProjectilesNotFromUser
    施放间隔: 5 秒
    冷却时间: 35 秒
    造成 2583 - 3875 冰霜伤害
    投射物贯穿所有目标
    额外发射 6 个投射物
    环状发射投射物
    25% 冰霜抗性穿透
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-70]
    AtlasBulletHellUberPhase3
    投射物, 法术, 伤害, ProjectilesNotFromUser
    施放间隔: 5 秒
    冷却时间: 35 秒
    造成 2583 - 3875 冰霜伤害
    投射物贯穿所有目标
    额外发射 7 个投射物
    环状发射投射物
    25% 冰霜抗性穿透
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-70]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheShaperBossGauntlet"] = {
        name = "The Shaper",
        life = 25.6,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "ShaperMelee",
            "ShaperSummonFragment",
            "AtlasBossRetreat",
            "AtlasBossPortalWarp",
            "AtlasBossFlickerSlam",
            "AtlasBossTeleportPlayer",
            "AtlasBossCelestialBeam",
            "AtlasBossAcceleratingProjectiles",
            "AtlasBulletHell",
            "AtlasBulletHellUberPhase1",
            "AtlasBulletHellUberPhase2",
            "AtlasBulletHellUberPhase3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShaperMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShaperSummonFragment"] = {
        name = "ShaperSummonFragment",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 194, 120, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {2, 194, 120, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossRetreat"] = {
        name = "AtlasBossRetreat",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 84, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossPortalWarp"] = {
        name = "AtlasBossPortalWarp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {25000, levelRequirement = 84, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossFlickerSlam"] = {
        name = "AtlasBossFlickerSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, -50, -50, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [2] = {400, 0, 30, -50, levelRequirement = 85, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossTeleportPlayer"] = {
        name = "AtlasBossTeleportPlayer",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 84, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossCelestialBeam"] = {
        name = "AtlasBossCelestialBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_cold_damage_to_deal_per_minute",
            "base_lightning_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossAcceleratingProjectiles"] = {
        name = "AtlasBossAcceleratingProjectiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBulletHell"] = {
        name = "AtlasBulletHell",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "base_reduce_enemy_cold_resistance_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 11, 25, -70, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBulletHellUberPhase1"] = {
        name = "AtlasBulletHellUberPhase1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "base_reduce_enemy_cold_resistance_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 25, -70, levelRequirement = 85, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBulletHellUberPhase2"] = {
        name = "AtlasBulletHellUberPhase2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "base_reduce_enemy_cold_resistance_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 25, -70, levelRequirement = 85, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBulletHellUberPhase3"] = {
        name = "AtlasBulletHellUberPhase3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "base_reduce_enemy_cold_resistance_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 7, 25, -70, levelRequirement = 85, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-50]
    IdMonsterDroppedItemsInfluenceShaperBoss
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 1 Max: 1 全域
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 塑界者
    人形
    异界图鉴最终首领
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    行动速度不能调整至低于基础值的 50%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    无法被击退
    The Shaper
    幽魂N
    标签elder_map_boss, human, humanoid, is_unarmed, large_height, light_armour, non_attacking, not_str, red_blood, very_slow_movement
    生命
    2560%
    生命转为护盾
    33%
    闪避值
    +33%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    400%
    Model Size
    125%
    类型
    TheShaperBoss
    Metadata
    TheShaperBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheShaperBossElder"] = {
        name = "The Shaper",
        life = 25.6,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 塑界者
    古灵
    区域: 创世之境
    异界图鉴最终首领
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    行动速度不能调整至低于基础值的 50%
    monster no drops or experience [1]
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    无法被击退
    The Shaper
    幽魂N
    地区创世之境
    标签施法, cold_affinity, eldritch, human, humanoid, is_unarmed, large_height, light_armour, melee, not_str, physical_affinity, ranged, red_blood, unique_map_boss, very_slow_movement
    生命
    1648%
    生命转为护盾
    33%
    闪避值
    +33%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    400%
    Model Size
    125%
    类型
    TheShaperBossUberElder
    Metadata
    TheShaperBossUberElder
    等级
    84
    生命
    48,405,947
    护甲
    99,834
    闪避值
    10,800
    能量护盾
    5,367
    伤害
    2,171
    法术伤害
    3,241
    命中
    538
    攻击间隔
    1.17585
    经验值
    291,500
    异常状态临界值
    6,957,767
    冰缓
    22,000
    Shock
    22,000
    Brittle
    124,467
    Scorch
    22,000
    Sap
    60,783
    ShaperMelee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 3448–5172
    暴击几率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    攻击速度总增 33%
    skill can fire arrows [0]
    skill can fire wand projectiles [0]
    AtlasBossCelestialBeam
    法术
    施放间隔: 1 秒
    冷却时间: 10 秒
    每秒造成 5384.5 基础火焰伤害
    基础持续时间为 3
    每秒造成 4415.3 基础冰霜伤害
    base lightning damage to deal per minute [365066]
    monster penalty against minions damage +% final vs player minions [-60]
    AtlasBossAcceleratingProjectiles
    法术, 伤害, 投射物, 冰冷
    暴击几率: 5%
    施放间隔: 1.4 秒
    造成 5639 - 8459 冰霜伤害
    投射物贯穿所有目标
    25% 冰霜抗性穿透
    base is projectile [1]
    projectile uses contact position [1]
    AtlasBossFlickerSlam
    攻击, 范围
    基本伤害: 3448–5172
    暴击几率: 5%
    攻击间隔: 1.755 秒
    冷却时间: 15 秒
    伤害总增 200%
    攻击速度总降 50%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    AtlasBossPortalWarp
    法术
    施放间隔: 2 秒
    冷却时间: 75 秒
    基础持续时间为 25
    AtlasBulletHell
    投射物, 法术, 伤害, ProjectilesNotFromUser
    施放间隔: 5 秒
    冷却时间: 45 秒
    造成 5639 - 8459 冰霜伤害
    投射物贯穿所有目标
    额外发射 11 个投射物
    环状发射投射物
    25% 冰霜抗性穿透
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-70]
    TeleportShaperUber
    法术, 位移
    施放间隔: 1.17 秒
    冷却时间: 2 秒
    AtlasBulletHellUberElder
    投射物, 法术, 伤害, ProjectilesNotFromUser
    施放间隔: 5 秒
    冷却时间: 55 秒
    造成 5639 - 8459 冰霜伤害
    投射物贯穿所有目标
    额外发射 6 个投射物
    环状发射投射物
    25% 冰霜抗性穿透
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-70]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    NPC
    {
    	marker_enabled = false
    }
    
    MinimapIcon
    {
    	icon = "NPC"
    }
    
    Stats
    {
    	set_immune_vaal_lighting_warp = 1
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Transitionable
    {
    }
    
    StateMachine
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	has_light = true
    	fade_arrows = true
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/elder_puppet/TheShaper/elder_puppet.epk );"
    }
    
    Buffs
    {
    	on_lose_uber_shaper_immune_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/immune_shield/immune_shield_off.ao );"
    }
    
    Transitionable
    {
    	on_transition = "HideMinimapIcon();"
    	create_transitioned = "HideMinimapIcon();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheShaperBossUberElder"] = {
        name = "The Shaper",
        life = 16.48,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "ShaperMelee",
            "AtlasBossPortalWarp",
            "AtlasBossFlickerSlam",
            "AtlasBossCelestialBeam",
            "AtlasBossAcceleratingProjectiles",
            "AtlasBulletHell",
            "AtlasBulletHellUberElder",
            "TeleportShaperUber",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShaperMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossPortalWarp"] = {
        name = "AtlasBossPortalWarp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {25000, levelRequirement = 84, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossFlickerSlam"] = {
        name = "AtlasBossFlickerSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, -50, -50, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [2] = {400, 0, 30, -50, levelRequirement = 85, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossCelestialBeam"] = {
        name = "AtlasBossCelestialBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_cold_damage_to_deal_per_minute",
            "base_lightning_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossAcceleratingProjectiles"] = {
        name = "AtlasBossAcceleratingProjectiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBulletHell"] = {
        name = "AtlasBulletHell",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "base_reduce_enemy_cold_resistance_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 11, 25, -70, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBulletHellUberElder"] = {
        name = "AtlasBulletHellUberElder",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "base_reduce_enemy_cold_resistance_%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 25, -70, levelRequirement = 85, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportShaperUber"] = {
        name = "TeleportShaperUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 塑界者
    古灵
    异界图鉴最终首领
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    行动速度不能调整至低于基础值的 50%
    monster no drops or experience [1]
    无法被击退
    免疫晕眩
    The Shaper
    幽魂N
    标签eldritch, human, humanoid, is_unarmed, large_height, light_armour, non_attacking, not_str, red_blood, very_slow_movement
    生命
    67%
    生命转为护盾
    33%
    闪避值
    +33%
    异常状态临界值
    67%
    抗性
    0 0 0 0
    伤害
    50%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    125%
    类型
    TheShaperBossElderEncounter
    Metadata
    TheShaperBossElderEncounter

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    
    Stats
    {
    	set_immune_vaal_lighting_warp = 1
    	set_is_tiki_totem = 1
    	set_immune_to_auras_from_other_entities = 1
    	set_monster_no_additional_player_scaling = 1
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AtlasBosses/TheShaper/TheShaper.ao"
    }
    
    StateMachine
    {
    	define_shared_state = "beam;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/possessed_boss/shaper_fx.epk );"
    }
    
    Render
    {
    	has_light = true
    	fade_arrows = true
    }
    
    Transitionable
    {
    	//Transition from Loop to Start
    	on_transition = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/ElderGlyphChannel/rig.ao );"
    }
    
    StateMachine
    {
    	on_state_beam_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/ElderGlyphChannel/rig.ao,  );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/ElderGlyphChannel/rig.ao, start );
    	"
    
    	create_state_beam_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/ElderGlyphChannel/rig.ao,  );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/ElderGlyphChannel/rig.ao, loop );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheShaperBossElderEncounter"] = {
        name = "The Shaper",
        life = 0.67,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.5,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 免疫晕眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 塑界者
    人形
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    monster no drops or experience [1]
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    The Shaper
    幽魂N
    标签施法, human, humanoid, is_unarmed, large_height, light_armour, not_str, red_blood, very_slow_movement
    生命
    2560%
    生命转为护盾
    33%
    闪避值
    +33%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    400%
    Model Size
    125%
    类型
    TheShaperBoss
    Metadata
    TheShaperBossBeamOnly
    等级
    68
    生命
    3,567,267
    护甲
    28,790
    闪避值
    6,303
    能量护盾
    2,022
    伤害
    851
    法术伤害
    1,270
    命中
    290
    攻击间隔
    1.17585
    经验值
    225,610
    异常状态临界值
    442,453
    冰缓
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    AtlasBossCelestialBeamFragment
    法术
    施放间隔: 1 秒
    冷却时间: 5 秒
    每秒造成 2466.7 基础火焰伤害
    基础持续时间为 3
    每秒造成 2022.7 基础冰霜伤害
    base lightning damage to deal per minute [167241]
    monster penalty against minions damage +% final vs player minions [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    
    DiesAfterTime
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    
    BaseEvents
    {
    }
    
    Render
    {
    	fade_arrows = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheShaperBossBeamOnly"] = {
        name = "The Shaper",
        life = 25.6,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AtlasBossCelestialBeamFragment",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossCelestialBeamFragment"] = {
        name = "AtlasBossCelestialBeamFragment",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_cold_damage_to_deal_per_minute",
            "base_lightning_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 塑界者
    人形
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    monster no drops or experience [1]
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    The Shaper
    幽魂N
    标签施法, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, not_str, ranged, red_blood, very_slow_movement
    生命
    2560%
    生命转为护盾
    33%
    闪避值
    +33%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    400%
    Model Size
    125%
    类型
    TheShaperBoss
    Metadata
    TheShaperBossProjectilesOnly
    等级
    68
    生命
    3,567,267
    护甲
    28,790
    闪避值
    6,303
    能量护盾
    2,022
    伤害
    851
    法术伤害
    1,270
    命中
    290
    攻击间隔
    1.17585
    经验值
    225,610
    异常状态临界值
    442,453
    冰缓
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    AtlasBossAcceleratingProjectilesFragment
    法术, 伤害, 投射物, 冰冷
    暴击几率: 5%
    施放间隔: 1.4 秒
    造成 2583 - 3875 冰霜伤害
    投射物贯穿所有目标
    25% 冰霜抗性穿透
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    
    DiesAfterTime
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    
    BaseEvents
    {
    }
    
    Render
    {
    	fade_arrows = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheShaperBossProjectilesOnly"] = {
        name = "The Shaper",
        life = 25.6,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AtlasBossAcceleratingProjectilesFragment",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossAcceleratingProjectilesFragment"] = {
        name = "AtlasBossAcceleratingProjectilesFragment",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 塑界者
    人形
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    monster no drops or experience [1]
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    The Shaper
    幽魂N
    标签施法, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, not_str, ranged, red_blood, very_slow_movement
    生命
    2560%
    生命转为护盾
    33%
    闪避值
    +33%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    400%
    Model Size
    125%
    类型
    TheShaperBoss
    Metadata
    TheShaperBossProjectilesOnlyAmbush
    等级
    68
    生命
    3,567,267
    护甲
    28,790
    闪避值
    6,303
    能量护盾
    2,022
    伤害
    851
    法术伤害
    1,270
    命中
    290
    攻击间隔
    1.17585
    经验值
    225,610
    异常状态临界值
    442,453
    冰缓
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    AtlasBossAcceleratingProjectilesFragmentInfluence
    法术, 伤害, 投射物, 冰冷
    暴击几率: 5%
    施放间隔: 1.4 秒
    冷却时间: 20 秒
    造成 680.3 - 1020 冰霜伤害
    投射物贯穿所有目标
    25% 冰霜抗性穿透
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    DiesAfterTime
    {
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	blocking = false
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    }
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/bullet_hell/release_projectile/release_projectile.ao"
    }
    
    Transitionable
    {
    	on_transition = "DisableRendering();"
    	create_transitioned = "DisableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheShaperBossProjectilesOnlyAmbush"] = {
        name = "The Shaper",
        life = 25.6,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AtlasBossAcceleratingProjectilesFragmentInfluence",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossAcceleratingProjectilesFragmentInfluence"] = {
        name = "AtlasBossAcceleratingProjectilesFragmentInfluence",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 塑界者
    人形
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    monster no drops or experience [1]
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    The Shaper
    幽魂N
    标签施法, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, not_str, ranged, red_blood, very_slow_movement
    生命
    2560%
    生命转为护盾
    33%
    闪避值
    +33%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    400%
    Model Size
    125%
    类型
    TheShaperBoss
    Metadata
    TheShaperBossProjectilesOnlyAmbushUber
    等级
    68
    生命
    3,567,267
    护甲
    28,790
    闪避值
    6,303
    能量护盾
    2,022
    伤害
    851
    法术伤害
    1,270
    命中
    290
    攻击间隔
    1.17585
    经验值
    225,610
    异常状态临界值
    442,453
    冰缓
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    AtlasBossAcceleratingProjectilesFragmentInfluenceUber
    法术, 伤害, 投射物, 冰冷
    暴击几率: 5%
    施放间隔: 1.4 秒
    冷却时间: 10 秒
    造成 1020 - 1531 冰霜伤害
    投射物贯穿所有目标
    额外发射 4 个投射物
    35% 冰霜抗性穿透
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    DiesAfterTime
    {
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	blocking = false
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_max_endurance_charges = 0
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_monster_no_beyond_portal = 1
    	set_cannot_be_afflicted = 1
    }
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/bullet_hell/release_projectile/release_projectile.ao"
    }
    
    Transitionable
    {
    	on_transition = "DisableRendering();"
    	create_transitioned = "DisableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheShaperBossProjectilesOnlyAmbushUber"] = {
        name = "The Shaper",
        life = 25.6,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AtlasBossAcceleratingProjectilesFragmentInfluenceUber",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossAcceleratingProjectilesFragmentInfluenceUber"] = {
        name = "AtlasBossAcceleratingProjectilesFragmentInfluenceUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_reduce_enemy_cold_resistance_%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 35, 4, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 塑界者
    人形
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    monster no drops or experience [1]
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    The Shaper
    幽魂N
    标签human, humanoid, is_unarmed, large_height, light_armour, melee, not_str, physical_affinity, red_blood, very_slow_movement
    生命
    2560%
    生命转为护盾
    33%
    闪避值
    +33%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    400%
    Model Size
    125%
    类型
    TheShaperBoss
    Metadata
    TheShaperBossMeleeOnly
    等级
    68
    生命
    3,567,267
    护甲
    28,790
    闪避值
    6,303
    能量护盾
    2,022
    伤害
    851
    法术伤害
    1,270
    命中
    290
    攻击间隔
    1.17585
    经验值
    225,610
    异常状态临界值
    442,453
    冰缓
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    ShaperMelee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1351–2027
    暴击几率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    攻击速度总增 33%
    skill can fire arrows [0]
    skill can fire wand projectiles [0]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    
    DiesAfterTime
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    
    BaseEvents
    {
    }
    
    Render
    {
    	fade_arrows = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheShaperBossMeleeOnly"] = {
        name = "The Shaper",
        life = 25.6,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "ShaperMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShaperMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 塑界者
    人形
    monster base type attack cast speed +% and damage -% final [33]
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Shaper
    幽魂N
    标签施法, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, melee, not_str, physical_affinity, red_blood, very_slow_movement
    生命
    2560%
    生命转为护盾
    33%
    闪避值
    +33%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    400%
    Model Size
    130%
    类型
    TheShaperBoss
    Metadata
    UberMapShaperDaemon
    等级
    68
    生命
    3,567,267
    护甲
    28,790
    闪避值
    6,303
    能量护盾
    2,022
    伤害
    851
    法术伤害
    1,270
    命中
    290
    攻击间隔
    1.17585
    经验值
    225,610
    异常状态临界值
    442,453
    冰缓
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    AtlasBossCelestialBeamFragment
    法术
    施放间隔: 1 秒
    冷却时间: 5 秒
    每秒造成 2466.7 基础火焰伤害
    基础持续时间为 3
    每秒造成 2022.7 基础冰霜伤害
    base lightning damage to deal per minute [167241]
    monster penalty against minions damage +% final vs player minions [-60]
    AtlasBossAcceleratingProjectilesFragment
    法术, 伤害, 投射物, 冰冷
    暴击几率: 5%
    施放间隔: 1.4 秒
    造成 2583 - 3875 冰霜伤害
    投射物贯穿所有目标
    25% 冰霜抗性穿透
    base is projectile [1]
    projectile uses contact position [1]
    AtlasBossFlickerSlam
    攻击, 范围
    基本伤害: 1351–2027
    暴击几率: 5%
    攻击间隔: 1.755 秒
    冷却时间: 15 秒
    伤害总增 200%
    攻击速度总降 50%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    
    DiesAfterTime
    {
    	
    }
    
    Functions
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    
    BaseEvents
    {
    }
    
    Render
    {
    	fade_arrows = true
    }
    
    Functions
    {
    	HideSelf = "DisableRendering();"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/minion_death/death.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Daemon/UberMapShaperDaemon"] = {
        name = "The Shaper",
        life = 25.6,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AtlasBossFlickerSlam",
            "AtlasBossCelestialBeamFragment",
            "AtlasBossAcceleratingProjectilesFragment",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossFlickerSlam"] = {
        name = "AtlasBossFlickerSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, -50, -50, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
            [2] = {400, 0, 30, -50, levelRequirement = 85, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossCelestialBeamFragment"] = {
        name = "AtlasBossCelestialBeamFragment",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_cold_damage_to_deal_per_minute",
            "base_lightning_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasBossAcceleratingProjectilesFragment"] = {
        name = "AtlasBossAcceleratingProjectilesFragment",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 塑界者 Topic /7
    NPC名字
    制图大师札娜我终于理解了……这个异界图鉴,这些异界……他们的本质其实类似于西奥波利斯大剧院中上演的戏剧,并不是真实存在的世界。它们不过是为潜藏在幕布后的事物准备的伪装。

    这个地方……这里是裂界者世界的中央枢纽,这里就是他的狩猎场的原型……我们现在离裂界者诞生的虚空只差一步,然而我父亲却选择永远地留在这里。他的行为确实令人费解。难道他觉得最危险的地方就是最安全的地方?不过,就像船长不会经常前往船只内部,或许裂界者也很少来这里。据我推测,他应该忙着在图鉴上的其他场所觅食才对……

    流放者,我来准备我父亲的记忆。你去勘察一下这个地方,找到我的父亲,但你要小心,天知道这台邪恶的机器的角落里藏着什么怪物。
    制图大师札娜他暂时被你赶了过去,但没有那些记忆碎片,他就永远无法逃离这个精神囚笼,流放者,请你再陪我一段。我父亲不该遭此厄运。我们应该让他安息。
    塑界之印让最原始的疯狂作出抉择。
    塑界者之钥我用自己的生命之光揭开真理…
    但有些东西应该永远留在黑暗中,
    与世隔绝。
    创世之境
    塑界者之影响圣甲虫浩瀚星海的等待着敢于想象之人。
    塑界者之不灭余烬
    塑界者 Text Audio /191
    名字
    梦境中一步的距离,可超越现实里上万步的旅程。
    ShaperMaps1
    无尽的生命之力喷涌而出…似乎永远不会停息.
    ShaperMaps2
    回去吧,不速之客,停止你的愚行。
    ShaperMiniboss1Killed
    你的行为跟幼童玩火没有区别。
    ShaperMiniboss2Killed
    你的鲁莽行径必将受到制裁。
    ShaperMiniboss3Killed
    这是我们最后一次警告你:立刻离开,不然命丧此地。
    ShaperMiniboss4Killed
    让平凡成为无法忘却的回忆.
    ShaperPCUseSextant
    野心驱使着好奇, 而野心将转化为疯狂.
    ShaperPCUseShapersOrb
    失败. 犹豫. 死亡. 将引领你走向无尽的黑暗深渊.
    ShaperPCDeath
    梦想可以带来什么? 一个更大的梦想.
    ShaperNewMapDrops
    这是通往苦难的钥匙,也是通往财富的捷径.
    ShaperAtlasMapDrops
    作为造物者,我们留下的痕迹将用存于世.
    ShaperMapArcade
    火光摇曳, 光明之火在无边蔓延.
    ShaperMapCrystalOre
    烈焰、浓尘、疾风。这是锻炼坚强意志和钢铁身躯的必需品。
    ShaperMapDrySea
    绿色的希望,点亮了黑暗的天空.
    ShaperMapJungleValley
    收割者的天堂, 持续不断的升生机像无尽的海浪一样冲向海滩
    ShaperMapBeach
    不断重复, 学习反思, 再不断重复. 直到最终成为完美的造物主.
    ShaperMapThaumaturgy
    在一群无能的人群中, 说话最大声的人最终成为了真理.
    ShaperMapGhetto
    当海市蜃楼成为了现实, 距离死亡又更近了一步.
    ShaperMapDesertSpring
    湖水退去,蔓延而出的酸雾收割出了一片墓地.
    ShaperMapAridLake
    在黑暗中, 野兽和人类都将踏上平等的求生之路.
    ShaperMapFloodedMine
    如果巨石无法阻挡潮汐, 它只能让水漫得更高罢了.
    ShaperMapChannel
    被禁锢在绝对的黑暗之中, 四处蔓延着绝望, 恐惧和未知的味道.
    ShaperMapGrotto
    被泥土所拥抱, 被树干所包围. 你的谨慎也将被逐渐蚕食.
    ShaperMapForkingRiver
    生与死, 破与立, 就在分寸之间.
    ShaperMapToxicSewer
    最优秀的奴仆由两种精神所构成: 服务和牺牲
    ShaperMapVaalPyramid
    他们为了光明和启蒙而来, 却最终被欲望所囚禁.
    ShaperMapAcademy
    清洁的水涌了出来。这一刻它们是纯洁的,哪怕即将汇入浊流。
    ShaperMapAcidLakes
    监狱对于真正的囚徒就如同天堂一般.
    ShaperMapDungeon
    一串未知的传奇, 许多缥缈的故事.
    ShaperMapGraveyard
    一举一动都将被注视, 记录, 铭刻.
    ShaperMapPhantasmagoria
    在时间面前,财富显得如此无力.
    ShaperMapVilla
    越是接近死的终点,越能体会生的绽放.
    ShaperMapWastePool
    宁静的平原上藏着虚伪的死神.
    ShaperMapBurialChambers
    当生命不再喧闹, 自然会静静的抹平一切痕迹.
    ShaperMapPeninsula
    转化, 变形, 扩散. 敏捷的思维无法阻挡.
    ShaperMapDunes
    苍白的荒原, 一眼就可以望尽一切.
    ShaperMapMesa
    鲜血将尘土化为了泥地.
    ShaperMapPit
    一团干枯的血迹, 曾孕育了一颗澎湃的野心.
    ShaperMapPrimordialPool
    恐惧只会加速猎物的死亡.
    ShaperMapSpiderLair
    我们登上了高峰,却只为了鸟瞰低处的风景.
    ShaperMapTower
    仿佛大地上一道深不见底的伤痕, 永远不会愈合.
    ShaperMapCanyon
    蚁多咬死象,人多饿成渣.
    ShaperMapGeode
    老鼠追逐自己的尾巴只为了迷惑以此取乐的蠢货.
    ShaperMapRacecourse
    高墙只会告诉强盗,这里有值得下手的目标.
    ShaperMapRamparts
    每一棵枝条, 每一片树叶, 都由无数失去的生命所滋养.
    ShaperMapSpiderForest
    黑暗的海岸上,蔓延着黑暗的气息.
    ShaperMapStrand
    微弱的灯光, 无人生还.
    ShaperMapForbiddenWoods
    这不是第一个登上巅峰的文明, 也绝对不会是最后一个.
    ShaperMapAncientCity
    回荡着深渊的音调, 反复, 反复, 不断循环.
    ShaperMapWharf
    你的每一次移动, 每一个呼吸都被成千上万的丝线所感知.
    ShaperMapArachnidTomb
    当城堡沦陷时, 它就失去了存在的意义.
    ShaperMapCastleRuins
    将死之人想流芳百世, 但他们极少得偿所愿.
    ShaperMapBoneCrypt
    生命交相碰撞, 最终只留下泥土.
    ShaperMapCells
    小巧的大脑,拥有最惊人的潜力.
    ShaperMapColonnade
    极度的向往天空和海洋, 却只能被无尽的树林所缠绕.
    ShaperMapAshenWood
    无尽的生命之力喷涌而出…似乎永远不会停息.
    ShaperMapMudGeyser
    人类不是唯一向自然屈服的物种.
    ShaperMapArachnidNest
    无尽的欢呼,为了无尽回荡的血之永恒.
    ShaperMapArena
    一层又一层的死亡和锈迹. 毫无生机.
    ShaperMapBog
    一片久远到失去名字的石林.
    ShaperMapBurn
    为了永恒的冬眠而不停挖掘.
    ShaperMapBarrows
    时间能让最活跃的火山也变得安静.
    ShaperMapAtoll
    人类的足迹终于进入了海洋, 不断探索新的深度.
    ShaperMapPier
    每一条生命, 每一个足迹, 都随着风儿消散在沙中.
    ShaperMapShore
    真正的天堂,对于善恶一视同仁.
    ShaperMapTropicalIsland
    黑暗之海吞噬着无知的灵魂,除了拍击的海浪,这里只有死亡.
    ShaperMapCoves
    圣人与恶魔,在漫长的岁月过后不会留下任何不同.
    ShaperMapCursedCrypt
    古老的造物和美丽的玩意,用鲜血作为门票。
    ShaperMapMuseum
    鲜血浇灌的土壤,能孕育最香甜的果实.
    ShaperMapOrchard
    曾经的伟大丰碑, 如今被忘却的回忆.
    ShaperMapOvergrownShrine
    即使最伟大的成就,也终将会被遗弃.
    ShaperMapPromenade
    每一根朽烂的木条, 每一具水手的尸体, 都将滋养着这座岛屿.
    ShaperMapReef
    最完美无瑕的白玉来自最黑暗的深渊.
    ShaperMapTemple
    没有战争, 没有军队, 只有恐惧依然徘徊.
    ShaperMapArmoury
    没有战争, 没有军队, 只有愤怒还在蔓延.
    ShaperMapArsenal
    美丽高雅的花园, 远离公众的视线, 成为私有之物.
    ShaperMapCourtyard
    沸腾的泥土在翻滚, 剧毒的雾气盲目的蔓延.
    ShaperMapMalformation
    愚蠢的富人想与大海争夺这片港湾.
    ShaperMapPort
    明媚的色彩逐渐只剩下灰色, 人类的痕迹正逐渐消亡.
    ShaperMapGardens
    生命, 如同静止的水源, 逐渐被困住, 腐化, 最后污秽.
    ShaperMapUndergroundRiver
    贪婪是这里生存的唯一法则.
    ShaperMapBazaar
    美丽和残暴在这里是如此的相似.
    ShaperMapChateau
    这里只剩下两片未探索的自然: 天空和地底.
    ShaperMapExcavation
    聚拢, 围起, 就像牲畜一样的生存.
    ShaperMapPrecinct
    谁才是真正的黑暗? 监狱中的囚徒? 还是施展酷刑的狱卒?
    ShaperMapTortureChamber
    寂静无声, 漆黑的海水比看上去的更加冰冷.
    ShaperMapUndergroundSea
    白骨离开了鲜嫩的包裹, 一条生命又走向了终点.
    ShaperMapWasteland
    恶魔与赏金猎人同归于尽. 只留下双方无声的悔恨.
    ShaperMapSilo
    当大陆与水接触, 生命也将跟随而至.
    ShaperMapEstuary
    即使死亡, 也要彼此相依.
    ShaperMapNecropolis
    陡峭的悬崖划开了生命的界限.
    ShaperMapPlateau
    人与自然携手共进, 只有天选之人才能明白其中的奥秘.
    ShaperMapIvoryTemple
    家只剩下了痛苦的回忆.
    ShaperMapResidence
    巨石和朽木都已睡去. 勇敢的船长也已安息. 只有大海还记得他们的故事.
    ShaperMapShipyard
    无法想象的财富, 位于无法触及的深处.
    ShaperMapVault
    黑暗之中, 光明升起. 野兽的外表, 总有一颗脆弱的心.
    ShaperMapLair
    火焰点燃了天空. 放出远离的信号. 成为侵略的邀请.
    ShaperMapLighthouse
    权力很多,掌权者却很少。
    ShaperMapGorge
    一座巨石上的花园. 一个完美, 惊喜的舞台.
    ShaperMapTerrace
    干旱带走了植物, 饥荒抹去了生灵.
    ShaperMapPlaza
    知识的力量不是被捧上了天际, 就被填在了黑暗的深坑里.
    ShaperMapScriptorium
    火山就像绽放的鲜花, 绚丽过后, 总会凋零.
    ShaperMapLeyline
    一条空中的河流, 超越所有人的想象.
    ShaperMapWaterways
    生活在永恒的黑暗和徘徊中. 我们并没有不同.
    ShaperMapMaze
    上帝在这里保存着他的原料, 生命等待着发芽, 破土而出的那一刻.
    ShaperMapMineralPools
    死亡面前,暴君和明主都不得不传递他们的皇冠.
    ShaperMapPalace
    黑色,是最不容易被污浊的颜色.
    ShaperMapShrine
    水带来生命,毒药又将其带走。
    ShaperMapSprings
    在伟大的火焰面前,颤抖吧.
    ShaperMapVolcano
    连火焰都无法放出光明. 充满黑暗和恐惧.
    ShaperMapCaldera
    生命不在于享乐, 安逸只会让人迟钝.
    ShaperMapColosseum
    这条漆黑的路通向哪里? 知道的人都已经不知道了.
    ShaperMapCore
    即使没有阳光, 这里的树木还在拼命生长, 和古老的诅咒一起守护这里.
    ShaperMapBrambleFall
    只有恐惧才会带来遗憾, 这里盛大的仪式曾吸引了无数的人群.
    ShaperMapOvergrownRuin
    吾之守卫啊, 拥有着一份深藏的战意. 是吾将你引导, 认识真正的自己.
    ShaperMapChimera
    吾之守卫啊, 拥有无数的想法, 接受吾之引导, 示世人以真容.
    ShaperMapHydra
    吾之守卫啊, 吾感受你的无惧之心, 不惧痛苦, 毫不犹豫, 不可战胜.
    ShaperMapMinotaur
    吾之守卫啊, 你拒绝死神的召唤. 不畏重生的限难, 迎来新生.
    ShaperMapPhoenix
    我看到你了,小老鼠……你不该来这儿的。快给我滚!
    ShaperMapShapersRealm
    虔诚的声音, 纯粹的力量. 他们曾在这片土地上屹立万年.
    ShaperMapVaalTemple
    这里的水槽弥漫着恶臭,横行着小偷和强盗。
    ShaperMapAlleyways
    帝王曾经的繁荣愿景已经不复存在。
    ShaperMapLookout
    上位者给予奴隶们牲畜般的待遇,而奴隶们有朝一日必然会还以颜色。
    ShaperMapPen
    徘徊在此地的寒冰野兽寻觅着肉质鲜美的猎物。
    ShaperMapFrozenCabins
    把人类当野兽来养,那他们总有一天也会获得兽性。
    ShaperMapCage
    这些久经岁月的石头承载了无数代人的记忆。
    ShaperMapCitySquare
    这里藏着无数被人遗忘的过往遗物。
    ShaperMapRelicChambers
    在爱情中,正义意味着妥协,在法律中,正义意味着惩戒。
    ShaperMapCourthouse
    这个冠冕堂皇的场所背后……是深不见底的黑暗。
    ShaperMapConservatory
    这里的生物残暴无情,是大自然用来自卫的手段。
    ShaperMapSulphurVents
    这个一度繁荣的遗迹如今藏匿着堕落一族的罪孽。
    ShaperMapHauntedMansion
    贮藏死尸的宝库,尽管它们没有任何价值。真可笑。
    ShaperMapMausoleum
    他们祈求神祇的祝福,却换来了猝不及防的死亡。
    ShaperMapFields
    我们必须踏上这条狭窄曲折的道路。尽头也总是一样的。
    ShaperMapTribunal
    这个波浪中的孤岛的深处潜藏着可怕的怪物。
    ShaperMapCoralRuins
    我对这里的感情和我对她的很类似……我想念这里,更想念她。
    ShaperMapLaboratory
    对于弱肉强食,我们是应该厌恶,还是应该……憧憬?
    ShaperMapInfestedValley
    暗夜之力深不可测,连星辰都可触及。
    ShaperMapIceRiver
    生命万千,终归尘骨。
    ShaperMapSepulchre
    没有和平,没有喘息,没有妥协,唯有永存的战争。
    ShaperMapSiege
    钟声为庆贺之声、悲怆之声,在最后则成为绝望之声。
    ShaperMapBelfry
    信徒怀揣敬意建成的场所却不抵堕落者的邪念。
    ShaperMapCrimsonTownship
    我们很容易被野心吞噬,忘记那些在背后默默守护我们的人。
    ShaperMapSummit
    废墟之中,唯一的法则就是暴力。
    ShaperMapPark
    诱使信徒走向死亡和堕落。
    ShaperMapCrimsonTemple
    不吉之地的遗忘之所。
    ShaperMapDig
    在一个宁静而隐蔽的山谷,一座岛屿向外不断释放着怒火。
    ShaperMapLavaLake
    建造的初衷是让人能够听到祷告的回音,然而这份回音却传达不到神祇的耳边。
    ShaperMapBasilica
    城墙、河水、灌木……在这个古老的场所,死亡能从任何角度袭来。
    ShaperMapSunkenCity
    生命就像潮湿腐臭的代谢物,不过是终将步向死亡的残次品罢了。
    ShaperMapCarcass
    这里是创世之境, 一切虚无的尽头, 一切平衡的终点.
    ShaperIntro
    看清我的面容! 小家伙.
    ShaperHalfHealthA
    非完美之物必须被重塑! 你! 必须被重塑!
    ShaperHalfHealthB
    结束即是开始! 完美的循环!
    ShaperQuarterHealthA
    非完美之物都没有存在的必要!
    ShaperQuarterHealthB
    怎么回事?为什么我的迷宫里会出现一只小老鼠……我劝你趁现在赶紧念祷文……或者干脆放弃信仰好了。众神是听不到此处的声音的。
    ShaperQuest1a
    干得不错,小老鼠。但这些世界中还有更多更可怕的事物……
    ShaperQuest1b
    虚空在无尽中不断成长、进化、升华!丧命于我的作品之手吧!
    ShaperQuest2a
    又失败了吗……无妨,虚空给我的力量是无限的。
    ShaperQuest2b
    你的行为是对我未来的帝国的亵渎,受死吧!
    ShaperQuest3a
    弱肉强食,你的失败只是时间问题。
    ShaperQuest3b
    是什么让你如此暴力,小老鼠?我们很快就知道了……
    ShaperQuest4a
    你的行为与你的本质不符。
    ShaperQuest4b
    我不允许你继续前进,是时候结束这一切了……啊啊!不……为什么又来了……!
    ShaperQuest5
    哦……我在哪儿?札娜?我的小姑娘?你都长大了……
    ShaperTrueDefeat1_ExtraAudio
    那生物……天哪,我们怎么知道?
    ShaperTrueDefeat2_NoAudio
    能够再次见到你,我真是太高兴了。
    ShaperTrueDefeat3_NoAudio
    札娜,我的书房……你一定要打开我的私人书房!
    ShaperTrueDefeat4_NoAudio
    那件武器,它是我们唯一的希望!我应该是把钥匙放在这儿了……啊!
    ShaperTrueDefeat5_NoAudio
    邪恶的怪物!再次下地狱去吧!
    ShaperTrueDefeat6_NoAudio
    啊!不,我的意识!我的记忆……正在消退……啊!
    ShaperTrueDefeat7_NoAudio
    为什么我会再次身陷无穷的虚空之中,这不合理……
    ShaperOutroGenericRandom
    人终有一死,你也不例外……
    ShaperOutroGeneric2
    你应该庆幸先发现你的是我……
    ShaperOutroGeneric3
    好好享受胜利的滋味吧,这是最后一次了。
    ShaperOutroGeneric4
    你的丑恶行径令人作呕……你难道就没有自觉吗……?
    ShaperOutroGeneric5
    站住,邪恶之徒。
    ShaperIntroGenericRandom
    这些世界不属于你。
    ShaperIntroGeneric2
    你弥漫着残次品的气味。
    ShaperIntroGeneric3
    陷入虚无吧。
    ShaperIntroGeneric4
    受死吧。
    ShaperIntroGeneric5
    你不属于这里。
    ShaperIntroGeneric6
    瑕疵之物!
    ShaperBanishRandom
    瑕疵之物!
    ShaperBanish2
    失败之物!
    ShaperBanish3
    虚幻之物!
    ShaperBanish4
    渺小之物!
    ShaperBanish5
    无知之物!
    ShaperBanish6
    我记不起来了……啊!
    ShaperUberElderMid
    腐朽、糜烂、败坏、凋零!
    ShaperUberElderIntro
    Edit

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