Тотем титана
Механизм
corpse cannot be destroyed [1]
cant touch this [1]
cant possess this [1]
cant possess this [1]
Titan Totem
Spectre | N |
---|---|
Tags | bludgeoning_weapon, construct, earth_elemental, has_one_hand_mace, has_one_handed_melee, immobile, large_height, large_model, mud_blood, not_dex, not_int, physical_affinity, stone_armour |
Здоровье
270%
Броня
+50%
Ailment Threshold
270%
Сопротивление
0 0 0 0
Damage
255%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Опыт
150%
Model Size
100%
Type
MossMonsterMapBossStationary
Metadata
MapMossMonsterBossOldFields2Minion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
17,370
Броня
43,185
Уклонение
4,739
Энергетический щит
0
Damage
953
Урон от чар
953
Точность
290
Attack Time
1.17
Опыт
15,383
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PopUpMapMossMonsterBossOldFields2Earthquake
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Землетрясение
Base Damage: 762–1143
Шанс критического удара: 5%
Урон от атаки: 50%
Урон от атаки: 50%
Attack Time: 1.17 сек.
Перезарядка: 2 сек.
Герой сотрясает землю, нанося урон в области и оставляя разлом в земле. После короткого промежутка времени разлом взрывается, выпуская мощную ударную волну. Разломы, созданные до взрыва первоначального разлома, не смогут выпускать ударных волн. Можно использовать с топорами, булавами, скипетрами, посохами или без оружия.
Наносит на 50% меньше урона атаками
Наносит на 20% меньше урона
Базовая длительность - 2 секунд(-ы)
Ударная волна наносит на +300% больше урона от ударов и состояний
force lite skill effects [1]
is area damage [1]
Наносит на 20% меньше урона
Базовая длительность - 2 секунд(-ы)
Ударная волна наносит на +300% больше урона от ударов и состояний
force lite skill effects [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" basic_action = "Revive" main_hand_unarmed_type = "One_Hand_Sword" } Transitionable { } Pathfinding { immobile = true } Life { corpse_usable = false } Stats { monster_no_drops_or_experience = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Targetable { } Render { //turn_duration = 0.6 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFields2Minion"] = { name = "Titan Totem", life = 2.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.55, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "PopUpMapMossMonsterBossOldFields2Earthquake", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PopUpMapMossMonsterBossOldFields2Earthquake"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_damage_+%_final", "is_area_damage", "force_lite_skill_effects", }, levels = { [1] = {2000, 300, -20, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | монстр (3) |
GenerationType | Мучение (7) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | монстр (3) |
GenerationType | Мучение (7) |
Req. level | 1 |
Stats |