泰坦圖騰
創造物
corpse cannot be destroyed [1]
cant touch this [1]
cant possess this [1]
Titan Totem
幽魂N
標籤bludgeoning_weapon, construct, earth_elemental, has_one_hand_mace, has_one_handed_melee, immobile, large_height, large_model, mud_blood, not_dex, not_int, physical_affinity, stone_armour
生命
270%
護甲
+50%
異常狀態臨界值
270%
抗性
0 0 0 0
傷害
255%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 12
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
MossMonsterMapBossStationary
Metadata
MapMossMonsterBossOldFields2Minion
等級
68
生命
17,370
護甲
28,790
閃避
4,739
能量護盾
0
傷害
953
法術傷害
953
命中
0
攻擊間隔
1.17
經驗值
15,383
異常狀態臨界值
17,370
冰緩
55
感電
55
易碎
311
焦灼
55
殘喘
152
PopUpMapMossMonsterBossOldFields2Earthquake
攻擊, 範圍, 近戰, 攻擊可重複, 持續時間, Slam, 可觸發, 圖騰技能
震地
基本傷害: 762–1143
暴擊率: 5%
攻擊傷害: 50%
攻擊傷害: 50%
攻擊間隔: 1.17 秒
冷卻時間: 2 秒
猛擊地面,對附近區域造成傷害並裂開地面。在一段時間後,裂縫將爆發為強力的餘震。在第一個裂縫爆發之前製造的裂縫將不會產生自己的餘震。限定斧、錘、權杖、長杖或空手。
造成 50% 更少攻擊傷害
造成 20% 更少傷害
+2 秒基礎持續時間
餘震造成 +300% 更多擊中和異常狀態傷害
force lite skill effects [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
	basic_action = "Revive"
	main_hand_unarmed_type = "One_Hand_Sword"
}


Transitionable
{
}

Pathfinding
{
	immobile = true
}

Life
{
	corpse_usable = false
}

Stats
{
	monster_no_drops_or_experience = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
}

Targetable
{
}

Render
{
     //turn_duration = 0.6
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFields2Minion"] = {
    name = "Titan Totem",
    life = 2.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.55,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "PopUpMapMossMonsterBossOldFields2Earthquake",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["PopUpMapMossMonsterBossOldFields2Earthquake"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "force_lite_skill_effects",
    },
    levels = {
        [1] = {2000, 300, -20, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
corpse cannot be destroyed [1]
IdMonsterCorpseCannotBeDestroyed
FamilyCorpseCannotBeDestroyed
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • corpse cannot be destroyed Min: 1 Max: 1 全域
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 全域
  • Edit

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