Sombra parpadeante
Demonio
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Flickershade
SpectreN
Tagsdemon, ghost_blood, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_model, medium_movement, not_str, physical_affinity, slashing_weapon, stone_armour
Vida
100%
Energy Shield From Life
50%
Evasión
+50%
Ailment Threshold
100%
Resistencia
40 40 40 25
Damage
50%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
115%
Type
MaligaroSoulCloneMap
Metadata
MaligaroSoulClone_Sentinel
Nivel
68
Vida
6,433
Armadura
28,790
Evasión
7,109
Escudo de energía
3,064
Damage
187
Daño de hechizos
187
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
MaligaroSummonSentinelMultiSlash
Triggerable, Attack
Base Damage: 149–224
Probabilidad de golpe crítico: 5%
Daño de ataque: 170%
Daño de ataque: 170%
Attack Time: 1.5 seg
Inflige un 70% más de daño de ataque
+10 metros al alcance de los golpes cuerpo a cuerpo
is area damage [1]
skill is attack [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = false
}

Pathfinding
{
	immobile = true
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	is_hidden_monster = 1
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	action_speed_-% = -35
}

Life
{
	corpse_usable = false
	prevent_corpse_sinking = true
}

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = false
	disable_rendering = true
}

Targetable
{
	no_highlight = true
	targetable = false
}

Actor
{
	on_start_Emerge = "EnableRendering();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Maligaro/MaligaroSoulClone_Sentinel"] = {
    name = "Flickershade",
    life = 1,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MaligaroSummonSentinelMultiSlash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroSummonSentinelMultiSlash"] = {
    name = "MaligaroSummonSentinelMultiSlash",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "skill_is_attack",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Sombra parpadeante
    Demonio
    Daño recibido reducido un 67%
    El 50% del daño físico se convierte en daño de caos
    Flickershade
    SpectreY
    Tagsdemon, ghost_blood, has_one_hand_sword, has_one_handed_melee, human, humanoid, not_dex, not_str, physical_affinity, slashing_weapon, stone_armour, very_fast_movement
    Vida
    300%
    Energy Shield From Life
    50%
    Ailment Threshold
    300%
    Resistencia
    0 0 0 0
    Damage
    105%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    12 ~ 25
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    SecretDesecrateMonster
    Metadata
    SecretDesecrateMonster
    Nivel
    68
    Vida
    19,300
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    3,064
    Damage
    392
    Daño de hechizos
    392
    Precisión
    290
    Attack Time
    1.005
    Experiencia
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    SecretDesecrateMonsterTeleport
    Spell, Movement
    Tiempo de lanzamiento: 2.07 seg
    Tiempo de recarga: 5 seg
    SecretDesecrateMonsterEarthquakeTriggered
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Terremoto
    Base Damage: 314–471
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Golpea el suelo para infligir daño en una área y agrietar la tierra. Esta grieta estallará en forma de una poderosa réplica después de un tiempo. Las grietas creadas antes de que estallara la primera no generarán sus propias réplicas. Requiere un hacha, una maza, un cetro, un báculo o estar desarmado.
    La duración base es de 0.01 segundos
    La réplica inflige +50% más de daño con golpes y estados alterados
    is area damage [1]
    SecretDesecrateMonsterMultiSlash
    Triggerable, Attack
    Base Damage: 314–471
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    active skill area of effect radius +% final [-33]
    is area damage [1]
    skill is attack [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    }
    
    Animated
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_event_hide = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );"
    	on_event_reveal = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Maligaro/SecretDesecrateMonster"] = {
        name = "Flickershade",
        life = 3,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 25,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "SecretDesecrateMonsterTeleport",
            "SecretDesecrateMonsterEarthquakeTriggered",
            "SecretDesecrateMonsterMultiSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SecretDesecrateMonsterTeleport"] = {
        name = "SecretDesecrateMonsterTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.07,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SecretDesecrateMonsterEarthquakeTriggered"] = {
        name = "Earthquake",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {10, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SecretDesecrateMonsterMultiSlash"] = {
        name = "SecretDesecrateMonsterMultiSlash",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_is_attack",
        },
        levels = {
            [1] = {-33, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Daño recibido reducido un 67%
    IdMonsterOneThirdDamageTaken
    FamilyDamageTaken
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base damage taken +% Min: -67 Max: -67 Global
  • El 50% del daño físico se convierte en daño de caos
    IdMonsterConvertToChaos1
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    Edit

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