Titán agitado
Constructo
Churning Titan
Vida
351%
Armadura
+50%
Ailment Threshold
351%
Resistencia
0 0 0 0
Damage
255%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experiencia
150%
Model Size
110%
Type
MossMonsterEarthquake
Metadata
MossMonsterEmergeEarthquake
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
83
Vida
112,379
Armadura
138,716
Evasión
7,860
Escudo de energía
0
Damage
2,296
Daño de hechizos
2,296
Precisión
518
Attack Time
1.17
Experiencia
19,698
Ailment Threshold
112,379
Chill
355
Shock
355
Brittle
2,010
Scorch
355
Sap
982
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1837–2755
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
QuakeSlamMossMonster
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Terremoto
Base Damage: 1837–2755
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Tiempo de recarga: 4 seg
Golpea el suelo para infligir daño en una área y agrietar la tierra. Esta grieta estallará en forma de una poderosa réplica después de un tiempo. Las grietas creadas antes de que estallara la primera no generarán sus propias réplicas. Requiere un hacha, una maza, un cetro, un báculo o estar desarmado.
La duración base es de 3 segundos
La réplica inflige +50% más de daño con golpes y estados alterados
active skill area of effect radius +% final [-20]
force lite skill effects [1]
is area damage [1]
La réplica inflige +50% más de daño con golpes y estados alterados
active skill area of effect radius +% final [-20]
force lite skill effects [1]
is area damage [1]
QuakeSlamMossMonsterSpectre
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Terremoto
Base Damage: 1837–2755
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Tiempo de recarga: 2.5 seg
Golpea el suelo para infligir daño en una área y agrietar la tierra. Esta grieta estallará en forma de una poderosa réplica después de un tiempo. Las grietas creadas antes de que estallara la primera no generarán sus propias réplicas. Requiere un hacha, una maza, un cetro, un báculo o estar desarmado.
La duración base es de 3 segundos
La réplica inflige +50% más de daño con golpes y estados alterados
active skill area of effect radius +% final [-20]
force lite skill effects [1]
is area damage [1]
La réplica inflige +50% más de daño con golpes y estados alterados
active skill area of effect radius +% final [-20]
force lite skill effects [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/MossMonster/MossMonster" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/MossMonster/MossMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/MossMonster/MossMonsterEmergeEarthquake"] = { name = "Churning Titan", life = 3.51, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.55, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "QuakeSlamMossMonster", "QuakeSlamMossMonsterSpectre", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["QuakeSlamMossMonster"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "force_lite_skill_effects", }, levels = { [1] = {3000, 50, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["QuakeSlamMossMonsterSpectre"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "force_lite_skill_effects", }, levels = { [1] = {3000, 50, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }