塑界者 前綴 /114
物品等級 | 詞綴 | 標籤 |
---|---|---|
68 | 不被冰緩地面影響 | 鞋子 |
68 | 不被燃燒地面影響 | 鞋子 |
68 | 插槽中寶石被等級 15 的生命偷取輔助 | 鞋子 |
68 | 插槽中寶石被等級 15 的魔力偷取輔助 | 手套 |
68 | 插槽中寶石被等級 16 的投射物減速輔助 增加 (15–18)% 投射物傷害 | 手套 |
75 | 插槽中寶石被等級 18 的投射物減速輔助 增加 (19–22)% 投射物傷害 | 手套 |
83 | 插槽中寶石被等級 20 的投射物減速輔助 增加 (23–25)% 投射物傷害 | 手套 |
68 | 擊殺時有 (4–6)% 機率獲得 1 顆狂怒球 | 雙手斧 雙手劍 弓 |
84 | 擊殺時有 (7–10)% 機率獲得 1 顆狂怒球 | 雙手斧 雙手劍 弓 |
68 | 插槽中寶石被等級 16 的增大範圍輔助 增加 (7–9)% 範圍效果 | 頭部 |
75 | 插槽中寶石被等級 18 的增大範圍輔助 增加 (10–12)% 範圍效果 | 頭部 |
83 | 插槽中寶石被等級 20 的增大範圍輔助 增加 (13–15)% 範圍效果 | 頭部 |
68 | 擊殺時有 (4–6)% 機率獲得 1 顆暴擊球 | 頭部 長杖 征戰長杖 |
84 | 擊殺時有 (7–10)% 機率獲得 1 顆暴擊球 | 頭部 長杖 征戰長杖 |
68 | 法術附加 (14–18) 至 (27–32) 冰冷傷害 | 頭部 |
75 | 法術附加 (17–23) 至 (34–40) 冰冷傷害 | 頭部 |
83 | 法術附加 (21–28) 至 (41–48) 冰冷傷害 | 頭部 |
68 | 法術附加 (2–5) 至 (58–61) 閃電傷害 | 頭部 |
75 | 法術附加 (2–6) 至 (73–77) 閃電傷害 | 頭部 |
84 | 法術附加 (2–7) 至 (88–93) 閃電傷害 | 頭部 |
80 | 此物品插槽中技能寶石等級 +1 | 胸甲 |
68 | 承受 (8–12)% 的擊中物理傷害視為冰冷傷害 | 胸甲 |
83 | 承受 (13–15)% 的擊中物理傷害視為冰冷傷害 | 胸甲 |
68 | 承受 (8–12)% 的擊中物理傷害視為閃電傷害 | 胸甲 |
82 | 承受 (13–15)% 的擊中物理傷害視為閃電傷害 | 胸甲 |
68 | 你和你的召喚物減少承受 100% 反射元素傷害 | 胸甲 |
68 | 增加 (9–11)% 最大魔力 | 胸甲 |
75 | 增加 (12–15)% 最大魔力 | 胸甲 |
68 | (0.3–0.5)% 冰冷傷害偷取生命 | 項鍊 |
68 | (0.3–0.5)% 閃電傷害偷取生命 | 項鍊 |
68 | 增加 (4–6)% 移動速度 | 項鍊 |
84 | 增加 (7–8)% 移動速度 | 項鍊 |
68 | 獲得 (8–11)% 物理傷害的冰冷傷害 | 項鍊 |
75 | 獲得 (12–15)% 物理傷害的冰冷傷害 | 項鍊 |
68 | 獲得 (8–11)% 物理傷害的閃電傷害 | 項鍊 |
75 | 獲得 (12–15)% 物理傷害的閃電傷害 | 項鍊 |
68 | 傷害穿透 (4–7)% 元素抗性 | 項鍊 |
80 | 每 15 點敏捷增加 1% 傷害 | 項鍊 |
80 | 每 15 點智慧增加 1% 傷害 | 項鍊 |
68 | 你和你的召喚物減少承受 (31–45)% 反射元素傷害 | 戒指 |
75 | 你和你的召喚物減少承受 (46–55)% 反射元素傷害 | 戒指 |
85 | 增加 (2–3)% 經驗獲得 | 戒指 |
68 | 每用攻擊擊中一個敵人,獲得 (2–3) 魔力 | 箭袋 |
68 | 每用法術擊中一個敵人,獲得 (8–12) 生命 | 戒指 |
75 | 每用法術擊中一個敵人,獲得 (13–15) 生命 | 戒指 |
68 | 每用法術擊中一個敵人,獲得 (2–3) 魔力 | 戒指 |
68 | 對冰緩或冰凍的敵人附加 (17–23) 至 (35–41) 冰冷傷害 | 戒指 |
75 | 對冰緩或冰凍的敵人附加 (20–26) 至 (41–48) 冰冷傷害 | 戒指 |
68 | 對感電的敵人附加 (3–7) 至 (68–73) 閃電傷害 | 戒指 |
75 | 對感電的敵人附加 (4–8) 至 (82–86) 閃電傷害 | 戒指 |
68 | 獲得等級 22 的威嚇戰吼技能 | 腰帶 |
68 | 增加 (11–15)% 元素傷害 | 腰帶 |
75 | 增加 (16–20)% 元素傷害 | 腰帶 |
80 | 增加 (21–25)% 元素傷害 | 腰帶 |
75 | 增加 (21–25)% 裝備的胸甲的能量護盾 | 腰帶 |
80 | 增加 (26–30)% 裝備的胸甲的能量護盾 | 腰帶 |
68 | 獲得 (5–10)% 物理傷害的冰冷傷害 | 箭袋 |
75 | 獲得 (11–15)% 物理傷害的冰冷傷害 | 箭袋 |
75 | 增加 (3–6)% 移動速度 | 箭袋 |
80 | 增加 (7–10)% 移動速度 | 箭袋 |
70 | +1 召喚圖騰的最大數量 | 盾 |
68 | 插槽中寶石被等級 1 的秘能波動輔助 | 長杖 |
68 | 插槽中寶石被等級 16 的附加火焰傷害輔助 增加 (101–115)% 物理傷害 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 |
75 | 插槽中寶石被等級 18 的附加火焰傷害輔助 增加 (116–126)% 物理傷害 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 |
80 | 插槽中寶石被等級 20 的附加火焰傷害輔助 增加 (127–134)% 物理傷害 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 |
68 | 此物品上寶石受到等級 18 的元素傷害攻擊輔助 攻擊技能增加 (28–32)% 元素傷害 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 |
75 | 此物品上寶石受到等級 20 的元素傷害攻擊輔助 攻擊技能增加 (33–37)% 元素傷害 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 |
68 | 獲得 (7–12)% 物理傷害的火焰傷害 | 雙手劍 單手劍 細劍 單手斧 單手錘 權杖 長杖 征戰長杖 |
75 | 獲得 (13–17)% 物理傷害的火焰傷害 | 雙手劍 單手劍 細劍 單手斧 單手錘 權杖 長杖 征戰長杖 |
80 | 獲得 (18–20)% 物理傷害的火焰傷害 | 雙手劍 單手劍 細劍 單手斧 單手錘 權杖 長杖 征戰長杖 |
68 | 獲得 (7–12)% 物理傷害的冰冷傷害 | 弓 雙手劍 單手劍 細劍 單手斧 爪 匕首 符紋匕首 |
75 | 獲得 (13–17)% 物理傷害的冰冷傷害 | 弓 雙手劍 單手劍 細劍 單手斧 爪 匕首 符紋匕首 |
80 | 獲得 (18–20)% 物理傷害的冰冷傷害 | 弓 雙手劍 單手劍 細劍 單手斧 爪 匕首 符紋匕首 |
68 | 獲得 (7–12)% 物理傷害的閃電傷害 | 爪 權杖 匕首 符紋匕首 法杖 長杖 征戰長杖 |
75 | 獲得 (13–17)% 物理傷害的閃電傷害 | 爪 權杖 匕首 符紋匕首 法杖 長杖 征戰長杖 |
80 | 獲得 (18–20)% 物理傷害的閃電傷害 | 爪 權杖 匕首 符紋匕首 法杖 長杖 征戰長杖 |
68 | 傷害穿透 4% 元素抗性 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 |
75 | 傷害穿透 5% 元素抗性 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 |
83 | 傷害穿透 6% 元素抗性 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 |
68 | 傷害穿透 (7–8)% 元素抗性 | 雙手劍 雙手斧 雙手錘 弓 長杖 征戰長杖 |
75 | 傷害穿透 (9–10)% 元素抗性 | 雙手劍 雙手斧 雙手錘 弓 長杖 征戰長杖 |
83 | 傷害穿透 (11–12)% 元素抗性 | 雙手劍 雙手斧 雙手錘 弓 長杖 征戰長杖 |
83 | 插槽中的技能造成 40% 更多攻擊傷害 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 |
83 | 插槽中的技能造成 20% 更多攻擊傷害 | 雙手劍 雙手斧 雙手錘 弓 長杖 征戰長杖 |
83 | 插槽中的技能造成 40% 更多法術傷害 | 權杖 符紋匕首 法杖 |
83 | 插槽中的技能造成 20% 更多法術傷害 | 長杖 |
68 | 使用此武器攻擊,每 10 點力量附加 (1–2) 至 (3–4) 火焰傷害 | 單手劍 細劍 單手斧 單手錘 權杖 |
68 | 使用此武器攻擊,每 10 點力量附加 (2–3) 至 (4–5) 火焰傷害 | 雙手劍 雙手斧 雙手錘 長杖 征戰長杖 |
68 | 每 10 點敏捷,使用此武器攻擊附加 (1–2) 至 (3–4) 冰冷傷害 | 單手劍 細劍 單手斧 爪 匕首 符紋匕首 弓 |
68 | 每 10 點敏捷,使用此武器攻擊附加 (2–3) 至 (4–5) 冰冷傷害 | 雙手劍 雙手斧 |
68 | 使用此武器攻擊,每 10 點智慧附加 1 至 (5–6) 閃電傷害 | 爪 權杖 匕首 符紋匕首 法杖 |
68 | 使用此武器攻擊,每 10 點智慧附加 1 至 (7–8) 閃電傷害 | 長杖 征戰長杖 |
68 | 此物品上寶石受到等級 18 的暴擊時施放輔助 | 弓 雙手斧 雙手劍 |
75 | 此物品上寶石受到等級 20 的暴擊時施放輔助 | 弓 雙手斧 雙手劍 |
68 | 插槽中寶石被等級 18 的近戰擊殺時施放輔助 | 雙手錘 雙手斧 雙手劍 長杖 征戰長杖 |
75 | 插槽中寶石被等級 20 的近戰擊殺時施放輔助 | 雙手錘 雙手斧 雙手劍 長杖 征戰長杖 |
68 | 插槽中寶石被等級 18 的引導時施放輔助 | 長杖 征戰長杖 |
75 | 插槽中寶石被等級 20 的引導時施放輔助 | 長杖 征戰長杖 |
68 | 插槽中寶石被等級 16 精準破壞輔助 增加 (45–52)% 法術傷害 | 權杖 符紋匕首 法杖 |
75 | 插槽中寶石被等級 18 精準破壞輔助 增加 (53–56)% 法術傷害 | 權杖 符紋匕首 法杖 |
80 | 插槽中寶石被等級 20 精準破壞輔助 增加 (57–60)% 法術傷害 | 權杖 符紋匕首 法杖 |
68 | 插槽中寶石被等級 16 的元素集中輔助 增加 (45–52)% 元素傷害 | 權杖 |
75 | 插槽中寶石被等級 18 的元素集中輔助 增加 (53–56)% 元素傷害 | 權杖 |
80 | 插槽中寶石被等級 20 的元素集中輔助 增加 (57–60)% 元素傷害 | 權杖 |
68 | 插槽中寶石被等級 16 的冰冷穿透輔助 增加 (45–52)% 冰冷傷害 | 符紋匕首 法杖 |
75 | 插槽中寶石被等級 18 的冰冷穿透輔助 增加 (53–56)% 冰冷傷害 | 符紋匕首 法杖 |
80 | 插槽中寶石被等級 20 的冰冷穿透輔助 增加 (57–60)% 冰冷傷害 | 符紋匕首 法杖 |
68 | 插槽中寶石被等級 16 的閃電穿透輔助 增加 (45–52)% 閃電傷害 | 權杖 符紋匕首 法杖 |
75 | 插槽中寶石被等級 18 的閃電穿透輔助 增加 (53–56)% 閃電傷害 | 權杖 符紋匕首 法杖 |
80 | 插槽中寶石被等級 20 的閃電穿透輔助 增加 (57–60)% 閃電傷害 | 權杖 符紋匕首 法杖 |
75 | 獲得等同 (5–6)% 元素傷害的額外混沌傷害 | 權杖 匕首 符紋匕首 法杖 |
85 | 獲得等同 (7–8)% 元素傷害的額外混沌傷害 | 權杖 匕首 符紋匕首 法杖 |
75 | 獲得等同 (10–12)% 元素傷害的額外混沌傷害 | 長杖 征戰長杖 |
85 | 獲得等同 (13–15)% 元素傷害的額外混沌傷害 | 長杖 征戰長杖 |
塑界者 後綴 /190
物品等級 | 詞綴 | 標籤 |
---|---|---|
80 | 增加 (10–15)% 冷卻恢復速度 | 鞋子 |
81 | (31–35)% 機率避免元素異常狀態 | 鞋子 |
68 | (6–9)% 機率避免投射物 | 鞋子 |
84 | (10–12)% 機率避免投射物 | 鞋子 |
68 | 插槽中寶石被等級 18 的砲塔圖騰輔助 增加 (20–25)% 圖騰傷害 | 鞋子 |
75 | 插槽中寶石被等級 20 的砲塔圖騰輔助 增加 (26–30)% 圖騰傷害 | 鞋子 |
80 | 插槽中寶石被等級 22 的砲塔圖騰輔助 增加 (31–35)% 圖騰傷害 | 鞋子 |
68 | 插槽中寶石被等級 18 的砲塔圖騰輔助 增加 (8–12)% 圖騰放置速度 | 鞋子 |
75 | 插槽中寶石被等級 20 的砲塔圖騰輔助 增加 (13–16)% 圖騰放置速度 | 鞋子 |
80 | 插槽中寶石被等級 22 的砲塔圖騰輔助 增加 (17–20)% 圖騰放置速度 | 鞋子 |
68 | 獲得等級 20 誘餌圖騰技能 | 鞋子 |
68 | 插槽中寶石被等級 16 的快速施放輔助 增加 (7–9)% 施放速度 | 手套 |
75 | 插槽中寶石被等級 18 的快速施放輔助 增加 (10–12)% 施放速度 | 手套 |
84 | 插槽中寶石被等級 20 的快速施放輔助 增加 (13–14)% 施放速度 | 手套 |
68 | 施放時,有 (15–20)% 機率無視暈眩 | 手套 |
75 | 施放時,有 (21–25)% 機率無視暈眩 | 手套 |
80 | 施放時,有 (26–30)% 機率無視暈眩 | 手套 |
68 | 插槽中寶石被等級 18 的陷阱輔助 增加 (20–25)% 陷阱傷害 | 手套 |
75 | 插槽中寶石被等級 20 的陷阱輔助 增加 (26–30)% 陷阱傷害 | 手套 |
80 | 插槽中寶石被等級 22 的陷阱輔助 增加 (31–35)% 陷阱傷害 | 手套 |
68 | 插槽中寶石被等級 16 的陷阱冷卻輔助 增加 (20–25)% 陷阱傷害 | 手套 |
75 | 插槽中寶石被等級 18 的陷阱冷卻輔助 增加 (26–30)% 陷阱傷害 | 手套 |
80 | 插槽中寶石被等級 20 的陷阱冷卻輔助 增加 (31–35)% 陷阱傷害 | 手套 |
68 | 插槽中寶石被等級 16 的陷阱冷卻輔助 增加 (8–12)% 陷阱投擲速度 | 手套 |
75 | 插槽中寶石被等級 18 的陷阱冷卻輔助 增加 (13–16)% 陷阱投擲速度 | 手套 |
80 | 插槽中寶石被等級 20 的陷阱冷卻輔助 增加 (17–20)% 陷阱投擲速度 | 手套 |
68 | 此物品上寶石受到等級 16 的陷阱及地雷傷害輔助 增加 (20–25)% 陷阱傷害 | 手套 |
