预言 普兰德斯 暴走
涂膏 星团珠宝 万神殿 天赋树 化石 催化 雾魇宝珠 圣甲虫 裂痕石 徽印 永恒珠宝 命运卡
塑界者 传奇 /6 ⍟

塑界者 传奇 /6 ⍟

显示物品素质
ShapersFlask逝日 红玉药剂
充能次数提高 (125–150)%
药剂生效期间,效果区域扩大 (10–20)%
药剂持续期间,技能可以额外发射 2 个投射物
ShapersGloves塑界之触 圣战手套
该装备的护甲与能量护盾提高 (80–120)%
每 2 点智慧 +4 命中值
每 4 点敏捷 +1 生命
每 4 点力量 +1 魔力
每 10 点力量提高 1% 能量护盾
每 10 点智慧提高 2% 闪避值
每 10 点敏捷可使近战物理伤害提高 2%
Starforge塑星者 狱炎重剑
攻击技能的元素伤害提高 30%
物理伤害提高 (200–300)%
攻击速度提高 (5–8)%
+(90–100) 最大生命
你的物理伤害造成感电
(取决于造成的闪电伤害量, 感电能至多增加50%敌人受到的伤害并持续2秒)
攻击技能的效果区域扩大 20%
无法造成元素伤害
CrossingTheVoid虚空行者 暗影者长靴
+(30–50) 敏捷
该装备的闪避与能量护盾提高 (140–180)%
移动速度提高 30%
【迷踪】状态时有 20% 的几率躲避投射物
若你近期内有击败敌人,则进入【迷踪】状态
( 当你进入迷踪状态时, 你将不会被敌人所阻挡 )
( 近期内意指 4 秒内 )
处于【迷踪】状态时,投射物穿透 5 个额外目标
绚丽众星行走特效
知识碎片
该区域物品掉落数量提高 10%
塑形碎片
该区域物品掉落数量提高 10%
塑界者 Base 传奇 /7 ⍟

塑界者 Base 传奇 /7 ⍟

显示物品素质
UberElderHelmet靛蓝之冠 灵主之环
该装备的能量护盾提高 (150–180)%
最大魔力提高 (6–10)%
使用魔力药剂时也会回复 (8–10)% 生命
药剂的非即时生效类魔力回复也会同时回复生命
近期内每消耗总计 200 年魔力都使技能消耗提高 (50–60)%
( 近期内意指 4 秒内 )
近期你每消耗 200 魔力,法术伤害便提高 (20–25)%,最多 2000%
UberShaperRing塑界之印 蛋白石戒指
元素伤害提高 (15–25)%
法术附加 (13–18) - (50–56) 基础闪电伤害
最大能量护盾提高 (6–10)%
最大生命提高 (6–10)%
若你的其他戒指中有【裂界之器】,则法术伤害提高 (60–80)%
若你的其他戒指中有【塑界之器】,则免疫法术造成的晕眩
击败敌人时有 20% 的几率触发 20 级的【召唤异动奇点
ShapersGloves塑界之触 圣战手套
该装备的护甲与能量护盾提高 (80–120)%
每 2 点智慧 +4 命中值
每 4 点敏捷 +1 生命
每 4 点力量 +1 魔力
每 10 点力量提高 1% 能量护盾
每 10 点智慧提高 2% 闪避值
每 10 点敏捷可使近战物理伤害提高 2%
ShapersPresence至日不眠 黑曜护身符
+(10–16) 全属性
伤害提高 (30–40)%
+(50–70) 最大生命
每秒回复 (8–10) 魔力
时空锁链以光环形式施放时,其保留效果降低 100%
击败稀有或者传奇敌人时,获得【塑界者姿态】,持续 10 秒
塑界者姿态会使你和周围友军身上的效果消退速度减缓 20%)
(效果无法低于正常消退速率的 25%)
Starforge塑星者 狱炎重剑
攻击技能的元素伤害提高 30%
物理伤害提高 (200–300)%
攻击速度提高 (5–8)%
+(90–100) 最大生命
你的物理伤害造成感电
(取决于造成的闪电伤害量, 感电能至多增加50%敌人受到的伤害并持续2秒)
攻击技能的效果区域扩大 20%
无法造成元素伤害
MantleOfDismantling永恒幽影 血色之衣
被击中时触发 20 级的【永恒窥视
该装备的闪避与能量护盾提高 (100–150)%
+(70–100) 最大生命
+(17–23)% 混沌抗性
每装备一个【塑界者物品】,获得额外混沌伤害,等同于元素伤害的 (3–5)%
若全部装备塑界者物品,则击中无视敌方怪物的混沌抗性
CrossingTheVoid虚空行者 暗影者长靴
+(30–50) 敏捷
该装备的闪避与能量护盾提高 (140–180)%
移动速度提高 30%
【迷踪】状态时有 20% 的几率躲避投射物
若你近期内有击败敌人,则进入【迷踪】状态
( 当你进入迷踪状态时, 你将不会被敌人所阻挡 )
( 近期内意指 4 秒内 )
处于【迷踪】状态时,投射物穿透 5 个额外目标
绚丽众星行走特效
塑界者
创世之境
创世之境
The Shaper

塑界者

幽魂N
地区创世之境
词缀monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-66]
无法被完全减速
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [4000]
标签red_blood, human, humanoid
免疫cannot be knocked back [1]
伤害200%
生命2560%
Energy Shield From Life33%
Ailment Threshold504%
攻击暴击率0.5%
类型TheShaperBoss
攻击距离6 ~ 12
攻击间隔1.755 秒
伤害分布20%
护具+33%
闪避值+33%
命中+100%

ShaperMelee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [0]
skill can fire wand projectiles [0]
攻击速度总增 33%

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

AtlasBossCelestialBeam
base skill effect duration [3000]
base fire damage to deal per minute [323067]
base cold damage to deal per minute [264915]
base lightning damage to deal per minute [365066]

法术
施放间隔: 1 秒
冷却时间: 10 秒

AtlasBossAcceleratingProjectiles
造成 5639 - 8459 冰霜伤害
伤害穿透 25% 冰霜抗性

base_is_projectile always_pierce projectile_uses_contact_position 法术 击中 投射物 冰冷技能
施放间隔: 1.4 秒

AtlasBossRetreat
marker warp marker variation [0]
法术
施放间隔: 2 秒
冷却时间: 10 秒

AtlasBossTeleportPlayer
marker warp marker variation [0]
法术
施放间隔: 1 秒

AtlasBossFlickerSlam
active skill damage +% final [200]
攻击速度总降 50%

is_area_damage 攻击 范围
冷却时间: 15 秒

AtlasBossPortalWarp
base skill effect duration [25000]
法术
施放间隔: 2 秒
冷却时间: 75 秒

AtlasBulletHell
造成 5639 - 8459 冰霜伤害
技能可以额外发射 11 个投射物
伤害穿透 25% 冰霜抗性
monster penalty against minions damage +% final vs player minions [-70]

base_is_projectile always_pierce projectiles_nova 投射物 法术 击中 FiresProjectilesFromSecondaryLocation
施放间隔: 5 秒
冷却时间: 45 秒

ShaperSummonFragment
number of monsters to summon [1]
alternate minion [194]
summon specific monsters radius +% [120]

summoned_monsters_are_minions monster_no_drops_or_experience 法术 法术可重复 可触发 陷阱技能 图腾技能 地雷技能
施放间隔: 1 秒
冷却时间: 20 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84塑界者1150103345.81.75519504321632113696436450505030
#TargetNear
Melee50TargetNear OnlyLastTarget TargetIsPlayer IgnoresTaunt
Melee10TargetNear
#TargetNotNear
ShaperProjectile100TargetNotNear TargetIsPlayer IgnoresTaunt
ShaperProjectile10TargetNotNear
ShaperTeleportSlam1000NotOnFullLife TargetIsPlayer IgnoresTaunt
ShaperTeleportSlam10NotOnFullLife
#Always
ShaperBeam1000NotOnFullLife TargetIsPlayer IgnoresTaunt
ShaperBeam3NotOnFullLife
ShaperOpenPortal1000OnLessThan75PercentLife PlayerInAggroRangeOfMe IgnoresTaunt
#Second and Third Phase
stance NoHood
#TargetNear
Melee50TargetNear OnlyLastTarget IHaveNoShaperMeleeMinion TargetIsPlayer IgnoresTaunt
Melee10TargetNear IHaveNoShaperMeleeMinion
#TargetNotNear
ShaperProjectile100TargetNotNear IHaveNoShaperProjectileMinion TargetIsPlayer IgnoresTaunt
ShaperProjectile10TargetNotNear IHaveNoShaperProjectileMinion
ShaperTeleportSlam1000TargetIsPlayer IgnoresTaunt
ShaperTeleportSlam 10
#Always
ShaperBeam1000IHaveNoShaperBeamMinion TargetIsPlayer IgnoresTaunt
ShaperBeam3IHaveNoShaperBeamMinion
#Ultimate Skills (High Cooldown)
ShaperBulletHell1000PlayerInAggroRangeOfMe IgnoresTaunt
ShaperOpenPortal1000PlayerInAggroRangeOfMe IHaveUsedShaperBulletHell IgnoresTaunt
#Third Phase Only SSM
SummonSpecificMonsters1000IHaveNoMinimumLifePercentage PlayerInAggroRangeOfMe IgnoresTaunt

Object Type

version 2
extends "Metadata/Monsters/AtlasBosses/AtlasBosses"

NPC
{
	marker_enabled = false
}

MinimapIcon
{
	icon = "NPC"
}

Transitionable
{
	num_states = 13
	
	// this.1 = Pre-battle
	// this.2 = Talking
	// this.3 = Fighting / Banishing
	// this.4 = Waiting
	// this.5 = Talking 1
	// this.6 = Talking 2
	// this.7 = Talking 3
	// this.8 = Fighting / Banishing
	// this.9 = Waiting
	// this.10 = Talking 1
	// this.11 = Talking 2
	// this.12 = Talking 3
	// this.13 = Fighting
}

Stats
{
	set_immune_vaal_lighting_warp = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasBosses/AtlasBosses"

Render
{
	has_light = true
	fade_arrows = true
}

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/possessed_boss/shaper_fx.epk );"
}

Transitionable
{
	on_transition_to_2 = "PlayTextAudio( 0, 0, Metadata/NPC/Shaper, ShaperIntro ); StartTimer( 7.0 );"
	on_transition_to_3 = "HideMinimapIcon();"
	on_transition_to_4 = "ShowMinimapIcon();"
	on_transition_to_5 = "PlayTextAudio( 0, 0, Metadata/NPC/Shaper, ShaperHalfHealthA ); PlayAnimationByName( removehood );"
	on_transition_to_7 = "PlayTextAudio( 0, 0, Metadata/NPC/Shaper, ShaperHalfHealthB ); PlayAnimationByName( phase2_dialogue );"
	on_transition_to_8 = "HideMinimapIcon();"
	on_transition_to_9 = "ShowMinimapIcon();"
	on_transition_to_10 = "PlayTextAudio( 0, 0, Metadata/NPC/Shaper, ShaperQuarterHealthA ); PlayAnimationByName( phase3_dialogue1 );"
	on_transition_to_12 = "PlayTextAudio( 0, 0, Metadata/NPC/Shaper, ShaperQuarterHealthB ); PlayAnimationByName( phase3_dialogue2 );"
	on_transition_to_13 = "HideMinimapIcon();"
	
	create_state_3 = "HideMinimapIcon();"
	create_state_8 = "HideMinimapIcon();"
	create_state_13 = "HideMinimapIcon();"
}

Timer
{
	on_finish = "PlayAnimationByName( phase2_dialogue_hood );"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
50505030
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheShaperBoss"] = {
    name = "The Shaper",
    life = 25.6,
    energyShield = 0.33,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "ShaperMelee",
        "ShaperSummonFragment",
        "AtlasBossRetreat",
        "AtlasBossPortalWarp",
        "AtlasBossFlickerSlam",
        "AtlasBossTeleportPlayer",
        "AtlasBossCelestialBeam",
        "AtlasBossAcceleratingProjectiles",
        "AtlasBulletHell",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShaperMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShaperSummonFragment"] = {
    name = "ShaperSummonFragment",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 194, 120, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBossRetreat"] = {
    name = "AtlasBossRetreat",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "marker_warp_marker_variation",
    },
    levels = {
        [1] = {0, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBossPortalWarp"] = {
    name = "AtlasBossPortalWarp",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {25000, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBossFlickerSlam"] = {
    name = "AtlasBossFlickerSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {200, -50, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBossTeleportPlayer"] = {
    name = "AtlasBossTeleportPlayer",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "marker_warp_marker_variation",
    },
    levels = {
        [1] = {0, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBossCelestialBeam"] = {
    name = "AtlasBossCelestialBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 10,
    incrementalEffectiveness = 0.05,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_fire_damage_to_deal_per_minute",
        "base_cold_damage_to_deal_per_minute",
        "base_lightning_damage_to_deal_per_minute",
    },
    levels = {
        [1] = {3000, 1, 0.82, 1.13, levelRequirement = 84, statInterpolation = {1, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBossAcceleratingProjectiles"] = {
    name = "AtlasBossAcceleratingProjectiles",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.6364,
    incrementalEffectiveness = 0.05,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.ColdSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_reduce_enemy_cold_resistance_%",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.8, 1.2, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBulletHell"] = {
    name = "AtlasBulletHell",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.6364,
    incrementalEffectiveness = 0.05,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FiresProjectilesFromSecondaryLocation] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_additional_projectiles",
        "base_reduce_enemy_cold_resistance_%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "always_pierce",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.8, 1.2, 11, 25, -70, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
幽魂N
地区
词缀monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-66]
无法被完全减速
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [4000]
标签red_blood, human, humanoid
免疫cannot be knocked back [1]
伤害200%
生命2560%
Energy Shield From Life33%
Ailment Threshold504%
攻击暴击率0.5%
类型TheShaperBoss
攻击距离6 ~ 12
攻击间隔1.755 秒
伤害分布20%
护具+33%
闪避值+33%
命中+100%

ShaperMelee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [0]
skill can fire wand projectiles [0]
攻击速度总增 33%

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

AtlasBossCelestialBeam
base skill effect duration [3000]
base fire damage to deal per minute [323067]
base cold damage to deal per minute [264915]
base lightning damage to deal per minute [365066]

法术
施放间隔: 1 秒
冷却时间: 10 秒

AtlasBossAcceleratingProjectiles
造成 5639 - 8459 冰霜伤害
伤害穿透 25% 冰霜抗性

base_is_projectile always_pierce projectile_uses_contact_position 法术 击中 投射物 冰冷技能
施放间隔: 1.4 秒

AtlasBossFlickerSlam
active skill damage +% final [200]
攻击速度总降 50%

is_area_damage 攻击 范围
冷却时间: 15 秒

ShaperSummonFragment
number of monsters to summon [1]
alternate minion [194]
summon specific monsters radius +% [120]

summoned_monsters_are_minions monster_no_drops_or_experience 法术 法术可重复 可触发 陷阱技能 图腾技能 地雷技能
施放间隔: 1 秒
冷却时间: 20 秒

SSMStandaloneShaperAnomaly
number of monsters to summon [1]
alternate minion [541]
summon specific monsters radius +% [200]

summoned_monsters_are_minions summoned_monsters_no_drops_or_experience minion_dies_when_parent_dies 法术 法术可重复 可触发 陷阱技能 图腾技能 地雷技能
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84塑界者1150103345.81.75519504321632113696436450505030

ShaperMelee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [0]
skill can fire wand projectiles [0]
攻击速度总增 33%

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

AtlasBossCelestialBeam
法术施放间隔: 1 秒

AtlasBossAcceleratingProjectiles
法术 击中 投射物 冰冷技能施放间隔: 1.4 秒

AtlasBossFlickerSlam
攻击 范围

ShaperSummonFragment
number of monsters to summon [1]
alternate minion [194]
summon specific monsters radius +% [120]

summoned_monsters_are_minions monster_no_drops_or_experience 法术 法术可重复 可触发 陷阱技能 图腾技能 地雷技能
施放间隔: 1 秒
冷却时间: 20 秒

SSMStandaloneShaperAnomaly
number of monsters to summon [1]
alternate minion [541]
summon specific monsters radius +% [200]

summoned_monsters_are_minions summoned_monsters_no_drops_or_experience minion_dies_when_parent_dies 法术 法术可重复 可触发 陷阱技能 图腾技能 地雷技能
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82塑界者1030082984.61.75516215119185105675351050505030

ShaperMelee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [0]
skill can fire wand projectiles [0]
攻击速度总增 33%

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

AtlasBossCelestialBeam
法术施放间隔: 1 秒

AtlasBossAcceleratingProjectiles
法术 击中 投射物 冰冷技能施放间隔: 1.4 秒

AtlasBossFlickerSlam
攻击 范围

ShaperSummonFragment
number of monsters to summon [1]
alternate minion [194]
summon specific monsters radius +% [120]

summoned_monsters_are_minions monster_no_drops_or_experience 法术 法术可重复 可触发 陷阱技能 图腾技能 地雷技能
施放间隔: 1 秒
冷却时间: 20 秒

SSMStandaloneShaperAnomaly
number of monsters to summon [1]
alternate minion [541]
summon specific monsters radius +% [200]

summoned_monsters_are_minions summoned_monsters_no_drops_or_experience minion_dies_when_parent_dies 法术 法术可重复 可触发 陷阱技能 图腾技能 地雷技能
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78塑界者797082369.61.7551092641506691133605750505030

ShaperMelee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [0]
skill can fire wand projectiles [0]
攻击速度总增 33%

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

AtlasBossCelestialBeam
法术施放间隔: 1 秒

AtlasBossAcceleratingProjectiles
法术 击中 投射物 冰冷技能施放间隔: 1.4 秒

AtlasBossFlickerSlam
攻击 范围

ShaperSummonFragment
number of monsters to summon [1]
alternate minion [194]
summon specific monsters radius +% [120]

summoned_monsters_are_minions monster_no_drops_or_experience 法术 法术可重复 可触发 陷阱技能 图腾技能 地雷技能
施放间隔: 1 秒
冷却时间: 20 秒

SSMStandaloneShaperAnomaly
number of monsters to summon [1]
alternate minion [541]
summon specific monsters radius +% [200]

summoned_monsters_are_minions summoned_monsters_no_drops_or_experience minion_dies_when_parent_dies 法术 法术可重复 可触发 陷阱技能 图腾技能 地雷技能
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73塑界者592181767.61.755695221110375492294250505030

ShaperMelee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [0]
skill can fire wand projectiles [0]
攻击速度总增 33%

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

AtlasBossCelestialBeam
法术施放间隔: 1 秒

AtlasBossAcceleratingProjectiles
法术 击中 投射物 冰冷技能施放间隔: 1.4 秒

AtlasBossFlickerSlam
攻击 范围

ShaperSummonFragment
number of monsters to summon [1]
alternate minion [194]
summon specific monsters radius +% [120]

summoned_monsters_are_minions monster_no_drops_or_experience 法术 法术可重复 可触发 陷阱技能 图腾技能 地雷技能
施放间隔: 1 秒
冷却时间: 20 秒

SSMStandaloneShaperAnomaly
number of monsters to summon [1]
alternate minion [541]
summon specific monsters radius +% [200]

summoned_monsters_are_minions summoned_monsters_no_drops_or_experience minion_dies_when_parent_dies 法术 法术可重复 可触发 陷阱技能 图腾技能 地雷技能
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68塑界者430711311.21.75544083814962261454750505030
#TargetNear
Melee50TargetNear OnlyLastTarget TargetIsPlayer IgnoresTaunt
Melee10TargetNear
#TargetNotNear
ShaperProjectile100TargetNotNear TargetIsPlayer IgnoresTaunt
ShaperProjectile10TargetNotNear
ShaperTeleportSlam1000NotOnFullLife TargetIsPlayer IgnoresTaunt
ShaperTeleportSlam10NotOnFullLife
#Always
ShaperBeam1000NotOnFullLife TargetIsPlayer IgnoresTaunt
ShaperBeam3NotOnFullLife
ShaperOpenPortal1000OnLessThan75PercentLife PlayerInAggroRangeOfMe IgnoresTaunt
#Second and Third Phase
stance NoHood
#TargetNear
Melee50TargetNear OnlyLastTarget IHaveNoShaperMeleeMinion TargetIsPlayer IgnoresTaunt
Melee10TargetNear IHaveNoShaperMeleeMinion
#TargetNotNear
ShaperProjectile100TargetNotNear IHaveNoShaperProjectileMinion TargetIsPlayer IgnoresTaunt
ShaperProjectile10TargetNotNear IHaveNoShaperProjectileMinion
ShaperTeleportSlam1000TargetIsPlayer IgnoresTaunt
ShaperTeleportSlam 10
#Always
ShaperBeam1000IHaveNoShaperBeamMinion TargetIsPlayer IgnoresTaunt
ShaperBeam3IHaveNoShaperBeamMinion
#Ultimate Skills (High Cooldown)
ShaperBulletHell1000PlayerInAggroRangeOfMe IgnoresTaunt
ShaperOpenPortal1000PlayerInAggroRangeOfMe IHaveUsedShaperBulletHell IgnoresTaunt
#Third Phase Only SSM
SummonSpecificMonstersShaperSummonFragment1000 IHaveNoMinimumLifePercentage PlayerInAggroRangeOfMe IgnoresTaunt

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Actor
{
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Render
{
	has_light = true
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/possessed_boss/shaper_fx.epk );"
}

Animated
{
	on_end_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/possessed_boss/shaper_fx.epk );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/minion_death/death.ao"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
50505030
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheShaperBossStandalone"] = {
    name = "The Shaper",
    life = 25.6,
    energyShield = 0.33,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "ShaperMelee",
        "ShaperSummonFragment",
        "SSMStandaloneShaperAnomaly",
        "AtlasBossFlickerSlam",
        "AtlasBossCelestialBeam",
        "AtlasBossAcceleratingProjectiles",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShaperMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShaperSummonFragment"] = {
    name = "ShaperSummonFragment",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 194, 120, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMStandaloneShaperAnomaly"] = {
    name = "SSMStandaloneShaperAnomaly",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {1, 541, 200, levelRequirement = 0, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBossFlickerSlam"] = {
    name = "AtlasBossFlickerSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {200, -50, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBossCelestialBeam"] = {
    name = "AtlasBossCelestialBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 10,
    incrementalEffectiveness = 0.05,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_fire_damage_to_deal_per_minute",
        "base_cold_damage_to_deal_per_minute",
        "base_lightning_damage_to_deal_per_minute",
    },
    levels = {
        [1] = {3000, 1, 0.82, 1.13, levelRequirement = 84, statInterpolation = {1, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBossAcceleratingProjectiles"] = {
    name = "AtlasBossAcceleratingProjectiles",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.6364,
    incrementalEffectiveness = 0.05,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.ColdSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_reduce_enemy_cold_resistance_%",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.8, 1.2, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
幽魂N
地区
词缀monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-66]
无法被完全减速
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [4000]
标签red_blood, human, humanoid
免疫cannot be knocked back [1]
伤害200%
生命2560%
Energy Shield From Life33%
Ailment Threshold504%
攻击暴击率0.5%
类型TheShaperBoss
攻击距离6 ~ 12
攻击间隔1.755 秒
伤害分布20%
护具+33%
闪避值+33%
命中+100%
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
50505030
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheShaperBossElder"] = {
    name = "The Shaper",
    life = 25.6,
    energyShield = 0.33,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
幽魂N
地区创世之境
词缀monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-66]
无法被完全减速
monster no drops or experience [1]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [4000]
标签red_blood, human, humanoid
免疫cannot be knocked back [1]
伤害200%
生命1648%
Energy Shield From Life33%
Ailment Threshold504%
攻击暴击率0.5%
类型TheShaperBossUberElder
攻击距离6 ~ 12
攻击间隔1.755 秒
伤害分布20%
护具+33%
闪避值+33%
命中+100%

ShaperMelee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [0]
skill can fire wand projectiles [0]
攻击速度总增 33%

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

AtlasBossCelestialBeam
base skill effect duration [3000]
base fire damage to deal per minute [323067]
base cold damage to deal per minute [264915]
base lightning damage to deal per minute [365066]

法术
施放间隔: 1 秒
冷却时间: 10 秒

AtlasBossAcceleratingProjectiles
造成 5639 - 8459 冰霜伤害
伤害穿透 25% 冰霜抗性

base_is_projectile always_pierce projectile_uses_contact_position 法术 击中 投射物 冰冷技能
施放间隔: 1.4 秒

AtlasBossFlickerSlam
active skill damage +% final [200]
攻击速度总降 50%

is_area_damage 攻击 范围
冷却时间: 15 秒

AtlasBossPortalWarp
base skill effect duration [25000]
法术
施放间隔: 2 秒
冷却时间: 75 秒

AtlasBulletHell
造成 5639 - 8459 冰霜伤害
技能可以额外发射 11 个投射物
伤害穿透 25% 冰霜抗性
monster penalty against minions damage +% final vs player minions [-70]

base_is_projectile always_pierce projectiles_nova 投射物 法术 击中 FiresProjectilesFromSecondaryLocation
施放间隔: 5 秒
冷却时间: 45 秒

TeleportShaperUber
法术 位移技能施放间隔: 1.17 秒
冷却时间: 2 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84塑界者1150103345.81.75512555921632113694143450505030
Melee50TargetNear OnlyLastTarget TargetIsPlayer IgnoresTaunt
Melee10TargetNear
ShaperProjectile100TargetNotNear OnlyLastTarget TargetIsPlayer IgnoresTaunt
ShaperProjectile10TargetNotNear
ShaperTeleportSlam1000OnLessThanPercentLife=70 OnlyLastTarget TargetIsPlayer ShaperFightIsInState=2 IgnoresTaunt
ShaperTeleportSlam10OnLessThanPercentLife=70 ShaperFightIsInState=2
ShaperBeam1000OnLessThanPercentLife=90 TargetIsPlayer IgnoresTaunt
ShaperBeam3OnLessThanPercentLife=90
ShaperOpenPortal-1MinionPhaseIsInState=1 IgnoresTaunt
Teleport-1MinionPhaseIsInState=0 InRangeOfActiveElderFight=30 ForceTargetBossTargetMarkerSerialized TargetNotMediumNear
Teleport-1MinionPhaseIsInState=0 InRangeOfInactiveElderFight=30 ForceTargetBossTargetMarkerSerialized TargetNotMediumNear
Teleport10MinionPhaseIsInState=0 ForceTargetBossTargetMarkerSerialized TargetNotMediumNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

NPC
{
	marker_enabled = false
}

MinimapIcon
{
	icon = "NPC"
}

Stats
{
	set_immune_vaal_lighting_warp = 1
}

Actor
{
	slow_animations_go_to_idle = false
}

Transitionable
{
}

StateMachine
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
	fade_arrows = true
}

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/elder_puppet/TheShaper/elder_puppet.epk );"
}

Buffs
{
	on_lose_uber_shaper_immune_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/immune_shield/immune_shield_off.ao );"
}

Transitionable
{
	on_transition = "HideMinimapIcon();"
	create_transitioned = "HideMinimapIcon();"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
50505030
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheShaperBossUberElder"] = {
    name = "The Shaper",
    life = 16.48,
    energyShield = 0.33,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "ShaperMelee",
        "AtlasBossPortalWarp",
        "AtlasBossFlickerSlam",
        "AtlasBossCelestialBeam",
        "AtlasBossAcceleratingProjectiles",
        "AtlasBulletHell",
        "TeleportShaperUber",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShaperMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBossPortalWarp"] = {
    name = "AtlasBossPortalWarp",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {25000, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBossFlickerSlam"] = {
    name = "AtlasBossFlickerSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {200, -50, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBossCelestialBeam"] = {
    name = "AtlasBossCelestialBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 10,
    incrementalEffectiveness = 0.05,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_fire_damage_to_deal_per_minute",
        "base_cold_damage_to_deal_per_minute",
        "base_lightning_damage_to_deal_per_minute",
    },
    levels = {
        [1] = {3000, 1, 0.82, 1.13, levelRequirement = 84, statInterpolation = {1, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBossAcceleratingProjectiles"] = {
    name = "AtlasBossAcceleratingProjectiles",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.6364,
    incrementalEffectiveness = 0.05,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.ColdSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_reduce_enemy_cold_resistance_%",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.8, 1.2, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBulletHell"] = {
    name = "AtlasBulletHell",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.6364,
    incrementalEffectiveness = 0.05,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FiresProjectilesFromSecondaryLocation] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_additional_projectiles",
        "base_reduce_enemy_cold_resistance_%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "always_pierce",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.8, 1.2, 11, 25, -70, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportShaperUber"] = {
    name = "TeleportShaperUber",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
幽魂N
地区
词缀monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-66]
无法被完全减速
monster no drops or experience [1]
无法被晕眩
标签red_blood, human, humanoid
免疫cannot be knocked back [1]
伤害50%
生命67%
Energy Shield From Life33%
Ailment Threshold67%
攻击暴击率0.5%
类型TheShaperBossElderEncounter
攻击距离6 ~ 12
攻击间隔1.755 秒
伤害分布20%
护具+33%
闪避值+33%
命中+100%
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
0000
0000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheShaperBossElderEncounter"] = {
    name = "The Shaper",
    life = 0.67,
    energyShield = 0.33,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.5,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
幽魂N
地区
词缀monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
monster no drops or experience [1]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [4000]
标签red_blood, human, humanoid
伤害200%
生命2560%
Energy Shield From Life33%
Ailment Threshold504%
攻击暴击率0.5%
类型TheShaperBoss
攻击距离6 ~ 12
攻击间隔1.755 秒
伤害分布20%
护具+33%
闪避值+33%
命中+100%

