Wühlender Titan
Konstrukt
Churning Titan
Leben
351%
Rüstung
+50%
Ailment Threshold
351%
Widerstand
0 0 0 0
Damage
255%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
5 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
110%
Type
MossMonsterEarthquake
Metadata
MossMonsterEmergeEarthquake
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
83
Leben
112,379
Rüstung
138,716
Ausweichen
7,860
Energieschild
0
Damage
2,296
Zauberschaden
2,296
Genauigkeit
518
Attack Time
1.17
Erfahrung
19,698
Ailment Threshold
112,379
Chill
355
Shock
355
Brittle
2,010
Scorch
355
Sap
982
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1837–2755
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
QuakeSlamMossMonster
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Erdbeben
Base Damage: 1837–2755
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Abklingzeit: 4 Sek.
Zertrümmert den Erdboden und verursacht Schaden in einem Bereich, der die Erde aufreißt. Dieser Riss zieht nach kurzer Dauer ein starkes Nachbeben nach sich. Risse, die vor dem Nachbeben eines anderen entstanden sind, erzeugen keine eigenen Nachbeben. Erfordert eine Axt, einen Streitkolben, ein Zepter, einen Stab oder kann unbewaffnet verwendet werden.
Basisdauer beträgt 3 Sekunden
Nachbeben verursacht +50% mehr Schaden mit Treffern und Beeinträchtigungen
active skill area of effect radius +% final [-20]
force lite skill effects [1]
is area damage [1]
Nachbeben verursacht +50% mehr Schaden mit Treffern und Beeinträchtigungen
active skill area of effect radius +% final [-20]
force lite skill effects [1]
is area damage [1]
QuakeSlamMossMonsterSpectre
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Erdbeben
Base Damage: 1837–2755
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Abklingzeit: 2.5 Sek.
Zertrümmert den Erdboden und verursacht Schaden in einem Bereich, der die Erde aufreißt. Dieser Riss zieht nach kurzer Dauer ein starkes Nachbeben nach sich. Risse, die vor dem Nachbeben eines anderen entstanden sind, erzeugen keine eigenen Nachbeben. Erfordert eine Axt, einen Streitkolben, ein Zepter, einen Stab oder kann unbewaffnet verwendet werden.
Basisdauer beträgt 3 Sekunden
Nachbeben verursacht +50% mehr Schaden mit Treffern und Beeinträchtigungen
active skill area of effect radius +% final [-20]
force lite skill effects [1]
is area damage [1]
Nachbeben verursacht +50% mehr Schaden mit Treffern und Beeinträchtigungen
active skill area of effect radius +% final [-20]
force lite skill effects [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/MossMonster/MossMonster" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/MossMonster/MossMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/MossMonster/MossMonsterEmergeEarthquake"] = { name = "Churning Titan", life = 3.51, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.55, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "QuakeSlamMossMonster", "QuakeSlamMossMonsterSpectre", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["QuakeSlamMossMonster"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "force_lite_skill_effects", }, levels = { [1] = {3000, 50, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["QuakeSlamMossMonsterSpectre"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "force_lite_skill_effects", }, levels = { [1] = {3000, 50, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }