泰坦圖騰
Titan Totem
| 幽魂 | |
|---|---|
| 地區 | 乾潮林地, 乾潮林地 |
| 標籤 | bludgeoning_weapon, construct, earth_elemental, has_one_hand_mace, has_one_handed_melee, immobile, large_height, large_model, mud_blood, not_dex, not_int, physical_affinity, stone_armour |
生命
270%
護甲值
+50%
異常狀態臨界值
270%
抗性
傷害
255%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 12
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
MossMonsterMapBossStationary
Metadata
MapMossMonsterBossOldFields2Minion
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
72
生命
26,282
護甲值
59,174
閃避值
5,444
傷害
1,210
法術傷害
1,210
命中
678
攻擊間隔
1.17
經驗值
16,755
召喚物生命
5,504
召喚物傷害
980
異常狀態臨界值
26,282
冰緩
83
感電
83
易碎
470
焦灼
83
殘喘
230
Phys Convert Ele
260%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
PopUpMapMossMonsterBossOldFields2Earthquake
攻擊, 範圍, 近戰, 攻擊可重複, 持續時間, Slam, 可觸發, 圖騰技能
震地
基本傷害: 968—1452
暴擊率: 5%
攻擊傷害: 50%
攻擊傷害: 50%
攻擊間隔: 1.17 秒
冷卻時間: 2 秒
猛擊地面,對附近區域造成傷害並裂開地面。在一段時間後,裂縫將爆發為強力的餘震。在第一個裂縫爆發之前製造的裂縫將不會產生自己的餘震。限定斧、錘、權杖、長杖或空手。
造成50%更少攻擊傷害
造成20%更少傷害
基礎持續時間為 2 秒
餘震造成 +300% 更多擊中和異常狀態傷害
force lite skill effects [1]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
BaseEvents { }
Actor
{
basic_action = "Emerge"
basic_action = "Revive"
main_hand_unarmed_type = "One_Hand_Sword"
}
Transitionable
{
}
Pathfinding
{
immobile = true
}
Life
{
corpse_usable = false
}
Stats
{
monster_no_drops_or_experience = 1
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFields2Minion"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Titan Totem",
life = 2.7,
damage = 2.55,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"PopUpMapMossMonsterBossOldFields2Earthquake",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["PopUpMapMossMonsterBossOldFields2Earthquake"] = {
name = "Earthquake",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Duration] = true,
[SkillType.Slam] = true,
[SkillType.Triggerable] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"quake_slam_fully_charged_explosion_damage_+%_final",
"active_skill_damage_+%_final",
"is_area_damage",
"force_lite_skill_effects",
},
levels = {
[1] = {2000, 300, -20, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
corpse cannot be destroyed [1]
| Family | CorpseCannotBeDestroyed |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 苦痛 (7) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 苦痛 (7) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





















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