AtlasBossCelestialBeamFragment
base skill effect duration [3000]
base fire damage to deal per minute [323067]
base cold damage to deal per minute [264915]
base lightning damage to deal per minute [365066]

法术
施放间隔: 1 秒
冷却时间: 5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84塑界者1150103345.81.75519504321632113696436450505030

AtlasBossCelestialBeamFragment
法术施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82塑界者1030082984.61.75516215119185105675351050505030

AtlasBossCelestialBeamFragment
法术施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78塑界者797082369.61.7551092641506691133605750505030

AtlasBossCelestialBeamFragment
法术施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73塑界者592181767.61.755695221110375492294250505030

AtlasBossCelestialBeamFragment
法术施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68塑界者430711311.21.75544083814962261454750505030
Melee100TargetIsPlayer
Melee 3
ShaperProjectile 100 TargetIsPlayer
ShaperProjectile 3
ShaperBeam 100 TargetIsPlayer
ShaperBeam 3

Object Type

version 2
extends "Metadata/Monsters/AtlasBosses/AtlasBosses"

DiesAfterTime
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasBosses/AtlasBosses"

BaseEvents
{
}

Render
{
	fade_arrows = true
}
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
50505030
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheShaperBossBeamOnly"] = {
    name = "The Shaper",
    life = 25.6,
    energyShield = 0.33,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "AtlasBossCelestialBeamFragment",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBossCelestialBeamFragment"] = {
    name = "AtlasBossCelestialBeamFragment",
    hidden = true,
    color = 4,
    baseEffectiveness = 10,
    incrementalEffectiveness = 0.05,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_fire_damage_to_deal_per_minute",
        "base_cold_damage_to_deal_per_minute",
        "base_lightning_damage_to_deal_per_minute",
    },
    levels = {
        [1] = {3000, 1, 0.82, 1.13, levelRequirement = 84, statInterpolation = {1, 3, 3, 3},  cost = { }, },
    },
}
幽魂N
地区
词缀monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
monster no drops or experience [1]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [4000]
标签red_blood, human, humanoid
伤害200%
生命2560%
Energy Shield From Life33%
Ailment Threshold504%
攻击暴击率0.5%
类型TheShaperBoss
攻击距离6 ~ 12
攻击间隔1.755 秒
伤害分布20%
护具+33%
闪避值+33%
命中+100%

AtlasBossAcceleratingProjectilesFragment
造成 5639 - 8459 冰霜伤害
伤害穿透 25% 冰霜抗性

base_is_projectile always_pierce projectile_uses_contact_position 法术 击中 投射物 冰冷技能
施放间隔: 1.4 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84塑界者1150103345.81.75519504321632113696436450505030

AtlasBossAcceleratingProjectilesFragment
法术 击中 投射物 冰冷技能施放间隔: 1.4 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82塑界者1030082984.61.75516215119185105675351050505030

AtlasBossAcceleratingProjectilesFragment
法术 击中 投射物 冰冷技能施放间隔: 1.4 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78塑界者797082369.61.7551092641506691133605750505030

AtlasBossAcceleratingProjectilesFragment
法术 击中 投射物 冰冷技能施放间隔: 1.4 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73塑界者592181767.61.755695221110375492294250505030

AtlasBossAcceleratingProjectilesFragment
法术 击中 投射物 冰冷技能施放间隔: 1.4 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68塑界者430711311.21.75544083814962261454750505030
Melee100TargetIsPlayer
Melee 3
ShaperProjectile 100 TargetIsPlayer
ShaperProjectile 3
ShaperBeam 100 TargetIsPlayer
ShaperBeam 3

Object Type

version 2
extends "Metadata/Monsters/AtlasBosses/AtlasBosses"

DiesAfterTime
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasBosses/AtlasBosses"

BaseEvents
{
}

Render
{
	fade_arrows = true
}
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
50505030
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheShaperBossProjectilesOnly"] = {
    name = "The Shaper",
    life = 25.6,
    energyShield = 0.33,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "AtlasBossAcceleratingProjectilesFragment",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBossAcceleratingProjectilesFragment"] = {
    name = "AtlasBossAcceleratingProjectilesFragment",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.6364,
    incrementalEffectiveness = 0.05,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.ColdSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_reduce_enemy_cold_resistance_%",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.8, 1.2, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
幽魂N
地区
词缀monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
monster no drops or experience [1]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [4000]
标签red_blood, human, humanoid
伤害200%
生命2560%
Energy Shield From Life33%
Ailment Threshold504%
攻击暴击率5%
类型TheShaperBoss
攻击距离6 ~ 12
攻击间隔1.755 秒
伤害分布20%
护具+33%
闪避值+33%
命中+100%

AtlasBossAcceleratingProjectilesFragmentInfluence
造成 1274 - 1911 冰霜伤害
伤害穿透 25% 冰霜抗性

base_is_projectile always_pierce projectile_uses_contact_position 法术 击中 投射物 冰冷技能
施放间隔: 1.4 秒
冷却时间: 20 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84塑界者1150103345.81.75519504321632113696436450505030

AtlasBossAcceleratingProjectilesFragmentInfluence
法术 击中 投射物 冰冷技能施放间隔: 1.4 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82塑界者1030082984.61.75516215119185105675351050505030

AtlasBossAcceleratingProjectilesFragmentInfluence
法术 击中 投射物 冰冷技能施放间隔: 1.4 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78塑界者797082369.61.7551092641506691133605750505030

AtlasBossAcceleratingProjectilesFragmentInfluence
法术 击中 投射物 冰冷技能施放间隔: 1.4 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73塑界者592181767.61.755695221110375492294250505030

AtlasBossAcceleratingProjectilesFragmentInfluence
法术 击中 投射物 冰冷技能施放间隔: 1.4 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68塑界者430711311.21.75544083814962261454750505030
Melee100TargetIsPlayer
Melee 3
ShaperProjectile 100 TargetIsPlayer
ShaperProjectile 3
ShaperBeam 100 TargetIsPlayer
ShaperBeam 3

Object Type

version 2
extends "Metadata/Monsters/Monster"

DiesAfterTime
{
}

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	set_cannot_be_afflicted = 1
}
Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	no_highlight = true
	targetable = false
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/bullet_hell/release_projectile/release_projectile.ao"
}

Transitionable
{
	on_transition = "DisableRendering();"
	create_transitioned = "DisableRendering();"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
50505030
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheShaperBossProjectilesOnlyAmbush"] = {
    name = "The Shaper",
    life = 25.6,
    energyShield = 0.33,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "AtlasBossAcceleratingProjectilesFragmentInfluence",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasBossAcceleratingProjectilesFragmentInfluence"] = {
    name = "AtlasBossAcceleratingProjectilesFragmentInfluence",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.8182,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.ColdSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_reduce_enemy_cold_resistance_%",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.8, 1.2, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
幽魂N
地区
词缀monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
monster no drops or experience [1]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [4000]
标签red_blood, human, humanoid
伤害200%
生命2560%
Energy Shield From Life33%
Ailment Threshold504%
攻击暴击率0.5%
类型TheShaperBoss
攻击距离6 ~ 12
攻击间隔1.755 秒
伤害分布20%
护具+33%
闪避值+33%
命中+100%

ShaperMelee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [0]
skill can fire wand projectiles [0]
攻击速度总增 33%

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84塑界者1150103345.81.75519504321632113696436450505030

ShaperMelee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [0]
skill can fire wand projectiles [0]
攻击速度总增 33%

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82塑界者1030082984.61.75516215119185105675351050505030

ShaperMelee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [0]
skill can fire wand projectiles [0]
攻击速度总增 33%

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78塑界者797082369.61.7551092641506691133605750505030

ShaperMelee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [0]
skill can fire wand projectiles [0]
攻击速度总增 33%

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73塑界者592181767.61.755695221110375492294250505030

ShaperMelee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [0]
skill can fire wand projectiles [0]
攻击速度总增 33%

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68塑界者430711311.21.75544083814962261454750505030
Melee100TargetIsPlayer
Melee 3
ShaperProjectile 100 TargetIsPlayer
ShaperProjectile 3
ShaperBeam 100 TargetIsPlayer
ShaperBeam 3

Object Type

version 2
extends "Metadata/Monsters/AtlasBosses/AtlasBosses"

DiesAfterTime
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasBosses/AtlasBosses"

BaseEvents
{
}

Render
{
	fade_arrows = true
}
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
50505030
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheShaperBossMeleeOnly"] = {
    name = "The Shaper",
    life = 25.6,
    energyShield = 0.33,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "ShaperMelee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ShaperMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}