泰坦图腾
构造体
corpse cannot be destroyed [1]
cant touch this [1]
cant possess this [1]
cant possess this [1]
Titan Totem
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, construct, earth_elemental, has_one_hand_mace, has_one_handed_melee, immobile, large_height, large_model, mud_blood, not_dex, not_int, physical_affinity, stone_armour |
生命
270%
护甲
+50%
异常状态临界值
270%
抗性
0 0 0 0
伤害
255%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 12
攻击间隔
1.17 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
MossMonsterMapBossStationary
Metadata
MapMossMonsterBossOldFields2Minion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
17,370
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
953
法术伤害
953
命中
290
攻击间隔
1.17
经验值
15,383
异常状态临界值
17,370
冰缓
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PopUpMapMossMonsterBossOldFields2Earthquake
攻击, 范围, 近战, 攻击可重复, 持续时间, Slam, 可触发, 图腾技能
震地
基本伤害: 762–1143
暴击几率: 5%
攻击伤害: 50%
攻击伤害: 50%
攻击间隔: 1.17 秒
冷却时间: 2 秒
猛击地面,对周围造成大量伤害,并在地面上留下裂隙。一段时间过后,地面的裂隙将会释放冲击波造成更多的伤害。在冲击波还未释放前再次使用技能不会刷新地面的裂隙。需要斧类、锤类、短杖、长杖、徒手发动。
攻击伤害总降 50%
伤害总降 20%
基础持续时间为 2 秒
余震的击中和异常状态伤害总增 +300%
force lite skill effects [1]
is area damage [1]
伤害总降 20%
基础持续时间为 2 秒
余震的击中和异常状态伤害总增 +300%
force lite skill effects [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" basic_action = "Revive" main_hand_unarmed_type = "One_Hand_Sword" } Transitionable { } Pathfinding { immobile = true } Life { corpse_usable = false } Stats { monster_no_drops_or_experience = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Targetable { } Render { //turn_duration = 0.6 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFields2Minion"] = { name = "Titan Totem", life = 2.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.55, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "PopUpMapMossMonsterBossOldFields2Earthquake", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PopUpMapMossMonsterBossOldFields2Earthquake"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_damage_+%_final", "is_area_damage", "force_lite_skill_effects", }, levels = { [1] = {2000, 300, -20, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | 怪物 (3) |
GenerationType | 罪魂 (7) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | 怪物 (3) |
GenerationType | 罪魂 (7) |
Req. level | 1 |
Stats |