Churning Titan
Construct
Life
351%
Armour
+50%
Ailment Threshold
351%
Resistance
0 0 0 0
Damage
255%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experience
150%
Model Size
110%
Type
MossMonsterEarthquake
Metadata
MossMonsterEmergeEarthquake
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
83
Life
112,379
Armour
138,716
Evasion
7,860
Energy Shield
0
Damage
2,296
Spell Damage
2,296
Accuracy
518
Attack Time
1.17
Experience
19,698
Ailment Threshold
112,379
Chill
355
Shock
355
Brittle
2,010
Scorch
355
Sap
982
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1837–2755
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
QuakeSlamMossMonster
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Earthquake
Base Damage: 1837–2755
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Cooldown Time: 4 sec
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 3 seconds
Aftershock deals +50% more Damage with Hits and Ailments
active skill area of effect radius +% final [-20]
force lite skill effects [1]
is area damage [1]
Aftershock deals +50% more Damage with Hits and Ailments
active skill area of effect radius +% final [-20]
force lite skill effects [1]
is area damage [1]
QuakeSlamMossMonsterSpectre
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Earthquake
Base Damage: 1837–2755
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Cooldown Time: 2.5 sec
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 3 seconds
Aftershock deals +50% more Damage with Hits and Ailments
active skill area of effect radius +% final [-20]
force lite skill effects [1]
is area damage [1]
Aftershock deals +50% more Damage with Hits and Ailments
active skill area of effect radius +% final [-20]
force lite skill effects [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/MossMonster/MossMonster" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/MossMonster/MossMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/MossMonster/MossMonsterEmergeEarthquake"] = { name = "Churning Titan", life = 3.51, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.55, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "QuakeSlamMossMonster", "QuakeSlamMossMonsterSpectre", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["QuakeSlamMossMonster"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "force_lite_skill_effects", }, levels = { [1] = {3000, 50, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["QuakeSlamMossMonsterSpectre"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "force_lite_skill_effects", }, levels = { [1] = {3000, 50, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }