Sombra parpadeante
Demonio
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Flickershade
Spectre | N |
---|---|
Tags | demon, ghost_blood, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_model, medium_movement, not_str, physical_affinity, slashing_weapon, stone_armour |
Vida
100%
Energy Shield From Life
50%
Evasión
+50%
Ailment Threshold
100%
Resistencia
40 40 40 25
Damage
50%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
115%
Type
MaligaroSoulCloneMap
Metadata
MaligaroSoulClone_Sentinel
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,433
Armadura
28,790
Evasión
7,109
Escudo de energía
3,064
Damage
187
Daño de hechizos
187
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MaligaroSummonSentinelMultiSlash
Triggerable, Attack
Base Damage: 149–224
Probabilidad de golpe crítico: 5%
Daño de ataque: 170%
Daño de ataque: 170%
Attack Time: 1.5 seg
Inflige un 70% más de daño de ataque
+10 metros al alcance de los golpes cuerpo a cuerpo
is area damage [1]
skill is attack [1]
+10 metros al alcance de los golpes cuerpo a cuerpo
is area damage [1]
skill is attack [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Pathfinding { immobile = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 action_speed_-% = -35 } Life { corpse_usable = false prevent_corpse_sinking = true } Actor { basic_action = "Emerge" basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = false disable_rendering = true } Targetable { no_highlight = true targetable = false } Actor { on_start_Emerge = "EnableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Maligaro/MaligaroSoulClone_Sentinel"] = { name = "Flickershade", life = 1, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MaligaroSummonSentinelMultiSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MaligaroSummonSentinelMultiSlash"] = { name = "MaligaroSummonSentinelMultiSlash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "skill_is_attack", }, levels = { [1] = {100, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Sombra parpadeante
Demonio
Daño recibido reducido un 67%
El 50% del daño físico se convierte en daño de caos
El 50% del daño físico se convierte en daño de caos
Flickershade
Spectre | Y |
---|---|
Tags | demon, ghost_blood, has_one_hand_sword, has_one_handed_melee, human, humanoid, not_dex, not_str, physical_affinity, slashing_weapon, stone_armour, very_fast_movement |
Vida
300%
Energy Shield From Life
50%
Ailment Threshold
300%
Resistencia
0 0 0 0
Damage
105%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
12 ~ 25
Attack Time
1.005 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
SecretDesecrateMonster
Metadata
SecretDesecrateMonster
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
19,300
Armadura
28,790
Evasión
4,739
Escudo de energía
3,064
Damage
392
Daño de hechizos
392
Precisión
290
Attack Time
1.005
Experiencia
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SecretDesecrateMonsterTeleport
Spell, Movement
Tiempo de lanzamiento: 2.07 seg
Tiempo de recarga: 5 seg
SecretDesecrateMonsterEarthquakeTriggered
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Terremoto
Base Damage: 314–471
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Golpea el suelo para infligir daño en una área y agrietar la tierra. Esta grieta estallará en forma de una poderosa réplica después de un tiempo. Las grietas creadas antes de que estallara la primera no generarán sus propias réplicas. Requiere un hacha, una maza, un cetro, un báculo o estar desarmado.
La duración base es de 0.01 segundos
La réplica inflige +50% más de daño con golpes y estados alterados
is area damage [1]
La réplica inflige +50% más de daño con golpes y estados alterados
is area damage [1]
SecretDesecrateMonsterMultiSlash
Triggerable, Attack
Base Damage: 314–471
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
active skill area of effect radius +% final [-33]
is area damage [1]
skill is attack [1]
is area damage [1]
skill is attack [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { } Animated { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_hide = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );" on_event_reveal = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Maligaro/SecretDesecrateMonster"] = { name = "Flickershade", life = 3, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.05, damageSpread = 0.2, attackTime = 1.005, attackRange = 25, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "SecretDesecrateMonsterTeleport", "SecretDesecrateMonsterEarthquakeTriggered", "SecretDesecrateMonsterMultiSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SecretDesecrateMonsterTeleport"] = { name = "SecretDesecrateMonsterTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.07, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SecretDesecrateMonsterEarthquakeTriggered"] = { name = "Earthquake", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "is_area_damage", }, levels = { [1] = {10, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SecretDesecrateMonsterMultiSlash"] = { name = "SecretDesecrateMonsterMultiSlash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skill_is_attack", }, levels = { [1] = {-33, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Daño recibido reducido un 67%
Id | MonsterOneThirdDamageTaken |
---|---|
Family | DamageTaken |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
El 50% del daño físico se convierte en daño de caos
Id | MonsterConvertToChaos1 |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |