Titan Totem
Construct
corpse cannot be destroyed [1]
cant touch this [1]
cant possess this [1]
cant touch this [1]
cant possess this [1]
Spectre | N |
---|---|
Tags | bludgeoning_weapon, construct, earth_elemental, has_one_hand_mace, has_one_handed_melee, immobile, large_height, large_model, mud_blood, not_dex, not_int, physical_affinity, stone_armour |
Life
270%
Armour
+50%
Ailment Threshold
270%
Resistance
0 0 0 0
Damage
255%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
MossMonsterMapBossStationary
Metadata
MapMossMonsterBossOldFields2Minion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
17,370
Armour
43,185
Evasion
4,739
Energy Shield
0
Damage
953
Spell Damage
953
Accuracy
290
Attack Time
1.17
Experience
15,383
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PopUpMapMossMonsterBossOldFields2Earthquake
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Earthquake
Base Damage: 762–1143
Critical Strike Chance: 5%
Attack Damage: 50%
Attack Damage: 50%
Attack Time: 1.17 sec
Cooldown Time: 2 sec
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Deals 50% less Attack Damage
Deals 20% less Damage
Base duration is 2 seconds
Aftershock deals +300% more Damage with Hits and Ailments
force lite skill effects [1]
is area damage [1]
Deals 20% less Damage
Base duration is 2 seconds
Aftershock deals +300% more Damage with Hits and Ailments
force lite skill effects [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" basic_action = "Revive" main_hand_unarmed_type = "One_Hand_Sword" } Transitionable { } Pathfinding { immobile = true } Life { corpse_usable = false } Stats { monster_no_drops_or_experience = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Targetable { } Render { //turn_duration = 0.6 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFields2Minion"] = { name = "Titan Totem", life = 2.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.55, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "PopUpMapMossMonsterBossOldFields2Earthquake", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PopUpMapMossMonsterBossOldFields2Earthquake"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_damage_+%_final", "is_area_damage", "force_lite_skill_effects", }, levels = { [1] = {2000, 300, -20, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | Monster (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | Monster (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |