塑界者 前綴 /114
物品等級 | 詞綴 | 標籤 |
---|---|---|
68 | 不被冰緩地面影響 | 鞋子 |
68 | 不被燃燒地面影響 | 鞋子 |
68 | 插槽中寶石被等級 15 的生命偷取輔助 | 鞋子 |
68 | 插槽中寶石被等級 15 的魔力偷取輔助 | 手套 |
68 | 插槽中寶石被等級 16 的投射物減速輔助 增加 (15–18)% 投射物傷害 | 手套 |
75 | 插槽中寶石被等級 18 的投射物減速輔助 增加 (19–22)% 投射物傷害 | 手套 |
83 | 插槽中寶石被等級 20 的投射物減速輔助 增加 (23–25)% 投射物傷害 | 手套 |
68 | 擊殺時有 (4–6)% 機率獲得 1 顆狂怒球 | 雙手斧 雙手劍 弓 |
84 | 擊殺時有 (7–10)% 機率獲得 1 顆狂怒球 | 雙手斧 雙手劍 弓 |
68 | 插槽中寶石被等級 16 的增大範圍輔助 增加 (7–9)% 範圍效果 | 頭部 |
75 | 插槽中寶石被等級 18 的增大範圍輔助 增加 (10–12)% 範圍效果 | 頭部 |
83 | 插槽中寶石被等級 20 的增大範圍輔助 增加 (13–15)% 範圍效果 | 頭部 |
68 | 擊殺時有 (4–6)% 機率獲得 1 顆暴擊球 | 頭部 長杖 征戰長杖 |
84 | 擊殺時有 (7–10)% 機率獲得 1 顆暴擊球 | 頭部 長杖 征戰長杖 |
68 | 法術附加 (14–18) 至 (27–32) 冰冷傷害 | 頭部 |
75 | 法術附加 (17–23) 至 (34–40) 冰冷傷害 | 頭部 |
83 | 法術附加 (21–28) 至 (41–48) 冰冷傷害 | 頭部 |
68 | 法術附加 (2–5) 至 (58–61) 閃電傷害 | 頭部 |
75 | 法術附加 (2–6) 至 (73–77) 閃電傷害 | 頭部 |
84 | 法術附加 (2–7) 至 (88–93) 閃電傷害 | 頭部 |
80 | 此物品插槽中技能寶石等級 +1 | 胸甲 |
68 | 承受 (8–12)% 的擊中物理傷害視為冰冷傷害 | 胸甲 |
83 | 承受 (13–15)% 的擊中物理傷害視為冰冷傷害 | 胸甲 |
68 | 承受 (8–12)% 的擊中物理傷害視為閃電傷害 | 胸甲 |
82 | 承受 (13–15)% 的擊中物理傷害視為閃電傷害 | 胸甲 |
68 | 你和你的召喚物減少承受 100% 反射元素傷害 | 胸甲 |
68 | 增加 (9–11)% 最大魔力 | 胸甲 |
75 | 增加 (12–15)% 最大魔力 | 胸甲 |
68 | (0.3–0.5)% 冰冷傷害偷取生命 | 項鍊 |
68 | (0.3–0.5)% 閃電傷害偷取生命 | 項鍊 |
68 | 增加 (4–6)% 移動速度 | 項鍊 |
84 | 增加 (7–8)% 移動速度 | 項鍊 |
68 | 獲得 (8–11)% 物理傷害的冰冷傷害 | 項鍊 |
75 | 獲得 (12–15)% 物理傷害的冰冷傷害 | 項鍊 |
68 | 獲得 (8–11)% 物理傷害的閃電傷害 | 項鍊 |
75 | 獲得 (12–15)% 物理傷害的閃電傷害 | 項鍊 |
68 | 傷害穿透 (4–7)% 元素抗性 | 項鍊 |
80 | 每 15 點敏捷增加 1% 傷害 | 項鍊 |
80 | 每 15 點智慧增加 1% 傷害 | 項鍊 |
68 | 你和你的召喚物減少承受 (31–45)% 反射元素傷害 | 戒指 |
75 | 你和你的召喚物減少承受 (46–55)% 反射元素傷害 | 戒指 |
85 | 增加 (2–3)% 經驗獲得 | 戒指 |
68 | 每用攻擊擊中一個敵人,獲得 (2–3) 魔力 | 箭袋 |
68 | 每用法術擊中一個敵人,獲得 (8–12) 生命 | 戒指 |
75 | 每用法術擊中一個敵人,獲得 (13–15) 生命 | 戒指 |
68 | 每用法術擊中一個敵人,獲得 (2–3) 魔力 | 戒指 |
68 | 對冰緩或冰凍的敵人附加 (17–23) 至 (35–41) 冰冷傷害 | 戒指 |
75 | 對冰緩或冰凍的敵人附加 (20–26) 至 (41–48) 冰冷傷害 | 戒指 |
68 | 對感電的敵人附加 (3–7) 至 (68–73) 閃電傷害 | 戒指 |
75 | 對感電的敵人附加 (4–8) 至 (82–86) 閃電傷害 | 戒指 |
68 | 獲得等級 22 的威嚇戰吼技能 | 腰帶 |
68 | 增加 (11–15)% 元素傷害 | 腰帶 |
75 | 增加 (16–20)% 元素傷害 | 腰帶 |
80 | 增加 (21–25)% 元素傷害 | 腰帶 |
75 | 增加 (21–25)% 裝備的胸甲的能量護盾 | 腰帶 |
80 | 增加 (26–30)% 裝備的胸甲的能量護盾 | 腰帶 |
68 | 獲得 (5–10)% 物理傷害的冰冷傷害 | 箭袋 |
75 | 獲得 (11–15)% 物理傷害的冰冷傷害 | 箭袋 |
75 | 增加 (3–6)% 移動速度 | 箭袋 |
80 | 增加 (7–10)% 移動速度 | 箭袋 |
70 | +1 召喚圖騰的最大數量 | 盾 |
68 | 插槽中寶石被等級 1 的秘能波動輔助 | 長杖 |
68 | 插槽中寶石被等級 16 的附加火焰傷害輔助 增加 (101–115)% 物理傷害 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 |
75 | 插槽中寶石被等級 18 的附加火焰傷害輔助 增加 (116–126)% 物理傷害 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 |
80 | 插槽中寶石被等級 20 的附加火焰傷害輔助 增加 (127–134)% 物理傷害 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 |
68 | 此物品上寶石受到等級 18 的元素傷害攻擊輔助 攻擊技能增加 (28–32)% 元素傷害 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 |
75 | 此物品上寶石受到等級 20 的元素傷害攻擊輔助 攻擊技能增加 (33–37)% 元素傷害 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 |
68 | 獲得 (7–12)% 物理傷害的火焰傷害 | 雙手劍 單手劍 細劍 單手斧 單手錘 權杖 長杖 征戰長杖 |
75 | 獲得 (13–17)% 物理傷害的火焰傷害 | 雙手劍 單手劍 細劍 單手斧 單手錘 權杖 長杖 征戰長杖 |
80 | 獲得 (18–20)% 物理傷害的火焰傷害 | 雙手劍 單手劍 細劍 單手斧 單手錘 權杖 長杖 征戰長杖 |
68 | 獲得 (7–12)% 物理傷害的冰冷傷害 | 弓 雙手劍 單手劍 細劍 單手斧 爪 匕首 符紋匕首 |
75 | 獲得 (13–17)% 物理傷害的冰冷傷害 | 弓 雙手劍 單手劍 細劍 單手斧 爪 匕首 符紋匕首 |
80 | 獲得 (18–20)% 物理傷害的冰冷傷害 | 弓 雙手劍 單手劍 細劍 單手斧 爪 匕首 符紋匕首 |
68 | 獲得 (7–12)% 物理傷害的閃電傷害 | 爪 權杖 匕首 符紋匕首 法杖 長杖 征戰長杖 |
75 | 獲得 (13–17)% 物理傷害的閃電傷害 | 爪 權杖 匕首 符紋匕首 法杖 長杖 征戰長杖 |
80 | 獲得 (18–20)% 物理傷害的閃電傷害 | 爪 權杖 匕首 符紋匕首 法杖 長杖 征戰長杖 |
68 | 傷害穿透 4% 元素抗性 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 |
75 | 傷害穿透 5% 元素抗性 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 |
83 | 傷害穿透 6% 元素抗性 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 |
68 | 傷害穿透 (7–8)% 元素抗性 | 雙手劍 雙手斧 雙手錘 弓 長杖 征戰長杖 |
75 | 傷害穿透 (9–10)% 元素抗性 | 雙手劍 雙手斧 雙手錘 弓 長杖 征戰長杖 |
83 | 傷害穿透 (11–12)% 元素抗性 | 雙手劍 雙手斧 雙手錘 弓 長杖 征戰長杖 |
83 | 插槽中的技能造成 40% 更多攻擊傷害 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 |
83 | 插槽中的技能造成 20% 更多攻擊傷害 | 雙手劍 雙手斧 雙手錘 弓 長杖 征戰長杖 |
83 | 插槽中的技能造成 40% 更多法術傷害 | 權杖 符紋匕首 法杖 |
83 | 插槽中的技能造成 20% 更多法術傷害 | 長杖 |
68 | 使用此武器攻擊,每 10 點力量附加 (1–2) 至 (3–4) 火焰傷害 | 單手劍 細劍 單手斧 單手錘 權杖 |
68 | 使用此武器攻擊,每 10 點力量附加 (2–3) 至 (4–5) 火焰傷害 | 雙手劍 雙手斧 雙手錘 長杖 征戰長杖 |
68 | 每 10 點敏捷,使用此武器攻擊附加 (1–2) 至 (3–4) 冰冷傷害 | 單手劍 細劍 單手斧 爪 匕首 符紋匕首 弓 |
68 | 每 10 點敏捷,使用此武器攻擊附加 (2–3) 至 (4–5) 冰冷傷害 | 雙手劍 雙手斧 |
68 | 使用此武器攻擊,每 10 點智慧附加 1 至 (5–6) 閃電傷害 | 爪 權杖 匕首 符紋匕首 法杖 |
68 | 使用此武器攻擊,每 10 點智慧附加 1 至 (7–8) 閃電傷害 | 長杖 征戰長杖 |
68 | 此物品上寶石受到等級 18 的暴擊時施放輔助 | 弓 雙手斧 雙手劍 |
75 | 此物品上寶石受到等級 20 的暴擊時施放輔助 | 弓 雙手斧 雙手劍 |
68 | 插槽中寶石被等級 18 的近戰擊殺時施放輔助 | 雙手錘 雙手斧 雙手劍 長杖 征戰長杖 |
75 | 插槽中寶石被等級 20 的近戰擊殺時施放輔助 | 雙手錘 雙手斧 雙手劍 長杖 征戰長杖 |
68 | 插槽中寶石被等級 18 的引導時施放輔助 | 長杖 征戰長杖 |
75 | 插槽中寶石被等級 20 的引導時施放輔助 | 長杖 征戰長杖 |
68 | 插槽中寶石被等級 16 精準破壞輔助 增加 (45–52)% 法術傷害 | 權杖 符紋匕首 法杖 |
75 | 插槽中寶石被等級 18 精準破壞輔助 增加 (53–56)% 法術傷害 | 權杖 符紋匕首 法杖 |
80 | 插槽中寶石被等級 20 精準破壞輔助 增加 (57–60)% 法術傷害 | 權杖 符紋匕首 法杖 |
68 | 插槽中寶石被等級 16 的元素集中輔助 增加 (45–52)% 元素傷害 | 權杖 |
75 | 插槽中寶石被等級 18 的元素集中輔助 增加 (53–56)% 元素傷害 | 權杖 |
80 | 插槽中寶石被等級 20 的元素集中輔助 增加 (57–60)% 元素傷害 | 權杖 |
68 | 插槽中寶石被等級 16 的冰冷穿透輔助 增加 (45–52)% 冰冷傷害 | 符紋匕首 法杖 |
75 | 插槽中寶石被等級 18 的冰冷穿透輔助 增加 (53–56)% 冰冷傷害 | 符紋匕首 法杖 |
80 | 插槽中寶石被等級 20 的冰冷穿透輔助 增加 (57–60)% 冰冷傷害 | 符紋匕首 法杖 |
68 | 插槽中寶石被等級 16 的閃電穿透輔助 增加 (45–52)% 閃電傷害 | 權杖 符紋匕首 法杖 |
75 | 插槽中寶石被等級 18 的閃電穿透輔助 增加 (53–56)% 閃電傷害 | 權杖 符紋匕首 法杖 |
80 | 插槽中寶石被等級 20 的閃電穿透輔助 增加 (57–60)% 閃電傷害 | 權杖 符紋匕首 法杖 |
75 | 獲得等同 (5–6)% 元素傷害的額外混沌傷害 | 權杖 匕首 符紋匕首 法杖 |
85 | 獲得等同 (7–8)% 元素傷害的額外混沌傷害 | 權杖 匕首 符紋匕首 法杖 |
75 | 獲得等同 (10–12)% 元素傷害的額外混沌傷害 | 長杖 征戰長杖 |
85 | 獲得等同 (13–15)% 元素傷害的額外混沌傷害 | 長杖 征戰長杖 |
塑界者 後綴 /190
物品等級 | 詞綴 | 標籤 |
---|---|---|
80 | 增加 (10–15)% 冷卻恢復速度 | 鞋子 |
81 | (31–35)% 機率避免元素異常狀態 | 鞋子 |
68 | (6–9)% 機率避免投射物 | 鞋子 |
84 | (10–12)% 機率避免投射物 | 鞋子 |
68 | 插槽中寶石被等級 18 的砲塔圖騰輔助 增加 (20–25)% 圖騰傷害 | 鞋子 |
75 | 插槽中寶石被等級 20 的砲塔圖騰輔助 增加 (26–30)% 圖騰傷害 | 鞋子 |
80 | 插槽中寶石被等級 22 的砲塔圖騰輔助 增加 (31–35)% 圖騰傷害 | 鞋子 |
68 | 插槽中寶石被等級 18 的砲塔圖騰輔助 增加 (8–12)% 圖騰放置速度 | 鞋子 |
75 | 插槽中寶石被等級 20 的砲塔圖騰輔助 增加 (13–16)% 圖騰放置速度 | 鞋子 |
80 | 插槽中寶石被等級 22 的砲塔圖騰輔助 增加 (17–20)% 圖騰放置速度 | 鞋子 |
68 | 獲得等級 20 誘餌圖騰技能 | 鞋子 |
68 | 插槽中寶石被等級 16 的快速施放輔助 增加 (7–9)% 施放速度 | 手套 |
75 | 插槽中寶石被等級 18 的快速施放輔助 增加 (10–12)% 施放速度 | 手套 |
84 | 插槽中寶石被等級 20 的快速施放輔助 增加 (13–14)% 施放速度 | 手套 |
68 | 施放時,有 (15–20)% 機率無視暈眩 | 手套 |
75 | 施放時,有 (21–25)% 機率無視暈眩 | 手套 |
80 | 施放時,有 (26–30)% 機率無視暈眩 | 手套 |
68 | 插槽中寶石被等級 18 的陷阱輔助 增加 (20–25)% 陷阱傷害 | 手套 |
75 | 插槽中寶石被等級 20 的陷阱輔助 增加 (26–30)% 陷阱傷害 | 手套 |
80 | 插槽中寶石被等級 22 的陷阱輔助 增加 (31–35)% 陷阱傷害 | 手套 |
68 | 插槽中寶石被等級 16 的陷阱冷卻輔助 增加 (20–25)% 陷阱傷害 | 手套 |
75 | 插槽中寶石被等級 18 的陷阱冷卻輔助 增加 (26–30)% 陷阱傷害 | 手套 |
80 | 插槽中寶石被等級 20 的陷阱冷卻輔助 增加 (31–35)% 陷阱傷害 | 手套 |
68 | 插槽中寶石被等級 16 的陷阱冷卻輔助 增加 (8–12)% 陷阱投擲速度 | 手套 |
75 | 插槽中寶石被等級 18 的陷阱冷卻輔助 增加 (13–16)% 陷阱投擲速度 | 手套 |
80 | 插槽中寶石被等級 20 的陷阱冷卻輔助 增加 (17–20)% 陷阱投擲速度 | 手套 |
68 | 此物品上寶石受到等級 16 的陷阱及地雷傷害輔助 增加 (20–25)% 陷阱傷害 | 手套 |
75 | 此物品上寶石受到等級 18 的陷阱及地雷傷害輔助 增加 (26–30)% 陷阱傷害 | 手套 |
80 | 此物品上寶石受到等級 20 的陷阱及地雷傷害輔助 增加 (31–35)% 陷阱傷害 | 手套 |
68 | 插槽中寶石被等級 16 的致盲輔助 擊中時有 (5–6)% 機率導致敵人致盲 | 手套 |
75 | 插槽中寶石被等級 18 的致盲輔助 擊中時有 (7–8)% 機率導致敵人致盲 | 手套 |
80 | 插槽中寶石被等級 20 的致盲輔助 擊中時有 (9–10)% 機率導致敵人致盲 | 手套 |
68 | 插槽中的法術 +30% 暴擊加成 | 手套 |
75 | 插槽中的法術 +50% 暴擊加成 | 手套 |
83 | 插槽中的法術 +70% 暴擊加成 | 手套 |
68 | 此物品插槽中寶石受到等級 18 的連鎖爆破地雷輔助 增加 (20–25)% 地雷傷害 | 頭部 |
75 | 此物品插槽中寶石受到等級 20 的連鎖爆破地雷輔助 增加 (26–30)% 地雷傷害 | 頭部 |
80 | 此物品插槽中寶石受到等級 22 的連鎖爆破地雷輔助 增加 (31–35)% 地雷傷害 | 頭部 |
68 | 此物品上寶石受到等級 16 的陷阱及地雷傷害輔助 增加 (20–25)% 地雷傷害 | 頭部 |
75 | 此物品上寶石受到等級 18 的陷阱及地雷傷害輔助 增加 (26–30)% 地雷傷害 | 頭部 |
80 | 此物品上寶石受到等級 20 的陷阱及地雷傷害輔助 增加 (31–35)% 地雷傷害 | 頭部 |
68 | 插槽中寶石被等級 16 的急凍輔助 增加 (8–12)% 冰冷異常狀態效果 | 頭部 |
75 | 插槽中寶石被等級 18 的急凍輔助 增加 (13–16)% 冰冷異常狀態效果 | 頭部 |
80 | 插槽中寶石被等級 20 的急凍輔助 增加 (17–20)% 冰冷異常狀態效果 | 頭部 |
68 | 插槽中的寶石被等級 16 的亢奮輔助 增加 (8–12)% 閃電異常狀態效果 | 頭部 |
75 | 插槽中的寶石被等級 18 的亢奮輔助 增加 (13–16)% 閃電異常狀態效果 | 頭部 |
80 | 插槽中的寶石被等級 20 的亢奮輔助 增加 (17–20)% 閃電異常狀態效果 | 頭部 |
68 | 增加 (41–55)% 魔力回復率 | 頭部 |
75 | 增加 (56–70)% 魔力回復率 | 頭部 |
68 | 每秒 (3–5) 基本魔力回復 | 頭部 |
80 | 每秒 (6–8) 基本魔力回復 | 頭部 |
68 | 插槽中的法術 +1% 暴擊率 | 頭部 |
75 | 插槽中的法術 +2% 暴擊率 | 頭部 |
84 | 插槽中的法術 +3% 暴擊率 | 頭部 |
85 | 附近敵人增加承受 6% 元素傷害 | 頭部 |
68 | 擊殺時恢復 (3–4)% 魔力 | 胸甲 |
75 | 擊殺時恢復 (5–6)% 魔力 | 胸甲 |
68 | 擊殺時恢復 (3–4)% 能量護盾 | 胸甲 |
75 | 擊殺時恢復 (5–6)% 能量護盾 | 胸甲 |
68 | 增加 (5–8)% 智慧 | 胸甲 |
83 | 增加 (9–12)% 智慧 | 胸甲 |
68 | 插槽中寶石被等級 10 的物品稀有度增幅輔助 擊殺傳奇敵人增加 (8–12)% 掉落物品稀有度 | 胸甲 |
85 | 插槽中寶石被等級 15 的物品稀有度增幅輔助 擊殺傳奇敵人增加 (13–18)% 掉落物品稀有度 | 胸甲 |
68 | +(0.5–1)% 法術暴擊率 | 胸甲 |
84 | +(1.1–1.5)% 法術暴擊率 | 胸甲 |
68 | 獲得等級 22 的堅定技能 | 項鍊 |
68 | 獲得等級 22 的優雅技能 | 項鍊 |
68 | 獲得等級 22 的紀律技能 | 項鍊 |
68 | 獲得等級 22 的迅捷技能 | 項鍊 |
68 | 獲得等級 22 的活力技能 | 項鍊 |
68 | 獲得等級 22 的清晰技能 | 項鍊 |
68 | 裝備和寶石減少 (5–10)% 能力值需求 | 項鍊 |
75 | 裝備和寶石減少 (11–15)% 能力值需求 | 項鍊 |
68 | (4–5)% 法術傷害格擋率 | 項鍊 |
75 | (6–7)% 法術傷害格擋率 | 項鍊 |
68 | 增加 (6–9)% 所有屬性 | 項鍊 |
82 | 增加 (6–10)% 技能的魔力保留效用 | 項鍊 |
68 | 擊殺時有 (3–6)% 機率獲得 1 顆暴擊、狂怒或耐力球 | 項鍊 |
75 | 擊殺時有 (7–10)% 機率獲得 1 顆暴擊、狂怒或耐力球 | 項鍊 |
68 | +2% 最大攻擊傷害格擋率 | 項鍊 |
75 | 減少在你身上的詛咒效果 (35–40)% | 戒指 |
68 | 增加 (10–15)% 全域暴擊率 | 戒指 |
75 | 增加 (16–20)% 全域暴擊率 | 戒指 |
80 | 增加 (21–25)% 全域暴擊率 | 戒指 |
68 | 獲得等級 22 冰霜之捷技能 | 戒指 |
68 | 獲得等級 22 閃電之捷技能 | 戒指 |
68 | 攻擊擊中 (-35–-25) 承受物理傷害 | 腰帶 |
75 | 攻擊擊中 (-45–-36) 承受物理傷害 | 腰帶 |
75 | 增加 (10–15)% 冷卻恢復速度 | 腰帶 |
84 | 增加 (16–20)% 冷卻恢復速度 | 腰帶 |
68 | 增加 (7–9)% 能量護盾恢復率 | 腰帶 |
75 | 增加 (10–12)% 能量護盾恢復率 | 腰帶 |
68 | 增加 (7–9)% 魔力恢復率 | 腰帶 |
75 | 增加 (10–12)% 魔力恢復率 | 腰帶 |
81 | 任何藥劑效果持續時間內,增加 (6–10)% 移動速度 | 腰帶 |
75 | 使用藥劑時移除冰緩和冰凍 | 腰帶 |
75 | 使用藥劑時移除感電 | 腰帶 |
68 | 在任何藥劑效果持續時間內,增加 (8–14)% 施放速度 | 腰帶 |
68 | 在任何藥劑效果持續時間內,增加 (20–25)% 法術傷害 | 腰帶 |
75 | 在任何藥劑效果持續時間內,增加 (26–30)% 法術傷害 | 腰帶 |
80 | 在任何藥劑效果持續時間內,增加 (31–35)% 法術傷害 | 腰帶 |
68 | 攻擊擊中時有 15% 機率造成癱瘓 | 箭袋 |
75 | 攻擊擊中時有 20% 機率造成癱瘓 | 箭袋 |
68 | 插槽中寶石增加 20% 保留效用 | 盾 |
80 | 插槽中寶石增加 30% 保留效用 | 盾 |
68 | 當你格擋時,獲得 1 顆耐力球、狂怒球或暴擊球 | 盾 |
68 | 格擋時有 (25–40)% 機率冰緩攻擊者 4 秒 | 盾 |
75 | 格擋時有 (41–50)% 機率冰緩攻擊者 4 秒 | 盾 |
68 | 格擋時有 (25–40)% 機率感電攻擊者 4 秒 | 盾 |
75 | 格擋時有 (41–50)% 機率感電攻擊者 4 秒 | 盾 |
68 | 當你格擋時,恢復 (3–5)% 生命 | 盾 |
68 | 格擋恢復 (3–5)% 最大魔力 | 盾 |
68 | 當你格擋時,恢復 (3–5)% 能量護盾 | 盾 |
68 | 插槽中寶石被等級 16 的近戰傷害擴散輔助 增加 (23–27)% 範圍傷害 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 |
75 | 插槽中寶石被等級 18 的近戰傷害擴散輔助 增加 (28–32)% 範圍傷害 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 |
80 | 插槽中寶石被等級 20 的近戰傷害擴散輔助 增加 (33–37)% 範圍傷害 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 |
68 | 插槽中寶石被等級 18 的快速攻擊輔助 增加 (17–19)% 攻擊速度 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 |
75 | 插槽中寶石被等級 20 的快速攻擊輔助 增加 (20–21)% 攻擊速度 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 |
68 | 插槽中寶石被等級 18 的快速攻擊輔助 增加 (8–10)% 攻擊速度 | 法杖 |
75 | 插槽中寶石被等級 20 的快速攻擊輔助 增加 (11–12)% 攻擊速度 | 法杖 |
68 | 增加 (17–19)% 攻擊速度 (4–6)% 機率造成 2 倍傷害 | 雙手劍 雙手斧 雙手錘 長杖 征戰長杖 |
75 | 增加 (20–21)% 攻擊速度 (4–6)% 機率造成 2 倍傷害 | 雙手劍 雙手斧 雙手錘 長杖 征戰長杖 |
68 | 增加 (8–10)% 攻擊速度 (4–6)% 機率造成 2 倍傷害 | 弓 |
75 | 增加 (11–12)% 攻擊速度 (4–6)% 機率造成 2 倍傷害 | 弓 |
68 | 插槽中寶石被等級 18 的增加暴擊率輔助 增加 (22–25)% 暴擊率 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 |
75 | 插槽中寶石被等級 20 的增加暴擊率輔助 增加 (26–29)% 暴擊率 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 |
68 | 增加 (22–25)% 暴擊率 若近期有擊殺,增加 50% 暴擊率 | 雙手劍 雙手斧 雙手錘 長杖 征戰長杖 弓 |
75 | 增加 (26–29)% 暴擊率 若近期有擊殺,增加 50% 暴擊率 | 雙手劍 雙手斧 雙手錘 長杖 征戰長杖 弓 |
68 | +(22–25)% 全域暴擊加成 暴擊時 (5–8)% 機率獲得暴擊球 | 弓 |
75 | +(26–29)% 全域暴擊加成 暴擊時 (9–10)% 機率獲得暴擊球 | 弓 |
68 | 插槽中寶石被等級 18 的癱瘓輔助 擊中時有 15% 機率造成癱瘓 | 單手劍 細劍 單手斧 單手錘 爪 匕首 符紋匕首 |
75 | 插槽中寶石被等級 20 的癱瘓輔助 擊中時有 20% 機率造成癱瘓 | 單手劍 細劍 單手斧 單手錘 爪 匕首 符紋匕首 |
68 | 擊殺時有 (5–6)% 機率獲得 4 秒猛攻效果 | 弓 雙手斧 雙手劍 單手劍 細劍 箭袋 單手斧 爪 |
75 | 擊殺時有 (7–8)% 機率獲得 4 秒猛攻效果 | 弓 雙手斧 雙手劍 單手劍 細劍 箭袋 單手斧 爪 |
83 | 擊殺時有 (9–10)% 機率獲得 4 秒猛攻效果 | 弓 雙手斧 雙手劍 單手劍 細劍 箭袋 單手斧 爪 |
68 | 攻擊擊中時有 (5–6)% 機率造成致盲 | 箭袋 |
75 | 攻擊擊中時有 (7–8)% 機率造成致盲 | 箭袋 |
81 | 攻擊擊中時有 (9–10)% 機率造成致盲 | 箭袋 |
68 | 雙持時 +(2–4)% 攻擊傷害格擋率 | 單手劍 細劍 單手斧 單手錘 爪 |
75 | 雙持時 +(5–7)% 攻擊傷害格擋率 | 單手劍 細劍 單手斧 單手錘 爪 |
80 | 雙持時 +(8–9)% 攻擊傷害格擋率 | 單手劍 細劍 單手斧 單手錘 爪 |
75 | 增加 (3–6)% 移動速度 | 雙手劍 雙手斧 雙手錘 弓 長杖 征戰長杖 |
84 | 增加 (7–10)% 移動速度 | 雙手劍 雙手斧 雙手錘 弓 長杖 征戰長杖 |
68 | 投射物穿透一個額外目標 | 弓 法杖 |
75 | 投射物穿透 2 個額外目標 | 弓 法杖 |
68 | 插槽中寶石被等級 18 的快速施放輔助 增加 (15–17)% 施放速度 | 權杖 符紋匕首 法杖 |
75 | 插槽中寶石被等級 20 的快速施放輔助 增加 (18–20)% 施放速度 | 權杖 符紋匕首 法杖 |
68 | 增加 (15–17)% 施放速度 若你近期有擊殺,增加 20% 施放速度 | 長杖 |
75 | 增加 (18–20)% 施放速度 若你近期有擊殺,增加 20% 施放速度 | 長杖 |
68 | 插槽中寶石被等級 18 的增加暴擊率輔助 增加 (60–74)% 法術暴擊率 | 權杖 符紋匕首 法杖 |
75 | 插槽中寶石被等級 20 的增加暴擊率輔助 增加 (75–82)% 法術暴擊率 | 權杖 符紋匕首 法杖 |
68 | 增加 (60–74)% 法術暴擊率 暴擊時 10% 機率獲得暴擊球 | 長杖 |
75 | 增加 (75–82)% 法術暴擊率 暴擊時 10% 機率獲得暴擊球 | 長杖 |
68 | 插槽中寶石被等級 18 的元素擴散輔助 (5–7)% 機率使敵人冰凍、感電與點燃 | 權杖 |
75 | 插槽中寶石被等級 20 的元素擴散輔助 (8–10)% 機率使敵人冰凍、感電與點燃 | 權杖 |
68 | 插槽中寶石被等級 18 的機率中毒輔助 增加 (19–23)% 中毒傷害 | 匕首 符紋匕首 |
75 | 插槽中寶石被等級 20 的機率中毒輔助 增加 (24–26)% 中毒傷害 | 匕首 符紋匕首 |
68 | 插槽中寶石被等級 16 的秘能爆發輔助 增加 (5–8)% 範圍效果 | 權杖 符紋匕首 法杖 |
75 | 插槽中寶石被等級 18 的秘能爆發輔助 增加 (9–12)% 範圍效果 | 權杖 符紋匕首 法杖 |
80 | 插槽中寶石被等級 20 的秘能爆發輔助 增加 (13–15)% 範圍效果 | 權杖 符紋匕首 法杖 |
68 | 插槽中寶石被等級 16 的齊射輔助 增加 (15–18)% 投射物速度 | 法杖 |
75 | 插槽中寶石被等級 18 的齊射輔助 增加 (19–22)% 投射物速度 | 法杖 |
80 | 插槽中寶石被等級 20 的齊射輔助 增加 (23–25)% 投射物速度 | 法杖 |
85 | 此物品插槽中寶石額外連鎖 1 次 | 弓 |
84 | +1 最大耐力球 | 雙手錘 雙手劍 雙手斧 長杖 征戰長杖 |
84 | +1 最大狂怒球 | 雙手劍 雙手斧 弓 |
84 | +1 最大暴擊球 | 長杖 征戰長杖 |
68 | 持長杖時 +5% 攻擊傷害格擋率 若近期有格擋,+(35–45)% 暴擊加成 | 長杖 征戰長杖 |
68 | +(15–25)% 全域暴擊加成 若近期沒有造成暴擊,增加 (80–100)% 暴擊率 | 長杖 征戰長杖 |
68 | 總消耗 200 點魔力時獲得 1 顆暴擊球 | 法杖 |
68 | 投射物根據每次穿透敵人,增加 (20–30)% 擊中和異常狀態傷害 | 弓 |
68 | 對滿血的敵人增加 +(50–60)% 暴擊加成 | 匕首 符紋匕首 |
68 | 若你近期有擊中敵人,減少他們 20% 閃避值 | 爪 |
68 | 對致盲的敵人增加 (80–100)% 暴擊率 | 爪 |
68 | 每個狂怒球增加 5% 命中值 當你格擋時有 (20–25)% 機率獲得 1 顆狂怒球 | 單手劍 細劍 |
68 | 插槽中位移技能不消耗魔力 | 雙手劍 單手劍 細劍 |
68 | 增加 (15–20)% 暴擊率 暴擊時有 (5–10)% 機率獲得 1 個耐力球 | 雙手斧 單手斧 |
68 | 若近期有擊殺,增加 (80–100)% 暴擊率 | 單手斧 |
68 | 被攻擊或法術擊中擊殺的敵人會爆炸,造成 5% 它們生命的火焰傷害 | 雙手錘 單手錘 |
68 | 近戰擊中造成暈眩有 (10–20)% 機率護體 | 單手錘 |
68 | 此用位移技能擊中有 (30–50)% 機率護體 | 雙手劍 |
68 | 當你嘲諷敵人時,有 (15–30)% 機率獲得 1 顆耐力球 | 雙手斧 |
68 | 減少 (20–30)% 敵人暈眩門檻 增加 (20–30)% 敵人暈眩時間 | 雙手錘 |
68 | 獲得等同 (7–9)% 物理傷害的一個隨機元素傷害 | 權杖 |
75 | 獲得等同 (10–12)% 物理傷害的一個隨機元素傷害 | 權杖 |
