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Totem Titã
Construto
corpse cannot be destroyed [1]
cant touch this [1]
cant possess this [1]
Titan Totem
Spectre
AreaPeninsula, Peninsula
Tagsbludgeoning_weapon, construct, earth_elemental, has_one_hand_mace, has_one_handed_melee, immobile, large_height, large_model, mud_blood, not_dex, not_int, physical_affinity, stone_armour
Vida
270%
Armadura
+50%
Ailment Threshold
270%
Resistência
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
255%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
5 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
MossMonsterMapBossStationary
Metadata
MapMossMonsterBossOldFields2Minion
Nível
72
Vida
26,282
Armadura
59,174
Evasão
5,444
Damage
1,210
Dano Mágico
1,210
Precisão
678
Attack Time
1.17
Experiência
16,755
Minion Life
5,504
Minion Damage
980
Ailment Threshold
26,282
Chill
83
Shock
83
Brittle
470
Scorch
83
Sap
230
Phys Convert Ele
260%
PopUpMapMossMonsterBossOldFields2Earthquake
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Terremoto
Base Damage: 968—1452
Chance de Crítico: 5%
Dano de Ataque: 50%
Dano de Ataque: 50%
Attack Time: 1.17 seg
Recarga: 2 seg
Esmaga o chão, causando dano em uma área e rachando a terra. A rachadura entrará em erupção causando um abalo secundário depois de um tempo. Rachaduras criadas antes da primeira entrar em erupção não criarão seus próprios abalos secundários. Requer um Machado, Maça, Cetro, Cajado ou Desarmado.
Causa 50% menos Dano de Ataque
Causa 20% menos Dano
Duração base é de 2 segundos
Abalo Secundário causa +300% mais Dano com Acertos e Afecções
force lite skill effects [1]
is area damage [1]
QuakeSlam

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
	basic_action = "Revive"
	main_hand_unarmed_type = "One_Hand_Sword"
}


Transitionable
{
}

Pathfinding
{
	immobile = true
}

Life
{
	corpse_usable = false
}

Stats
{
	monster_no_drops_or_experience = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFields2Minion"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Titan Totem",
    life = 2.7,
    damage = 2.55,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "PopUpMapMossMonsterBossOldFields2Earthquake",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["PopUpMapMossMonsterBossOldFields2Earthquake"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "force_lite_skill_effects",
    },
    levels = {
        [1] = {2000, 300, -20, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
corpse cannot be destroyed [1]
FamilyCorpseCannotBeDestroyed
Domainsmonstro (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • corpse cannot be destroyed 1 — 1 Global — Valor não escalável
  • cant touch this [1]
    FamilyCantTouchThis
    Domainsmonstro (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this 1 — 1 Global — Valor não escalável
  • cant possess this [1]
    FamilyCantPossessThis
    Domainsmonstro (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this 1 — 1 Global — Valor não escalável
  • Edit

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