Flickershade
Demon
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Spectre | N |
---|---|
Tags | demon, ghost_blood, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_model, medium_movement, not_str, physical_affinity, slashing_weapon, stone_armour |
Life
100%
Energy Shield From Life
50%
Evasion
+50%
Ailment Threshold
100%
Resistance
40 40 40 25
Damage
50%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
115%
Type
MaligaroSoulCloneMap
Metadata
MaligaroSoulClone_Sentinel
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,433
Armour
28,790
Evasion
7,109
Energy Shield
3,064
Damage
187
Spell Damage
187
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MaligaroSummonSentinelMultiSlash
Triggerable, Attack
Base Damage: 149–224
Critical Strike Chance: 5%
Attack Damage: 170%
Attack Damage: 170%
Attack Time: 1.5 sec
Deals 70% more Attack Damage
+10 metres to Melee Strike Range
is area damage [1]
skill is attack [1]
+10 metres to Melee Strike Range
is area damage [1]
skill is attack [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Pathfinding { immobile = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 action_speed_-% = -35 } Life { corpse_usable = false prevent_corpse_sinking = true } Actor { basic_action = "Emerge" basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = false disable_rendering = true } Targetable { no_highlight = true targetable = false } Actor { on_start_Emerge = "EnableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Maligaro/MaligaroSoulClone_Sentinel"] = { name = "Flickershade", life = 1, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MaligaroSummonSentinelMultiSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MaligaroSummonSentinelMultiSlash"] = { name = "MaligaroSummonSentinelMultiSlash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "skill_is_attack", }, levels = { [1] = {100, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Flickershade
Demon
67% reduced Damage taken
50% of Physical Damage Converted to Chaos Damage
50% of Physical Damage Converted to Chaos Damage
Spectre | Y |
---|---|
Tags | demon, ghost_blood, has_one_hand_sword, has_one_handed_melee, human, humanoid, not_dex, not_str, physical_affinity, slashing_weapon, stone_armour, very_fast_movement |
Life
300%
Energy Shield From Life
50%
Ailment Threshold
300%
Resistance
0 0 0 0
Damage
105%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
12 ~ 25
Attack Time
1.005 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
SecretDesecrateMonster
Metadata
SecretDesecrateMonster
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
19,300
Armour
28,790
Evasion
4,739
Energy Shield
3,064
Damage
392
Spell Damage
392
Accuracy
290
Attack Time
1.005
Experience
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SecretDesecrateMonsterTeleport
Spell, Movement
Cast Time: 2.07 sec
Cooldown Time: 5 sec
SecretDesecrateMonsterEarthquakeTriggered
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Earthquake
Base Damage: 314–471
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 0.01 seconds
Aftershock deals +50% more Damage with Hits and Ailments
is area damage [1]
Aftershock deals +50% more Damage with Hits and Ailments
is area damage [1]
SecretDesecrateMonsterMultiSlash
Triggerable, Attack
Base Damage: 314–471
Critical Strike Chance: 5%
Attack Time: 1.005 sec
active skill area of effect radius +% final [-33]
is area damage [1]
skill is attack [1]
is area damage [1]
skill is attack [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { } Animated { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_hide = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );" on_event_reveal = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Maligaro/SecretDesecrateMonster"] = { name = "Flickershade", life = 3, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.05, damageSpread = 0.2, attackTime = 1.005, attackRange = 25, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "SecretDesecrateMonsterTeleport", "SecretDesecrateMonsterEarthquakeTriggered", "SecretDesecrateMonsterMultiSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SecretDesecrateMonsterTeleport"] = { name = "SecretDesecrateMonsterTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.07, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SecretDesecrateMonsterEarthquakeTriggered"] = { name = "Earthquake", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "is_area_damage", }, levels = { [1] = {10, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SecretDesecrateMonsterMultiSlash"] = { name = "SecretDesecrateMonsterMultiSlash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skill_is_attack", }, levels = { [1] = {-33, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
67% reduced Damage taken
Id | MonsterOneThirdDamageTaken |
---|---|
Family | DamageTaken |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
50% of Physical Damage Converted to Chaos Damage
Id | MonsterConvertToChaos1 |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |