塑界者 前缀 /114
物品等级 | 词缀 | 标签 |
---|---|---|
68 | 不受冰缓地面影响 | 鞋子 |
68 | 不受燃烧地面影响 | 鞋子 |
68 | 此物品上的技能石受到 15 级的 生命偷取 辅助 | 鞋子 |
68 | 此物品上的技能石受到 15 级的 魔力偷取 辅助 | 手套 |
68 | 此物品上的技能石受到 16 级的 投射物减速 辅助 投射物伤害提高 (15–18)% | 手套 |
75 | 此物品上的技能石受到 18 级的 投射物减速 辅助 投射物伤害提高 (19–22)% | 手套 |
83 | 此物品上的技能石受到 20 级的 投射物减速 辅助 投射物伤害提高 (23–25)% | 手套 |
68 | 击败敌人时有 (4–6)% 的几率获得一个狂怒球 | 双手斧 双手剑 弓 |
84 | 击败敌人时有 (7–10)% 的几率获得一个狂怒球 | 双手斧 双手剑 弓 |
68 | 此物品上的技能石受到 16 级的 增大范围 辅助 效果区域扩大 (7–9)% | 头部 |
75 | 此物品上的技能石受到 18 级的 增大范围 辅助 效果区域扩大 (10–12)% | 头部 |
83 | 此物品上的技能石受到 20 级的 增大范围 辅助 效果区域扩大 (13–15)% | 头部 |
68 | 击败敌人时有 (4–6)% 的几率获得一个暴击球 | 头部 长杖 战杖 |
84 | 击败敌人时有 (7–10)% 的几率获得一个暴击球 | 头部 长杖 战杖 |
68 | 法术附加 (14–18) - (27–32) 基础冰霜伤害 | 头部 |
75 | 法术附加 (17–23) - (34–40) 基础冰霜伤害 | 头部 |
83 | 法术附加 (21–28) - (41–48) 基础冰霜伤害 | 头部 |
68 | 法术附加 (2–5) - (58–61) 基础闪电伤害 | 头部 |
75 | 法术附加 (2–6) - (73–77) 基础闪电伤害 | 头部 |
84 | 法术附加 (2–7) - (88–93) 基础闪电伤害 | 头部 |
80 | 镶嵌的技能宝石等级提高 +1 | 胸甲 |
68 | 受到击中物理伤害的 (8–12)% 转化为冰霜伤害 | 胸甲 |
83 | 受到击中物理伤害的 (13–15)% 转化为冰霜伤害 | 胸甲 |
68 | 受到击中物理伤害的 (8–12)% 转化为闪电伤害 | 胸甲 |
82 | 受到击中物理伤害的 (13–15)% 转化为闪电伤害 | 胸甲 |
68 | 你和你的召唤生物受到的反射元素伤害降低 100% | 胸甲 |
68 | 魔力上限提高 (9–11)% | 胸甲 |
75 | 魔力上限提高 (12–15)% | 胸甲 |
68 | 冰霜伤害的 (0.3–0.5)% 转化为生命偷取 | 项链 |
68 | 闪电伤害的 (0.3–0.5)% 转化为生命偷取 | 项链 |
68 | 移动速度加快 (4–6)% | 项链 |
84 | 移动速度加快 (7–8)% | 项链 |
68 | 获得额外冰霜伤害, 其数值等同于物理伤害的 (8–11)% | 项链 |
75 | 获得额外冰霜伤害, 其数值等同于物理伤害的 (12–15)% | 项链 |
68 | 获得额外闪电伤害, 其数值等同于物理伤害的 (8–11)% | 项链 |
75 | 获得额外闪电伤害, 其数值等同于物理伤害的 (12–15)% | 项链 |
68 | 伤害穿透 (4–7)% 元素抗性 | 项链 |
80 | 每 15 点敏捷可使伤害提高 1% | 项链 |
80 | 每 15 点智慧可使伤害提高 1% | 项链 |
68 | 你和你的召唤生物受到的反射元素伤害降低 (31–45)% | 戒指 |
75 | 你和你的召唤生物受到的反射元素伤害降低 (46–55)% | 戒指 |
85 | 经验值获取提高 (2–3)% | 戒指 |
68 | 攻击每击中一名敌人获得(2–3)点魔力 | 箭袋 |
68 | 每当你用法术击中一个敌人时,获得 (8–12) 生命 | 戒指 |
75 | 每当你用法术击中一个敌人时,获得 (13–15) 生命 | 戒指 |
68 | 法术击中一名敌人获得(2–3)点魔力 | 戒指 |
68 | 对被冰缓或被冰冻敌人附加 (17–23) - (35–41) 基础冰霜伤害 | 戒指 |
75 | 对被冰缓或被冰冻敌人附加 (20–26) - (41–48) 基础冰霜伤害 | 戒指 |
68 | 对被感电敌人附加 (3–7) - (68–73) 基础闪电伤害 | 戒指 |
75 | 对被感电敌人附加 (4–8) - (82–86) 基础闪电伤害 | 戒指 |
68 | 获得 22 级的【威吓战吼】 | 腰带 |
68 | 元素伤害提高 (11–15)% | 腰带 |
75 | 元素伤害提高 (16–20)% | 腰带 |
80 | 元素伤害提高 (21–25)% | 腰带 |
75 | 装备身体护甲的能量护盾提高 (21–25)% | 腰带 |
80 | 装备身体护甲的能量护盾提高 (26–30)% | 腰带 |
68 | 获得额外冰霜伤害, 其数值等同于物理伤害的 (5–10)% | 箭袋 |
75 | 获得额外冰霜伤害, 其数值等同于物理伤害的 (11–15)% | 箭袋 |
75 | 移动速度加快 (3–6)% | 箭袋 |
80 | 移动速度加快 (7–10)% | 箭袋 |
70 | +1 召唤图腾数量上限 | 盾 |
68 | 此物品上的技能石受到 1 级的 秘术增强 辅助 | 长杖 |
68 | 此物品上的技能石受到 16 级的 附加火焰伤害 辅助 物理伤害提高 (101–115)% | 单手剑 细剑 单手斧 单手锤 爪 短杖 匕首 符文匕首 法杖 |
75 | 此物品上的技能石受到 18 级的 附加火焰伤害 辅助 物理伤害提高 (116–126)% | 单手剑 细剑 单手斧 单手锤 爪 短杖 匕首 符文匕首 法杖 |
80 | 此物品上的技能石受到 20 级的 附加火焰伤害 辅助 物理伤害提高 (127–134)% | 单手剑 细剑 单手斧 单手锤 爪 短杖 匕首 符文匕首 法杖 |
68 | 此物品上的技能石受到 18 级的 武器元素伤害 辅助 攻击技能的元素伤害提高 (28–32)% | 单手剑 细剑 单手斧 单手锤 爪 短杖 匕首 符文匕首 法杖 |
75 | 此物品上的技能石受到 20 级的 武器元素伤害 辅助 攻击技能的元素伤害提高 (33–37)% | 单手剑 细剑 单手斧 单手锤 爪 短杖 匕首 符文匕首 法杖 |
68 | 获得额外火焰伤害, 其数值等同于物理伤害的 (7–12)% | 双手剑 单手剑 细剑 单手斧 单手锤 短杖 长杖 战杖 |
75 | 获得额外火焰伤害, 其数值等同于物理伤害的 (13–17)% | 双手剑 单手剑 细剑 单手斧 单手锤 短杖 长杖 战杖 |
80 | 获得额外火焰伤害, 其数值等同于物理伤害的 (18–20)% | 双手剑 单手剑 细剑 单手斧 单手锤 短杖 长杖 战杖 |
68 | 获得额外冰霜伤害, 其数值等同于物理伤害的 (7–12)% | 弓 双手剑 单手剑 细剑 单手斧 爪 匕首 符文匕首 |
75 | 获得额外冰霜伤害, 其数值等同于物理伤害的 (13–17)% | 弓 双手剑 单手剑 细剑 单手斧 爪 匕首 符文匕首 |
80 | 获得额外冰霜伤害, 其数值等同于物理伤害的 (18–20)% | 弓 双手剑 单手剑 细剑 单手斧 爪 匕首 符文匕首 |
68 | 获得额外闪电伤害, 其数值等同于物理伤害的 (7–12)% | 爪 短杖 匕首 符文匕首 法杖 长杖 战杖 |
75 | 获得额外闪电伤害, 其数值等同于物理伤害的 (13–17)% | 爪 短杖 匕首 符文匕首 法杖 长杖 战杖 |
80 | 获得额外闪电伤害, 其数值等同于物理伤害的 (18–20)% | 爪 短杖 匕首 符文匕首 法杖 长杖 战杖 |
68 | 伤害穿透 4% 元素抗性 | 单手剑 细剑 单手斧 单手锤 爪 短杖 匕首 符文匕首 法杖 |
75 | 伤害穿透 5% 元素抗性 | 单手剑 细剑 单手斧 单手锤 爪 短杖 匕首 符文匕首 法杖 |
83 | 伤害穿透 6% 元素抗性 | 单手剑 细剑 单手斧 单手锤 爪 短杖 匕首 符文匕首 法杖 |
68 | 伤害穿透 (7–8)% 元素抗性 | 双手剑 双手斧 双手锤 弓 长杖 战杖 |
75 | 伤害穿透 (9–10)% 元素抗性 | 双手剑 双手斧 双手锤 弓 长杖 战杖 |
83 | 伤害穿透 (11–12)% 元素抗性 | 双手剑 双手斧 双手锤 弓 长杖 战杖 |
83 | 插槽内的技能造成的攻击伤害总增 40% | 单手剑 细剑 单手斧 单手锤 爪 短杖 匕首 符文匕首 法杖 |
83 | 插槽内的技能造成的攻击伤害总增 20% | 双手剑 双手斧 双手锤 弓 长杖 战杖 |
83 | 插槽内的技能造成的法术伤害总增 40% | 短杖 符文匕首 法杖 |
83 | 插槽内的技能造成的法术伤害总增 20% | 长杖 |
68 | 使用此武器攻击时,每 10 点力量附加 (1–2) - (3–4) 基础火焰伤害 | 单手剑 细剑 单手斧 单手锤 短杖 |
68 | 使用此武器攻击时,每 10 点力量附加 (2–3) - (4–5) 基础火焰伤害 | 双手剑 双手斧 双手锤 长杖 战杖 |
68 | 每 10 点敏捷可使该武器的攻击附加 (1–2) - (3–4) 基础冰霜伤害 | 单手剑 细剑 单手斧 爪 匕首 符文匕首 弓 |
68 | 每 10 点敏捷可使该武器的攻击附加 (2–3) - (4–5) 基础冰霜伤害 | 双手剑 双手斧 |
68 | 使用此武器攻击时,每 10 点智慧附加 1 - (5–6) 基础闪电伤害 | 爪 短杖 匕首 符文匕首 法杖 |
68 | 使用此武器攻击时,每 10 点智慧附加 1 - (7–8) 基础闪电伤害 | 长杖 战杖 |
68 | 此物品上的技能石受到 18 级的 暴击时施放 辅助 | 弓 双手斧 双手剑 |
75 | 此物品上的技能石受到 20 级的 暴击时施放 辅助 | 弓 双手斧 双手剑 |
68 | 此物品上的技能石受到 18 级的 近战击败敌人时施放 辅助 | 双手锤 双手斧 双手剑 长杖 战杖 |
75 | 此物品上的技能石受到 20 级的 近战击败敌人时施放 辅助 | 双手锤 双手斧 双手剑 长杖 战杖 |
68 | 此物品上的技能石受到 18 级的 吟唱时施放 辅助 | 长杖 战杖 |
75 | 此物品上的技能石受到 20 级的 吟唱时施放 辅助 | 长杖 战杖 |
68 | 此物品上的技能石由 16 级的 精准破坏 辅助 法术伤害提高 (45–52)% | 短杖 符文匕首 法杖 |
75 | 此物品上的技能石由 18 级的 精准破坏 辅助 法术伤害提高 (53–56)% | 短杖 符文匕首 法杖 |
80 | 此物品上的技能石由 20 级的 精准破坏 辅助 法术伤害提高 (57–60)% | 短杖 符文匕首 法杖 |
68 | 此物品上的技能石受到 16 级的 元素集中 辅助 元素伤害提高 (45–52)% | 短杖 |
75 | 此物品上的技能石受到 18 级的 元素集中 辅助 元素伤害提高 (53–56)% | 短杖 |
80 | 此物品上的技能石受到 20 级的 元素集中 辅助 元素伤害提高 (57–60)% | 短杖 |
68 | 此物品上的技能石受到 16 级的 冰霜穿透 辅助 冰霜伤害提高 (45–52)% | 符文匕首 法杖 |
75 | 此物品上的技能石受到 18 级的 冰霜穿透 辅助 冰霜伤害提高 (53–56)% | 符文匕首 法杖 |
80 | 此物品上的技能石受到 20 级的 冰霜穿透 辅助 冰霜伤害提高 (57–60)% | 符文匕首 法杖 |
68 | 此物品上的技能石受到 16 级的 闪电穿透 辅助 闪电伤害提高 (45–52)% | 短杖 符文匕首 法杖 |
75 | 此物品上的技能石受到 18 级的 闪电穿透 辅助 闪电伤害提高 (53–56)% | 短杖 符文匕首 法杖 |
80 | 此物品上的技能石受到 20 级的 闪电穿透 辅助 闪电伤害提高 (57–60)% | 短杖 符文匕首 法杖 |
75 | 获得额外混沌伤害,其数值等同于元素伤害的 (5–6)% | 短杖 匕首 符文匕首 法杖 |
85 | 获得额外混沌伤害,其数值等同于元素伤害的 (7–8)% | 短杖 匕首 符文匕首 法杖 |
75 | 获得额外混沌伤害,其数值等同于元素伤害的 (10–12)% | 长杖 战杖 |
85 | 获得额外混沌伤害,其数值等同于元素伤害的 (13–15)% | 长杖 战杖 |
塑界者 后缀 /190
物品等级 | 词缀 | 标签 |
---|---|---|
80 | 冷却回复速度加快 (10–15)% | 鞋子 |
81 | (31–35)% 几率避免元素异常状态 | 鞋子 |
68 | (6–9)% 的几率免疫投射物 | 鞋子 |
84 | (10–12)% 的几率免疫投射物 | 鞋子 |
68 | 此物品上的技能石受到 18 级的【弩炮图腾】辅助 图腾伤害提高 (20–25)% | 鞋子 |
75 | 此物品上的技能石受到 20 级的【弩炮图腾】辅助 图腾伤害提高 (26–30)% | 鞋子 |
80 | 此物品上的技能石受到 22 级的【弩炮图腾】辅助 图腾伤害提高 (31–35)% | 鞋子 |
68 | 此物品上的技能石受到 18 级的【弩炮图腾】辅助 图腾放置速度加快 (8–12)% | 鞋子 |
75 | 此物品上的技能石受到 20 级的【弩炮图腾】辅助 图腾放置速度加快 (13–16)% | 鞋子 |
80 | 此物品上的技能石受到 22 级的【弩炮图腾】辅助 图腾放置速度加快 (17–20)% | 鞋子 |
68 | 获得 20 级的主动技能【诱饵图腾】 | 鞋子 |
68 | 此物品上的技能石受到 16 级的快速施法辅助 施法速度加快 (7–9)% | 手套 |
75 | 此物品上的技能石受到 18 级的快速施法辅助 施法速度加快 (10–12)% | 手套 |
84 | 此物品上的技能石受到 20 级的快速施法辅助 施法速度加快 (13–14)% | 手套 |
68 | 施法时有 (15–20)% 的几率无视眩晕 | 手套 |
75 | 施法时有 (21–25)% 的几率无视眩晕 | 手套 |
80 | 施法时有 (26–30)% 的几率无视眩晕 | 手套 |
68 | 此物品上的技能石受到 18 级的 陷阱 辅助 陷阱伤害提高 (20–25)% | 手套 |
75 | 此物品上的技能石受到 20 级的 陷阱 辅助 陷阱伤害提高 (26–30)% | 手套 |
80 | 此物品上的技能石受到 22 级的 陷阱 辅助 陷阱伤害提高 (31–35)% | 手套 |
68 | 此物品上的技能石受到 16 级的 陷阱冷却(辅) 辅助 陷阱伤害提高 (20–25)% | 手套 |
75 | 此物品上的技能石受到 18 级的 陷阱冷却(辅) 辅助 陷阱伤害提高 (26–30)% | 手套 |
80 | 此物品上的技能石受到 20 级的 陷阱冷却(辅) 辅助 陷阱伤害提高 (31–35)% | 手套 |
68 | 此物品上的技能石受到 16 级的 陷阱冷却(辅) 辅助 陷阱投掷速度加快 (8–12)% | 手套 |
75 | 此物品上的技能石受到 18 级的 陷阱冷却(辅) 辅助 陷阱投掷速度加快 (13–16)% | 手套 |
80 | 此物品上的技能石受到 20 级的 陷阱冷却(辅) 辅助 陷阱投掷速度加快 (17–20)% | 手套 |
68 | 此物品上的技能石受到 16 级的 陷阱及地雷伤害 辅助 陷阱伤害提高 (20–25)% | 手套 |
75 | 此物品上的技能石受到 18 级的 陷阱及地雷伤害 辅助 陷阱伤害提高 (26–30)% | 手套 |
80 | 此物品上的技能石受到 20 级的 陷阱及地雷伤害 辅助 陷阱伤害提高 (31–35)% | 手套 |
68 | 此物品上的技能石受到 16 级的 致盲 辅助 击中时有 (5–6)% 的几率使敌人致盲 | 手套 |
75 | 此物品上的技能石受到 18 级的 致盲 辅助 击中时有 (7–8)% 的几率使敌人致盲 | 手套 |
80 | 此物品上的技能石受到 20 级的 致盲 辅助 击中时有 (9–10)% 的几率使敌人致盲 | 手套 |
68 | 插槽内的法术获得 +30% 暴击伤害加成 | 手套 |
75 | 插槽内的法术获得 +50% 暴击伤害加成 | 手套 |
83 | 插槽内的法术获得 +70% 暴击伤害加成 | 手套 |
68 | 此物品上的技能石受到 18 级的【链爆地雷】辅助 地雷伤害提高 (20–25)% | 头部 |
75 | 此物品上的技能石受到 20 级的【链爆地雷】辅助 地雷伤害提高 (26–30)% | 头部 |
80 | 此物品上的技能石受到 22 级的【链爆地雷】辅助 地雷伤害提高 (31–35)% | 头部 |
68 | 此物品上的技能石受到 16 级的 陷阱及地雷伤害 辅助 地雷伤害提高 (20–25)% | 头部 |
75 | 此物品上的技能石受到 18 级的 陷阱及地雷伤害 辅助 地雷伤害提高 (26–30)% | 头部 |
80 | 此物品上的技能石受到 20 级的 陷阱及地雷伤害 辅助 地雷伤害提高 (31–35)% | 头部 |
68 | 此物品上的技能石受到 16 级的 急冻 辅助 冰霜异常状态效果提高 (8–12)% | 头部 |
75 | 此物品上的技能石受到 18 级的 急冻 辅助 冰霜异常状态效果提高 (13–16)% | 头部 |
80 | 此物品上的技能石受到 20 级的 急冻 辅助 冰霜异常状态效果提高 (17–20)% | 头部 |
68 | 插槽内的技能石被 16 级的 闪电支配 辅助 闪电异常状态效果提高 (8–12)% | 头部 |
75 | 插槽内的技能石被 18 级的 闪电支配 辅助 闪电异常状态效果提高 (13–16)% | 头部 |
80 | 插槽内的技能石被 20 级的 闪电支配 辅助 闪电异常状态效果提高 (17–20)% | 头部 |
68 | 魔力回复速度提高 (41–55)% | 头部 |
75 | 魔力回复速度提高 (56–70)% | 头部 |
68 | 魔力每秒回复 (3–5) 点 | 头部 |
80 | 魔力每秒回复 (6–8) 点 | 头部 |
68 | 插槽内的法术获得 +1% 基础暴击率 | 头部 |
75 | 插槽内的法术获得 +2% 基础暴击率 | 头部 |
84 | 插槽内的法术获得 +3% 基础暴击率 | 头部 |
85 | 周围敌人受到的元素伤害提高 6% | 头部 |
68 | 魔力在击败敌人时恢复 (3–4)% | 胸甲 |
75 | 魔力在击败敌人时恢复 (5–6)% | 胸甲 |
68 | 能量护盾在击败敌人时恢复 (3–4)% | 胸甲 |
75 | 能量护盾在击败敌人时恢复 (5–6)% | 胸甲 |
68 | 智慧提高 (5–8)% | 胸甲 |
83 | 智慧提高 (9–12)% | 胸甲 |
68 | 此物品上的技能石受到 10 级的 物品稀有度增幅 辅助 击败传奇敌人的掉落物品稀有度提高 (8–12)% | 胸甲 |
85 | 此物品上的技能石受到 15 级的 物品稀有度增幅 辅助 击败传奇敌人的掉落物品稀有度提高 (13–18)% | 胸甲 |
68 | 法术暴击率 +(0.5–1)% | 胸甲 |
84 | 法术暴击率 +(1.1–1.5)% | 胸甲 |
68 | 获得 22 级的主动技能【坚定】,且可被此道具上的技能石辅助 | 项链 |
68 | 获得 22 级的主动技能【优雅】,且可被此道具上的技能石辅助 | 项链 |
68 | 获得 22 级的主动技能【纪律】,且可被此道具上的技能石辅助 | 项链 |
68 | 获得 22 级的主动技能【迅捷】,且可被此道具上的技能石辅助 | 项链 |
68 | 获得 22 级的主动技能【活力】,且可被此道具上的技能石辅助 | 项链 |
68 | 获得 22 级的主动技能【清晰】,且可被此道具上的技能石辅助 | 项链 |
68 | 装备和技能石的属性需求降低 (5–10)% | 项链 |
75 | 装备和技能石的属性需求降低 (11–15)% | 项链 |
68 | (4–5)% 法术伤害格挡几率 | 项链 |
75 | (6–7)% 法术伤害格挡几率 | 项链 |
68 | 所有属性提高 (6–9)% | 项链 |
82 | 技能的魔力保留效能提高 (6–10)% | 项链 |
68 | 击败敌人时有 (3–6)% 的几率获得一个暴击球、狂怒球或耐力球 | 项链 |
75 | 击败敌人时有 (7–10)% 的几率获得一个暴击球、狂怒球或耐力球 | 项链 |
68 | +2% 攻击伤害格挡几率上限 | 项链 |
75 | 你受到的诅咒效果降低 (35–40)% | 戒指 |
68 | 全域暴击率提高 (10–15)% | 戒指 |
75 | 全域暴击率提高 (16–20)% | 戒指 |
80 | 全域暴击率提高 (21–25)% | 戒指 |
68 | 获得 22 级的主动技能【寒冰之捷】 | 戒指 |
68 | 获得 22 级的主动技能【闪电之捷】 | 戒指 |
68 | 攻击击中承受 (-35–-25) 物理伤害 | 腰带 |
75 | 攻击击中承受 (-45–-36) 物理伤害 | 腰带 |
75 | 冷却回复速度加快 (10–15)% | 腰带 |
84 | 冷却回复速度加快 (16–20)% | 腰带 |
68 | 能量护盾回复率提高 (7–9)% | 腰带 |
75 | 能量护盾回复率提高 (10–12)% | 腰带 |
68 | 魔力回复率提高 (7–9)% | 腰带 |
75 | 魔力回复率提高 (10–12)% | 腰带 |
81 | 药剂持续期间,移动速度加快 (6–10)% | 腰带 |
75 | 使用药剂时移除冰缓和冰冻状态 | 腰带 |
75 | 使用药剂时移除感电状态 | 腰带 |
68 | 药剂持续期间,施法速度加快 (8–14)% | 腰带 |
68 | 药剂持续期间,法术伤害提高 (20–25)% | 腰带 |
75 | 药剂持续期间,法术伤害提高 (26–30)% | 腰带 |
80 | 药剂持续期间,法术伤害提高 (31–35)% | 腰带 |
68 | 攻击击中时有 15% 的几率造成瘫痪 | 箭袋 |
75 | 攻击击中时有 20% 的几率造成瘫痪 | 箭袋 |
68 | 插入的宝石的保留效能提高 20% | 盾 |
80 | 插入的宝石的保留效能提高 30% | 盾 |
68 | 当你格挡时获得 1 个耐力球、狂怒球或暴击球 | 盾 |
68 | 格挡时有 (25–40)% 的几率冰缓攻击者 4 秒 | 盾 |
75 | 格挡时有 (41–50)% 的几率冰缓攻击者 4 秒 | 盾 |
68 | 格挡时有 (25–40)% 的几率使攻击者感电 4 秒 | 盾 |
75 | 格挡时有 (41–50)% 的几率使攻击者感电 4 秒 | 盾 |
68 | 格挡时回复 (3–5)% 生命 | 盾 |
68 | 格挡时回复 (3–5)% 最大魔力 | 盾 |
68 | 格挡时补充 (3–5)% 的能量护盾 | 盾 |
68 | 此物品上的技能石受到 16 级的 近战伤害扩散 辅助 范围伤害提高 (23–27)% | 单手剑 细剑 单手斧 单手锤 爪 短杖 匕首 符文匕首 |
75 | 此物品上的技能石受到 18 级的 近战伤害扩散 辅助 范围伤害提高 (28–32)% | 单手剑 细剑 单手斧 单手锤 爪 短杖 匕首 符文匕首 |
80 | 此物品上的技能石受到 20 级的 近战伤害扩散 辅助 范围伤害提高 (33–37)% | 单手剑 细剑 单手斧 单手锤 爪 短杖 匕首 符文匕首 |
68 | 此物品上的技能石受到 18 级的 快速攻击 辅助 攻击速度加快 (17–19)% | 单手剑 细剑 单手斧 单手锤 爪 短杖 匕首 符文匕首 |
75 | 此物品上的技能石受到 20 级的 快速攻击 辅助 攻击速度加快 (20–21)% | 单手剑 细剑 单手斧 单手锤 爪 短杖 匕首 符文匕首 |
68 | 此物品上的技能石受到 18 级的 快速攻击 辅助 攻击速度加快 (8–10)% | 法杖 |
75 | 此物品上的技能石受到 20 级的 快速攻击 辅助 攻击速度加快 (11–12)% | 法杖 |
68 | 攻击速度加快 (17–19)% 有 (4–6)% 的几率造成双倍伤害 | 双手剑 双手斧 双手锤 长杖 战杖 |
75 | 攻击速度加快 (20–21)% 有 (4–6)% 的几率造成双倍伤害 | 双手剑 双手斧 双手锤 长杖 战杖 |
68 | 攻击速度加快 (8–10)% 有 (4–6)% 的几率造成双倍伤害 | 弓 |
75 | 攻击速度加快 (11–12)% 有 (4–6)% 的几率造成双倍伤害 | 弓 |
68 | 此物品上的技能石受到 18 级的 提高暴击几率 辅助 该装备的攻击暴击率提高 (22–25)% | 单手剑 细剑 单手斧 单手锤 爪 短杖 匕首 符文匕首 法杖 |
75 | 此物品上的技能石受到 20 级的 提高暴击几率 辅助 该装备的攻击暴击率提高 (26–29)% | 单手剑 细剑 单手斧 单手锤 爪 短杖 匕首 符文匕首 法杖 |
68 | 该装备的攻击暴击率提高 (22–25)% 若你近期内击败过敌人,则暴击率提高 50% | 双手剑 双手斧 双手锤 长杖 战杖 弓 |
75 | 该装备的攻击暴击率提高 (26–29)% 若你近期内击败过敌人,则暴击率提高 50% | 双手剑 双手斧 双手锤 长杖 战杖 弓 |
68 | +(22–25)% 全域暴击伤害加成 暴击时有 (5–8)% 的几率获得暴击球 | 弓 |
75 | +(26–29)% 全域暴击伤害加成 暴击时有 (9–10)% 的几率获得暴击球 | 弓 |
68 | 此物品上的技能石受到 18 级的 瘫痪 辅助 击中时有 15% 的几率造成瘫痪 | 单手剑 细剑 单手斧 单手锤 爪 匕首 符文匕首 |
75 | 此物品上的技能石受到 20 级的 瘫痪 辅助 击中时有 20% 的几率造成瘫痪 | 单手剑 细剑 单手斧 单手锤 爪 匕首 符文匕首 |
68 | 击败敌人时有 (5–6)% 的几率获得 4 秒【猛攻】状态 | 弓 双手斧 双手剑 单手剑 细剑 箭袋 单手斧 爪 |
75 | 击败敌人时有 (7–8)% 的几率获得 4 秒【猛攻】状态 | 弓 双手斧 双手剑 单手剑 细剑 箭袋 单手斧 爪 |
83 | 击败敌人时有 (9–10)% 的几率获得 4 秒【猛攻】状态 | 弓 双手斧 双手剑 单手剑 细剑 箭袋 单手斧 爪 |
68 | 攻击击中有 (5–6)% 的几率致盲敌人 | 箭袋 |
75 | 攻击击中有 (7–8)% 的几率致盲敌人 | 箭袋 |
81 | 攻击击中有 (9–10)% 的几率致盲敌人 | 箭袋 |
68 | 双持时攻击伤害格挡几率 +(2–4)% | 单手剑 细剑 单手斧 单手锤 爪 |
75 | 双持时攻击伤害格挡几率 +(5–7)% | 单手剑 细剑 单手斧 单手锤 爪 |
80 | 双持时攻击伤害格挡几率 +(8–9)% | 单手剑 细剑 单手斧 单手锤 爪 |
75 | 移动速度加快 (3–6)% | 双手剑 双手斧 双手锤 弓 长杖 战杖 |
84 | 移动速度加快 (7–10)% | 双手剑 双手斧 双手锤 弓 长杖 战杖 |
68 | 投射物会穿透 1 个额外目标 | 弓 法杖 |
75 | 投射物会穿透 2 个额外目标 | 弓 法杖 |
68 | 此物品上的技能石受到 18 级的快速施法辅助 施法速度加快 (15–17)% | 短杖 符文匕首 法杖 |
75 | 此物品上的技能石受到 20 级的快速施法辅助 施法速度加快 (18–20)% | 短杖 符文匕首 法杖 |
68 | 施法速度加快 (15–17)% 若你近期内有击败敌人,则施法速度加快 20% | 长杖 |
75 | 施法速度加快 (18–20)% 若你近期内有击败敌人,则施法速度加快 20% | 长杖 |
68 | 此物品上的技能石受到 18 级的 提高暴击几率 辅助 法术暴击几率提高 (60–74)% | 短杖 符文匕首 法杖 |
75 | 此物品上的技能石受到 20 级的 提高暴击几率 辅助 法术暴击几率提高 (75–82)% | 短杖 符文匕首 法杖 |
68 | 法术暴击几率提高 (60–74)% 暴击时有 10% 的几率获得暴击球 | 长杖 |
75 | 法术暴击几率提高 (75–82)% 暴击时有 10% 的几率获得暴击球 | 长杖 |
68 | 此物品上的技能石受到 18 级的 元素扩散 辅助 (5–7)% 的几率使敌人受到冰冻,感电与点燃 | 短杖 |
75 | 此物品上的技能石受到 20 级的 元素扩散 辅助 (8–10)% 的几率使敌人受到冰冻,感电与点燃 | 短杖 |
68 | 插入的技能石被 18 级的低阶毒化辅助 中毒伤害提高 (19–23)% | 匕首 符文匕首 |
75 | 插入的技能石被 20 级的低阶毒化辅助 中毒伤害提高 (24–26)% | 匕首 符文匕首 |
68 | 此物品上的技能石受到 16 级的 多重范围施法 辅助 效果区域扩大 (5–8)% | 短杖 符文匕首 法杖 |
75 | 此物品上的技能石受到 18 级的 多重范围施法 辅助 效果区域扩大 (9–12)% | 短杖 符文匕首 法杖 |
80 | 此物品上的技能石受到 20 级的 多重范围施法 辅助 效果区域扩大 (13–15)% | 短杖 符文匕首 法杖 |
68 | 此物品上的技能石受到 16 级的 齐射 辅助 投射物速度加快 (15–18)% | 法杖 |
75 | 此物品上的技能石受到 18 级的 齐射 辅助 投射物速度加快 (19–22)% | 法杖 |
80 | 此物品上的技能石受到 20 级的 齐射 辅助 投射物速度加快 (23–25)% | 法杖 |
85 | 物品上的技能石会额外连锁弹射 1 次 | 弓 |
84 | 耐力球数量上限 +1 | 双手锤 双手剑 双手斧 长杖 战杖 |
84 | 狂怒球数量上限 +1 | 双手剑 双手斧 弓 |
84 | 暴击球数量上限 +1 | 长杖 战杖 |
68 | 持长杖时攻击伤害格挡几率 +5% 若你近期内有过格挡,则获得 +(35–45)% 暴击伤害加成 | 长杖 战杖 |
68 | +(15–25)% 全域暴击伤害加成 若你近期内没有打出暴击,则暴击率提高 (80–100)% | 长杖 战杖 |
68 | 总计消耗 200 点魔力后可以获得 1 个暴击球 | 法杖 |
68 | 每穿透一个敌人,投射物的击中和异常状态伤害提高 (20–30)% | 弓 |
68 | 对满血敌人的暴击伤害提高 +(50–60)% | 匕首 符文匕首 |
68 | 若你近期内击中过敌人,则它们的闪避降低 20% | 爪 |
68 | 对致盲敌人的暴击率提高 (80–100)% | 爪 |
68 | 每个狂怒球使命中值提高 5% 你格挡时有 (20–25)% 的几率获得 1 个狂怒球 | 单手剑 细剑 |
68 | 插入的位移技能不消耗魔力 | 双手剑 单手剑 细剑 |
68 | 该装备的攻击暴击率提高 (15–20)% 有 (5–10)% 的几率在暴击时获得一个耐力球 | 双手斧 单手斧 |
68 | 若你近期内击败过敌人,则暴击率提高 (80–100)% | 单手斧 |
68 | 被攻击或法术击中击败的敌人会爆炸,造成其生命 5% 的火焰伤害 | 双手锤 单手锤 |
68 | 带眩晕效果的近战击中有 (10–20)% 的几率提供护体状态 | 单手锤 |
68 | 近战位移技能的击中有 (30–50)% 的几率提供护体状态 | 双手剑 |
68 | 当你嘲讽 1 个敌人时,有 (15–30)% 的几率获得 1 个耐力球 | 双手斧 |
68 | 敌人晕眩门槛降低 (20–30)% 敌人被晕眩时间延长 (20–30)% | 双手锤 |
68 | 获得等同 (7–9)% 物理伤害的 1 个随机元素伤害 | 短杖 |
75 | 获得等同 (10–12)% 物理伤害的 1 个随机元素伤害 | 短杖 |
80 | 获得等同 (13–15)% 物理伤害的 1 个随机元素伤害 | 短杖 |
68 | +(11–15)% 冰霜持续伤害加成 | 手套 项链 |
80 | +(16–20)% 冰霜持续伤害加成 | 手套 项链 |
68 | +(11–15)% 火焰持续伤害加成 | 手套 项链 |
80 | +(16–20)% 火焰持续伤害加成 | 手套 项链 |
塑界者 传奇 /11
每次使用消耗的充能次数提高 (125–150)%
持续时间总降 (40–60)%
生效期间,效果区域扩大 (10–20)%
生效期间,技能发射 2 个额外投射物
持续时间总降 (40–60)%
生效期间,效果区域扩大 (10–20)%
生效期间,技能发射 2 个额外投射物
镶嵌宝石的战吼技能拥有+1次冷却使用次数
该装备的护甲提高 (80–120)%
