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Titan-Totem
Konstrukt
Gebiet: Halbinsel
corpse cannot be destroyed [1]
cant touch this [1]
cant possess this [1]
Titan Totem
Spectre
AreaHalbinsel, Halbinsel
Tagsbludgeoning_weapon, construct, earth_elemental, has_one_hand_mace, has_one_handed_melee, immobile, large_height, large_model, mud_blood, not_dex, not_int, physical_affinity, stone_armour
Leben
270%
Rüstung
+50%
Ailment Threshold
270%
Widerstand
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
255%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
5 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
MossMonsterMapBossStationary
Metadata
MapMossMonsterBossOldFields2Minion
Stufe
72
Leben
26,282
Rüstung
59,174
Ausweichwert
5,444
Damage
1,210
Zauberschaden
1,210
Genauigkeit
678
Attack Time
1.17
Erfahrung
16,755
Minion Life
5,504
Minion Damage
980
Ailment Threshold
26,282
Chill
83
Shock
83
Brittle
470
Scorch
83
Sap
230
Phys Convert Ele
260%
PopUpMapMossMonsterBossOldFields2Earthquake
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Erdbeben
Base Damage: 968—1452
Kritische Trefferchance: 5%
Angriffsschaden: 50%
Angriffsschaden: 50%
Attack Time: 1.17 Sek.
Abklingzeit: 2 Sek.
Zertrümmert den Erdboden und verursacht Schaden in einem Bereich, der die Erde aufreißt. Dieser Riss zieht nach kurzer Dauer ein starkes Nachbeben nach sich. Risse, die vor dem Nachbeben eines anderen entstanden sind, erzeugen keine eigenen Nachbeben. Erfordert eine Axt, einen Streitkolben, ein Zepter, einen Stab oder kann unbewaffnet verwendet werden.
Verursacht 50% weniger Angriffsschaden
Verursacht 20% weniger Schaden
Basisdauer beträgt 2 Sekunden
Nachbeben verursacht +300% mehr Schaden mit Treffern und Beeinträchtigungen
force lite skill effects [1]
is area damage [1]
QuakeSlam

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
	basic_action = "Revive"
	main_hand_unarmed_type = "One_Hand_Sword"
}


Transitionable
{
}

Pathfinding
{
	immobile = true
}

Life
{
	corpse_usable = false
}

Stats
{
	monster_no_drops_or_experience = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFields2Minion"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Titan Totem",
    life = 2.7,
    damage = 2.55,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "PopUpMapMossMonsterBossOldFields2Earthquake",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["PopUpMapMossMonsterBossOldFields2Earthquake"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "force_lite_skill_effects",
    },
    levels = {
        [1] = {2000, 300, -20, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
corpse cannot be destroyed [1]
FamilyCorpseCannotBeDestroyed
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • corpse cannot be destroyed 1 — 1 Global — Nicht skalierbarer Wert
  • cant touch this [1]
    FamilyCantTouchThis
    DomainsMonster (3)
    GenerationTypeQual (Torment) (7)
    Req. level1
    Stats
  • cant touch this 1 — 1 Global — Nicht skalierbarer Wert
  • cant possess this [1]
    FamilyCantPossessThis
    DomainsMonster (3)
    GenerationTypeQual (Torment) (7)
    Req. level1
    Stats
  • cant possess this 1 — 1 Global — Nicht skalierbarer Wert
  • Edit

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