80 | 獲得等同 (13–15)% 物理傷害的一個隨機元素傷害 | 權杖 |
68 | +(11–15)% 冰冷持續傷害加成 | 手套 項鍊 |
80 | +(16–20)% 冰冷持續傷害加成 | 手套 項鍊 |
68 | +(11–15)% 火焰持續傷害加成 | 手套 項鍊 |
80 | +(16–20)% 火焰持續傷害加成 | 手套 項鍊 |
塑界者 傳奇 /11
每次使用增加 (125–150)% 充能
(40–60)% 更少持續時間
效果持續時間,增加 (10–20)% 範圍效果
效果持續時間,技能發射 2 個額外投射物
(40–60)% 更少持續時間
效果持續時間,增加 (10–20)% 範圍效果
效果持續時間,技能發射 2 個額外投射物
插槽中的戰吼技能 +1 冷卻使用次數
增加 (80–120)% 護甲
+(50–70) 最大生命
當你攻擊時,每個戰吼竭盡的攻擊
使你承受 (15–20)% 生命的物理傷害
每個戰吼竭盡技能,造成 (10–15)% 更多傷害
增加 (80–120)% 護甲
+(50–70) 最大生命
當你攻擊時,每個戰吼竭盡的攻擊
使你承受 (15–20)% 生命的物理傷害
每個戰吼竭盡技能,造成 (10–15)% 更多傷害
增加 (80–120)% 護甲與能量護盾
每 2 點智慧 +4 命中值
每 4 點敏捷 +1 生命
每 4 點力量 +1 魔力
每 10 點力量增加 1% 能量護盾
每 10 點智慧增加 2% 閃避值
每 10 點敏捷增加 2% 近戰物理傷害
每 2 點智慧 +4 命中值
每 4 點敏捷 +1 生命
每 4 點力量 +1 魔力
每 10 點力量增加 1% 能量護盾
每 10 點智慧增加 2% 閃避值
每 10 點敏捷增加 2% 近戰物理傷害
增加 30% 全域物理傷害
增加 (400–450)% 物理傷害
增加 (5–8)% 攻擊速度
+(90–100) 最大生命
你的物理傷害造成感電
增加攻擊技能 20% 範圍效果
不能造成元素傷害
(感電根據擊中的閃電傷害總量,增加至多50%承受傷害,持續2秒)
增加 (5–8)% 攻擊速度
+(90–100) 最大生命
你的物理傷害造成感電
增加攻擊技能 20% 範圍效果
不能造成元素傷害
(感電根據擊中的閃電傷害總量,增加至多50%承受傷害,持續2秒)
[Aura Bonus Modifier]
+(260–320) 護甲和閃避值
增加 100% 來自藥劑的生命恢復
增加 100% 來自藥劑的魔力恢復
作用於你的藥劑增加 25% 效果
生命藥劑每 3 秒獲得 (0–3) 充能
魔力藥劑每 3 秒獲得 (0–3) 充能
每 3 秒功能藥劑回復 (0–3) 充能
增加 100% 來自藥劑的魔力恢復
作用於你的藥劑增加 25% 效果
生命藥劑每 3 秒獲得 (0–3) 充能
魔力藥劑每 3 秒獲得 (0–3) 充能
每 3 秒功能藥劑回復 (0–3) 充能
+(30–50) 敏捷
增加 (140–180)% 閃避與能量護盾
增加 30% 移動速度
迷蹤效果下有 20% 機率避免投射物
若你近期有擊殺,短時間内獲得迷蹤效果
你在迷蹤效果時,投射物穿透 5 個額外目標
絢麗眾星
( 當你進入迷蹤狀態時,你將不會被敵人所阻擋 )
( 近期內意指 4 秒內 )
增加 (140–180)% 閃避與能量護盾
增加 30% 移動速度
迷蹤效果下有 20% 機率避免投射物
若你近期有擊殺,短時間内獲得迷蹤效果
你在迷蹤效果時,投射物穿透 5 個額外目標
絢麗眾星
( 當你進入迷蹤狀態時,你將不會被敵人所阻擋 )
( 近期內意指 4 秒內 )
支配之玉
堆疊數量: 1 / 10
從一件至少有兩個勢力詞綴的物品上移除一個勢力詞綴,並升級另一個勢力詞綴。升級最高階級型態的詞綴至高尚的詞綴。嘗試升級高尚詞綴會重骰它的數值。可以使用於身體護甲、鞋子、手套和頭盔。
塑界者 影響 傳奇 /20
+(20–30)% 冰冷抗性
+(20–30)% 冰冷抗性
擊中的所有傷害都可以冰緩
來自擊中的全部傷害可以冰緩你
被你擊中而冰緩的敵人,可以像冰凍那樣被粉碎
被你擊中而冰緩的敵人所造成的傷害減少,傷害減少效果為冰緩效果的一半。
(冰緩依據擊中的冰冷傷害總量減少敵人行動速度,至多30%,持續2秒)
擊中的所有傷害都可以冰緩
來自擊中的全部傷害可以冰緩你
被你擊中而冰緩的敵人,可以像冰凍那樣被粉碎
被你擊中而冰緩的敵人所造成的傷害減少,傷害減少效果為冰緩效果的一半。
(冰緩依據擊中的冰冷傷害總量減少敵人行動速度,至多30%,持續2秒)
持長杖時 +25% 攻擊傷害格擋率
附加 (220–240) 至 (270–300) 物理傷害
當你使用技能時有 25% 機率獲得 1 顆虹吸能量球
每顆虹吸能量球使攻擊和法術附加 (12–14) 至 (15–16) 物理傷害
每顆虹吸能量球獲得 4% 非混沌傷害的額外混沌傷害
每顆虹吸能量球使被擊中有 1% 額外物理傷害減免
每顆虹吸能量球 0.2% 的傷害偷取生命
若你近期有使用技能,每秒每顆虹吸能量球承受 150 物理傷害
每件裝備的尊師或塑者之物 +1 最大虹吸能量球數量
戰法
(獲得等同於你主手武器傷害的附加法術傷害)
( 近期內意指 4 秒內 )
當你使用技能時有 25% 機率獲得 1 顆虹吸能量球
每顆虹吸能量球使攻擊和法術附加 (12–14) 至 (15–16) 物理傷害
每顆虹吸能量球獲得 4% 非混沌傷害的額外混沌傷害
每顆虹吸能量球使被擊中有 1% 額外物理傷害減免
每顆虹吸能量球 0.2% 的傷害偷取生命
若你近期有使用技能,每秒每顆虹吸能量球承受 150 物理傷害
每件裝備的尊師或塑者之物 +1 最大虹吸能量球數量
戰法
(獲得等同於你主手武器傷害的附加法術傷害)
( 近期內意指 4 秒內 )
插槽中的戰吼技能 +1 冷卻使用次數
增加 (80–120)% 護甲
+(50–70) 最大生命
當你攻擊時,每個戰吼竭盡的攻擊
使你承受 (15–20)% 生命的物理傷害
每個戰吼竭盡技能,造成 (10–15)% 更多傷害
增加 (80–120)% 護甲
+(50–70) 最大生命
當你攻擊時,每個戰吼竭盡的攻擊
使你承受 (15–20)% 生命的物理傷害
每個戰吼竭盡技能,造成 (10–15)% 更多傷害
+(10–16) 全能力
附加 (20–24) 至 (33–36) 冰冷傷害
+(50–70) 最大生命
增加 (45–50)% 魔力回復率
+(20–25)% 冰冷抗性
若凍傷以光環施放沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
+(50–70) 最大生命
增加 (45–50)% 魔力回復率
+(20–25)% 冰冷抗性
若凍傷以光環施放沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
+(10–16) 全能力
附加 (20–24) 至 (33–36) 火焰傷害
+(50–70) 最大生命
+(20–25)% 火焰抗性
每秒回復 1% 生命
若易燃以光環施放沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
+(50–70) 最大生命
+(20–25)% 火焰抗性
每秒回復 1% 生命
若易燃以光環施放沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
+(10–16) 全能力
附加 (10–13) 至 (43–47) 閃電傷害
+(50–70) 最大生命
+(20–25)% 閃電抗性
每秒回復 1% 能量護盾
若導電以光環施放則沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
+(50–70) 最大生命
+(20–25)% 閃電抗性
每秒回復 1% 能量護盾
若導電以光環施放則沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
+(10–16) 全能力
附加 (12–16) 至 (20–25) 物理傷害
+(450–500) 點護甲
+(40–50) 最大生命
增加 (30–40)% 暈眩恢復和格擋恢復
若脆弱以光環施放沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
+(450–500) 點護甲
+(40–50) 最大生命
增加 (30–40)% 暈眩恢復和格擋恢復
若脆弱以光環施放沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
+(10–16) 全能力
增加 (30–40)% 持續傷害
附加 (17–19) 至 (23–29) 混沌傷害
+(50–70) 最大生命
+(17–23)% 混沌抗性
若絕望以光環施放沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
附加 (17–19) 至 (23–29) 混沌傷害
+(50–70) 最大生命
+(17–23)% 混沌抗性
若絕望以光環施放沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
+(10–16) 全能力
附加 (12–16) 至 (20–25) 物理傷害
+(450–500) 點護甲
+(40–50) 最大生命
增加 (30–40)% 暈眩恢復和格擋恢復
若懲戒以光環施放沒有保留
若脆弱以光環施放沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
+(450–500) 點護甲
+(40–50) 最大生命
增加 (30–40)% 暈眩恢復和格擋恢復
若懲戒以光環施放沒有保留
若脆弱以光環施放沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
增加 (150–180)% 能量護盾
增加 (6–10)% 最大魔力
非立即透過藥劑恢復魔力也會恢復生命
近期每消耗 200 總魔力,增加 (50–60)% 技能消耗
近期你每施放總 200 魔力時,增加 (20–25)% 法術傷害,最多上限的 2000%
當你使用魔力藥劑時,恢復 (8–10)% 生命
( 近期內意指 4 秒內 )
增加 (6–10)% 最大魔力
非立即透過藥劑恢復魔力也會恢復生命
近期每消耗 200 總魔力,增加 (50–60)% 技能消耗
近期你每施放總 200 魔力時,增加 (20–25)% 法術傷害,最多上限的 2000%
當你使用魔力藥劑時,恢復 (8–10)% 生命
( 近期內意指 4 秒內 )
增加 (15–25)% 元素傷害
擊殺時有 20% 機率觸發等級 20 的召喚極凍天體
法術附加 (13–18) 至 (50–56) 閃電傷害
增加 (6–10)% 最大能量護盾
增加 (6–10)% 最大生命
若另一個戒指為尊師之物,增加 (60–80)% 法術傷害
若另一個戒指為塑者之物則不能被法術暈眩
法術附加 (13–18) 至 (50–56) 閃電傷害
增加 (6–10)% 最大能量護盾
增加 (6–10)% 最大生命
若另一個戒指為尊師之物,增加 (60–80)% 法術傷害
若另一個戒指為塑者之物則不能被法術暈眩
被擊中時觸發等級 20 的暗影姿態
增加 (100–150)% 閃避與能量護盾
+(70–100) 最大生命
+(17–23)% 混沌抗性
每件裝備的尊師之物,獲得 (3–5)% 物理傷害的額外混沌傷害
若全部裝備為尊師之物,擊中無視敵人怪物混沌抗性
增加 (100–150)% 閃避與能量護盾
+(70–100) 最大生命
+(17–23)% 混沌抗性
每件裝備的尊師之物,獲得 (3–5)% 物理傷害的額外混沌傷害
若全部裝備為尊師之物,擊中無視敵人怪物混沌抗性
增加 (80–120)% 護甲與能量護盾
每 2 點智慧 +4 命中值
每 4 點敏捷 +1 生命
每 4 點力量 +1 魔力
每 10 點力量增加 1% 能量護盾
每 10 點智慧增加 2% 閃避值
每 10 點敏捷增加 2% 近戰物理傷害
每 2 點智慧 +4 命中值
每 4 點敏捷 +1 生命
每 4 點力量 +1 魔力
每 10 點力量增加 1% 能量護盾
每 10 點智慧增加 2% 閃避值
每 10 點敏捷增加 2% 近戰物理傷害
+(10–16) 全能力
增加 30% 全域物理傷害
增加 (400–450)% 物理傷害
增加 (5–8)% 攻擊速度
+(90–100) 最大生命
你的物理傷害造成感電
增加攻擊技能 20% 範圍效果
不能造成元素傷害
(感電根據擊中的閃電傷害總量,增加至多50%承受傷害,持續2秒)
增加 (5–8)% 攻擊速度
+(90–100) 最大生命
你的物理傷害造成感電
增加攻擊技能 20% 範圍效果
不能造成元素傷害
(感電根據擊中的閃電傷害總量,增加至多50%承受傷害,持續2秒)
[Aura Bonus Modifier]
攻擊技能增加 30% 元素傷害
增加 (5–8)% 攻擊速度
+(90–100) 最大生命
你的元素傷害可以造成感電
獲得 700% 武器物理傷害的額外一種元素傷害
增加攻擊技能 20% 範圍效果
不能造成非元素傷害
(感電根據擊中的閃電傷害總量,增加至多50%承受傷害,持續2秒)
+(90–100) 最大生命
你的元素傷害可以造成感電
獲得 700% 武器物理傷害的額外一種元素傷害
增加攻擊技能 20% 範圍效果
不能造成非元素傷害
(感電根據擊中的閃電傷害總量,增加至多50%承受傷害,持續2秒)
+(30–50) 敏捷
增加 (140–180)% 閃避與能量護盾
增加 30% 移動速度
迷蹤效果下有 20% 機率避免投射物
若你近期有擊殺,短時間内獲得迷蹤效果
你在迷蹤效果時,投射物穿透 5 個額外目標
絢麗眾星
( 當你進入迷蹤狀態時,你將不會被敵人所阻擋 )
( 近期內意指 4 秒內 )
增加 (140–180)% 閃避與能量護盾
增加 30% 移動速度
迷蹤效果下有 20% 機率避免投射物
若你近期有擊殺,短時間内獲得迷蹤效果
你在迷蹤效果時,投射物穿透 5 個額外目標
絢麗眾星
( 當你進入迷蹤狀態時,你將不會被敵人所阻擋 )
( 近期內意指 4 秒內 )
塑界者
人形
地區: 塑者之界
巔峰輿圖頭目
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
不能被擊退
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
不能被擊退
The Shaper
幽魂 | N |
---|---|
地區 | 塑者之界 |
標籤 | 法術, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, melee, not_str, physical_affinity, ranged, red_blood, unique_map_boss, very_slow_movement |
生命
2560%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
400%
Model Size
125%
類型
TheShaperBoss
Metadata
TheShaperBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
84
生命
75,193,704
護甲
99,834
閃避
10,800
能量護盾
5,367
傷害
2,171
法術傷害
3,241
命中
538
攻擊間隔
1.17585
經驗值
291,500
異常狀態臨界值
6,957,767
冰緩
22,000
感電
22,000
易碎
124,467
焦灼
22,000
殘喘
60,783
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ShaperMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 3448–5172
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
33% 更多攻擊速度
skill can fire arrows [0]
skill can fire wand projectiles [0]
skill can fire arrows [0]
skill can fire wand projectiles [0]
AtlasBossCelestialBeam
法術
施放時間: 1 秒
冷卻時間: 10 秒
每秒造成 5384.5 基本火焰傷害
+3 秒基礎持續時間
每秒造成 4415.3 基礎冰冷傷害
base lightning damage to deal per minute [365066]
monster penalty against minions damage +% final vs player minions [-60]
+3 秒基礎持續時間
每秒造成 4415.3 基礎冰冷傷害
base lightning damage to deal per minute [365066]
monster penalty against minions damage +% final vs player minions [-60]
AtlasBossAcceleratingProjectiles
法術, 傷害, 投射物, 冰冷
暴擊率: 5%
施放時間: 1.4 秒
造成 5639 至 8459 冰冷傷害
投射物穿透全部目標
穿透 25% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
投射物穿透全部目標
穿透 25% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
AtlasBossRetreat
法術
施放時間: 2 秒
冷卻時間: 10 秒
AtlasBossTeleportPlayer
法術
施放時間: 1 秒
AtlasBossFlickerSlam
攻擊, 範圍
基本傷害: 3448–5172
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 15 秒
造成 200% 更多傷害
50% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
50% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
AtlasBossPortalWarp
法術
施放時間: 2 秒
冷卻時間: 75 秒
+25 秒基礎持續時間
AtlasBulletHell
投射物, 法術, 傷害, ProjectilesNotFromUser
施放時間: 5 秒
冷卻時間: 45 秒
造成 5639 至 8459 冰冷傷害
投射物穿透全部目標
發射 11 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物穿透全部目標
發射 11 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
ShaperSummonFragment
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
冷卻時間: 20 秒
alternate minion [194]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [120]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [120]
summoned monsters are minions [1]
AtlasBulletHellUberPhase1
投射物, 法術, 傷害, ProjectilesNotFromUser
施放時間: 5 秒
冷卻時間: 35 秒
造成 5639 至 8459 冰冷傷害
投射物穿透全部目標
發射 5 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物穿透全部目標
發射 5 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
AtlasBulletHellUberPhase2
投射物, 法術, 傷害, ProjectilesNotFromUser
施放時間: 5 秒
冷卻時間: 35 秒
造成 5639 至 8459 冰冷傷害
投射物穿透全部目標
發射 6 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物穿透全部目標
發射 6 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
AtlasBulletHellUberPhase3
投射物, 法術, 傷害, ProjectilesNotFromUser
施放時間: 5 秒
冷卻時間: 35 秒
造成 5639 至 8459 冰冷傷害
投射物穿透全部目標
發射 7 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物穿透全部目標
發射 7 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" NPC { marker_enabled = false } MinimapIcon { icon = "NPC" } Transitionable { num_states = 13 // this.1 = Pre-battle // this.2 = Talking // this.3 = Fighting / Banishing // this.4 = Waiting // this.5 = Talking 1 // this.6 = Talking 2 // this.7 = Talking 3 // this.8 = Fighting / Banishing // this.9 = Waiting // this.10 = Talking 1 // this.11 = Talking 2 // this.12 = Talking 3 // this.13 = Fighting } Stats { set_immune_vaal_lighting_warp = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" Render { has_light = true fade_arrows = true } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/possessed_boss/shaper_fx.epk );" } Transitionable { on_transition_to_2 = "PlayTextAudio( ShaperIntro , Metadata/NPC/Shaper, 0); StartTimer( 7.0 );" on_transition_to_3 = "HideMinimapIcon();" on_transition_to_4 = "ShowMinimapIcon();" on_transition_to_5 = "PlayTextAudio( ShaperHalfHealthA , Metadata/NPC/Shaper, 0); PlayAnimationByName( removehood );" on_transition_to_7 = "PlayTextAudio( ShaperHalfHealthB , Metadata/NPC/Shaper, 0); PlayAnimationByName( phase2_dialogue );" on_transition_to_8 = "HideMinimapIcon();" on_transition_to_9 = "ShowMinimapIcon();" on_transition_to_10 = "PlayTextAudio( ShaperQuarterHealthA , Metadata/NPC/Shaper, 0); PlayAnimationByName( phase3_dialogue1 );" on_transition_to_12 = "PlayTextAudio( ShaperQuarterHealthB , Metadata/NPC/Shaper, 0); PlayAnimationByName( phase3_dialogue2 );" on_transition_to_13 = "HideMinimapIcon();" create_state_3 = "HideMinimapIcon();" create_state_8 = "HideMinimapIcon();" create_state_13 = "HideMinimapIcon();" } Timer { on_finish = "PlayAnimationByName( phase2_dialogue_hood );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBoss"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "ShaperMelee", "ShaperSummonFragment", "AtlasBossRetreat", "AtlasBossPortalWarp", "AtlasBossFlickerSlam", "AtlasBossTeleportPlayer", "AtlasBossCelestialBeam", "AtlasBossAcceleratingProjectiles", "AtlasBulletHell", "AtlasBulletHellUberPhase1", "AtlasBulletHellUberPhase2", "AtlasBulletHellUberPhase3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ShaperMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "active_skill_attack_speed_+%_final", }, levels = { [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShaperSummonFragment"] = { name = "ShaperSummonFragment", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {1, 194, 120, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {2, 194, 120, levelRequirement = 85, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossRetreat"] = { name = "AtlasBossRetreat", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossPortalWarp"] = { name = "AtlasBossPortalWarp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {25000, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossFlickerSlam"] = { name = "AtlasBossFlickerSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, -50, -50, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [2] = {400, 0, 30, -50, levelRequirement = 85, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossTeleportPlayer"] = { name = "AtlasBossTeleportPlayer", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossCelestialBeam"] = { name = "AtlasBossCelestialBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossAcceleratingProjectiles"] = { name = "AtlasBossAcceleratingProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_reduce_enemy_cold_resistance_%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHell"] = { name = "AtlasBulletHell", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 11, 25, -70, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHellUberPhase1"] = { name = "AtlasBulletHellUberPhase1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 25, -70, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHellUberPhase2"] = { name = "AtlasBulletHellUberPhase2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 25, -70, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHellUberPhase3"] = { name = "AtlasBulletHellUberPhase3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 7, 25, -70, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
Id | MonsterDroppedItemsInfluenceShaperBoss |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
塑界者
人形
巔峰輿圖頭目
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
不能被擊退
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
不能被擊退
The Shaper
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, melee, not_str, physical_affinity, ranged, red_blood, standalone_map_boss, very_slow_movement |
生命
2560%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
400%
Model Size
125%
類型
TheShaperBoss
Metadata
TheShaperBossStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
3,567,267
護甲
28,790
閃避
6,303
能量護盾
2,022
傷害
851
法術傷害
1,270
命中
290
攻擊間隔
1.17585
經驗值
225,610
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ShaperMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1351–2027
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
33% 更多攻擊速度
skill can fire arrows [0]
skill can fire wand projectiles [0]
skill can fire arrows [0]
skill can fire wand projectiles [0]
AtlasBossCelestialBeam
法術
施放時間: 1 秒
冷卻時間: 10 秒
每秒造成 2466.7 基本火焰傷害
+3 秒基礎持續時間
每秒造成 2022.7 基礎冰冷傷害
base lightning damage to deal per minute [167241]
monster penalty against minions damage +% final vs player minions [-60]
+3 秒基礎持續時間
每秒造成 2022.7 基礎冰冷傷害
base lightning damage to deal per minute [167241]
monster penalty against minions damage +% final vs player minions [-60]
AtlasBossAcceleratingProjectiles
法術, 傷害, 投射物, 冰冷
暴擊率: 5%
施放時間: 1.4 秒
造成 2583 至 3875 冰冷傷害
投射物穿透全部目標
穿透 25% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
投射物穿透全部目標
穿透 25% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
AtlasBossFlickerSlam
攻擊, 範圍
基本傷害: 1351–2027
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 15 秒
造成 200% 更多傷害
50% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
50% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ShaperSummonFragment
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
冷卻時間: 20 秒
alternate minion [194]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [120]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [120]
summoned monsters are minions [1]
SSMStandaloneShaperAnomaly
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
alternate minion [541]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [200]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [200]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Render { has_light = true } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/possessed_boss/shaper_fx.epk );" } Animated { on_end_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/possessed_boss/shaper_fx.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/minion_death/death.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossStandalone"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "ShaperMelee", "ShaperSummonFragment", "SSMStandaloneShaperAnomaly", "AtlasBossFlickerSlam", "AtlasBossCelestialBeam", "AtlasBossAcceleratingProjectiles", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ShaperMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "active_skill_attack_speed_+%_final", }, levels = { [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShaperSummonFragment"] = { name = "ShaperSummonFragment", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {1, 194, 120, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {2, 194, 120, levelRequirement = 85, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMStandaloneShaperAnomaly"] = { name = "SSMStandaloneShaperAnomaly", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", }, levels = { [1] = {1, 541, 200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossFlickerSlam"] = { name = "AtlasBossFlickerSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, -50, -50, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [2] = {400, 0, 30, -50, levelRequirement = 85, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossCelestialBeam"] = { name = "AtlasBossCelestialBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossAcceleratingProjectiles"] = { name = "AtlasBossAcceleratingProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_reduce_enemy_cold_resistance_%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
Id | MonsterDroppedItemsInfluenceShaperBoss |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
The Shaper
人形
巔峰輿圖頭目
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
不能被擊退
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
不能被擊退
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, melee, not_str, physical_affinity, ranged, red_blood, unique_map_boss, very_slow_movement |
生命
2560%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
400%
Model Size
125%
類型
TheShaperBoss
Metadata
TheShaperBossGauntlet
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
3,567,267
護甲
28,790
閃避
6,303
能量護盾
2,022
傷害
851
法術傷害
1,270
命中
290
攻擊間隔
1.17585
經驗值
225,610
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ShaperMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1351–2027
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
33% 更多攻擊速度
skill can fire arrows [0]
skill can fire wand projectiles [0]
skill can fire arrows [0]
skill can fire wand projectiles [0]
AtlasBossCelestialBeam
法術
施放時間: 1 秒
冷卻時間: 10 秒
每秒造成 2466.7 基本火焰傷害
+3 秒基礎持續時間
每秒造成 2022.7 基礎冰冷傷害
base lightning damage to deal per minute [167241]
monster penalty against minions damage +% final vs player minions [-60]
+3 秒基礎持續時間
每秒造成 2022.7 基礎冰冷傷害
base lightning damage to deal per minute [167241]
monster penalty against minions damage +% final vs player minions [-60]
AtlasBossAcceleratingProjectiles
法術, 傷害, 投射物, 冰冷
暴擊率: 5%
施放時間: 1.4 秒
造成 2583 至 3875 冰冷傷害
投射物穿透全部目標
穿透 25% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
投射物穿透全部目標
穿透 25% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
AtlasBossRetreat
法術
施放時間: 2 秒
冷卻時間: 10 秒
AtlasBossTeleportPlayer
法術
施放時間: 1 秒
AtlasBossFlickerSlam
攻擊, 範圍
基本傷害: 1351–2027
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 15 秒
造成 200% 更多傷害
50% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
50% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
AtlasBossPortalWarp
法術
施放時間: 2 秒
冷卻時間: 75 秒
+25 秒基礎持續時間
AtlasBulletHell
投射物, 法術, 傷害, ProjectilesNotFromUser
施放時間: 5 秒
冷卻時間: 45 秒
造成 2583 至 3875 冰冷傷害
投射物穿透全部目標
發射 11 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物穿透全部目標
發射 11 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
ShaperSummonFragment
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
冷卻時間: 20 秒
alternate minion [194]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [120]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [120]
summoned monsters are minions [1]
AtlasBulletHellUberPhase1
投射物, 法術, 傷害, ProjectilesNotFromUser
施放時間: 5 秒
冷卻時間: 35 秒
造成 2583 至 3875 冰冷傷害
投射物穿透全部目標
發射 5 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物穿透全部目標
發射 5 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
AtlasBulletHellUberPhase2
投射物, 法術, 傷害, ProjectilesNotFromUser
施放時間: 5 秒
冷卻時間: 35 秒
造成 2583 至 3875 冰冷傷害
投射物穿透全部目標
發射 6 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物穿透全部目標
發射 6 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
AtlasBulletHellUberPhase3
投射物, 法術, 傷害, ProjectilesNotFromUser
施放時間: 5 秒
冷卻時間: 35 秒
造成 2583 至 3875 冰冷傷害
投射物穿透全部目標
發射 7 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物穿透全部目標
發射 7 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossGauntlet"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "ShaperMelee", "ShaperSummonFragment", "AtlasBossRetreat", "AtlasBossPortalWarp", "AtlasBossFlickerSlam", "AtlasBossTeleportPlayer", "AtlasBossCelestialBeam", "AtlasBossAcceleratingProjectiles", "AtlasBulletHell", "AtlasBulletHellUberPhase1", "AtlasBulletHellUberPhase2", "AtlasBulletHellUberPhase3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ShaperMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "active_skill_attack_speed_+%_final", }, levels = { [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShaperSummonFragment"] = { name = "ShaperSummonFragment", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {1, 194, 120, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {2, 194, 120, levelRequirement = 85, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossRetreat"] = { name = "AtlasBossRetreat", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossPortalWarp"] = { name = "AtlasBossPortalWarp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {25000, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossFlickerSlam"] = { name = "AtlasBossFlickerSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, -50, -50, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [2] = {400, 0, 30, -50, levelRequirement = 85, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossTeleportPlayer"] = { name = "AtlasBossTeleportPlayer", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossCelestialBeam"] = { name = "AtlasBossCelestialBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossAcceleratingProjectiles"] = { name = "AtlasBossAcceleratingProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_reduce_enemy_cold_resistance_%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHell"] = { name = "AtlasBulletHell", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 11, 25, -70, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHellUberPhase1"] = { name = "AtlasBulletHellUberPhase1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 25, -70, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHellUberPhase2"] = { name = "AtlasBulletHellUberPhase2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 25, -70, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHellUberPhase3"] = { name = "AtlasBulletHellUberPhase3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 7, 25, -70, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
Id | MonsterDroppedItemsInfluenceShaperBoss |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
塑界者
人形
巔峰輿圖頭目
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
The Shaper
幽魂 | N |
---|---|
標籤 | elder_map_boss, human, humanoid, is_unarmed, large_height, light_armour, non_attacking, not_str, red_blood, very_slow_movement |
生命
2560%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
400%
Model Size
125%
類型
TheShaperBoss
Metadata
TheShaperBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossElder"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
塑界者
異能
地區: 塑者之域
巔峰輿圖頭目
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
The Shaper
幽魂 | N |
---|---|
地區 | 塑者之域 |
標籤 | 法術, cold_affinity, eldritch, human, humanoid, is_unarmed, large_height, light_armour, melee, not_str, physical_affinity, ranged, red_blood, unique_map_boss, very_slow_movement |
生命
1648%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
400%
Model Size
125%
類型
TheShaperBossUberElder
Metadata
TheShaperBossUberElder
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
84
生命
48,405,947
護甲
99,834
閃避
10,800
能量護盾
5,367
傷害
2,171
法術傷害
3,241
命中
538
攻擊間隔
1.17585
經驗值
291,500
異常狀態臨界值
6,957,767
冰緩
22,000
感電
22,000
易碎
124,467
焦灼
22,000
殘喘
60,783
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ShaperMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 3448–5172
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
33% 更多攻擊速度
skill can fire arrows [0]
skill can fire wand projectiles [0]
skill can fire arrows [0]
skill can fire wand projectiles [0]
AtlasBossCelestialBeam
法術
施放時間: 1 秒
冷卻時間: 10 秒
每秒造成 5384.5 基本火焰傷害
+3 秒基礎持續時間
每秒造成 4415.3 基礎冰冷傷害
base lightning damage to deal per minute [365066]
monster penalty against minions damage +% final vs player minions [-60]
+3 秒基礎持續時間
每秒造成 4415.3 基礎冰冷傷害
base lightning damage to deal per minute [365066]
monster penalty against minions damage +% final vs player minions [-60]
AtlasBossAcceleratingProjectiles
法術, 傷害, 投射物, 冰冷
暴擊率: 5%
施放時間: 1.4 秒
造成 5639 至 8459 冰冷傷害
投射物穿透全部目標
穿透 25% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
投射物穿透全部目標
穿透 25% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
AtlasBossFlickerSlam
攻擊, 範圍
基本傷害: 3448–5172
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 15 秒
造成 200% 更多傷害
50% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
50% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
AtlasBossPortalWarp
法術
施放時間: 2 秒
冷卻時間: 75 秒
+25 秒基礎持續時間
AtlasBulletHell
投射物, 法術, 傷害, ProjectilesNotFromUser
施放時間: 5 秒
冷卻時間: 45 秒
造成 5639 至 8459 冰冷傷害
投射物穿透全部目標
發射 11 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物穿透全部目標
發射 11 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
TeleportShaperUber
法術, 位移
施放時間: 1.17 秒
冷卻時間: 2 秒
AtlasBulletHellUberElder
投射物, 法術, 傷害, ProjectilesNotFromUser
施放時間: 5 秒
冷卻時間: 55 秒
造成 5639 至 8459 冰冷傷害
投射物穿透全部目標
發射 6 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物穿透全部目標
發射 6 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
Object Type
version 2 extends "Metadata/Monsters/Monster" NPC { marker_enabled = false } MinimapIcon { icon = "NPC" } Stats { set_immune_vaal_lighting_warp = 1 } Actor { slow_animations_go_to_idle = false } Transitionable { } StateMachine { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true fade_arrows = true } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/elder_puppet/TheShaper/elder_puppet.epk );" } Buffs { on_lose_uber_shaper_immune_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/immune_shield/immune_shield_off.ao );" } Transitionable { on_transition = "HideMinimapIcon();" create_transitioned = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossUberElder"] = { name = "The Shaper", life = 16.48, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "ShaperMelee", "AtlasBossPortalWarp", "AtlasBossFlickerSlam", "AtlasBossCelestialBeam", "AtlasBossAcceleratingProjectiles", "AtlasBulletHell", "AtlasBulletHellUberElder", "TeleportShaperUber", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ShaperMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "active_skill_attack_speed_+%_final", }, levels = { [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossPortalWarp"] = { name = "AtlasBossPortalWarp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {25000, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossFlickerSlam"] = { name = "AtlasBossFlickerSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, -50, -50, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [2] = {400, 0, 30, -50, levelRequirement = 85, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossCelestialBeam"] = { name = "AtlasBossCelestialBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossAcceleratingProjectiles"] = { name = "AtlasBossAcceleratingProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_reduce_enemy_cold_resistance_%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHell"] = { name = "AtlasBulletHell", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 11, 25, -70, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHellUberElder"] = { name = "AtlasBulletHellUberElder", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 25, -70, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportShaperUber"] = { name = "TeleportShaperUber", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
塑界者
異能
巔峰輿圖頭目
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
monster no drops or experience [1]
不能被擊退
不會被暈眩
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
monster no drops or experience [1]
不能被擊退
不會被暈眩
The Shaper
幽魂 | N |
---|---|
標籤 | eldritch, human, humanoid, is_unarmed, large_height, light_armour, non_attacking, not_str, red_blood, very_slow_movement |
生命
67%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
67%
抗性
0 0 0 0
傷害
50%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
100%
Model Size
125%
類型
TheShaperBossElderEncounter
Metadata
TheShaperBossElderEncounter
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" Stats { set_immune_vaal_lighting_warp = 1 set_is_tiki_totem = 1 set_immune_to_auras_from_other_entities = 1 set_monster_no_additional_player_scaling = 1 } Animated { animated_object = "Metadata/Monsters/AtlasBosses/TheShaper/TheShaper.ao" } StateMachine { define_shared_state = "beam;" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/possessed_boss/shaper_fx.epk );" } Render { has_light = true fade_arrows = true } Transitionable { //Transition from Loop to Start on_transition = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/ElderGlyphChannel/rig.ao );" } StateMachine { on_state_beam_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/ElderGlyphChannel/rig.ao,); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/ElderGlyphChannel/rig.ao, start ); " create_state_beam_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/ElderGlyphChannel/rig.ao, ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/ElderGlyphChannel/rig.ao, loop ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossElderEncounter"] = { name = "The Shaper", life = 0.67, energyShield = 0.33, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.5, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不會被暈眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
塑界者
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
The Shaper
幽魂 | N |
---|---|
標籤 | 法術, human, humanoid, is_unarmed, large_height, light_armour, not_str, red_blood, very_slow_movement |
生命
2560%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
400%
Model Size
125%
類型
TheShaperBoss
Metadata
TheShaperBossBeamOnly
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
3,567,267
護甲
28,790
閃避
6,303
能量護盾
2,022
傷害
851
法術傷害
1,270
命中
290
攻擊間隔
1.17585
經驗值
225,610
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AtlasBossCelestialBeamFragment
法術
施放時間: 1 秒
冷卻時間: 5 秒
每秒造成 2466.7 基本火焰傷害
+3 秒基礎持續時間
每秒造成 2022.7 基礎冰冷傷害
base lightning damage to deal per minute [167241]
monster penalty against minions damage +% final vs player minions [-60]
+3 秒基礎持續時間
每秒造成 2022.7 基礎冰冷傷害
base lightning damage to deal per minute [167241]
monster penalty against minions damage +% final vs player minions [-60]
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" BaseEvents { } Render { fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossBeamOnly"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "AtlasBossCelestialBeamFragment", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasBossCelestialBeamFragment"] = { name = "AtlasBossCelestialBeamFragment", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
塑界者
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
The Shaper
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, not_str, ranged, red_blood, very_slow_movement |
生命
2560%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
400%
Model Size
125%
類型
TheShaperBoss
Metadata
TheShaperBossProjectilesOnly
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
3,567,267
護甲
28,790
閃避
6,303
能量護盾
2,022
傷害
851
法術傷害
1,270
命中
290
攻擊間隔
1.17585
經驗值
225,610
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AtlasBossAcceleratingProjectilesFragment
法術, 傷害, 投射物, 冰冷
暴擊率: 5%
施放時間: 1.4 秒
造成 2583 至 3875 冰冷傷害
投射物穿透全部目標
穿透 25% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
投射物穿透全部目標
穿透 25% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" BaseEvents { } Render { fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossProjectilesOnly"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "AtlasBossAcceleratingProjectilesFragment", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasBossAcceleratingProjectilesFragment"] = { name = "AtlasBossAcceleratingProjectilesFragment", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_reduce_enemy_cold_resistance_%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
塑界者
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
The Shaper
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, not_str, ranged, red_blood, very_slow_movement |
生命
2560%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
400%
Model Size
125%
類型
TheShaperBoss
Metadata
TheShaperBossProjectilesOnlyAmbush
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
3,567,267
護甲
28,790
閃避
6,303
能量護盾
2,022
傷害
851
法術傷害
1,270
命中
290
攻擊間隔
1.17585
經驗值
225,610
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AtlasBossAcceleratingProjectilesFragmentInfluence
法術, 傷害, 投射物, 冰冷
暴擊率: 5%
施放時間: 1.4 秒
冷卻時間: 20 秒
造成 680.3 至 1020 冰冷傷害
投射物穿透全部目標
穿透 25% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
投射物穿透全部目標
穿透 25% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" DiesAfterTime { } Positioned { collision_hull_type = "projectile" blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/bullet_hell/release_projectile/release_projectile.ao" } Transitionable { on_transition = "DisableRendering();" create_transitioned = "DisableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossProjectilesOnlyAmbush"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "AtlasBossAcceleratingProjectilesFragmentInfluence", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasBossAcceleratingProjectilesFragmentInfluence"] = { name = "AtlasBossAcceleratingProjectilesFragmentInfluence", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_reduce_enemy_cold_resistance_%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
塑界者
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
The Shaper
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, not_str, ranged, red_blood, very_slow_movement |
生命
2560%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
400%
Model Size
125%
類型
TheShaperBoss
Metadata
TheShaperBossProjectilesOnlyAmbushUber
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
3,567,267
護甲
28,790
閃避
6,303
能量護盾
2,022
傷害
851
法術傷害
1,270
命中
290
攻擊間隔
1.17585
經驗值
225,610
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AtlasBossAcceleratingProjectilesFragmentInfluenceUber
法術, 傷害, 投射物, 冰冷
暴擊率: 5%
施放時間: 1.4 秒
冷卻時間: 10 秒
造成 1020 至 1531 冰冷傷害
投射物穿透全部目標
發射 4 個額外投射物
穿透 35% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
投射物穿透全部目標
發射 4 個額外投射物
穿透 35% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" DiesAfterTime { } Positioned { collision_hull_type = "projectile" blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/bullet_hell/release_projectile/release_projectile.ao" } Transitionable { on_transition = "DisableRendering();" create_transitioned = "DisableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossProjectilesOnlyAmbushUber"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "AtlasBossAcceleratingProjectilesFragmentInfluenceUber", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasBossAcceleratingProjectilesFragmentInfluenceUber"] = { name = "AtlasBossAcceleratingProjectilesFragmentInfluenceUber", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_reduce_enemy_cold_resistance_%", "number_of_additional_projectiles", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 35, 4, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
塑界者
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
The Shaper
幽魂 | N |
---|---|
標籤 | human, humanoid, is_unarmed, large_height, light_armour, melee, not_str, physical_affinity, red_blood, very_slow_movement |
生命
2560%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
400%
Model Size
125%
類型
TheShaperBoss
Metadata
TheShaperBossMeleeOnly
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
3,567,267
護甲
28,790
閃避
6,303
能量護盾
2,022
傷害
851
法術傷害
1,270
命中
290
攻擊間隔
1.17585
經驗值
225,610
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ShaperMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1351–2027
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
33% 更多攻擊速度
skill can fire arrows [0]
skill can fire wand projectiles [0]
skill can fire arrows [0]
skill can fire wand projectiles [0]
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" BaseEvents { } Render { fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossMeleeOnly"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "ShaperMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ShaperMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "active_skill_attack_speed_+%_final", }, levels = { [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
塑界者
人形
monster base type attack cast speed +% and damage -% final [33]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Shaper
幽魂 | N |
---|---|
標籤 | 法術, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, melee, not_str, physical_affinity, red_blood, very_slow_movement |
生命
2560%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
400%
Model Size
130%
類型
TheShaperBoss
Metadata
UberMapShaperDaemon
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
3,567,267
護甲
28,790
閃避
6,303
能量護盾
2,022
傷害
851
法術傷害
1,270
命中
290
攻擊間隔
1.17585
經驗值
225,610
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AtlasBossCelestialBeamFragment
法術
施放時間: 1 秒
冷卻時間: 5 秒
每秒造成 2466.7 基本火焰傷害
+3 秒基礎持續時間
每秒造成 2022.7 基礎冰冷傷害
base lightning damage to deal per minute [167241]
monster penalty against minions damage +% final vs player minions [-60]
+3 秒基礎持續時間
每秒造成 2022.7 基礎冰冷傷害
base lightning damage to deal per minute [167241]
monster penalty against minions damage +% final vs player minions [-60]
AtlasBossAcceleratingProjectilesFragment
法術, 傷害, 投射物, 冰冷
暴擊率: 5%
施放時間: 1.4 秒
造成 2583 至 3875 冰冷傷害
投射物穿透全部目標
穿透 25% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
投射物穿透全部目標
穿透 25% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
AtlasBossFlickerSlam
攻擊, 範圍
基本傷害: 1351–2027
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 15 秒
造成 200% 更多傷害
50% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
50% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" DiesAfterTime { } Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" BaseEvents { } Render { fade_arrows = true } Functions { HideSelf = "DisableRendering();" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/minion_death/death.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/UberMapShaperDaemon"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "AtlasBossFlickerSlam", "AtlasBossCelestialBeamFragment", "AtlasBossAcceleratingProjectilesFragment", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasBossFlickerSlam"] = { name = "AtlasBossFlickerSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, -50, -50, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [2] = {400, 0, 30, -50, levelRequirement = 85, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossCelestialBeamFragment"] = { name = "AtlasBossCelestialBeamFragment", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossAcceleratingProjectilesFragment"] = { name = "AtlasBossAcceleratingProjectilesFragment", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_reduce_enemy_cold_resistance_%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
塑界者 Topic /7
NPC | 名字 |
---|---|
製圖大師札娜 | 我好像理解了…輿圖、這些地圖…他們並不是真的世界,反而比較像是個舞台。這些世界只是舞台的序幕…而真相藏在布幕後方。 這個地方…這是尊者世界的中心,牠的狩獵地都是由此而生…我們很接近了,接近牠出生的虛無,然而父親還是選擇了此地做為新的歸宿。最明顯的地方往往是最安全的…是吧?說不定尊者為了狩獵幾乎不會回來這裡… 流亡者,我會將父親的記憶準備好。你繼續勘探,找到我父親,小心這裡的一切。 |
製圖大師札娜 | 他被強迫撤退了,但沒有父親的記憶斷片我們沒辦法將他解放出來。流亡者,拜託你繼續往這條路走下去,我父親不應該受到這樣的對待。 |
塑者之印 | 憤怒佔據一切。 |
塑者之鑰 | 我用盡一生和為真相… 但有些事情應該就此封印, 永不見於世。 |
塑者之界 | |
聖甲蟲: | 星海等待著勇於想像之人。 |
不滅之火塑界者餘燼 |