Totem Titã
Construto
corpse cannot be destroyed [1]
cant touch this [1]
cant possess this [1]
Titan Totem
SpectreN
Tagsbludgeoning_weapon, construct, earth_elemental, has_one_hand_mace, has_one_handed_melee, immobile, large_height, large_model, mud_blood, not_dex, not_int, physical_affinity, stone_armour
Vida
270%
Armadura
+50%
Ailment Threshold
270%
Resistência
0 0 0 0
Damage
255%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
5 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
MossMonsterMapBossStationary
Metadata
MapMossMonsterBossOldFields2Minion
Nível
68
Vida
17,370
Armadura
43,185
Evasão
4,739
Escudo de Energia
0
Damage
953
Dano Mágico
953
Precisão
290
Attack Time
1.17
Experiência
15,383
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
PopUpMapMossMonsterBossOldFields2Earthquake
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Terremoto
Base Damage: 762–1143
Chance de Crítico: 5%
Dano de Ataque: 50%
Dano de Ataque: 50%
Attack Time: 1.17 seg
Recarga: 2 seg
Esmaga o chão, causando dano em uma área e rachando a terra. A rachadura entrará em erupção causando um abalo secundário depois de um tempo. Rachaduras criadas antes da primeira entrar em erupção não criarão seus próprios abalos secundários. Requer um Machado, Maça, Cetro, Cajado ou Desarmado.
Causa 50% menos Dano de Ataque
Causa 20% menos Dano
Duração base é de 2 segundos
Abalo Secundário causa +300% mais Dano com Acertos e Afecções
force lite skill effects [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
	basic_action = "Revive"
	main_hand_unarmed_type = "One_Hand_Sword"
}


Transitionable
{
}

Pathfinding
{
	immobile = true
}

Life
{
	corpse_usable = false
}

Stats
{
	monster_no_drops_or_experience = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
}

Targetable
{
}

Render
{
     //turn_duration = 0.6
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFields2Minion"] = {
    name = "Titan Totem",
    life = 2.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.55,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "PopUpMapMossMonsterBossOldFields2Earthquake",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["PopUpMapMossMonsterBossOldFields2Earthquake"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "force_lite_skill_effects",
    },
    levels = {
        [1] = {2000, 300, -20, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
corpse cannot be destroyed [1]
IdMonsterCorpseCannotBeDestroyed
FamilyCorpseCannotBeDestroyed
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domainsmonstro (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domainsmonstro (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • Edit

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