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Totem titanesque
Fabrication
Zone : Péninsule
corpse cannot be destroyed [1]
cant touch this [1]
cant possess this [1]
Titan Totem
Spectre
AreaPéninsule, Péninsule
Tagsbludgeoning_weapon, construct, earth_elemental, has_one_hand_mace, has_one_handed_melee, immobile, large_height, large_model, mud_blood, not_dex, not_int, physical_affinity, stone_armour
Vie
270%
Armure
+50%
Ailment Threshold
270%
Résistance
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
255%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
MossMonsterMapBossStationary
Metadata
MapMossMonsterBossOldFields2Minion
Niveau
72
Vie
26,282
Armure
59,174
Score d'Évasion
5,444
Damage
1,210
Dégâts des sorts
1,210
Précision
678
Attack Time
1.17
Expérience
16,755
Minion Life
5,504
Minion Damage
980
Ailment Threshold
26,282
Chill
83
Shock
83
Brittle
470
Scorch
83
Sap
230
Phys Convert Ele
260%
PopUpMapMossMonsterBossOldFields2Earthquake
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Séisme
Base Damage: 968—1452
Chances de coup critique: 5%
Dégâts d'Attaque: 50%
Dégâts d'Attaque: 50%
Attack Time: 1.17 sec.
Temps de recharge: 2 sec.
Fracasse le sol, infligeant ainsi des dégâts de zone tout en fissurant le sol. Après une certaine durée, cette fissure éclate en une puissante réplique sismique. Les fissures créées avant que la première n'éclate ne génèrent pas de répliques supplémentaires. Ne fonctionne qu'avec les bâtons, les haches, les masses, les sceptres ou à mains nues.
50% de Perte de Dégâts d'Attaque
20% de Perte de Dégâts
La Durée de base est de 2 secondes
La Réplique a +300% Davantage de Dégâts au Toucher et avec les Altérations
force lite skill effects [1]
is area damage [1]
QuakeSlam

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
	basic_action = "Revive"
	main_hand_unarmed_type = "One_Hand_Sword"
}


Transitionable
{
}

Pathfinding
{
	immobile = true
}

Life
{
	corpse_usable = false
}

Stats
{
	monster_no_drops_or_experience = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFields2Minion"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Titan Totem",
    life = 2.7,
    damage = 2.55,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "PopUpMapMossMonsterBossOldFields2Earthquake",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["PopUpMapMossMonsterBossOldFields2Earthquake"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "force_lite_skill_effects",
    },
    levels = {
        [1] = {2000, 300, -20, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
corpse cannot be destroyed [1]
FamilyCorpseCannotBeDestroyed
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • corpse cannot be destroyed 1 — 1 Global — Valeur fixe
  • cant touch this [1]
    FamilyCantTouchThis
    Domainsmonstre (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this 1 — 1 Global — Valeur fixe
  • cant possess this [1]
    FamilyCantPossessThis
    Domainsmonstre (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this 1 — 1 Global — Valeur fixe
  • Edit

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