75 | 此物品上寶石受到等級 18 的陷阱及地雷傷害輔助 增加 (26–30)% 陷阱傷害 | 手套 |
80 | 此物品上寶石受到等級 20 的陷阱及地雷傷害輔助 增加 (31–35)% 陷阱傷害 | 手套 |
68 | 插槽中寶石被等級 16 的致盲輔助 擊中時有 (5–6)% 機率導致敵人致盲 | 手套 |
75 | 插槽中寶石被等級 18 的致盲輔助 擊中時有 (7–8)% 機率導致敵人致盲 | 手套 |
80 | 插槽中寶石被等級 20 的致盲輔助 擊中時有 (9–10)% 機率導致敵人致盲 | 手套 |
68 | 插槽中的法術 +30% 暴擊加成 | 手套 |
75 | 插槽中的法術 +50% 暴擊加成 | 手套 |
83 | 插槽中的法術 +70% 暴擊加成 | 手套 |
68 | 此物品插槽中寶石受到等級 18 的連鎖爆破地雷輔助 增加 (20–25)% 地雷傷害 | 頭部 |
75 | 此物品插槽中寶石受到等級 20 的連鎖爆破地雷輔助 增加 (26–30)% 地雷傷害 | 頭部 |
80 | 此物品插槽中寶石受到等級 22 的連鎖爆破地雷輔助 增加 (31–35)% 地雷傷害 | 頭部 |
68 | 此物品上寶石受到等級 16 的陷阱及地雷傷害輔助 增加 (20–25)% 地雷傷害 | 頭部 |
75 | 此物品上寶石受到等級 18 的陷阱及地雷傷害輔助 增加 (26–30)% 地雷傷害 | 頭部 |
80 | 此物品上寶石受到等級 20 的陷阱及地雷傷害輔助 增加 (31–35)% 地雷傷害 | 頭部 |
68 | 插槽中寶石被等級 16 的急凍輔助 增加 (8–12)% 冰冷異常狀態效果 | 頭部 |
75 | 插槽中寶石被等級 18 的急凍輔助 增加 (13–16)% 冰冷異常狀態效果 | 頭部 |
80 | 插槽中寶石被等級 20 的急凍輔助 增加 (17–20)% 冰冷異常狀態效果 | 頭部 |
68 | 插槽中的寶石被等級 16 的亢奮輔助 增加 (8–12)% 閃電異常狀態效果 | 頭部 |
75 | 插槽中的寶石被等級 18 的亢奮輔助 增加 (13–16)% 閃電異常狀態效果 | 頭部 |
80 | 插槽中的寶石被等級 20 的亢奮輔助 增加 (17–20)% 閃電異常狀態效果 | 頭部 |
68 | 增加 (41–55)% 魔力回復率 | 頭部 |
75 | 增加 (56–70)% 魔力回復率 | 頭部 |
68 | 每秒 (3–5) 基本魔力回復 | 頭部 |
80 | 每秒 (6–8) 基本魔力回復 | 頭部 |
68 | 插槽中的法術 +1% 暴擊率 | 頭部 |
75 | 插槽中的法術 +2% 暴擊率 | 頭部 |
84 | 插槽中的法術 +3% 暴擊率 | 頭部 |
85 | 附近敵人增加承受 6% 元素傷害 | 頭部 |
68 | 擊殺時恢復 (3–4)% 魔力 | 胸甲 |
75 | 擊殺時恢復 (5–6)% 魔力 | 胸甲 |
68 | 擊殺時恢復 (3–4)% 能量護盾 | 胸甲 |
75 | 擊殺時恢復 (5–6)% 能量護盾 | 胸甲 |
68 | 增加 (5–8)% 智慧 | 胸甲 |
83 | 增加 (9–12)% 智慧 | 胸甲 |
68 | 插槽中寶石被等級 10 的物品稀有度增幅輔助 擊殺傳奇敵人增加 (8–12)% 掉落物品稀有度 | 胸甲 |
85 | 插槽中寶石被等級 15 的物品稀有度增幅輔助 擊殺傳奇敵人增加 (13–18)% 掉落物品稀有度 | 胸甲 |
68 | +(0.5–1)% 法術暴擊率 | 胸甲 |
84 | +(1.1–1.5)% 法術暴擊率 | 胸甲 |
68 | 獲得等級 22 的堅定技能 | 項鍊 |
68 | 獲得等級 22 的優雅技能 | 項鍊 |
68 | 獲得等級 22 的紀律技能 | 項鍊 |
68 | 獲得等級 22 的迅捷技能 | 項鍊 |
68 | 獲得等級 22 的活力技能 | 項鍊 |
68 | 獲得等級 22 的清晰技能 | 項鍊 |
68 | 裝備和寶石減少 (5–10)% 能力值需求 | 項鍊 |
75 | 裝備和寶石減少 (11–15)% 能力值需求 | 項鍊 |
68 | (4–5)% 法術傷害格擋率 | 項鍊 |
75 | (6–7)% 法術傷害格擋率 | 項鍊 |
68 | 增加 (6–9)% 所有屬性 | 項鍊 |
82 | 增加 (6–10)% 技能的魔力保留效用 | 項鍊 |
68 | 擊殺時有 (3–6)% 機率獲得 1 顆暴擊、狂怒或耐力球 | 項鍊 |
75 | 擊殺時有 (7–10)% 機率獲得 1 顆暴擊、狂怒或耐力球 | 項鍊 |
68 | +2% 最大攻擊傷害格擋率 | 項鍊 |
75 | 減少在你身上的詛咒效果 (35–40)% | 戒指 |
68 | 增加 (10–15)% 全域暴擊率 | 戒指 |
75 | 增加 (16–20)% 全域暴擊率 | 戒指 |
80 | 增加 (21–25)% 全域暴擊率 | 戒指 |
68 | 獲得等級 22 冰霜之捷技能 | 戒指 |
68 | 獲得等級 22 閃電之捷技能 | 戒指 |
68 | 攻擊擊中 (-35–-25) 承受物理傷害 | 腰帶 |
75 | 攻擊擊中 (-45–-36) 承受物理傷害 | 腰帶 |
75 | 增加 (10–15)% 冷卻恢復速度 | 腰帶 |
84 | 增加 (16–20)% 冷卻恢復速度 | 腰帶 |
68 | 增加 (7–9)% 能量護盾恢復率 | 腰帶 |
75 | 增加 (10–12)% 能量護盾恢復率 | 腰帶 |
68 | 增加 (7–9)% 魔力恢復率 | 腰帶 |
75 | 增加 (10–12)% 魔力恢復率 | 腰帶 |
81 | 任何藥劑效果持續時間內,增加 (6–10)% 移動速度 | 腰帶 |
75 | 使用藥劑時移除冰緩和冰凍 | 腰帶 |
75 | 使用藥劑時移除感電 | 腰帶 |
68 | 在任何藥劑效果持續時間內,增加 (8–14)% 施放速度 | 腰帶 |
68 | 在任何藥劑效果持續時間內,增加 (20–25)% 法術傷害 | 腰帶 |
75 | 在任何藥劑效果持續時間內,增加 (26–30)% 法術傷害 | 腰帶 |
80 | 在任何藥劑效果持續時間內,增加 (31–35)% 法術傷害 | 腰帶 |
68 | 攻擊擊中時有 15% 機率造成癱瘓 | 箭袋 |
75 | 攻擊擊中時有 20% 機率造成癱瘓 | 箭袋 |
68 | 插槽中寶石增加 20% 保留效用 | 盾 |
80 | 插槽中寶石增加 30% 保留效用 | 盾 |
68 | 當你格擋時,獲得 1 顆耐力球、狂怒球或暴擊球 | 盾 |
68 | 格擋時有 (25–40)% 機率冰緩攻擊者 4 秒 | 盾 |
75 | 格擋時有 (41–50)% 機率冰緩攻擊者 4 秒 | 盾 |
68 | 格擋時有 (25–40)% 機率感電攻擊者 4 秒 | 盾 |
75 | 格擋時有 (41–50)% 機率感電攻擊者 4 秒 | 盾 |
68 | 當你格擋時,恢復 (3–5)% 生命 | 盾 |
68 | 格擋恢復 (3–5)% 最大魔力 | 盾 |
68 | 當你格擋時,恢復 (3–5)% 能量護盾 | 盾 |
68 | 插槽中寶石被等級 16 的近戰傷害擴散輔助 增加 (23–27)% 範圍傷害 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 |
75 | 插槽中寶石被等級 18 的近戰傷害擴散輔助 增加 (28–32)% 範圍傷害 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 |
80 | 插槽中寶石被等級 20 的近戰傷害擴散輔助 增加 (33–37)% 範圍傷害 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 |
68 | 插槽中寶石被等級 18 的快速攻擊輔助 增加 (17–19)% 攻擊速度 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 |
75 | 插槽中寶石被等級 20 的快速攻擊輔助 增加 (20–21)% 攻擊速度 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 |
68 | 插槽中寶石被等級 18 的快速攻擊輔助 增加 (8–10)% 攻擊速度 | 法杖 |
75 | 插槽中寶石被等級 20 的快速攻擊輔助 增加 (11–12)% 攻擊速度 | 法杖 |
68 | 增加 (17–19)% 攻擊速度 (4–6)% 機率造成 2 倍傷害 | 雙手劍 雙手斧 雙手錘 長杖 征戰長杖 |
75 | 增加 (20–21)% 攻擊速度 (4–6)% 機率造成 2 倍傷害 | 雙手劍 雙手斧 雙手錘 長杖 征戰長杖 |
68 | 增加 (8–10)% 攻擊速度 (4–6)% 機率造成 2 倍傷害 | 弓 |
75 | 增加 (11–12)% 攻擊速度 (4–6)% 機率造成 2 倍傷害 | 弓 |
68 | 插槽中寶石被等級 18 的增加暴擊率輔助 增加 (22–25)% 暴擊率 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 |
75 | 插槽中寶石被等級 20 的增加暴擊率輔助 增加 (26–29)% 暴擊率 | 單手劍 細劍 單手斧 單手錘 爪 權杖 匕首 符紋匕首 法杖 |
68 | 增加 (22–25)% 暴擊率 若近期有擊殺,增加 50% 暴擊率 | 雙手劍 雙手斧 雙手錘 長杖 征戰長杖 弓 |
75 | 增加 (26–29)% 暴擊率 若近期有擊殺,增加 50% 暴擊率 | 雙手劍 雙手斧 雙手錘 長杖 征戰長杖 弓 |
68 | +(22–25)% 全域暴擊加成 暴擊時 (5–8)% 機率獲得暴擊球 | 弓 |
75 | +(26–29)% 全域暴擊加成 暴擊時 (9–10)% 機率獲得暴擊球 | 弓 |
68 | 插槽中寶石被等級 18 的癱瘓輔助 擊中時有 15% 機率造成癱瘓 | 單手劍 細劍 單手斧 單手錘 爪 匕首 符紋匕首 |
75 | 插槽中寶石被等級 20 的癱瘓輔助 擊中時有 20% 機率造成癱瘓 | 單手劍 細劍 單手斧 單手錘 爪 匕首 符紋匕首 |
68 | 擊殺時有 (5–6)% 機率獲得 4 秒猛攻效果 | 弓 雙手斧 雙手劍 單手劍 細劍 箭袋 單手斧 爪 |
75 | 擊殺時有 (7–8)% 機率獲得 4 秒猛攻效果 | 弓 雙手斧 雙手劍 單手劍 細劍 箭袋 單手斧 爪 |
83 | 擊殺時有 (9–10)% 機率獲得 4 秒猛攻效果 | 弓 雙手斧 雙手劍 單手劍 細劍 箭袋 單手斧 爪 |
68 | 攻擊擊中時有 (5–6)% 機率造成致盲 | 箭袋 |
75 | 攻擊擊中時有 (7–8)% 機率造成致盲 | 箭袋 |
81 | 攻擊擊中時有 (9–10)% 機率造成致盲 | 箭袋 |
68 | 雙持時 +(2–4)% 攻擊傷害格擋率 | 單手劍 細劍 單手斧 單手錘 爪 |
75 | 雙持時 +(5–7)% 攻擊傷害格擋率 | 單手劍 細劍 單手斧 單手錘 爪 |
80 | 雙持時 +(8–9)% 攻擊傷害格擋率 | 單手劍 細劍 單手斧 單手錘 爪 |
75 | 增加 (3–6)% 移動速度 | 雙手劍 雙手斧 雙手錘 弓 長杖 征戰長杖 |
84 | 增加 (7–10)% 移動速度 | 雙手劍 雙手斧 雙手錘 弓 長杖 征戰長杖 |
68 | 投射物穿透一個額外目標 | 弓 法杖 |
75 | 投射物穿透 2 個額外目標 | 弓 法杖 |
68 | 插槽中寶石被等級 18 的快速施放輔助 增加 (15–17)% 施放速度 | 權杖 符紋匕首 法杖 |
75 | 插槽中寶石被等級 20 的快速施放輔助 增加 (18–20)% 施放速度 | 權杖 符紋匕首 法杖 |
68 | 增加 (15–17)% 施放速度 若你近期有擊殺,增加 20% 施放速度 | 長杖 |
75 | 增加 (18–20)% 施放速度 若你近期有擊殺,增加 20% 施放速度 | 長杖 |
68 | 插槽中寶石被等級 18 的增加暴擊率輔助 增加 (60–74)% 法術暴擊率 | 權杖 符紋匕首 法杖 |
75 | 插槽中寶石被等級 20 的增加暴擊率輔助 增加 (75–82)% 法術暴擊率 | 權杖 符紋匕首 法杖 |
68 | 增加 (60–74)% 法術暴擊率 暴擊時 10% 機率獲得暴擊球 | 長杖 |
75 | 增加 (75–82)% 法術暴擊率 暴擊時 10% 機率獲得暴擊球 | 長杖 |
68 | 插槽中寶石被等級 18 的元素擴散輔助 (5–7)% 機率使敵人冰凍、感電與點燃 | 權杖 |
75 | 插槽中寶石被等級 20 的元素擴散輔助 (8–10)% 機率使敵人冰凍、感電與點燃 | 權杖 |
68 | 插槽中寶石被等級 18 的機率中毒輔助 增加 (19–23)% 中毒傷害 | 匕首 符紋匕首 |
75 | 插槽中寶石被等級 20 的機率中毒輔助 增加 (24–26)% 中毒傷害 | 匕首 符紋匕首 |
68 | 插槽中寶石被等級 16 的秘能爆發輔助 增加 (5–8)% 範圍效果 | 權杖 符紋匕首 法杖 |
75 | 插槽中寶石被等級 18 的秘能爆發輔助 增加 (9–12)% 範圍效果 | 權杖 符紋匕首 法杖 |
80 | 插槽中寶石被等級 20 的秘能爆發輔助 增加 (13–15)% 範圍效果 | 權杖 符紋匕首 法杖 |
68 | 插槽中寶石被等級 16 的齊射輔助 增加 (15–18)% 投射物速度 | 法杖 |
75 | 插槽中寶石被等級 18 的齊射輔助 增加 (19–22)% 投射物速度 | 法杖 |
80 | 插槽中寶石被等級 20 的齊射輔助 增加 (23–25)% 投射物速度 | 法杖 |
85 | 此物品插槽中寶石額外連鎖 1 次 | 弓 |
84 | +1 最大耐力球 | 雙手錘 雙手劍 雙手斧 長杖 征戰長杖 |
84 | +1 最大狂怒球 | 雙手劍 雙手斧 弓 |
84 | +1 最大暴擊球 | 長杖 征戰長杖 |
68 | 持長杖時 +5% 攻擊傷害格擋率 若近期有格擋,+(35–45)% 暴擊加成 | 長杖 征戰長杖 |
68 | +(15–25)% 全域暴擊加成 若近期沒有造成暴擊,增加 (80–100)% 暴擊率 | 長杖 征戰長杖 |
68 | 總消耗 200 點魔力時獲得 1 顆暴擊球 | 法杖 |
68 | 投射物根據每次穿透敵人,增加 (20–30)% 擊中和異常狀態傷害 | 弓 |
68 | 對滿血的敵人增加 +(50–60)% 暴擊加成 | 匕首 符紋匕首 |
68 | 若你近期有擊中敵人,減少他們 20% 閃避值 | 爪 |
68 | 對致盲的敵人增加 (80–100)% 暴擊率 | 爪 |
68 | 每個狂怒球增加 5% 命中值 當你格擋時有 (20–25)% 機率獲得 1 顆狂怒球 | 單手劍 細劍 |
68 | 插槽中位移技能不消耗魔力 | 雙手劍 單手劍 細劍 |
68 | 增加 (15–20)% 暴擊率 暴擊時有 (5–10)% 機率獲得 1 個耐力球 | 雙手斧 單手斧 |