+(50–70) 最大生命
攻击时,每有一个増助的战吼,
便受到相当于生命值(15–20)%的物理伤害
每有一个増助的战吼,技能造成的伤害就总增 (10–15)%
该装备的护甲提高 (80–120)%
+(50–70) 最大生命
攻击时,每有一个増助的战吼,
便受到相当于生命值(15–20)%的物理伤害
每有一个増助的战吼,技能造成的伤害就总增 (10–15)%
该装备的护甲与能量护盾提高 (80–120)%
每 2 点智慧 +4 命中值
每 4 点敏捷 +1 生命
每 4 点力量 +1 魔力
每 10 点力量提高 1% 能量护盾
每 10 点智慧提高 2% 闪避值
每 10 点敏捷可使近战物理伤害提高 2%
每 2 点智慧 +4 命中值
每 4 点敏捷 +1 生命
每 4 点力量 +1 魔力
每 10 点力量提高 1% 能量护盾
每 10 点智慧提高 2% 闪避值
每 10 点敏捷可使近战物理伤害提高 2%
全局物理伤害提高 30%
物理伤害提高 (400–450)%
攻击速度加快 (5–8)%
+(90–100) 最大生命
你的物理伤害造成感电
攻击技能的效果区域扩大 20%
无法造成元素伤害
(感电能额外提高至多50%的伤害,取决于击中的闪电伤害量, 持续2秒)
攻击速度加快 (5–8)%
+(90–100) 最大生命
你的物理伤害造成感电
攻击技能的效果区域扩大 20%
无法造成元素伤害
(感电能额外提高至多50%的伤害,取决于击中的闪电伤害量, 持续2秒)
[Aura Bonus Modifier]
+(260–320) 护甲和闪避值
药剂给予的生命恢复提高 100%
药剂给予的魔力恢复提高 100%
你身上的药剂效果提高 25%
生命药剂每 3 秒获得 (0–3) 次充能
魔力药剂每 3 秒获得 (0–3) 次充能
非恢复类药剂每 3 秒获得 (0–3) 次充能
药剂给予的魔力恢复提高 100%
你身上的药剂效果提高 25%
生命药剂每 3 秒获得 (0–3) 次充能
魔力药剂每 3 秒获得 (0–3) 次充能
非恢复类药剂每 3 秒获得 (0–3) 次充能
+(30–50) 敏捷
该装备的闪避与能量护盾提高 (140–180)%
移动速度加快 30%
【迷踪】状态时有 20% 的几率躲避投射物
若你近期内有击败敌人,则进入【迷踪】状态
处于【迷踪】状态时,投射物穿透 5 个额外目标
绚丽众星行走特效
( 当你进入迷踪状态时, 你将不会被敌人所阻挡 )
( 近期内意指 4 秒内 )
该装备的闪避与能量护盾提高 (140–180)%
移动速度加快 30%
【迷踪】状态时有 20% 的几率躲避投射物
若你近期内有击败敌人,则进入【迷踪】状态
处于【迷踪】状态时,投射物穿透 5 个额外目标
绚丽众星行走特效
( 当你进入迷踪状态时, 你将不会被敌人所阻挡 )
( 近期内意指 4 秒内 )
统御宝珠
堆叠数量: 1 / 10
从至少有两种影响效果词缀的物品上移除一个影响效果词缀
并升级另外一个影响效果词缀
升级最高阶的词缀会将它转为尊崇词缀
升级尊崇词缀会重置它的数值
可以用于身体装备、脚部装备、手部装备和头部装备
并升级另外一个影响效果词缀
升级最高阶的词缀会将它转为尊崇词缀
升级尊崇词缀会重置它的数值
可以用于身体装备、脚部装备、手部装备和头部装备
塑界者 Influence 传奇 /20
+(20–30)% 冰霜抗性
+(20–30)% 冰霜抗性
所有击中的伤害都有冰缓效果
受到的所有击中伤害会使你冰缓
被你击中而冰缓的敌人可以像冰冻一样击碎
被你击中而冰缓的敌人造成的伤害降低,效果相当于冰缓效果的一半
(取决于造成的冰霜伤害量, 冰缓能至多使敌人减速30%并持续2秒)
所有击中的伤害都有冰缓效果
受到的所有击中伤害会使你冰缓
被你击中而冰缓的敌人可以像冰冻一样击碎
被你击中而冰缓的敌人造成的伤害降低,效果相当于冰缓效果的一半
(取决于造成的冰霜伤害量, 冰缓能至多使敌人减速30%并持续2秒)
持长杖时攻击伤害格挡几率 +25%
该装备附加 (220–240) - (270–300) 基础物理伤害
你使用技能时有 25% 的几率获得 1 个轮回球
每个轮回球附加 (12–14) - (15–16) 基础物理伤害
每有 1 个轮回球,便获得额外混沌伤害,其数值等同于非混沌伤害的 4%
每有 1 个轮回球,便获得 1% 击中物理伤害减免
每个轮回球使伤害的 0.2% 转化为生命偷取
若你近期内有使用技能,每有 1 个轮回球,则每秒受到 150 物理伤害
每装备 1 件裂界者物品或塑界者物品,便 +1 最大轮回球
战斗法师
(获得等于你主手武器伤害的附加法术伤害)
( 近期内意指 4 秒内 )
你使用技能时有 25% 的几率获得 1 个轮回球
每个轮回球附加 (12–14) - (15–16) 基础物理伤害
每有 1 个轮回球,便获得额外混沌伤害,其数值等同于非混沌伤害的 4%
每有 1 个轮回球,便获得 1% 击中物理伤害减免
每个轮回球使伤害的 0.2% 转化为生命偷取
若你近期内有使用技能,每有 1 个轮回球,则每秒受到 150 物理伤害
每装备 1 件裂界者物品或塑界者物品,便 +1 最大轮回球
战斗法师
(获得等于你主手武器伤害的附加法术伤害)
( 近期内意指 4 秒内 )
镶嵌宝石的战吼技能拥有+1次冷却使用次数
该装备的护甲提高 (80–120)%
+(50–70) 最大生命
攻击时,每有一个増助的战吼,
便受到相当于生命值(15–20)%的物理伤害
每有一个増助的战吼,技能造成的伤害就总增 (10–15)%
该装备的护甲提高 (80–120)%
+(50–70) 最大生命
攻击时,每有一个増助的战吼,
便受到相当于生命值(15–20)%的物理伤害
每有一个増助的战吼,技能造成的伤害就总增 (10–15)%
+(10–16) 全属性
附加 (20–24) - (33–36) 基础冰霜伤害
+(50–70) 最大生命
魔力回复速度提高 (45–50)%
+(20–25)% 冰霜抗性
冻伤以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
+(50–70) 最大生命
魔力回复速度提高 (45–50)%
+(20–25)% 冰霜抗性
冻伤以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
+(10–16) 全属性
附加 (20–24) - (33–36) 基础火焰伤害
+(50–70) 最大生命
+(20–25)% 火焰抗性
生命每秒回复 1%
易燃以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
+(50–70) 最大生命
+(20–25)% 火焰抗性
生命每秒回复 1%
易燃以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
+(10–16) 全属性
附加 (10–13) - (43–47) 基础闪电伤害
+(50–70) 最大生命
+(20–25)% 闪电抗性
每秒回复 1% 能量护盾
导电以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
+(50–70) 最大生命
+(20–25)% 闪电抗性
每秒回复 1% 能量护盾
导电以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
+(10–16) 全属性
附加 (12–16) - (20–25) 基础物理伤害
+(450–500) 护甲
+(40–50) 最大生命
晕眩回复和格挡回复提高 (30–40)%
脆弱以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
+(450–500) 护甲
+(40–50) 最大生命
晕眩回复和格挡回复提高 (30–40)%
脆弱以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
+(10–16) 全属性
持续伤害提高 (30–40)%
附加 (17–19) - (23–29) 基础混沌伤害
+(50–70) 最大生命
+(17–23)% 混沌抗性
绝望以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
附加 (17–19) - (23–29) 基础混沌伤害
+(50–70) 最大生命
+(17–23)% 混沌抗性
绝望以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
+(10–16) 全属性
附加 (12–16) - (20–25) 基础物理伤害
+(450–500) 护甲
+(40–50) 最大生命
晕眩回复和格挡回复提高 (30–40)%
作为光环效果施放的惩戒不产生保留效果
脆弱以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
+(450–500) 护甲
+(40–50) 最大生命
晕眩回复和格挡回复提高 (30–40)%
作为光环效果施放的惩戒不产生保留效果
脆弱以光环形式施放时没有保留效果
击败稀有或者传奇敌人时,获得【癫狂】状态 10 秒
(附近的敌人受到恶魔之触影响,减速10%并减少10%伤害)
该装备的能量护盾提高 (150–180)%
魔力上限提高 (6–10)%
药剂的非即时生效类魔力回复也会同时回复生命
近期内每消耗总计 200 魔力都使技能消耗提高 (50–60)%
近期你每消耗 200 魔力,法术伤害便提高 (20–25)%,最多 2000%
使用魔力药剂时也会回复 (8–10)% 生命
( 近期内意指 4 秒内 )
魔力上限提高 (6–10)%
药剂的非即时生效类魔力回复也会同时回复生命
近期内每消耗总计 200 魔力都使技能消耗提高 (50–60)%
近期你每消耗 200 魔力,法术伤害便提高 (20–25)%,最多 2000%
使用魔力药剂时也会回复 (8–10)% 生命
( 近期内意指 4 秒内 )
元素伤害提高 (15–25)%
击败敌人时有 20% 的几率触发 20 级的【召唤异动奇点】
法术附加 (13–18) - (50–56) 基础闪电伤害
能量护盾上限提高 (6–10)%
生命上限提高 (6–10)%
若你的其他戒指为裂界者物品,则法术伤害提高 (60–80)%
若你的其他戒指为塑界者物品,则免疫法术造成的晕眩
法术附加 (13–18) - (50–56) 基础闪电伤害
能量护盾上限提高 (6–10)%
生命上限提高 (6–10)%
若你的其他戒指为裂界者物品,则法术伤害提高 (60–80)%
若你的其他戒指为塑界者物品,则免疫法术造成的晕眩
被击中时触发 20 级暗影姿态
该装备的闪避与能量护盾提高 (100–150)%
+(70–100) 最大生命
+(17–23)% 混沌抗性
每装备一件裂界者物品,就将物理伤害的 (3–5)% 视为额外混沌伤害
若全部装备为裂界者物品,则击中无视敌人的混沌抗性
该装备的闪避与能量护盾提高 (100–150)%
+(70–100) 最大生命
+(17–23)% 混沌抗性
每装备一件裂界者物品,就将物理伤害的 (3–5)% 视为额外混沌伤害
若全部装备为裂界者物品,则击中无视敌人的混沌抗性
该装备的护甲与能量护盾提高 (80–120)%
每 2 点智慧 +4 命中值
每 4 点敏捷 +1 生命
每 4 点力量 +1 魔力
每 10 点力量提高 1% 能量护盾
每 10 点智慧提高 2% 闪避值
每 10 点敏捷可使近战物理伤害提高 2%
每 2 点智慧 +4 命中值
每 4 点敏捷 +1 生命
每 4 点力量 +1 魔力
每 10 点力量提高 1% 能量护盾
每 10 点智慧提高 2% 闪避值
每 10 点敏捷可使近战物理伤害提高 2%
+(10–16) 全属性
全局物理伤害提高 30%
物理伤害提高 (400–450)%
攻击速度加快 (5–8)%
+(90–100) 最大生命
你的物理伤害造成感电
攻击技能的效果区域扩大 20%
无法造成元素伤害
(感电能额外提高至多50%的伤害,取决于击中的闪电伤害量, 持续2秒)
攻击速度加快 (5–8)%
+(90–100) 最大生命
你的物理伤害造成感电
攻击技能的效果区域扩大 20%
无法造成元素伤害
(感电能额外提高至多50%的伤害,取决于击中的闪电伤害量, 持续2秒)
[Aura Bonus Modifier]
攻击技能的元素伤害提高 (20–30)%
你使用非触发型技能发射箭矢时,消耗一枚【虚空之矢】可以触发 20 级的【虚空射击】
攻击附加 (30–40) - (80–100) 基础冰霜伤害
+(80–120) 最大能量护盾
+(20–30)% 冰霜抗性
每击败一名敌人获得(20–40)点魔力
投射物速度加快 30%
5 最大虚空之矢数量
每 0.5 秒获得 1 枚虚空之矢
攻击附加 (30–40) - (80–100) 基础冰霜伤害
+(80–120) 最大能量护盾
+(20–30)% 冰霜抗性
每击败一名敌人获得(20–40)点魔力
投射物速度加快 30%
5 最大虚空之矢数量
每 0.5 秒获得 1 枚虚空之矢
攻击技能的元素伤害提高 30%
攻击速度加快 (5–8)%
+(90–100) 最大生命
你的元素伤害可以造成感电
获得等同武器物理伤害 700% 的随机一种额外火焰,冰霜,或者闪电伤害
攻击技能的效果区域扩大 20%
无法造成非元素伤害
(感电能额外提高至多50%的伤害,取决于击中的闪电伤害量, 持续2秒)
+(90–100) 最大生命
你的元素伤害可以造成感电
获得等同武器物理伤害 700% 的随机一种额外火焰,冰霜,或者闪电伤害
攻击技能的效果区域扩大 20%
无法造成非元素伤害
(感电能额外提高至多50%的伤害,取决于击中的闪电伤害量, 持续2秒)
+(30–50) 敏捷
该装备的闪避与能量护盾提高 (140–180)%
移动速度加快 30%
【迷踪】状态时有 20% 的几率躲避投射物
若你近期内有击败敌人,则进入【迷踪】状态
处于【迷踪】状态时,投射物穿透 5 个额外目标
绚丽众星行走特效
( 当你进入迷踪状态时, 你将不会被敌人所阻挡 )
( 近期内意指 4 秒内 )
该装备的闪避与能量护盾提高 (140–180)%
移动速度加快 30%
【迷踪】状态时有 20% 的几率躲避投射物
若你近期内有击败敌人,则进入【迷踪】状态
处于【迷踪】状态时,投射物穿透 5 个额外目标
绚丽众星行走特效
( 当你进入迷踪状态时, 你将不会被敌人所阻挡 )
( 近期内意指 4 秒内 )
塑界者
人形
区域: 创世之境
异界图鉴最终首领
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
无法被击退
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
无法被击退
The Shaper
幽魂 | N |
---|---|
地区 | 创世之境 |
标签 | 施法, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, melee, not_str, physical_affinity, ranged, red_blood, unique_map_boss, very_slow_movement |
生命
2560%
生命转为护盾
33%
闪避值
+33%
异常状态临界值
504%
抗性
50 50 50 30
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.755 秒
伤害分布
±20%
经验值
400%
Model Size
125%
类型
TheShaperBoss
Metadata
TheShaperBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
84
生命
75,193,704
护甲
99,834
闪避值
10,800
能量护盾
5,367
伤害
2,171
法术伤害
3,241
命中
538
攻击间隔
1.17585
经验值
291,500
异常状态临界值
6,957,767
冰缓
22,000
Shock
22,000
Brittle
124,467
Scorch
22,000
Sap
60,783
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ShaperMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 3448–5172
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
攻击速度总增 33%
skill can fire arrows [0]
skill can fire wand projectiles [0]
skill can fire arrows [0]
skill can fire wand projectiles [0]
AtlasBossCelestialBeam
法术
施放间隔: 1 秒
冷却时间: 10 秒
每秒造成 5384.5 基础火焰伤害
基础持续时间为 3 秒
每秒造成 4415.3 基础冰霜伤害
base lightning damage to deal per minute [365066]
monster penalty against minions damage +% final vs player minions [-60]
基础持续时间为 3 秒
每秒造成 4415.3 基础冰霜伤害
base lightning damage to deal per minute [365066]
monster penalty against minions damage +% final vs player minions [-60]
AtlasBossAcceleratingProjectiles
法术, 伤害, 投射物, 冰冷
暴击几率: 5%
施放间隔: 1.4 秒
造成 5639 - 8459 冰霜伤害
投射物贯穿所有目标
25% 冰霜抗性穿透
base is projectile [1]
projectile uses contact position [1]
投射物贯穿所有目标
25% 冰霜抗性穿透
base is projectile [1]
projectile uses contact position [1]
AtlasBossRetreat
法术
施放间隔: 2 秒
冷却时间: 10 秒
AtlasBossTeleportPlayer
法术
施放间隔: 1 秒
AtlasBossFlickerSlam
攻击, 范围
基本伤害: 3448–5172
暴击几率: 5%
攻击间隔: 1.755 秒
冷却时间: 15 秒
伤害总增 200%
攻击速度总降 50%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
攻击速度总降 50%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
AtlasBossPortalWarp
法术
施放间隔: 2 秒
冷却时间: 75 秒
基础持续时间为 25 秒
AtlasBulletHell
投射物, 法术, 伤害, ProjectilesNotFromUser
施放间隔: 5 秒
冷却时间: 45 秒
造成 5639 - 8459 冰霜伤害
投射物贯穿所有目标
额外发射 11 个投射物
环状发射投射物
25% 冰霜抗性穿透
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物贯穿所有目标
额外发射 11 个投射物
环状发射投射物
25% 冰霜抗性穿透
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
ShaperSummonFragment
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 20 秒
alternate minion [194]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [120]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [120]
summoned monsters are minions [1]
AtlasBulletHellUberPhase1
投射物, 法术, 伤害, ProjectilesNotFromUser
施放间隔: 5 秒
冷却时间: 35 秒
造成 5639 - 8459 冰霜伤害
投射物贯穿所有目标
额外发射 5 个投射物
环状发射投射物
25% 冰霜抗性穿透
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物贯穿所有目标
额外发射 5 个投射物
环状发射投射物
25% 冰霜抗性穿透
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
AtlasBulletHellUberPhase2
投射物, 法术, 伤害, ProjectilesNotFromUser
施放间隔: 5 秒
冷却时间: 35 秒
造成 5639 - 8459 冰霜伤害
投射物贯穿所有目标
额外发射 6 个投射物
环状发射投射物
25% 冰霜抗性穿透
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物贯穿所有目标
额外发射 6 个投射物
环状发射投射物
25% 冰霜抗性穿透
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
AtlasBulletHellUberPhase3
投射物, 法术, 伤害, ProjectilesNotFromUser
施放间隔: 5 秒
冷却时间: 35 秒
造成 5639 - 8459 冰霜伤害
投射物贯穿所有目标
额外发射 7 个投射物
环状发射投射物
25% 冰霜抗性穿透
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物贯穿所有目标
额外发射 7 个投射物
环状发射投射物
25% 冰霜抗性穿透
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" NPC { marker_enabled = false } MinimapIcon { icon = "NPC" } Transitionable { num_states = 13 // this.1 = Pre-battle // this.2 = Talking // this.3 = Fighting / Banishing // this.4 = Waiting // this.5 = Talking 1 // this.6 = Talking 2 // this.7 = Talking 3 // this.8 = Fighting / Banishing // this.9 = Waiting // this.10 = Talking 1 // this.11 = Talking 2 // this.12 = Talking 3 // this.13 = Fighting } Stats { set_immune_vaal_lighting_warp = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" Render { has_light = true fade_arrows = true } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/possessed_boss/shaper_fx.epk );" } Transitionable { on_transition_to_2 = "PlayTextAudio( ShaperIntro , Metadata/NPC/Shaper, 0); StartTimer( 7.0 );" on_transition_to_3 = "HideMinimapIcon();" on_transition_to_4 = "ShowMinimapIcon();" on_transition_to_5 = "PlayTextAudio( ShaperHalfHealthA , Metadata/NPC/Shaper, 0); PlayAnimationByName( removehood );" on_transition_to_7 = "PlayTextAudio( ShaperHalfHealthB , Metadata/NPC/Shaper, 0); PlayAnimationByName( phase2_dialogue );" on_transition_to_8 = "HideMinimapIcon();" on_transition_to_9 = "ShowMinimapIcon();" on_transition_to_10 = "PlayTextAudio( ShaperQuarterHealthA , Metadata/NPC/Shaper, 0); PlayAnimationByName( phase3_dialogue1 );" on_transition_to_12 = "PlayTextAudio( ShaperQuarterHealthB , Metadata/NPC/Shaper, 0); PlayAnimationByName( phase3_dialogue2 );" on_transition_to_13 = "HideMinimapIcon();" create_state_3 = "HideMinimapIcon();" create_state_8 = "HideMinimapIcon();" create_state_13 = "HideMinimapIcon();" } Timer { on_finish = "PlayAnimationByName( phase2_dialogue_hood );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBoss"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "ShaperMelee", "ShaperSummonFragment", "AtlasBossRetreat", "AtlasBossPortalWarp", "AtlasBossFlickerSlam", "AtlasBossTeleportPlayer", "AtlasBossCelestialBeam", "AtlasBossAcceleratingProjectiles", "AtlasBulletHell", "AtlasBulletHellUberPhase1", "AtlasBulletHellUberPhase2", "AtlasBulletHellUberPhase3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ShaperMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "active_skill_attack_speed_+%_final", }, levels = { [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShaperSummonFragment"] = { name = "ShaperSummonFragment", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {1, 194, 120, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {2, 194, 120, levelRequirement = 85, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossRetreat"] = { name = "AtlasBossRetreat", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossPortalWarp"] = { name = "AtlasBossPortalWarp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {25000, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossFlickerSlam"] = { name = "AtlasBossFlickerSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, -50, -50, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [2] = {400, 0, 30, -50, levelRequirement = 85, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossTeleportPlayer"] = { name = "AtlasBossTeleportPlayer", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossCelestialBeam"] = { name = "AtlasBossCelestialBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossAcceleratingProjectiles"] = { name = "AtlasBossAcceleratingProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_reduce_enemy_cold_resistance_%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHell"] = { name = "AtlasBulletHell", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 11, 25, -70, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHellUberPhase1"] = { name = "AtlasBulletHellUberPhase1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 25, -70, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHellUberPhase2"] = { name = "AtlasBulletHellUberPhase2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 25, -70, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHellUberPhase3"] = { name = "AtlasBulletHellUberPhase3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 7, 25, -70, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
Id | MonsterDroppedItemsInfluenceShaperBoss |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
塑界者
人形
异界图鉴最终首领
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
无法被击退
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
无法被击退
The Shaper
幽魂 | N |
---|---|
标签 | 施法, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, melee, not_str, physical_affinity, ranged, red_blood, standalone_map_boss, very_slow_movement |
生命
2560%
生命转为护盾
33%
闪避值
+33%
异常状态临界值
504%
抗性
50 50 50 30
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.755 秒
伤害分布
±20%
经验值
400%
Model Size
125%
类型
TheShaperBoss
Metadata
TheShaperBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
3,567,267
护甲
28,790
闪避值
6,303
能量护盾
2,022
伤害
851
法术伤害
1,270
命中
290
攻击间隔
1.17585
经验值
225,610
异常状态临界值
442,453
冰缓
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ShaperMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1351–2027
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
攻击速度总增 33%
skill can fire arrows [0]
skill can fire wand projectiles [0]
skill can fire arrows [0]
skill can fire wand projectiles [0]
AtlasBossCelestialBeam
法术
施放间隔: 1 秒
冷却时间: 10 秒
每秒造成 2466.7 基础火焰伤害
基础持续时间为 3 秒
每秒造成 2022.7 基础冰霜伤害
base lightning damage to deal per minute [167241]
monster penalty against minions damage +% final vs player minions [-60]
基础持续时间为 3 秒
每秒造成 2022.7 基础冰霜伤害
base lightning damage to deal per minute [167241]
monster penalty against minions damage +% final vs player minions [-60]
AtlasBossAcceleratingProjectiles
法术, 伤害, 投射物, 冰冷
暴击几率: 5%
施放间隔: 1.4 秒
造成 2583 - 3875 冰霜伤害
投射物贯穿所有目标
25% 冰霜抗性穿透
base is projectile [1]
projectile uses contact position [1]
投射物贯穿所有目标
25% 冰霜抗性穿透
base is projectile [1]
projectile uses contact position [1]
AtlasBossFlickerSlam
攻击, 范围
基本伤害: 1351–2027
暴击几率: 5%
攻击间隔: 1.755 秒
冷却时间: 15 秒
伤害总增 200%
攻击速度总降 50%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
攻击速度总降 50%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ShaperSummonFragment
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 20 秒
alternate minion [194]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [120]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [120]
summoned monsters are minions [1]
SSMStandaloneShaperAnomaly
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
alternate minion [541]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [200]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [200]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Render { has_light = true } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/possessed_boss/shaper_fx.epk );" } Animated { on_end_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/possessed_boss/shaper_fx.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/minion_death/death.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossStandalone"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "ShaperMelee", "ShaperSummonFragment", "SSMStandaloneShaperAnomaly", "AtlasBossFlickerSlam", "AtlasBossCelestialBeam", "AtlasBossAcceleratingProjectiles", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ShaperMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "active_skill_attack_speed_+%_final", }, levels = { [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShaperSummonFragment"] = { name = "ShaperSummonFragment", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {1, 194, 120, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {2, 194, 120, levelRequirement = 85, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMStandaloneShaperAnomaly"] = { name = "SSMStandaloneShaperAnomaly", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", }, levels = { [1] = {1, 541, 200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossFlickerSlam"] = { name = "AtlasBossFlickerSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, -50, -50, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [2] = {400, 0, 30, -50, levelRequirement = 85, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossCelestialBeam"] = { name = "AtlasBossCelestialBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossAcceleratingProjectiles"] = { name = "AtlasBossAcceleratingProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_reduce_enemy_cold_resistance_%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
Id | MonsterDroppedItemsInfluenceShaperBoss |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
The Shaper
人形
异界图鉴最终首领
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
无法被击退
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
无法被击退
幽魂 | N |
---|---|
标签 | 施法, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, melee, not_str, physical_affinity, ranged, red_blood, unique_map_boss, very_slow_movement |
生命
2560%
生命转为护盾
33%
闪避值
+33%
异常状态临界值
504%
抗性
50 50 50 30
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.755 秒
伤害分布
±20%
经验值
400%
Model Size
125%
类型
TheShaperBoss
Metadata
TheShaperBossGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
3,567,267
护甲
28,790
闪避值
6,303
能量护盾
2,022
伤害
851
法术伤害
1,270
命中
290
攻击间隔
1.17585
经验值
225,610
异常状态临界值
442,453
冰缓
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ShaperMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1351–2027
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
攻击速度总增 33%
skill can fire arrows [0]
skill can fire wand projectiles [0]
skill can fire arrows [0]
skill can fire wand projectiles [0]
AtlasBossCelestialBeam
法术
施放间隔: 1 秒
冷却时间: 10 秒
每秒造成 2466.7 基础火焰伤害
基础持续时间为 3 秒
每秒造成 2022.7 基础冰霜伤害
base lightning damage to deal per minute [167241]
monster penalty against minions damage +% final vs player minions [-60]
基础持续时间为 3 秒
每秒造成 2022.7 基础冰霜伤害
base lightning damage to deal per minute [167241]
monster penalty against minions damage +% final vs player minions [-60]
AtlasBossAcceleratingProjectiles
法术, 伤害, 投射物, 冰冷
暴击几率: 5%
施放间隔: 1.4 秒
造成 2583 - 3875 冰霜伤害
投射物贯穿所有目标
25% 冰霜抗性穿透
base is projectile [1]
projectile uses contact position [1]
投射物贯穿所有目标
25% 冰霜抗性穿透
base is projectile [1]
projectile uses contact position [1]
AtlasBossRetreat
法术
施放间隔: 2 秒
冷却时间: 10 秒
AtlasBossTeleportPlayer
法术
施放间隔: 1 秒
AtlasBossFlickerSlam
攻击, 范围
基本伤害: 1351–2027
暴击几率: 5%
攻击间隔: 1.755 秒
冷却时间: 15 秒
伤害总增 200%
攻击速度总降 50%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
攻击速度总降 50%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
AtlasBossPortalWarp
法术
施放间隔: 2 秒
冷却时间: 75 秒
基础持续时间为 25 秒
AtlasBulletHell
投射物, 法术, 伤害, ProjectilesNotFromUser
施放间隔: 5 秒
冷却时间: 45 秒
造成 2583 - 3875 冰霜伤害
投射物贯穿所有目标
额外发射 11 个投射物
环状发射投射物
25% 冰霜抗性穿透
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物贯穿所有目标
额外发射 11 个投射物
环状发射投射物
25% 冰霜抗性穿透
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
ShaperSummonFragment
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
冷却时间: 20 秒
alternate minion [194]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [120]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [120]
summoned monsters are minions [1]
AtlasBulletHellUberPhase1
投射物, 法术, 伤害, ProjectilesNotFromUser
施放间隔: 5 秒
冷却时间: 35 秒
造成 2583 - 3875 冰霜伤害
投射物贯穿所有目标
额外发射 5 个投射物
环状发射投射物
25% 冰霜抗性穿透
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物贯穿所有目标
额外发射 5 个投射物
环状发射投射物
25% 冰霜抗性穿透
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
AtlasBulletHellUberPhase2
投射物, 法术, 伤害, ProjectilesNotFromUser
施放间隔: 5 秒
冷却时间: 35 秒
造成 2583 - 3875 冰霜伤害
投射物贯穿所有目标
额外发射 6 个投射物
环状发射投射物
25% 冰霜抗性穿透
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物贯穿所有目标
额外发射 6 个投射物
环状发射投射物
25% 冰霜抗性穿透
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
AtlasBulletHellUberPhase3
投射物, 法术, 伤害, ProjectilesNotFromUser
施放间隔: 5 秒
冷却时间: 35 秒
造成 2583 - 3875 冰霜伤害
投射物贯穿所有目标
额外发射 7 个投射物
环状发射投射物
25% 冰霜抗性穿透
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物贯穿所有目标
额外发射 7 个投射物
环状发射投射物
25% 冰霜抗性穿透
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossGauntlet"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "ShaperMelee", "ShaperSummonFragment", "AtlasBossRetreat", "AtlasBossPortalWarp", "AtlasBossFlickerSlam", "AtlasBossTeleportPlayer", "AtlasBossCelestialBeam", "AtlasBossAcceleratingProjectiles", "AtlasBulletHell", "AtlasBulletHellUberPhase1", "AtlasBulletHellUberPhase2", "AtlasBulletHellUberPhase3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ShaperMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "active_skill_attack_speed_+%_final", }, levels = { [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShaperSummonFragment"] = { name = "ShaperSummonFragment", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {1, 194, 120, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {2, 194, 120, levelRequirement = 85, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossRetreat"] = { name = "AtlasBossRetreat", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossPortalWarp"] = { name = "AtlasBossPortalWarp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {25000, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossFlickerSlam"] = { name = "AtlasBossFlickerSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, -50, -50, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [2] = {400, 0, 30, -50, levelRequirement = 85, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossTeleportPlayer"] = { name = "AtlasBossTeleportPlayer", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossCelestialBeam"] = { name = "AtlasBossCelestialBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossAcceleratingProjectiles"] = { name = "AtlasBossAcceleratingProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_reduce_enemy_cold_resistance_%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHell"] = { name = "AtlasBulletHell", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 11, 25, -70, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHellUberPhase1"] = { name = "AtlasBulletHellUberPhase1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 25, -70, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHellUberPhase2"] = { name = "AtlasBulletHellUberPhase2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 25, -70, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHellUberPhase3"] = { name = "AtlasBulletHellUberPhase3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 7, 25, -70, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
Id | MonsterDroppedItemsInfluenceShaperBoss |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
塑界者
人形
异界图鉴最终首领
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
无法被击退
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
无法被击退
The Shaper
幽魂 | N |
---|---|
标签 | elder_map_boss, human, humanoid, is_unarmed, large_height, light_armour, non_attacking, not_str, red_blood, very_slow_movement |
生命
2560%
生命转为护盾
33%
闪避值
+33%
异常状态临界值
504%
抗性
50 50 50 30
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.755 秒
伤害分布
±20%
经验值
400%
Model Size
125%
类型
TheShaperBoss
Metadata
TheShaperBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossElder"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { }, modList = { }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
塑界者
古灵
区域: 创世之境
异界图鉴最终首领
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
无法被击退
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
无法被击退
The Shaper
幽魂 | N |
---|---|
地区 | 创世之境 |
标签 | 施法, cold_affinity, eldritch, human, humanoid, is_unarmed, large_height, light_armour, melee, not_str, physical_affinity, ranged, red_blood, unique_map_boss, very_slow_movement |
生命
1648%
生命转为护盾
33%
闪避值
+33%
异常状态临界值
504%
抗性
50 50 50 30
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.755 秒
伤害分布
±20%
经验值
400%
Model Size
125%
类型
TheShaperBossUberElder
Metadata
TheShaperBossUberElder
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
84
生命
48,405,947
护甲
99,834
闪避值
10,800
能量护盾
5,367
伤害
2,171
法术伤害
3,241
命中
538
攻击间隔
1.17585
经验值
291,500
异常状态临界值
6,957,767
冰缓
22,000
Shock
22,000
Brittle
124,467
Scorch
22,000
Sap
60,783
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ShaperMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 3448–5172
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
攻击速度总增 33%
skill can fire arrows [0]
skill can fire wand projectiles [0]
skill can fire arrows [0]
skill can fire wand projectiles [0]
AtlasBossCelestialBeam
法术
施放间隔: 1 秒
冷却时间: 10 秒
每秒造成 5384.5 基础火焰伤害
基础持续时间为 3 秒
每秒造成 4415.3 基础冰霜伤害
base lightning damage to deal per minute [365066]
monster penalty against minions damage +% final vs player minions [-60]
基础持续时间为 3 秒
每秒造成 4415.3 基础冰霜伤害
base lightning damage to deal per minute [365066]
monster penalty against minions damage +% final vs player minions [-60]
AtlasBossAcceleratingProjectiles
法术, 伤害, 投射物, 冰冷
暴击几率: 5%
施放间隔: 1.4 秒
造成 5639 - 8459 冰霜伤害
投射物贯穿所有目标
25% 冰霜抗性穿透
base is projectile [1]
projectile uses contact position [1]
投射物贯穿所有目标
25% 冰霜抗性穿透
base is projectile [1]
projectile uses contact position [1]
AtlasBossFlickerSlam
攻击, 范围
基本伤害: 3448–5172
暴击几率: 5%
攻击间隔: 1.755 秒
冷却时间: 15 秒
伤害总增 200%
攻击速度总降 50%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
攻击速度总降 50%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
AtlasBossPortalWarp
法术
施放间隔: 2 秒
冷却时间: 75 秒
基础持续时间为 25 秒
AtlasBulletHell
投射物, 法术, 伤害, ProjectilesNotFromUser
施放间隔: 5 秒
冷却时间: 45 秒
造成 5639 - 8459 冰霜伤害
投射物贯穿所有目标
额外发射 11 个投射物
环状发射投射物
25% 冰霜抗性穿透
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物贯穿所有目标
额外发射 11 个投射物
环状发射投射物
25% 冰霜抗性穿透
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
TeleportShaperUber
法术, 位移
施放间隔: 1.17 秒
冷却时间: 2 秒
AtlasBulletHellUberElder
投射物, 法术, 伤害, ProjectilesNotFromUser
施放间隔: 5 秒
冷却时间: 55 秒
造成 5639 - 8459 冰霜伤害
投射物贯穿所有目标
额外发射 6 个投射物
环状发射投射物
25% 冰霜抗性穿透
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物贯穿所有目标
额外发射 6 个投射物
环状发射投射物
25% 冰霜抗性穿透
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
Object Type
version 2 extends "Metadata/Monsters/Monster" NPC { marker_enabled = false } MinimapIcon { icon = "NPC" } Stats { set_immune_vaal_lighting_warp = 1 } Actor { slow_animations_go_to_idle = false } Transitionable { } StateMachine { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true fade_arrows = true } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/elder_puppet/TheShaper/elder_puppet.epk );" } Buffs { on_lose_uber_shaper_immune_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/immune_shield/immune_shield_off.ao );" } Transitionable { on_transition = "HideMinimapIcon();" create_transitioned = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossUberElder"] = { name = "The Shaper", life = 16.48, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "ShaperMelee", "AtlasBossPortalWarp", "AtlasBossFlickerSlam", "AtlasBossCelestialBeam", "AtlasBossAcceleratingProjectiles", "AtlasBulletHell", "AtlasBulletHellUberElder", "TeleportShaperUber", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ShaperMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "active_skill_attack_speed_+%_final", }, levels = { [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossPortalWarp"] = { name = "AtlasBossPortalWarp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {25000, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossFlickerSlam"] = { name = "AtlasBossFlickerSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, -50, -50, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [2] = {400, 0, 30, -50, levelRequirement = 85, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossCelestialBeam"] = { name = "AtlasBossCelestialBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossAcceleratingProjectiles"] = { name = "AtlasBossAcceleratingProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_reduce_enemy_cold_resistance_%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHell"] = { name = "AtlasBulletHell", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 11, 25, -70, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHellUberElder"] = { name = "AtlasBulletHellUberElder", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 25, -70, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportShaperUber"] = { name = "TeleportShaperUber", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
塑界者
古灵
异界图鉴最终首领
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
monster no drops or experience [1]
无法被击退
免疫晕眩
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
monster no drops or experience [1]
无法被击退
免疫晕眩
The Shaper
幽魂 | N |
---|---|
标签 | eldritch, human, humanoid, is_unarmed, large_height, light_armour, non_attacking, not_str, red_blood, very_slow_movement |
生命
67%
生命转为护盾
33%
闪避值
+33%
异常状态临界值
67%
抗性
0 0 0 0
伤害
50%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.755 秒
伤害分布
±20%
经验值
100%
Model Size
125%
类型
TheShaperBossElderEncounter
Metadata
TheShaperBossElderEncounter
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" Stats { set_immune_vaal_lighting_warp = 1 set_is_tiki_totem = 1 set_immune_to_auras_from_other_entities = 1 set_monster_no_additional_player_scaling = 1 } Animated { animated_object = "Metadata/Monsters/AtlasBosses/TheShaper/TheShaper.ao" } StateMachine { define_shared_state = "beam;" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/possessed_boss/shaper_fx.epk );" } Render { has_light = true fade_arrows = true } Transitionable { //Transition from Loop to Start on_transition = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/ElderGlyphChannel/rig.ao );" } StateMachine { on_state_beam_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/ElderGlyphChannel/rig.ao,); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/ElderGlyphChannel/rig.ao, start ); " create_state_beam_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/ElderGlyphChannel/rig.ao, ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/ElderGlyphChannel/rig.ao, loop ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossElderEncounter"] = { name = "The Shaper", life = 0.67, energyShield = 0.33, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.5, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { }, modList = { }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
免疫晕眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
塑界者
人形
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
The Shaper
幽魂 | N |
---|---|
标签 | 施法, human, humanoid, is_unarmed, large_height, light_armour, not_str, red_blood, very_slow_movement |
生命
2560%
生命转为护盾
33%
闪避值
+33%
异常状态临界值
504%
抗性
50 50 50 30
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.755 秒
伤害分布
±20%
经验值
400%
Model Size
125%
类型
TheShaperBoss
Metadata
TheShaperBossBeamOnly
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
3,567,267
护甲
28,790
闪避值
6,303
能量护盾
2,022
伤害
851
法术伤害
1,270
命中
290
攻击间隔
1.17585
经验值
225,610
异常状态临界值
442,453
冰缓
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AtlasBossCelestialBeamFragment
法术
施放间隔: 1 秒
冷却时间: 5 秒
每秒造成 2466.7 基础火焰伤害
基础持续时间为 3 秒
每秒造成 2022.7 基础冰霜伤害
base lightning damage to deal per minute [167241]
monster penalty against minions damage +% final vs player minions [-60]
基础持续时间为 3 秒
每秒造成 2022.7 基础冰霜伤害
base lightning damage to deal per minute [167241]
monster penalty against minions damage +% final vs player minions [-60]
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" BaseEvents { } Render { fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossBeamOnly"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "AtlasBossCelestialBeamFragment", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasBossCelestialBeamFragment"] = { name = "AtlasBossCelestialBeamFragment", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
塑界者
人形
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
The Shaper
幽魂 | N |
---|---|
标签 | 施法, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, not_str, ranged, red_blood, very_slow_movement |
生命
2560%
生命转为护盾
33%
闪避值
+33%
异常状态临界值
504%
抗性
50 50 50 30
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.755 秒
伤害分布
±20%
经验值
400%
Model Size
125%
类型
TheShaperBoss
Metadata
TheShaperBossProjectilesOnly
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
3,567,267
护甲
28,790
闪避值
6,303
能量护盾
2,022
伤害
851
法术伤害
1,270
命中
290
攻击间隔
1.17585
经验值
225,610
异常状态临界值
442,453
冰缓
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AtlasBossAcceleratingProjectilesFragment
法术, 伤害, 投射物, 冰冷
暴击几率: 5%
施放间隔: 1.4 秒
造成 2583 - 3875 冰霜伤害
投射物贯穿所有目标
25% 冰霜抗性穿透
base is projectile [1]
projectile uses contact position [1]
投射物贯穿所有目标
25% 冰霜抗性穿透
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" BaseEvents { } Render { fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossProjectilesOnly"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "AtlasBossAcceleratingProjectilesFragment", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasBossAcceleratingProjectilesFragment"] = { name = "AtlasBossAcceleratingProjectilesFragment", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_reduce_enemy_cold_resistance_%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
塑界者
人形
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
The Shaper
幽魂 | N |
---|---|
标签 | 施法, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, not_str, ranged, red_blood, very_slow_movement |
生命
2560%
生命转为护盾
33%
闪避值
+33%
异常状态临界值
504%
抗性
50 50 50 30
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.755 秒
伤害分布
±20%
经验值
400%
Model Size
125%
类型
TheShaperBoss
Metadata
TheShaperBossProjectilesOnlyAmbush
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
3,567,267
护甲
28,790
闪避值
6,303
能量护盾
2,022
伤害
851
法术伤害
1,270
命中
290
攻击间隔
1.17585
经验值
225,610
异常状态临界值
442,453
冰缓
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AtlasBossAcceleratingProjectilesFragmentInfluence
法术, 伤害, 投射物, 冰冷
暴击几率: 5%
施放间隔: 1.4 秒
冷却时间: 20 秒
造成 680.3 - 1020 冰霜伤害
投射物贯穿所有目标
25% 冰霜抗性穿透
base is projectile [1]
projectile uses contact position [1]
投射物贯穿所有目标
25% 冰霜抗性穿透
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" DiesAfterTime { } Positioned { collision_hull_type = "projectile" blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/bullet_hell/release_projectile/release_projectile.ao" } Transitionable { on_transition = "DisableRendering();" create_transitioned = "DisableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossProjectilesOnlyAmbush"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "AtlasBossAcceleratingProjectilesFragmentInfluence", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasBossAcceleratingProjectilesFragmentInfluence"] = { name = "AtlasBossAcceleratingProjectilesFragmentInfluence", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_reduce_enemy_cold_resistance_%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
塑界者
人形
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
The Shaper
幽魂 | N |
---|---|
标签 | 施法, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, not_str, ranged, red_blood, very_slow_movement |
生命
2560%
生命转为护盾
33%
闪避值
+33%
异常状态临界值
504%
抗性
50 50 50 30
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.755 秒
伤害分布
±20%
经验值
400%
Model Size
125%
类型
TheShaperBoss
Metadata
TheShaperBossProjectilesOnlyAmbushUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
3,567,267
护甲
28,790
闪避值
6,303
能量护盾
2,022
伤害
851
法术伤害
1,270
命中
290
攻击间隔
1.17585
经验值
225,610
异常状态临界值
442,453
冰缓
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AtlasBossAcceleratingProjectilesFragmentInfluenceUber
法术, 伤害, 投射物, 冰冷
暴击几率: 5%
施放间隔: 1.4 秒
冷却时间: 10 秒
造成 1020 - 1531 冰霜伤害
投射物贯穿所有目标
额外发射 4 个投射物
35% 冰霜抗性穿透
base is projectile [1]
projectile uses contact position [1]
投射物贯穿所有目标
额外发射 4 个投射物
35% 冰霜抗性穿透
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" DiesAfterTime { } Positioned { collision_hull_type = "projectile" blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/bullet_hell/release_projectile/release_projectile.ao" } Transitionable { on_transition = "DisableRendering();" create_transitioned = "DisableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossProjectilesOnlyAmbushUber"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "AtlasBossAcceleratingProjectilesFragmentInfluenceUber", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasBossAcceleratingProjectilesFragmentInfluenceUber"] = { name = "AtlasBossAcceleratingProjectilesFragmentInfluenceUber", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_reduce_enemy_cold_resistance_%", "number_of_additional_projectiles", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 35, 4, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
塑界者
人形
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
The Shaper
幽魂 | N |
---|---|
标签 | human, humanoid, is_unarmed, large_height, light_armour, melee, not_str, physical_affinity, red_blood, very_slow_movement |
生命
2560%
生命转为护盾
33%
闪避值
+33%
异常状态临界值
504%
抗性
50 50 50 30
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.755 秒
伤害分布
±20%
经验值
400%
Model Size
125%
类型
TheShaperBoss
Metadata
TheShaperBossMeleeOnly
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
3,567,267
护甲
28,790
闪避值
6,303
能量护盾
2,022
伤害
851
法术伤害
1,270
命中
290
攻击间隔
1.17585
经验值
225,610
异常状态临界值
442,453
冰缓
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ShaperMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1351–2027
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
攻击速度总增 33%
skill can fire arrows [0]
skill can fire wand projectiles [0]
skill can fire arrows [0]
skill can fire wand projectiles [0]
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" BaseEvents { } Render { fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossMeleeOnly"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "ShaperMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ShaperMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "active_skill_attack_speed_+%_final", }, levels = { [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
塑界者
人形
monster base type attack cast speed +% and damage -% final [33]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Shaper
幽魂 | N |
---|---|
标签 | 施法, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, melee, not_str, physical_affinity, red_blood, very_slow_movement |
生命
2560%
生命转为护盾
33%
闪避值
+33%
异常状态临界值
504%
抗性
50 50 50 30
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.755 秒
伤害分布
±20%
经验值
400%
Model Size
130%
类型
TheShaperBoss
Metadata
UberMapShaperDaemon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
3,567,267
护甲
28,790
闪避值
6,303
能量护盾
2,022
伤害
851
法术伤害
1,270
命中
290
攻击间隔
1.17585
经验值
225,610
异常状态临界值
442,453
冰缓
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AtlasBossCelestialBeamFragment
法术
施放间隔: 1 秒
冷却时间: 5 秒
每秒造成 2466.7 基础火焰伤害
基础持续时间为 3 秒
每秒造成 2022.7 基础冰霜伤害
base lightning damage to deal per minute [167241]
monster penalty against minions damage +% final vs player minions [-60]
基础持续时间为 3 秒
每秒造成 2022.7 基础冰霜伤害
base lightning damage to deal per minute [167241]
monster penalty against minions damage +% final vs player minions [-60]
AtlasBossAcceleratingProjectilesFragment
法术, 伤害, 投射物, 冰冷
暴击几率: 5%
施放间隔: 1.4 秒
造成 2583 - 3875 冰霜伤害
投射物贯穿所有目标
25% 冰霜抗性穿透
base is projectile [1]
projectile uses contact position [1]
投射物贯穿所有目标
25% 冰霜抗性穿透
base is projectile [1]
projectile uses contact position [1]
AtlasBossFlickerSlam
攻击, 范围
基本伤害: 1351–2027
暴击几率: 5%
攻击间隔: 1.755 秒
冷却时间: 15 秒
伤害总增 200%
攻击速度总降 50%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
攻击速度总降 50%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" DiesAfterTime { } Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" BaseEvents { } Render { fade_arrows = true } Functions { HideSelf = "DisableRendering();" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/minion_death/death.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/UberMapShaperDaemon"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "AtlasBossFlickerSlam", "AtlasBossCelestialBeamFragment", "AtlasBossAcceleratingProjectilesFragment", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasBossFlickerSlam"] = { name = "AtlasBossFlickerSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, -50, -50, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [2] = {400, 0, 30, -50, levelRequirement = 85, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossCelestialBeamFragment"] = { name = "AtlasBossCelestialBeamFragment", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossAcceleratingProjectilesFragment"] = { name = "AtlasBossAcceleratingProjectilesFragment", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_reduce_enemy_cold_resistance_%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
塑界者 Topic /7
NPC | 名字 |
---|---|
制图大师札娜 | 我终于理解了……这个异界图鉴,这些异界……他们的本质其实类似于西奥波利斯大剧院中上演的戏剧,并不是真实存在的世界。它们不过是为潜藏在幕布后的事物准备的伪装。 这个地方……这里是裂界者世界的中央枢纽,这里就是他的狩猎场的原型……我们现在离裂界者诞生的虚空只差一步,然而我父亲却选择永远地留在这里。他的行为确实令人费解。难道他觉得最危险的地方就是最安全的地方?不过,就像船长不会经常前往船只内部,或许裂界者也很少来这里。据我推测,他应该忙着在图鉴上的其他场所觅食才对…… 流放者,我来准备我父亲的记忆。你去勘察一下这个地方,找到我的父亲,但你要小心,天知道这台邪恶的机器的角落里藏着什么怪物。 |
制图大师札娜 | 他暂时被你赶了过去,但没有那些记忆碎片,他就永远无法逃离这个精神囚笼,流放者,请你再陪我一段。我父亲不该遭此厄运。我们应该让他安息。 |
塑界之印 | 让最原始的疯狂作出抉择。 |
塑界者之钥 | 我用自己的生命之光揭开真理… 但有些东西应该永远留在黑暗中, 与世隔绝。 |
创世之境 | |
塑界者之影响圣甲虫 | 浩瀚星海的等待着敢于想象之人。 |
塑界者之不灭余烬 |