Flickershade
Demon
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
SpectreN
Tagsdemon, ghost_blood, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_model, medium_movement, not_str, physical_affinity, slashing_weapon, stone_armour
Life
100%
Energy Shield From Life
50%
Evasion
+50%
Ailment Threshold
100%
Resistance
40 40 40 25
Damage
50%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
115%
Type
MaligaroSoulCloneMap
Metadata
MaligaroSoulClone_Sentinel
Level
68
Life
3,217
Armour
28,790
Evasion Rating
7,109
Energy Shield
3,064
Damage
187
Spell Damage
187
Accuracy
580
Attack Time
1.5
Experience
10,255
Minion Life
698
Minion Energy Shield
665
Minion Damage
149
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
MaligaroSummonSentinelMultiSlash
Triggerable, Attack
Base Damage: 149–224
Critical Strike Chance: 5%
Attack Damage: 170%
Attack Damage: 170%
Attack Time: 1.5 sec
Deals 70% more Attack Damage
+10 metres to Melee Strike Range
is area damage [1]
skill is attack [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = false
}

Pathfinding
{
	immobile = true
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	is_hidden_monster = 1
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	action_speed_-% = -35
}

Life
{
	corpse_usable = false
	prevent_corpse_sinking = true
}

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = false
	disable_rendering = true
}

Targetable
{
	no_highlight = true
	targetable = false
}

Actor
{
	on_start_Emerge = "EnableRendering();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Maligaro/MaligaroSoulClone_Sentinel"] = {
    name = "Flickershade",
    life = 1,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MaligaroSummonSentinelMultiSlash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroSummonSentinelMultiSlash"] = {
    name = "MaligaroSummonSentinelMultiSlash",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "skill_is_attack",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Flickershade
    Demon
    67% reduced Damage taken
    50% of Physical Damage Converted to Chaos Damage
    SpectreY
    Tagsdemon, ghost_blood, has_one_hand_sword, has_one_handed_melee, human, humanoid, not_dex, not_str, physical_affinity, slashing_weapon, stone_armour, very_fast_movement
    Life
    300%
    Energy Shield From Life
    50%
    Ailment Threshold
    300%
    Resistance
    0 0 0 0
    Damage
    105%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    12 ~ 25
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    100%
    Type
    SecretDesecrateMonster
    Metadata
    SecretDesecrateMonster
    Level
    68
    Life
    9,650
    Armour
    28,790
    Evasion Rating
    4,739
    Energy Shield
    9,191
    Damage
    392
    Spell Damage
    392
    Accuracy
    580
    Attack Time
    1.005
    Experience
    15,383
    Minion Life
    2,093
    Minion Energy Shield
    1,994
    Minion Damage
    313
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    SecretDesecrateMonsterTeleport
    Spell, Movement
    Cast Time: 2.07 sec
    Cooldown Time: 5 sec
    SecretDesecrateMonsterEarthquakeTriggered
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Earthquake
    Base Damage: 314–471
    Critical Strike Chance: 5%
    Attack Time: 1.005 sec
    Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Base duration is 0.01 seconds
    Aftershock deals +50% more Damage with Hits and Ailments
    is area damage [1]
    SecretDesecrateMonsterMultiSlash
    Triggerable, Attack
    Base Damage: 314–471
    Critical Strike Chance: 5%
    Attack Time: 1.005 sec
    active skill area of effect radius +% final [-33]
    is area damage [1]
    skill is attack [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    }
    
    Animated
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_event_hide = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );"
    	on_event_reveal = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Maligaro/SecretDesecrateMonster"] = {
        name = "Flickershade",
        life = 3,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 25,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "SecretDesecrateMonsterTeleport",
            "SecretDesecrateMonsterEarthquakeTriggered",
            "SecretDesecrateMonsterMultiSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SecretDesecrateMonsterTeleport"] = {
        name = "SecretDesecrateMonsterTeleport",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.07,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SecretDesecrateMonsterEarthquakeTriggered"] = {
        name = "Earthquake",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {10, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SecretDesecrateMonsterMultiSlash"] = {
        name = "SecretDesecrateMonsterMultiSlash",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_is_attack",
        },
        levels = {
            [1] = {-33, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    67% reduced Damage taken
    FamilyDamageTaken
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base damage taken +% Min: -67 Max: -67 Global
  • 50% of Physical Damage Converted to Chaos Damage
    FamilyChaosDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage chaos_damage Damage Physical Chaos
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Edit

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