68 | 若近期有擊殺,增加 (80–100)% 暴擊率 | 單手斧 |
68 | 被攻擊或法術擊中擊殺的敵人會爆炸,造成 5% 它們生命的火焰傷害 | 雙手錘 單手錘 |
68 | 近戰擊中造成暈眩有 (10–20)% 機率護體 | 單手錘 |
68 | 此用位移技能擊中有 (30–50)% 機率護體 | 雙手劍 |
68 | 當你嘲諷敵人時,有 (15–30)% 機率獲得 1 顆耐力球 | 雙手斧 |
68 | 減少 (20–30)% 敵人暈眩門檻 增加 (20–30)% 敵人暈眩時間 | 雙手錘 |
68 | 獲得等同 (7–9)% 物理傷害的一個隨機元素傷害 | 權杖 |
75 | 獲得等同 (10–12)% 物理傷害的一個隨機元素傷害 | 權杖 |
80 | 獲得等同 (13–15)% 物理傷害的一個隨機元素傷害 | 權杖 |
68 | +(11–15)% 冰冷持續傷害加成 | 手套 項鍊 |
80 | +(16–20)% 冰冷持續傷害加成 | 手套 項鍊 |
68 | +(11–15)% 火焰持續傷害加成 | 手套 項鍊 |
80 | +(16–20)% 火焰持續傷害加成 | 手套 項鍊 |
塑界者 傳奇 /11
插槽中的戰吼技能 +1 冷卻使用次數
增加 (80–120)% 護甲
+(50–70) 最大生命
當你攻擊時,每個戰吼竭盡的攻擊
使你承受 (15–20)% 生命的物理傷害
使你承受 (15–20)% 生命的物理傷害
每個戰吼竭盡技能,造成 (10–15)% 更多傷害
增加 (80–120)% 護甲與能量護盾
每 2 點智慧 +4 命中值
每 4 點敏捷 +1 生命
每 4 點力量 +1 魔力
每 10 點力量增加 1% 能量護盾
每 10 點智慧增加 2% 閃避值
每 10 點敏捷增加 2% 近戰物理傷害
增加 30% 全域物理傷害
增加 (400–450)% 物理傷害
增加 (5–8)% 攻擊速度
+(90–100) 最大生命
你的物理傷害造成感電
增加攻擊技能 20% 範圍效果
不能造成元素傷害
(感電根據擊中的閃電傷害總量,增加至多50%承受傷害,持續2秒)
[Aura Bonus Modifier]
+(260–320) 護甲和閃避值
增加 100% 來自藥劑的生命恢復
增加 100% 來自藥劑的魔力恢復
作用於你的藥劑增加 25% 效果
生命藥劑每 3 秒獲得 (0–3) 充能
魔力藥劑每 3 秒獲得 (0–3) 充能
每 3 秒功能藥劑回復 (0–3) 充能
+(30–50) 敏捷
增加 (140–180)% 閃避與能量護盾
增加 30% 移動速度
迷蹤效果下有 20% 機率避免投射物
若你近期有擊殺,短時間内獲得迷蹤效果
你在迷蹤效果時,投射物穿透 5 個額外目標
絢麗眾星
( 當你進入迷蹤狀態時,你將不會被敵人所阻擋 )
( 近期內意指 4 秒內 )
支配之玉
堆疊數量: 1 / 10
從一件至少有兩個勢力詞綴的物品上移除一個勢力詞綴,並升級另一個勢力詞綴。升級最高階級型態的詞綴至高尚的詞綴。嘗試升級高尚詞綴會重骰它的數值。可以使用於身體護甲、鞋子、手套和頭盔。
塑界者 影響 傳奇 /20
+(20–30)% 冰冷抗性
+(20–30)% 冰冷抗性
擊中的所有傷害都可以冰緩
來自擊中的全部傷害可以冰緩你
被你擊中而冰緩的敵人,可以像冰凍那樣被粉碎
被你擊中而冰緩的敵人所造成的傷害減少,傷害減少效果為冰緩效果的一半。
(冰緩依據擊中的冰冷傷害總量減少敵人行動速度,至多30%,持續2秒)
持長杖時 +25% 攻擊傷害格擋率
附加 (220–240) 至 (270–300) 物理傷害
當你使用技能時有 25% 機率獲得 1 顆虹吸能量球
每顆虹吸能量球使攻擊和法術附加 (12–14) 至 (15–16) 物理傷害
每顆虹吸能量球獲得 4% 非混沌傷害的額外混沌傷害
每顆虹吸能量球使被擊中有 1% 額外物理傷害減免
每顆虹吸能量球 0.2% 的傷害偷取生命
若你近期有使用技能,每秒每顆虹吸能量球承受 150 物理傷害
每件裝備的尊師或塑者之物 +1 最大虹吸能量球數量
戰法
(獲得等同於你主手武器傷害的附加法術傷害)
( 近期內意指 4 秒內 )
插槽中的戰吼技能 +1 冷卻使用次數
增加 (80–120)% 護甲
+(50–70) 最大生命
當你攻擊時,每個戰吼竭盡的攻擊
使你承受 (15–20)% 生命的物理傷害
使你承受 (15–20)% 生命的物理傷害
每個戰吼竭盡技能,造成 (10–15)% 更多傷害
+(10–16) 全能力
附加 (20–24) 至 (33–36) 冰冷傷害
+(50–70) 最大生命
增加 (45–50)% 魔力回復率
+(20–25)% 冰冷抗性
若凍傷以光環施放沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
+(10–16) 全能力
附加 (20–24) 至 (33–36) 火焰傷害
+(50–70) 最大生命
+(20–25)% 火焰抗性
每秒回復 1% 生命
若易燃以光環施放沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
+(10–16) 全能力
附加 (10–13) 至 (43–47) 閃電傷害
+(50–70) 最大生命
+(20–25)% 閃電抗性
每秒回復 1% 能量護盾
若導電以光環施放則沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
+(10–16) 全能力
附加 (12–16) 至 (20–25) 物理傷害
+(450–500) 點護甲
+(40–50) 最大生命
增加 (30–40)% 暈眩恢復和格擋恢復
若脆弱以光環施放沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
+(10–16) 全能力
增加 (30–40)% 持續傷害
附加 (17–19) 至 (23–29) 混沌傷害
+(50–70) 最大生命
+(17–23)% 混沌抗性
若絕望以光環施放沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
+(10–16) 全能力
附加 (12–16) 至 (20–25) 物理傷害
+(450–500) 點護甲
+(40–50) 最大生命
增加 (30–40)% 暈眩恢復和格擋恢復
若懲戒以光環施放沒有保留
若脆弱以光環施放沒有保留
當你擊殺稀有或傳奇敵人時,獲得衰退之像 10 秒
(附近的敵人被惡之狂亂影響,減少他們 10% 傷害和行動速度 )
增加 (150–180)% 能量護盾
增加 (6–10)% 最大魔力
非立即透過藥劑恢復魔力也會恢復生命
近期每消耗 200 總魔力,增加 (50–60)% 技能消耗
近期你每施放總 200 魔力時,增加 (20–25)% 法術傷害,最多上限的 2000%
當你使用魔力藥劑時,恢復 (8–10)% 生命
( 近期內意指 4 秒內 )
增加 (15–25)% 元素傷害
擊殺時有 20% 機率觸發等級 20 的召喚極凍天體
法術附加 (13–18) 至 (50–56) 閃電傷害
增加 (6–10)% 最大能量護盾
增加 (6–10)% 最大生命
若另一個戒指為尊師之物,增加 (60–80)% 法術傷害
若另一個戒指為塑者之物則不能被法術暈眩
被擊中時觸發等級 20 的暗影姿態
增加 (100–150)% 閃避與能量護盾
+(70–100) 最大生命
+(17–23)% 混沌抗性
每件裝備的尊師之物,獲得 (3–5)% 物理傷害的額外混沌傷害
若全部裝備為尊師之物,擊中無視敵人怪物混沌抗性
增加 (80–120)% 護甲與能量護盾
每 2 點智慧 +4 命中值
每 4 點敏捷 +1 生命
每 4 點力量 +1 魔力
每 10 點力量增加 1% 能量護盾
每 10 點智慧增加 2% 閃避值
每 10 點敏捷增加 2% 近戰物理傷害
增加 30% 全域物理傷害
增加 (400–450)% 物理傷害
增加 (5–8)% 攻擊速度
+(90–100) 最大生命
你的物理傷害造成感電
增加攻擊技能 20% 範圍效果
不能造成元素傷害
(感電根據擊中的閃電傷害總量,增加至多50%承受傷害,持續2秒)
[Aura Bonus Modifier]
攻擊技能增加 30% 元素傷害
增加 (5–8)% 攻擊速度
+(90–100) 最大生命
你的元素傷害可以造成感電
獲得 700% 武器物理傷害的額外一種元素傷害
增加攻擊技能 20% 範圍效果
不能造成非元素傷害
(感電根據擊中的閃電傷害總量,增加至多50%承受傷害,持續2秒)
+(30–50) 敏捷
增加 (140–180)% 閃避與能量護盾
增加 30% 移動速度
迷蹤效果下有 20% 機率避免投射物
若你近期有擊殺,短時間内獲得迷蹤效果
你在迷蹤效果時,投射物穿透 5 個額外目標
絢麗眾星
( 當你進入迷蹤狀態時,你將不會被敵人所阻擋 )
( 近期內意指 4 秒內 )
塑界者
人形
地區: 塑者之界
巔峰輿圖頭目
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
不能被擊退
The Shaper
幽魂 | N |
---|---|
地區 | 塑者之界 |
標籤 | 法術, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, melee, not_str, physical_affinity, ranged, red_blood, unique_map_boss, very_slow_movement |
生命
2560%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
504%
抗性
50
50
50
30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
400%
Model Size
125%
類型
TheShaperBoss
Metadata
TheShaperBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
84
生命
75,193,704
護甲
99,834
閃避
8,120
能量護盾
0
傷害
2,171
法術傷害
3,241
命中
0
攻擊間隔
1.17585
經驗值
291,500
異常狀態臨界值
6,957,767
冰緩
22,000
感電
22,000
易碎
124,467
焦灼
22,000
殘喘
60,783
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ShaperMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 3448–5172
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
33% 更多攻擊速度
skill can fire arrows [0]
skill can fire wand projectiles [0]
skill can fire arrows [0]
skill can fire wand projectiles [0]
AtlasBossCelestialBeam
法術
施放時間: 1 秒
冷卻時間: 10 秒
每秒造成 5384.5 基本火焰傷害
+3 秒基礎持續時間
每秒造成 4415.3 基礎冰冷傷害
base lightning damage to deal per minute [365066]
monster penalty against minions damage +% final vs player minions [-60]
+3 秒基礎持續時間
每秒造成 4415.3 基礎冰冷傷害
base lightning damage to deal per minute [365066]
monster penalty against minions damage +% final vs player minions [-60]
AtlasBossAcceleratingProjectiles
法術, 傷害, 投射物, 冰冷
暴擊率: 5%
施放時間: 1.4 秒
造成 5639 至 8459 冰冷傷害
投射物穿透全部目標
穿透 25% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
投射物穿透全部目標
穿透 25% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
AtlasBossRetreat
法術
施放時間: 2 秒
冷卻時間: 10 秒
AtlasBossTeleportPlayer
法術
施放時間: 1 秒
AtlasBossFlickerSlam
攻擊, 範圍
基本傷害: 3448–5172
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 15 秒
造成 200% 更多傷害
50% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
50% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
AtlasBossPortalWarp
法術
施放時間: 2 秒
冷卻時間: 75 秒
+25 秒基礎持續時間
AtlasBulletHell
投射物, 法術, 傷害, ProjectilesNotFromUser
施放時間: 5 秒
冷卻時間: 45 秒
造成 5639 至 8459 冰冷傷害
投射物穿透全部目標
發射 11 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物穿透全部目標
發射 11 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
ShaperSummonFragment
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
冷卻時間: 20 秒
alternate minion [194]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [120]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [120]
summoned monsters are minions [1]
AtlasBulletHellUberPhase1
投射物, 法術, 傷害, ProjectilesNotFromUser
施放時間: 5 秒
冷卻時間: 35 秒
造成 5639 至 8459 冰冷傷害
投射物穿透全部目標
發射 5 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物穿透全部目標
發射 5 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
AtlasBulletHellUberPhase2
投射物, 法術, 傷害, ProjectilesNotFromUser
施放時間: 5 秒
冷卻時間: 35 秒
造成 5639 至 8459 冰冷傷害
投射物穿透全部目標
發射 6 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物穿透全部目標
發射 6 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
AtlasBulletHellUberPhase3
投射物, 法術, 傷害, ProjectilesNotFromUser
施放時間: 5 秒
冷卻時間: 35 秒
造成 5639 至 8459 冰冷傷害
投射物穿透全部目標
發射 7 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物穿透全部目標
發射 7 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" NPC { marker_enabled = false } MinimapIcon { icon = "NPC" } Transitionable { num_states = 13 // this.1 = Pre-battle // this.2 = Talking // this.3 = Fighting / Banishing // this.4 = Waiting // this.5 = Talking 1 // this.6 = Talking 2 // this.7 = Talking 3 // this.8 = Fighting / Banishing // this.9 = Waiting // this.10 = Talking 1 // this.11 = Talking 2 // this.12 = Talking 3 // this.13 = Fighting } Stats { set_immune_vaal_lighting_warp = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" Render { has_light = true fade_arrows = true } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/possessed_boss/shaper_fx.epk );" } Transitionable { on_transition_to_2 = "PlayTextAudio( ShaperIntro , Metadata/NPC/Shaper, 0); StartTimer( 7.0 );" on_transition_to_3 = "HideMinimapIcon();" on_transition_to_4 = "ShowMinimapIcon();" on_transition_to_5 = "PlayTextAudio( ShaperHalfHealthA , Metadata/NPC/Shaper, 0); PlayAnimationByName( removehood );" on_transition_to_7 = "PlayTextAudio( ShaperHalfHealthB , Metadata/NPC/Shaper, 0); PlayAnimationByName( phase2_dialogue );" on_transition_to_8 = "HideMinimapIcon();" on_transition_to_9 = "ShowMinimapIcon();" on_transition_to_10 = "PlayTextAudio( ShaperQuarterHealthA , Metadata/NPC/Shaper, 0); PlayAnimationByName( phase3_dialogue1 );" on_transition_to_12 = "PlayTextAudio( ShaperQuarterHealthB , Metadata/NPC/Shaper, 0); PlayAnimationByName( phase3_dialogue2 );" on_transition_to_13 = "HideMinimapIcon();" create_state_3 = "HideMinimapIcon();" create_state_8 = "HideMinimapIcon();" create_state_13 = "HideMinimapIcon();" } Timer { on_finish = "PlayAnimationByName( phase2_dialogue_hood );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBoss"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "ShaperMelee", "ShaperSummonFragment", "AtlasBossRetreat", "AtlasBossPortalWarp", "AtlasBossFlickerSlam", "AtlasBossTeleportPlayer", "AtlasBossCelestialBeam", "AtlasBossAcceleratingProjectiles", "AtlasBulletHell", "AtlasBulletHellUberPhase1", "AtlasBulletHellUberPhase2", "AtlasBulletHellUberPhase3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ShaperMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "active_skill_attack_speed_+%_final", }, levels = { [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShaperSummonFragment"] = { name = "ShaperSummonFragment", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {1, 194, 120, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {2, 194, 120, levelRequirement = 85, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossRetreat"] = { name = "AtlasBossRetreat", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossPortalWarp"] = { name = "AtlasBossPortalWarp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {25000, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossFlickerSlam"] = { name = "AtlasBossFlickerSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, -50, -50, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [2] = {400, 0, 30, -50, levelRequirement = 85, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossTeleportPlayer"] = { name = "AtlasBossTeleportPlayer", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossCelestialBeam"] = { name = "AtlasBossCelestialBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossAcceleratingProjectiles"] = { name = "AtlasBossAcceleratingProjectiles", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_reduce_enemy_cold_resistance_%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHell"] = { name = "AtlasBulletHell", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 11, 25, -70, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHellUberPhase1"] = { name = "AtlasBulletHellUberPhase1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 25, -70, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHellUberPhase2"] = { name = "AtlasBulletHellUberPhase2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 25, -70, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHellUberPhase3"] = { name = "AtlasBulletHellUberPhase3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 7, 25, -70, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
Id | MonsterDroppedItemsInfluenceShaperBoss |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
塑界者
人形
巔峰輿圖頭目
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
不能被擊退
The Shaper
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, melee, not_str, physical_affinity, ranged, red_blood, standalone_map_boss, very_slow_movement |
生命
2560%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
504%
抗性
50
50
50
30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
400%
Model Size
125%
類型
TheShaperBoss
Metadata
TheShaperBossStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
3,567,267
護甲
28,790
閃避
4,739
能量護盾
0
傷害
851
法術傷害
1,270
命中
0
攻擊間隔
1.17585
經驗值
225,610
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ShaperMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1351–2027
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
33% 更多攻擊速度
skill can fire arrows [0]
skill can fire wand projectiles [0]
skill can fire arrows [0]
skill can fire wand projectiles [0]
AtlasBossCelestialBeam
法術
施放時間: 1 秒
冷卻時間: 10 秒
每秒造成 2466.7 基本火焰傷害
+3 秒基礎持續時間
每秒造成 2022.7 基礎冰冷傷害
base lightning damage to deal per minute [167241]
monster penalty against minions damage +% final vs player minions [-60]
+3 秒基礎持續時間
每秒造成 2022.7 基礎冰冷傷害
base lightning damage to deal per minute [167241]
monster penalty against minions damage +% final vs player minions [-60]
AtlasBossAcceleratingProjectiles
法術, 傷害, 投射物, 冰冷
暴擊率: 5%
施放時間: 1.4 秒
造成 2583 至 3875 冰冷傷害
投射物穿透全部目標
穿透 25% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
投射物穿透全部目標
穿透 25% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
AtlasBossFlickerSlam
攻擊, 範圍
基本傷害: 1351–2027
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 15 秒
造成 200% 更多傷害
50% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
50% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ShaperSummonFragment
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
冷卻時間: 20 秒
alternate minion [194]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [120]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [120]
summoned monsters are minions [1]
SSMStandaloneShaperAnomaly
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
alternate minion [541]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [200]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [200]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Render { has_light = true } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/possessed_boss/shaper_fx.epk );" } Animated { on_end_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/possessed_boss/shaper_fx.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/minion_death/death.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossStandalone"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "ShaperMelee", "ShaperSummonFragment", "SSMStandaloneShaperAnomaly", "AtlasBossFlickerSlam", "AtlasBossCelestialBeam", "AtlasBossAcceleratingProjectiles", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ShaperMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "active_skill_attack_speed_+%_final", }, levels = { [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShaperSummonFragment"] = { name = "ShaperSummonFragment", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {1, 194, 120, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {2, 194, 120, levelRequirement = 85, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMStandaloneShaperAnomaly"] = { name = "SSMStandaloneShaperAnomaly", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", }, levels = { [1] = {1, 541, 200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossFlickerSlam"] = { name = "AtlasBossFlickerSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, -50, -50, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [2] = {400, 0, 30, -50, levelRequirement = 85, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossCelestialBeam"] = { name = "AtlasBossCelestialBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossAcceleratingProjectiles"] = { name = "AtlasBossAcceleratingProjectiles", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_reduce_enemy_cold_resistance_%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
Id | MonsterDroppedItemsInfluenceShaperBoss |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
The Shaper
人形
巔峰輿圖頭目
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
不能被擊退
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, melee, not_str, physical_affinity, ranged, red_blood, unique_map_boss, very_slow_movement |
生命
2560%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
504%
抗性
50
50
50
30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
400%
Model Size
125%
類型
TheShaperBoss
Metadata
TheShaperBossGauntlet
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
3,567,267
護甲
28,790
閃避
4,739
能量護盾
0
傷害
851
法術傷害
1,270
命中
0
攻擊間隔
1.17585
經驗值
225,610
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ShaperMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1351–2027
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
33% 更多攻擊速度
skill can fire arrows [0]
skill can fire wand projectiles [0]
skill can fire arrows [0]
skill can fire wand projectiles [0]
AtlasBossCelestialBeam
法術
施放時間: 1 秒
冷卻時間: 10 秒
每秒造成 2466.7 基本火焰傷害
+3 秒基礎持續時間
每秒造成 2022.7 基礎冰冷傷害
base lightning damage to deal per minute [167241]
monster penalty against minions damage +% final vs player minions [-60]
+3 秒基礎持續時間
每秒造成 2022.7 基礎冰冷傷害
base lightning damage to deal per minute [167241]
monster penalty against minions damage +% final vs player minions [-60]
AtlasBossAcceleratingProjectiles
法術, 傷害, 投射物, 冰冷
暴擊率: 5%
施放時間: 1.4 秒
造成 2583 至 3875 冰冷傷害
投射物穿透全部目標
穿透 25% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
投射物穿透全部目標
穿透 25% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
AtlasBossRetreat
法術
施放時間: 2 秒
冷卻時間: 10 秒
AtlasBossTeleportPlayer
法術
施放時間: 1 秒
AtlasBossFlickerSlam
攻擊, 範圍
基本傷害: 1351–2027
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 15 秒
造成 200% 更多傷害
50% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
50% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
AtlasBossPortalWarp
法術
施放時間: 2 秒
冷卻時間: 75 秒
+25 秒基礎持續時間
AtlasBulletHell
投射物, 法術, 傷害, ProjectilesNotFromUser
施放時間: 5 秒
冷卻時間: 45 秒
造成 2583 至 3875 冰冷傷害
投射物穿透全部目標
發射 11 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物穿透全部目標
發射 11 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
ShaperSummonFragment
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
冷卻時間: 20 秒
alternate minion [194]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [120]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [120]
summoned monsters are minions [1]
AtlasBulletHellUberPhase1
投射物, 法術, 傷害, ProjectilesNotFromUser
施放時間: 5 秒
冷卻時間: 35 秒
造成 2583 至 3875 冰冷傷害
投射物穿透全部目標
發射 5 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物穿透全部目標
發射 5 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
AtlasBulletHellUberPhase2
投射物, 法術, 傷害, ProjectilesNotFromUser
施放時間: 5 秒
冷卻時間: 35 秒
造成 2583 至 3875 冰冷傷害
投射物穿透全部目標
發射 6 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物穿透全部目標
發射 6 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
AtlasBulletHellUberPhase3
投射物, 法術, 傷害, ProjectilesNotFromUser
施放時間: 5 秒
冷卻時間: 35 秒
造成 2583 至 3875 冰冷傷害
投射物穿透全部目標
發射 7 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物穿透全部目標
發射 7 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossGauntlet"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "ShaperMelee", "ShaperSummonFragment", "AtlasBossRetreat", "AtlasBossPortalWarp", "AtlasBossFlickerSlam", "AtlasBossTeleportPlayer", "AtlasBossCelestialBeam", "AtlasBossAcceleratingProjectiles", "AtlasBulletHell", "AtlasBulletHellUberPhase1", "AtlasBulletHellUberPhase2", "AtlasBulletHellUberPhase3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ShaperMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "active_skill_attack_speed_+%_final", }, levels = { [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ShaperSummonFragment"] = { name = "ShaperSummonFragment", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {1, 194, 120, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {2, 194, 120, levelRequirement = 85, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossRetreat"] = { name = "AtlasBossRetreat", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossPortalWarp"] = { name = "AtlasBossPortalWarp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {25000, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossFlickerSlam"] = { name = "AtlasBossFlickerSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, -50, -50, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [2] = {400, 0, 30, -50, levelRequirement = 85, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossTeleportPlayer"] = { name = "AtlasBossTeleportPlayer", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossCelestialBeam"] = { name = "AtlasBossCelestialBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossAcceleratingProjectiles"] = { name = "AtlasBossAcceleratingProjectiles", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_reduce_enemy_cold_resistance_%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHell"] = { name = "AtlasBulletHell", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 11, 25, -70, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHellUberPhase1"] = { name = "AtlasBulletHellUberPhase1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 25, -70, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHellUberPhase2"] = { name = "AtlasBulletHellUberPhase2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 25, -70, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHellUberPhase3"] = { name = "AtlasBulletHellUberPhase3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 7, 25, -70, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-50]
Id | MonsterDroppedItemsInfluenceShaperBoss |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
塑界者
人形
巔峰輿圖頭目
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
The Shaper
幽魂 | N |
---|---|
標籤 | elder_map_boss, human, humanoid, is_unarmed, large_height, light_armour, non_attacking, not_str, red_blood, very_slow_movement |
生命
2560%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
504%
抗性
50
50
50
30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
400%
Model Size
125%
類型
TheShaperBoss
Metadata
TheShaperBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossElder"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
塑界者
異能
地區: 塑者之域
巔峰輿圖頭目
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
The Shaper
幽魂 | N |
---|---|
地區 | 塑者之域 |
標籤 | 法術, cold_affinity, eldritch, human, humanoid, is_unarmed, large_height, light_armour, melee, not_str, physical_affinity, ranged, red_blood, unique_map_boss, very_slow_movement |
生命
1648%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
504%
抗性
50
50
50
30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
400%
Model Size
125%
類型
TheShaperBossUberElder
Metadata
TheShaperBossUberElder
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
84
生命
48,405,947
護甲
99,834
閃避
8,120
能量護盾
0
傷害
2,171
法術傷害
3,241
命中
0
攻擊間隔
1.17585
經驗值
291,500
異常狀態臨界值
6,957,767
冰緩
22,000
感電
22,000
易碎
124,467
焦灼
22,000
殘喘
60,783
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ShaperMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 3448–5172
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
33% 更多攻擊速度
skill can fire arrows [0]
skill can fire wand projectiles [0]
skill can fire arrows [0]
skill can fire wand projectiles [0]
AtlasBossCelestialBeam
法術
施放時間: 1 秒
冷卻時間: 10 秒
每秒造成 5384.5 基本火焰傷害
+3 秒基礎持續時間
每秒造成 4415.3 基礎冰冷傷害
base lightning damage to deal per minute [365066]
monster penalty against minions damage +% final vs player minions [-60]
+3 秒基礎持續時間
每秒造成 4415.3 基礎冰冷傷害
base lightning damage to deal per minute [365066]
monster penalty against minions damage +% final vs player minions [-60]
AtlasBossAcceleratingProjectiles
法術, 傷害, 投射物, 冰冷
暴擊率: 5%
施放時間: 1.4 秒
造成 5639 至 8459 冰冷傷害
投射物穿透全部目標
穿透 25% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
投射物穿透全部目標
穿透 25% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
AtlasBossFlickerSlam
攻擊, 範圍
基本傷害: 3448–5172
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 15 秒
造成 200% 更多傷害
50% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
50% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
AtlasBossPortalWarp
法術
施放時間: 2 秒
冷卻時間: 75 秒
+25 秒基礎持續時間
AtlasBulletHell
投射物, 法術, 傷害, ProjectilesNotFromUser
施放時間: 5 秒
冷卻時間: 45 秒
造成 5639 至 8459 冰冷傷害
投射物穿透全部目標
發射 11 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物穿透全部目標
發射 11 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
TeleportShaperUber
法術, 位移
施放時間: 1.17 秒
冷卻時間: 2 秒
AtlasBulletHellUberElder
投射物, 法術, 傷害, ProjectilesNotFromUser
施放時間: 5 秒
冷卻時間: 55 秒
造成 5639 至 8459 冰冷傷害
投射物穿透全部目標
發射 6 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
投射物穿透全部目標
發射 6 個額外投射物
以環狀型式發射投射物
穿透 25% 冰冷抗性
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
Object Type
version 2 extends "Metadata/Monsters/Monster" NPC { marker_enabled = false } MinimapIcon { icon = "NPC" } Stats { set_immune_vaal_lighting_warp = 1 } Actor { slow_animations_go_to_idle = false } Transitionable { } StateMachine { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true fade_arrows = true } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/elder_puppet/TheShaper/elder_puppet.epk );" } Buffs { on_lose_uber_shaper_immune_buff = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/immune_shield/immune_shield_off.ao );" } Transitionable { on_transition = "HideMinimapIcon();" create_transitioned = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossUberElder"] = { name = "The Shaper", life = 16.48, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "ShaperMelee", "AtlasBossPortalWarp", "AtlasBossFlickerSlam", "AtlasBossCelestialBeam", "AtlasBossAcceleratingProjectiles", "AtlasBulletHell", "AtlasBulletHellUberElder", "TeleportShaperUber", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ShaperMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "active_skill_attack_speed_+%_final", }, levels = { [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossPortalWarp"] = { name = "AtlasBossPortalWarp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {25000, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossFlickerSlam"] = { name = "AtlasBossFlickerSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, -50, -50, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [2] = {400, 0, 30, -50, levelRequirement = 85, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossCelestialBeam"] = { name = "AtlasBossCelestialBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossAcceleratingProjectiles"] = { name = "AtlasBossAcceleratingProjectiles", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_reduce_enemy_cold_resistance_%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHell"] = { name = "AtlasBulletHell", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 11, 25, -70, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBulletHellUberElder"] = { name = "AtlasBulletHellUberElder", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_reduce_enemy_cold_resistance_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, 25, -70, levelRequirement = 85, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportShaperUber"] = { name = "TeleportShaperUber", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
塑界者
異能
巔峰輿圖頭目
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
monster no drops or experience [1]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
monster no drops or experience [1]
不能被擊退
不會被暈眩
不會被暈眩
The Shaper
幽魂 | N |
---|---|
標籤 | eldritch, human, humanoid, is_unarmed, large_height, light_armour, non_attacking, not_str, red_blood, very_slow_movement |
生命
67%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
67%
抗性
0
0
0
0
傷害
50%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
100%
Model Size
125%
類型
TheShaperBossElderEncounter
Metadata
TheShaperBossElderEncounter
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" Stats { set_immune_vaal_lighting_warp = 1 set_is_tiki_totem = 1 set_immune_to_auras_from_other_entities = 1 set_monster_no_additional_player_scaling = 1 } Animated { animated_object = "Metadata/Monsters/AtlasBosses/TheShaper/TheShaper.ao" } StateMachine { define_shared_state = "beam;" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/possessed_boss/shaper_fx.epk );" } Render { has_light = true fade_arrows = true } Transitionable { //Transition from Loop to Start on_transition = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/ElderGlyphChannel/rig.ao );" } StateMachine { on_state_beam_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/ElderGlyphChannel/rig.ao,); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/ElderGlyphChannel/rig.ao, start ); " create_state_beam_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/ElderGlyphChannel/rig.ao, ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/ElderGlyphChannel/rig.ao, loop ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossElderEncounter"] = { name = "The Shaper", life = 0.67, energyShield = 0.33, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.5, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不會被暈眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
塑界者
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
The Shaper
幽魂 | N |
---|---|
標籤 | 法術, human, humanoid, is_unarmed, large_height, light_armour, not_str, red_blood, very_slow_movement |
生命
2560%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
504%
抗性
50
50
50
30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
400%
Model Size
125%
類型
TheShaperBoss
Metadata
TheShaperBossBeamOnly
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
3,567,267
護甲
28,790
閃避
4,739
能量護盾
0
傷害
851
法術傷害
1,270
命中
0
攻擊間隔
1.17585
經驗值
225,610
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AtlasBossCelestialBeamFragment
法術
施放時間: 1 秒
冷卻時間: 5 秒
每秒造成 2466.7 基本火焰傷害
+3 秒基礎持續時間
每秒造成 2022.7 基礎冰冷傷害
base lightning damage to deal per minute [167241]
monster penalty against minions damage +% final vs player minions [-60]
+3 秒基礎持續時間
每秒造成 2022.7 基礎冰冷傷害
base lightning damage to deal per minute [167241]
monster penalty against minions damage +% final vs player minions [-60]
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" BaseEvents { } Render { fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossBeamOnly"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "AtlasBossCelestialBeamFragment", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasBossCelestialBeamFragment"] = { name = "AtlasBossCelestialBeamFragment", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
塑界者
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
The Shaper
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, not_str, ranged, red_blood, very_slow_movement |
生命
2560%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
504%
抗性
50
50
50
30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
400%
Model Size
125%
類型
TheShaperBoss
Metadata
TheShaperBossProjectilesOnly
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
3,567,267
護甲
28,790
閃避
4,739
能量護盾
0
傷害
851
法術傷害
1,270
命中
0
攻擊間隔
1.17585
經驗值
225,610
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AtlasBossAcceleratingProjectilesFragment
法術, 傷害, 投射物, 冰冷
暴擊率: 5%
施放時間: 1.4 秒
造成 2583 至 3875 冰冷傷害
投射物穿透全部目標
穿透 25% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
投射物穿透全部目標
穿透 25% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" BaseEvents { } Render { fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossProjectilesOnly"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "AtlasBossAcceleratingProjectilesFragment", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasBossAcceleratingProjectilesFragment"] = { name = "AtlasBossAcceleratingProjectilesFragment", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_reduce_enemy_cold_resistance_%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
塑界者
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
The Shaper
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, not_str, ranged, red_blood, very_slow_movement |
生命
2560%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
504%
抗性
50
50
50
30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
400%
Model Size
125%
類型
TheShaperBoss
Metadata
TheShaperBossProjectilesOnlyAmbush
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
3,567,267
護甲
28,790
閃避
4,739
能量護盾
0
傷害
851
法術傷害
1,270
命中
0
攻擊間隔
1.17585
經驗值
225,610
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AtlasBossAcceleratingProjectilesFragmentInfluence
法術, 傷害, 投射物, 冰冷
暴擊率: 5%
施放時間: 1.4 秒
冷卻時間: 20 秒
造成 680.3 至 1020 冰冷傷害
投射物穿透全部目標
穿透 25% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
投射物穿透全部目標
穿透 25% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" DiesAfterTime { } Positioned { collision_hull_type = "projectile" blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/bullet_hell/release_projectile/release_projectile.ao" } Transitionable { on_transition = "DisableRendering();" create_transitioned = "DisableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossProjectilesOnlyAmbush"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "AtlasBossAcceleratingProjectilesFragmentInfluence", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasBossAcceleratingProjectilesFragmentInfluence"] = { name = "AtlasBossAcceleratingProjectilesFragmentInfluence", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_reduce_enemy_cold_resistance_%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
塑界者
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
The Shaper
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, not_str, ranged, red_blood, very_slow_movement |
生命
2560%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
504%
抗性
50
50
50
30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
400%
Model Size
125%
類型
TheShaperBoss
Metadata
TheShaperBossProjectilesOnlyAmbushUber
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
3,567,267
護甲
28,790
閃避
4,739
能量護盾
0
傷害
851
法術傷害
1,270
命中
0
攻擊間隔
1.17585
經驗值
225,610
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AtlasBossAcceleratingProjectilesFragmentInfluenceUber
法術, 傷害, 投射物, 冰冷
暴擊率: 5%
施放時間: 1.4 秒
冷卻時間: 10 秒
造成 1020 至 1531 冰冷傷害
投射物穿透全部目標
發射 4 個額外投射物
穿透 35% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
投射物穿透全部目標
發射 4 個額外投射物
穿透 35% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" DiesAfterTime { } Positioned { collision_hull_type = "projectile" blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_monster_no_beyond_portal = 1 set_cannot_be_afflicted = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/bullet_hell/release_projectile/release_projectile.ao" } Transitionable { on_transition = "DisableRendering();" create_transitioned = "DisableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossProjectilesOnlyAmbushUber"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "AtlasBossAcceleratingProjectilesFragmentInfluenceUber", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasBossAcceleratingProjectilesFragmentInfluenceUber"] = { name = "AtlasBossAcceleratingProjectilesFragmentInfluenceUber", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_reduce_enemy_cold_resistance_%", "number_of_additional_projectiles", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 35, 4, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
塑界者
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
The Shaper
幽魂 | N |
---|---|
標籤 | human, humanoid, is_unarmed, large_height, light_armour, melee, not_str, physical_affinity, red_blood, very_slow_movement |
生命
2560%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
504%
抗性
50
50
50
30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
400%
Model Size
125%
類型
TheShaperBoss
Metadata
TheShaperBossMeleeOnly
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
3,567,267
護甲
28,790
閃避
4,739
能量護盾
0
傷害
851
法術傷害
1,270
命中
0
攻擊間隔
1.17585
經驗值
225,610
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ShaperMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1351–2027
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
33% 更多攻擊速度
skill can fire arrows [0]
skill can fire wand projectiles [0]
skill can fire arrows [0]
skill can fire wand projectiles [0]
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" BaseEvents { } Render { fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheShaperBossMeleeOnly"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "ShaperMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ShaperMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "active_skill_attack_speed_+%_final", }, levels = { [1] = {0, 0, 33, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
塑界者
人形
monster base type attack cast speed +% and damage -% final [33]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Shaper
幽魂 | N |
---|---|
標籤 | 法術, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, melee, not_str, physical_affinity, red_blood, very_slow_movement |
生命
2560%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
504%
抗性
50
50
50
30
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
400%
Model Size
130%
類型
TheShaperBoss
Metadata
UberMapShaperDaemon
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
3,567,267
護甲
28,790
閃避
4,739
能量護盾
0
傷害
851
法術傷害
1,270
命中
0
攻擊間隔
1.17585
經驗值
225,610
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AtlasBossCelestialBeamFragment
法術
施放時間: 1 秒
冷卻時間: 5 秒
每秒造成 2466.7 基本火焰傷害
+3 秒基礎持續時間
每秒造成 2022.7 基礎冰冷傷害
base lightning damage to deal per minute [167241]
monster penalty against minions damage +% final vs player minions [-60]
+3 秒基礎持續時間
每秒造成 2022.7 基礎冰冷傷害
base lightning damage to deal per minute [167241]
monster penalty against minions damage +% final vs player minions [-60]
AtlasBossAcceleratingProjectilesFragment
法術, 傷害, 投射物, 冰冷
暴擊率: 5%
施放時間: 1.4 秒
造成 2583 至 3875 冰冷傷害
投射物穿透全部目標
穿透 25% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
投射物穿透全部目標
穿透 25% 冰冷抗性
base is projectile [1]
projectile uses contact position [1]
AtlasBossFlickerSlam
攻擊, 範圍
基本傷害: 1351–2027
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 15 秒
造成 200% 更多傷害
50% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
50% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" DiesAfterTime { } Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" BaseEvents { } Render { fade_arrows = true } Functions { HideSelf = "DisableRendering();" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheShaper/minion_death/death.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/UberMapShaperDaemon"] = { name = "The Shaper", life = 25.6, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "AtlasBossFlickerSlam", "AtlasBossCelestialBeamFragment", "AtlasBossAcceleratingProjectilesFragment", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasBossFlickerSlam"] = { name = "AtlasBossFlickerSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {200, -50, -50, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [2] = {400, 0, 30, -50, levelRequirement = 85, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossCelestialBeamFragment"] = { name = "AtlasBossCelestialBeamFragment", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_cold_damage_to_deal_per_minute", "base_lightning_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasBossAcceleratingProjectilesFragment"] = { name = "AtlasBossAcceleratingProjectilesFragment", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_reduce_enemy_cold_resistance_%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 40, 2, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
塑界者 Topic /7
NPC | 名字 |
---|---|
製圖大師札娜 | 我好像理解了…輿圖、這些地圖…他們並不是真的世界,反而比較像是個舞台。這些世界只是舞台的序幕…而真相藏在布幕後方。 這個地方…這是尊者世界的中心,牠的狩獵地都是由此而生…我們很接近了,接近牠出生的虛無,然而父親還是選擇了此地做為新的歸宿。最明顯的地方往往是最安全的…是吧?說不定尊者為了狩獵幾乎不會回來這裡… 流亡者,我會將父親的記憶準備好。你繼續勘探,找到我父親,小心這裡的一切。 |
製圖大師札娜 | 他被強迫撤退了,但沒有父親的記憶斷片我們沒辦法將他解放出來。流亡者,拜託你繼續往這條路走下去,我父親不應該受到這樣的對待。 |
塑者之印 | 憤怒佔據一切。 |
塑者之鑰 | 我用盡一生和為真相… 但有些事情應該就此封印, 永不見於世。 |
塑者之界 | |
聖甲蟲: | 星海等待著勇於想像之人。 |
不滅之火塑界者餘燼 |
塑界者 Text Audio /191
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.